Middle-earth: Shadow of War Important Free Updates Coming to Shadow of War


Important Free Updates Coming to Shadow of War

Posted: 02 Apr 2018 04:46 PM PDT

Free Game Updates – Coming July 17

We want to thank all of the Middle-earth: Shadow of War players, as we've learned a lot from you. Since we released the game last fall, we've been listening to your feedback and continue to update and improve the experience. With that in mind, we'll be releasing a series of free updates in the coming months to offer current fans and new players the best Shadow of War experience we possibly can.

The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don't buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we'll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed. There will be a specific amount of time given for players to utilize their unused Gold. If players have unused Gold by the end of the time allotted to spend it, any remaining Gold will be converted to in-game items.

Additionally, we'll be updating the Shadow Wars section of the campaign, where players defend their fortresses against Sauron's repeated counter-attacks. This portion of the game will be improved with new narrative elements and streamlined for a more cohesive experience. For players who choose to continue with these on-going fortress defense missions, the Endless Siege update released last November will still be available. We'll also be incorporating many other gameplay improvements that will be detailed in future build notes, including Nemesis System updates, new player skins, skill tree additions, gear system upgrades and progression updates, just to name a few that we're excited about.

Please note that the above updates are free for all Shadow of War owners. The ability to purchase Gold will permanently cease on May 8, 2018. The permanent removal of Gold, War Chests and the Market will take place on July 17, 2018, at the same time as all other updates discussed above.

The entire team here at Monolith appreciates our dedicated fans, and we feel that these improvements will provide all players with the very best Shadow of War gameplay experience. In the meantime, we'll keep everyone informed throughout the process as we work through the details associated with these changes. We've also posted an FAQ below to provide additional information.

Thank you again for your support.

Monolith Productions


FAQ

Why are Gold and the Market being removed from Shadow of War?
The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don't buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we'll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed.

When will Gold and the Market be removed from the game?
Gold will no longer be available for purchase with real-world money beginning on May 8, 2018. Players will still be able to spend Gold and receive Gold via in-game challenges up until the Market closes permanently on July 17, 2018.

Are there plans to add Gold or the Market back into the game in the future?
No, these are permanent changes to the game.

Will players still be able to spend Mirian on in-game items through the Market?
Players will be able to spend Mirian in the Market until it permanently closes beginning on July 17.

Will players still be able to earn and spend Mirian in the game?
Yes, Mirian will continue to be used to unlock gem slots and increase fortress defenses. We will also be adding the ability use Mirian to acquire Training Orders or upgrade a piece of older gear to your current level, as well as spend gems to reroll gear stats.

What will happen to unused Gold when the Market is permanently closed?
Any remaining Gold will be converted to Gold Loot Chests beginning on July 17. Each 150 in Gold will be converted to one Gold Loot Chest, with any balance under 150 Gold being converted to a single Gold Loot Chest. The contents of Gold Loot Chests will remain unchanged.

Can Gold voucher codes still be used after the Market is permanently closed?
Gold vouchers redeemed on or after July 17, when the Market closes, will be converted into Gold Loot Chests. Gold vouchers redeemed before July 17 can be used normally.

Will these game updates change how players can recruit Orcs?
There will now be more ways to recruit and upgrade Orcs, including recruitment during Online Conquests and Online Vendettas, as well as having more Legendary Orcs present in the game.

Will players still be able to purchase or earn War Chests?
No, the ability to purchase or earn War Chests will be removed from the game when the Market permanently closes beginning on July 17. However, all unopened War Chests that a player has obtained will still be available in the Garrison.

Will players still be able to earn or purchase Loot Chests?
The ability to purchase Loot Chests will be removed from the game when the Market permanently closes beginning on July 17. However, Loot Chests can still be earned in-game through Online Conquests and Online Vendettas. Loot Chest contents will remain unchanged.

How are the in-game chest rewards going to change going forward?
Online Conquests and Online Vendettas will continue to award Loot Chests. Online Fight Pits will continue to award Training Orders through chests. Community Challenges will award chests. Spoils of War chests will now contain Training Orders instead of Orcs, including a guaranteed Legendary Training Order.

Will the Garrison remain in the game?
Yes, unassigned Followers, unopened chests, unused Boosts and unused Training orders will continue to be available in the Garrison.

Will weekly Market updates continue to be released until the Market is closed?
The Market will continue to update as normal until May 1. On May 1, the Market will still be available, but no longer feature any new content or promotions. The Market will be permanently closed beginning on July 17.

Will Daily Challenges continue to reward players with Gold?
Gold will continue to be available as a reward for Daily Challenges until the Market is permanently closed on July 17. After that date, challenges that awarded Gold will now award Legendary gear.

How can Gold be used between now and July 17?
Players can continue to purchase items in the Market with Gold until the Market is permanently closed on July 17.

What will happen to unopened chests that have already been purchased when the Market is closed?
After the Market is permanently closed on July 17, all unopened chests will continue to be available for use in the Garrison

What will happen to items in the Garrison once the Market is closed?
Nothing will change. All Orcs and in-game items that were in the Garrison prior to the Market closure will continue to be available after the Market is closed.

Why is the Shadow Wars portion of the game being changed?
With the addition of the Endless Siege mode, we are now able to streamline the Shadow Wars and add a number of improvements to the presentation, along with new narrative elements to provide a more cohesive experience.

When will the Shadow Wars updates be implemented?
The Shadow Wars updates will be available on July 17, along with other game updates.

What will happen to players who have already started the Shadow Wars when the update goes live?
For players who have already started the Shadow Wars, it will restart upon receiving the update. For players who have already completed the Shadow Wars, it will remain completed. For players who have yet to begin the Shadow Wars, the new version will be available when they arrive at that point in the game.

What other game updates are being planned?
We will be incorporating many gameplay improvements that will be detailed in future build notes, including Nemesis System updates, new player skins, skill tree additions, gear system upgrades and progression updates.

Will these changes be implemented in all regions?
Yes, all game updates will be available in all regions and platforms globally.

The Desolation of Mordor DLC Releases May 8

Posted: 29 Mar 2018 04:50 PM PDT



The Desolation of Mordor Story Expansion includes:

• NEW Story campaign
• NEW Side missions featuring Torvin
• NEW Human Mercenaries and Bodyguards
• NEW Region of Mordor - The Desert of Lithlad
• NEW Beasts: Were-wyrms

Play as Baranor, the Captain of the Tower from Minas Ithil, and travel deep behind enemy lines in the Eastern Deserts of Mordor.

Raise an Easterling Army to open a new front in the Shadow War.

Rendezvous with Torvin, the epic Dwarven Hunter, who journeyed deep into the Desolation of Mordor in pursuit of the legendary Were-wyrms.

Join Monolith every Thursday at 3PM PDT on twitch.tv/monolithlive to get a first look at the new DLC.

Conquer the Final Week of Tribal Wars

Posted: 22 Mar 2018 03:15 PM PDT

Some of you have been asking for prizes in Tribal Wars and we've heard you. So for the final week, we're asking you to send us a screenshot of your favorite tribal champion. We'll do random drawings this week and next over on Twitter @ShadowofWarGame, giving away Mithril chests. All you have to do is Tweet us a screenshot of your favorite Captain from the current winning tribe with #Sweepstakes and #ShadowofWar to enter. (This week it's Terror. Next week, who knows? But maybe Terror.)

Remember to use hashtag #sweepstakes with your post. (Seriously, if you do, you're already waaay ahead of the competition.)

So the final challenge is upon us. It's an online pit fight battle royale:



And we'll be diving into Pit Fights today (Thurs.) on our livestream to kick things off. Join us at 3 PM PST / 6 PM EST to challenge our champions or just to laugh at the random carnage. http://go.wbgames.com/MonolithTwitch

And once more for posterity – congratulations to Terror tribe for their back-to-back wins. That's impressive but it would cool to see a new challenger enter the fray for the final round.

Raise The Strong

Posted: 16 Mar 2018 11:23 AM PDT

Overlords look down on the rank and file. That's a perk of the job - right up there with getting to toss the head of a spy off the top of their balconies.

But only the strong stay on top –there's always room at the bottom. This week, keep your Overlords on their toes AND give your favorite tribe a chance to climb to the top of the Tribal Wars by promoting as many Overlords from your favorite tribe as you can.

Every promotion counts. You can promote and demote a single Captain as many times as you want.

It's time to topple the pretenders.



And the results of last week are in – all hail the Terror tribe! Fittingly, the Masters of Pain dealt the most punishment to their foes in week 2's Assassinations and Pit Fight missions. Will they stay on top? That's up to you…

Make Your Tribe Stronger - Tribal Wars Week 2

Posted: 08 Mar 2018 05:02 PM PST

Week 1 of Tribal Wars is in the books and the Marauder tribe proved triumphant. The Captains of Bling dominated week 1, swelling their ranks with an impressive 443,430 new recruits! With a late surge, the Marauders were able to hold-off rival Terror tribe and secure victory. Terror was barely edged out, though, with 443, 055 of their own Followers added - a mere 375 Dominations off the lead.



Still, the ultimate winner (or "Uber" winner as we said confusingly last week) will be the tribe with the most weeks won throughout the entire month. In case of a tie, we'll aggregate all four weeks results to crown our champion.

Now it's time to take those newly Dominated Followers (and old favorites) from your adopted tribe and send them on Assassination or Pit Fight missions from the Army screen. Remember, we're counting Follower vs. Follower Pit Fights this week – online Pit Fights will be scored in week 4.

Every victory earned in either of those mission types will be tallied community-wide to determine the winning tribe.

The more you send your tribal champions out, the more you add to your tribe's final tally.

Prove your tribe is a cut above the rest.

One Tribe Will Rule Them All

Posted: 01 Mar 2018 12:13 PM PST

Everybody has a favorite tribe. Or maybe you love every pierced, scarred, horribly burned and/or mutilated, pustule-covered Captain to ever march beneath the 9 banners of Mordor. That works for us.

Because this month, we're asking you, our community, to decide which tribe should rule the accursed roost (for a month at least).

Each week, we'll have a new community-wide challenge which we'll be tracking by tribe. We'll announce the winner for each week's challenge and the uber tribe will be crowned at the end of the month.

If you don't have a caragor in the race, no worries! Be a free agent, sow discord, play kingmaker - just have fun.



And join us Thursdays on @MonolithLive at 3 PM Pacific/ 6 PM Eastern on Twitch, YouTube Gaming, or Mixer to hear the latest results from the War front.

See you in Mordor!

Monolith, Live! 2/22/2018

Posted: 22 Feb 2018 01:11 PM PST

Cosplay takes serious talent.

It takes hard work. It takes time, dedication, and discipline to learn the skills necessary to craft a costume all your own - and many more still to hone them. That's why this week we're thrilled to be joined by Stef Sharp (@SharpStef), a coder by day and an overwhelmingly talented cosplayer by the-rest-of-her-day! She'll talk us through some of the skills she used to build the latest version of her insanely detailed Eltariel cosplay.

From there, we're going to go head-to-head with some of your strongest Fortresses, and give you a rundown on the week's Community Challenges.

We'll see you this Thursday at 3 PM Pacific/ 6 PM Eastern[www.timeanddate.com] on Twitch[www.twitch.tv], YouTube Gaming, and Mixer[mixer.com]!

Shadow of War PC Patch Notes: v1.12

Posted: 16 Feb 2018 12:08 PM PST

Bug Fixes
  • Fixed a progression blocking issue where some players were encountering an infinite loading screen when trying to launch "The Etten" quest.
  • Fixed an issue where the Blade of Galadriel DLC reward Orcs would not be given to the player upon completion of the DLC.
  • Fixed an issue where deploying an Orc in Cirith Ungol had a chance of that Orc instantly becoming an Overlord and causing the fortress to become player owned. This would remove the fort assault mission from being accessible and would block progression.
  • Fixed an issue in the Blade of Galadriel DLC where progression would become blocked when completing the Cirith Ungol fort defense mission if Eltariel had died at least once during the mission.
  • Fixed an issue in the Blade of Galdriel DLC where failing the fort assault in Gorgoroth and then retrying the mission would make Captains ignore Eltariel.
  • Fixed an issue where reassigning followers to Cirith Ungol when in a specific story state would block progression.
  • Fixed an issue during the "Battle for Mordor" quest in the Blade of Galadriel DLC where the drake Eltariel was riding would become invisible and Eltariel would become stuck in the air.
  • Fixed an issue where the "Gravewalker" skin was not being provided to the player.
  • Fixed an issue where the "Kill Command" tutorial would not trigger.
  • Fixed an inconsistent sound effect when toggling Orc levels on/off in the hierarchy screen.
  • Fixed an issue that prevented the player from applying a training order to an Orc that was their bodyguard.
  • Fixed in issue during the "Poisoned Ground" quest in the Blade of Galadriel DLC where the Overlord could get stuck inside the fortress, blocking progression.

Monolith, Live! 2/8/2018

Posted: 08 Feb 2018 10:30 AM PST

The Blade of Galadriel has arrived[community.wbgames.com]! A great many of you have been going hands-on with it over the past couple days, digging deep into Eltariel's story and furthering her brand new journey within Mordor. That's why this week, we're going to keep our focus on everyone's favorite centuries-old Elven Assassin.

On today's stream we're going to dig deep into a new build to help you and Eltariel in your journeys, then we'll give you a full rundown of how to take advantage of the Light ability. After that, we've got a fresh look at the Photo Mode improvements courtesy of our UI Lead, Stephen Whetstine – and, we'll have a brand new Elite Challenge for you to cap it all off.

We're going live later today at 3 PM Pacific/6 PM Eastern[www.timeanddate.com] in the usual places – Twitch[www.twitch.tv], YouTube Gaming, Mixer[mixer.com].

We'll see you in Chat!

Shadow of War PC Patch Notes v1.11

Posted: 05 Feb 2018 08:21 AM PST

Note: Full patch and content set to release Tuesday, February 6th.

Free content updates available February 6th for Middle-earth: Shadow of War owners, including:
  • Nemesis System Enhancements – Orc Captains (whether friends or foes) can exhibit new traits and behaviors, adding further depth to combat encounters and player interactions, such as:
    • Tunnel Rat – Orcs can burrow into the ground and summon Ghûls.
    • Sniper Shot – Archers can fire from great distances with pinpoint accuracy.
    • Tremor – Ologs can pound the earth with tremendous force, staggering nearby threats and heavily damaging structures.
    • Gifts of Treasure – Followers can now bring players the gift of a Treasure Orc, providing even more ways to earn Gems and Mirian.
  • Photo Mode Upgrades – New filters, frames and styles, along with adjustable expressions and added stickers, giving players more options for customizing in-game action shots.
  • Player Skins – Choose to appear as Talion or Eltariel in the main story campaign.
  • Training Orders Update – Players can now upgrade their Orc Followers with Training Orders while in the Garrison, saving time and offering more flexibility in deployment.
  • Player Stats Page – New menu for players to track a variety of in-game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
  • Field of View Options – More ways for players to customize the user interface and scale their field of view.

The Blade of Galadriel Story Expansion (Available February 6th)
The Blade of Galadriel Story Expansion allows gamers to play as the elite Elven warrior Eltariel for the first time. Known by her enemies as the Blade of Galadriel, Eltariel is a deadly assassin working for the Elven Queen, Galadriel, and has been sent to Mordor for millennia to hunt the Nazgûl.



The following content and features will be added to your game upon purchase of the Blade of Galadriel Story Expansion. Please note, if you currently own the Expansion Pass, this content is included with your pass.

The Blade of Galadriel Story Expansion includes the following content:
  • Play as Eltariel for the first time, an elite assassin known as the Blade of Galadriel, and go head-to-head with the newest addition to the ranks of the Nazgûl.
  • Wield Eltariel's dual Elven blades and harness the Light of Galadriel with a host of deadly new combat abilities, skills and gear.
  • Encounter memorable new Nemesis characters, such as Flint, Tinder and the Slayer of the Dead, while battling the Nazgûl and learning more mysteries of their past.
  • Gain eight unique Legendary Orcs who can return to join your forces in the main story campaign with new abilities added to the Nemesis System.
  • Unlock an Eltariel character skin that can be used in the main story campaign.

Additional Fixes
General Stability:
  • Fixed various crashes.
  • Performance improvements for multi-GPU machines.
  • Fixed numerous movement and out-of-environment issues.
  • Fixed an issue with Windows Defender Security Center when enabling "controlled folder access".
  • Fixed an issue where some Steam Achievements were not consistently being awarded.
  • Fixed an issue where buying Gold in the Market while the Steam Overlay is disabled could get you stuck within the game menus.
  • Improved A.I. pathing when summoned into tight spaces and when commanding a bodyguard to kill a target from Stealth.
  • Fixed an FX issue where bright white squares could be seen when fighting Nazgûl or Wights (undead humans).
  • Fixed an issue where some Orcs could remain floating in the air after a fortress wall underneath them was destroyed.
  • Fixed an issue where performing a ledge domination and trying to climb onto the ledge immediately afterwards could cause the player to get stuck.
  • Fixed an issue when using triple monitors where shadows and dark textures would display darker and exaggerated on the side monitors.
  • Fixed an issue where using Stealth drain against an Olog from a ledge below could cause the player to be thrown out of environment.
  • Fixed an issue where the arrow FX from a wraith execution could get overblown if performed at night.
  • Fixed an issue with the Rune of Vengeance challenge failing to unlock.
  • Fixed an issue where the Olog harpoon could send mounted Captains out of an environment.
  • Fixed an issue where Zog could fail to die if the final blow was from a freeze pin attack.
  • Fixed an issue where summoning a drake could cause it to spawn inside of a grond, if the hellfire upgrade is active.
  • Applying a mount or dire mount contract to a Captain with the decoys trait will no longer consume the Training Order and fail to grant the mount.
  • Fixed a misleading message from WBPlay saying "unable to connect to Hydra."
  • Fixed an issue where a fortress' towers could become invisible after completing a fortress assault or Defense mission.
  • Fixed an issue where the Slaughter tribe gear set bonus could drain Carnán to death when mounted.
  • Fixed an issue where some dialog would imply a region was falsely controlled by Sauron when it was player controlled.
  • Fixed an issue where player controls could become unresponsive when dominating and mounting a Siege Beast.
  • Fixed an issue that could result in misaligned animations when clashing with a mounted Orc on a slope.
  • Fixed an issue where rewards were sometimes not granted for the Siege Beast bonus objective.
  • Fixed an issue where an enemy Captain could take a Warchief spot in a player-owned fortress.
  • Fixed an issue where closing the game (via a means other than the menu) right after applying a Training Order would cause the player to lose the Training Order, and the Orc would not keep its upgrade.
  • Fixed an issue where the last Captain could fail to spawn during The Arena mission.
  • Fixed an issue where The Chosen mission could fail to advance properly.
  • Fixed an issue where some confrontation missions during Shadow Wars could fail to show up.
  • Fixed an issue where resuming a paused game sometimes ignored immediate player action for a matter of seconds.
  • Fixed an issue in Photo Mode when HDR is enabled on a 4K screen where some lights appeared with incorrect colors.
  • Fixed an issue with the Ice Stalker's armor failing to award Focus.
  • Fixed some unusually long load times when reloading certain mission checkpoints.

User Interface (UI):
  • Layout and messaging improvements to the Inventory screen:
    • Added icons next to Legendary gear helping players identify the tribe of equipped pieces.
    • Added messaging to highlight the difference between ammo counts when comparing gear pieces.
    • The "equipped" visual is now more noticeable.
    • Added messaging on gear pieces to communicate how many times it can be upgraded.
    • Cleaned up the layout of the Legendary set pane for easier readability.
    • Cleaned up the locked message for challenges.
    • Legendary gear gained from chests no longer display an Orc's name as the source.
  • Added support to switch between campaigns from the Expansions tab within the Quests menu.
  • Fixed an issue where the Track Challenge button must be pressed twice to function.
  • Fixed an issue in the Legendary gear screen which resulted in no confirmation sound effects when equipping new gear.
  • Fixed a scenario where the player could have extra skill points that could not be spent. The menu will no longer prompt players to spend these points.
  • Fixed an issue where battle reports would fail to display rewards that the Orcs earned (e.g. level up, gained mount, etc.).
  • Fixed an issue where the quest rewards would display incorrectly when completing an Online Conquest or Online Vendetta.
  • Console settings will now default the render preference to favor quality.
  • Fixed an issue where outpost regions in Minas Ithil could display blue on the minimap in certain scenarios.
  • Fixed an issue where the warning message would get cut off if you start a fortress assault without a full team.
  • Fixed an issue where fort defense battle reports could incorrectly show Caragor kills.
  • Fixed an issue where applying a Legendary Training Order could sometimes incorrectly grant the Legendary title.

Nemesis System:
  • Talion will now speak during domination sequences once players have reached Act III.
  • Marksmen Orcs will now try to surprise players more often from high vantage points.
  • When Uruks ambush players after calling a Caragor, they will now correctly ride atop the mount instead of appearing next to it.
  • Fixed an issue where Orcs would sometimes generate without a tribe or role.
  • Fixed an issue where a Follower who failed a power struggle could end up captured but not get placed in a Rescue or Bash mission.
  • Fixed an issue where Orcs would sometimes fail to go on a Vendetta mission after killing you.
  • Baz and Gaz will no longer go on power struggles against each other.
  • Fixed an issue where your Followers sent to reinforce a power struggle would sometimes fail to attack the enemy.
  • Fixed an issue where Ologs could sometimes spawn mounted on a Caragor.
  • Fixed an issue where you could not identify Captains during the introduction of Tribal Showdown missions.
  • Orcs with the Humiliator role will no longer kill you with No Last Chance.
  • Fixed an issue where you could resurrect a dead Follower after a Fight Pit match, but they would fail to enter the hierarchy.
  • Tricksters will now behave more appropriately when they want to fight you after a surprise ambush.
  • Fixed an issue where spies in Infiltration missions would sometimes forget their target master if the game session was restarted.
  • Captains who are thrown in a Slaughter tribe meatgrinder can no longer cheat death.

Balance:
  • Your Summon Bodyguard/Mount abilities will now reset their cooldowns when starting a quest.
  • Ologs no longer grab you when dashing over them from behind.
  • Fixed an issue where some Captains would display Dazed above their head but still fight back after certain attacks.
  • Fixed an issue where you could take unfair damage when dismounting, which manifested in a lot of sad deaths on Gravewalker Difficulty.
  • Fixed an issue where you could sometimes take fatal damage due to unavoidable hits after a presentation ended.
  • Fixed an issue where mounted bodyguards would not keep fighting if they were attacked.
  • Fixed an issue where a large number of Orcs could spawn very quickly in a small area.
  • Fixed an issue where Legendary Followers could inadvertently end up with four Epic traits when using contracts.
  • Fixed an issue where the Celebrimbor's after-images from Elven Rage could block your own projectiles.
  • Fixed an issue when the last Elf-shot is used to throw a hammer while mounted, nothing would actually be thrown while the Elf-shot is still used.
  • Fixed an exploit where a Captain is kept in a permanent flurry state when using certain gear.
  • Fixed an issue where deploying Followers into the lowest row of the Minas Morgul hierarchy would always give them Iron Will.
  • Fixed an issue where slayers would not perform their triple strike attack against other Uruks.
  • Fixed an issue where traps (e.g. tracker snares) would inherit immunities.
  • The Slaughter tribe cleavers now transfer Poison, Curse and Fire effects to their targets.
  • Fixed an issue where Followers in Fight Pits were benefiting from the four-piece Outlaw set bonus.
  • Fixed an issue where the dark strikes attack would deal too much damage on the second attack.
  • Fixed an issue in which removing certain pieces of gear would cause other, similar gear traits to stop working.
  • Fixed an issue where freeze-on-crit weapons would work against frost proof Captains.
  • Fixed issue where carved and polished life Gems used the same value when slotted in weapons.
  • Fixed an issue where wealth Gem Mirian rewards on daggers and ranged weapons were swapped.
  • Fixed an issue where Recover Health/Might/Wrath on Dominate rune properties were only activating on brand attacks and not other Drain attacks.
  • Fixed an issue that could prevent an Overlord from gaining levels when winning a ranked Online Fight Pit match.
  • Reduced the likelihood that new Captains entering the Army menu will replace Followers purchased from the market.
  • Fixed a market issue where the Olog Destroyer's Chest was sometimes not properly getting consumed when opening.

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