PUBG PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #12


PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #12

Posted: 26 Apr 2018 06:09 AM PDT

Never thought I would see these

Posted: 26 Apr 2018 09:02 AM PDT

New Vehicle (Mirado), New Weapon (SLR) and New Red Dot Sight Options

Posted: 26 Apr 2018 02:22 AM PDT

New 6x Scope

Posted: 26 Apr 2018 06:25 AM PDT

Images from new 6x.

https://i.imgur.com/XQGjbQy.jpg

https://i.imgur.com/VJgFXHE.jpg

https://i.imgur.com/Sxn5guW.jpg

screenshots of the fixes/other scopes below. Side note, new attachments like the lightweight seem incredibly good for SMGs, surprisingly. I imagine old attachments r better for ARs. Gonna leave real testing to others tho.

submitted by /u/kyo7763
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"Cover me, I'll flank... ooh, a motorcycle!"

Posted: 26 Apr 2018 03:03 AM PDT

Few SLR kills + 3x Scope in action

Posted: 26 Apr 2018 07:13 AM PDT

[PSA] 1:1 Mouse sensitivity fix ON TEST SERVERS 4/26

Posted: 26 Apr 2018 08:25 AM PDT

Hey! You might remember me for the topic about having 1:1 mouse sensitivity (https://www.reddit.com/r/PUBATTLEGROUNDS/comments/881dj5/psa_11_mouse_sensitivity_fix/?utm_source=reddit&utm_medium=usertext&utm_name=PUBATTLEGROUNDS&utm_content=t1_dy04qzw).

As i'm sure you already know, on the test servers they added a slider to change your vertical sensitivity. When the slider is set to 1.0 the aim is like it always was without the fix, so vertical is 70% of horizontal (dev response: https://www.reddit.com/r/PUBATTLEGROUNDS/comments/8f3573/with_the_new_vertical_sensitivity_option_does/dy07qrw/)

To have 1:1 mouse movement go here

AppData\Local\TslGame\Saved\Config\WindowsNoEditor

and open gamerusersettings.ini. There's a new command called MouseVerticalSensitivityMultiplier. Change it to 1.428571. Save and put gamerusersettings as read only. That's it.

Changing your sensitivity via ini is safe. If someone has doubts, set the value with the in-game slider to 1.42. It's not the same as it lacks 4 decimals but it's at least something.

To remove the previous fix, just delete input.ini (or remove everything from it, it should be blank) from the same folder, remove read only from gamerusersettings.ini and launch the game once before applying the new fix. If gameusersettings is still set to read only you will not find the new sensitivity command.

A giant THANK YOU to the dev team for listening to the community!

edit: the new fix DOESN'T work on live servers until the test patch goes live. If you are playing on live servers you still need the old fix.

submitted by /u/uiki
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Leaked Patch note at korean offical community

Posted: 26 Apr 2018 01:31 AM PDT

They puted a patch note and delete a patch note on offical korean community Weapon get a massive balance patch :https://imgur.com/a/TrdSYoy -You cant no longer put 8x on AR

Throwable Stuff Weight changed. Granade :12-> 18 •Firebomb: 18-> 16 •Smokes: 16-> 14 •Flashbang: 14->12

More thing is there.. but i cant translate for engilsh :(

submitted by /u/altmxlr13
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New sights on the test server (6x scope, 3x scope and more)

Posted: 26 Apr 2018 06:49 AM PDT

So someone sold their golden Olive Branch pan (which has no listings on the market right now) for 73$

Posted: 26 Apr 2018 07:23 AM PDT

An Infinite Reaction

Posted: 25 Apr 2018 11:55 AM PDT

Loot Crates

Posted: 26 Apr 2018 05:24 AM PDT

With PUBG Corp's (commendable) new focus on weapon rebalance, it is more imperative than ever that a training mode/shooting range be added.

Posted: 26 Apr 2018 07:09 AM PDT

While previously, small adjustments led to consternation while trying to develop a sense of what was good, what was bad, and what a person wanted to use, a sweeping, whole-cast rebalance of weapons like the one just now implemented on the test servers makes figuring out what players should or want to use a nightmare which will often lead to unsatisfying deaths because "I used to like this gun but now it doesn't work right" or "I don't understand how these new attachments work, and I can't sit in a game for an hour testing which one fits me more".

While again, I do applaud PUBG Corp for listening to feedback and attempting to rebalance the 'M4/Kar or die' meta, we shouldn't have to wait for third-parties like Wackyjacky to collate data from hours of gameplay when the solution is already in the mobile version of the game. It doesn't have to be feature-perfect, it doesn't even need all the fancy features. Just let us pick up the guns and attachments and see how they feel.

submitted by /u/Canopenerdude
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Engine Sound and Speed of the new 4-door muscle car for Miramar

Posted: 26 Apr 2018 06:48 AM PDT

People are happy now :D

Posted: 26 Apr 2018 09:32 AM PDT

I know it's likely a coincidence but I'd love to think that Bluehole added a muscle car to Miramar because they saw my post from 3 months ago.

Posted: 26 Apr 2018 10:34 AM PDT

9.7G Update on Test Servers

Posted: 26 Apr 2018 04:30 AM PDT

I guess its the new balance patch...

submitted by /u/TOMTOMS
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Level 3 Shower Curtain Vs. Grenade

Posted: 25 Apr 2018 06:40 PM PDT

How are more people not upset with PUBG's horrendous close range audio accuracy?

Posted: 25 Apr 2018 09:55 PM PDT

I promise you that if someone shoot a gun at you within 50 feet, you're going to be able to hear exactly where it's coming from.

PUBG's positional audio is absolutely horrible about this. Someone can empty an entire clip at you from in a bush and you still might not have any idea where it's coming from. It's often unclear if someone is on the same floor as you, let alone in the same building. Walking sounds made by the player themselves regularly sound like they're coming from outside of your body, and make you stop to listen if someone is nearby of not.

To be fair, gunshots beyond 100m sound reasonably good. They can't be pinpointed at that distance perfectly (which is realistic). The issue is that the audio's positional accuracy doesn't increase as those sounds get closer to you.

The technology exists to vastly improve this, the game is just using an incredibly rudimentary approach to audio. It's unbelievable that they just announced an official $2 million tournament considering the state of audio in this game... it isn't even buggy, it's just plain old bad. I guarantee you that some players in the tournament will get screwed by the bad audio and lose out in what otherwise would have been in their favor.

This is only going to get worse with the new, smaller map, as players find themselves more frequently fighting within 50m of each other or less. We really need to be audible about this issue to the developers as they don't seem to find the current state of audio in the game to be particularly problematic.

Edit: Great breakdown of PUBG's audio implementation and why it's broken, courtesy /u/goattt-

submitted by /u/RoadtoVR_Ben
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2.2 GB update on Live, what's new?

Posted: 25 Apr 2018 07:02 PM PDT

didn't see a post about it or anything on the twitter page, any ideas?

submitted by /u/bshaoulian
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Guide: How to land before everyone else (wave drop method)

Posted: 26 Apr 2018 07:46 AM PDT

Asian Dude Apologizes and then rages in a funny way.

Posted: 26 Apr 2018 09:29 AM PDT

Grenade knockback is fair and balanced

Posted: 25 Apr 2018 10:16 PM PDT

Where we droppin

Posted: 26 Apr 2018 11:18 AM PDT

I designed a new PUBG Store Concept (Fortnite Inspired)

Posted: 25 Apr 2018 11:00 PM PDT

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