Fortnite Design Chat: Weapons and the Environment |
- Design Chat: Weapons and the Environment
- Guide to perk priorities and identifying great weapons
- Open World STW Ver.2
- The worst player I have ever encountered in any game.
- Can we please remove the stupid, counterproductive limit on timed missions you can do per day?
- Had the best experience yesterday helping out some kids..
- Current problem with the launcher. With a quickly made up solution.
- Soo.... how do i exactly headshot 5 times with this thing?
- A not so perfect transformation to legendary...
- A suggestion for a few issues...
- Daily Llama Thread 03/Apr/2018 - It's a Llama llama
- Its been 20 Days Epic...........................WE NEED ANSWERS
- What on earth is this glitch?
- Twine main quest rewards are a joke.
- I didn't want to use those anyway.
- Sooo this just happened.. Normal llama gold AND jackpot! 43 items!
- I have been blessed by his magnificent presence
- After weeks of bad luck I FINALLY got some good luck!
- How many of you hold down for a bit before breaking your llamas?
- A solution to AFK/people who don’t participate.
- Please make this building grid possible in STW. Currently is building grid so stupid, you cant build on any non flat surfaces.
- When the smasher wants to be a ballerina but you have to kill his dreams and then him...
- Lobby really needs to show mission type and rewards
- When STW goes in my opinion founders should get 2x v bucks or other rewards. (and a suggestion for a new system of rewards)
- Perfect Transformation to legendary
- How do I fix this bug?
| Design Chat: Weapons and the Environment Posted: 03 Apr 2018 08:03 AM PDT Welcome to the first part of a new series of "Design Chats" where we present some of the upcoming changes we're planning to make to the game, and explain our thinking behind them. The primary reason guns and explosives don't damage the world already is because we didn't want players in the heat of combat having to worry about missing a shot and blowing up part of their own structure. We also want to ensure the pickaxe and its set of damage upgrades remains the most effective path to improved harvesting throughout the game.
Jason [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Guide to perk priorities and identifying great weapons Posted: 03 Apr 2018 11:20 AM PDT Hey guys, Whitesushi here. Determining what perks are good and what weapons to level have always been one of those big questions plaguing players, especially new ones. I mean, no one really wants to waste their hard earned experience leveling a weapon they are going to feel bad about and not use right? Thus today, I want to go over what determines a great weapon that you should level and keep to end-game. Do note that this analysis will be heavily subjective since damage is what I'm primarily concerned about and the analysis will thus be based around maximizing that. If you are not the type who wants to sit through my lengthy posts, I actually have a few tools available located on my spreadsheet namely
Why do you prioritize damage?This is a legit question which a lot of people actually ask me, especially those "fun" advocates who go
and
and
Well truth is, a lot of people, myself included actually have the most fun when we are heavily contributing to the game and a lot of that actually comes from killing the bigger targets... A.K.A having more damage. Of course it isn't the only way to play the game. However, it is the most measurable metric that we can run off and this is the reason why this post, as well as many of my other posts, are so concerned with squeezing out more damage. What are good perks?There are a variety of perks in the game ranging from straight up damage to funny ones trying to be useful (I'm looking at you roman candle). As such, people are going to have a lot of opinions on what is good and their list is likely going to be very different from mine. But for what it's worth, I'll give you guys my opinions as well as the reasons behind ordering them this way. The perks are also ranked in descending order (from best to worse) within their own table tiers S - Tier
A - Tier
B - Tier
C - Tier So there are some perks here and I don't think I need to explain why they are bad
Step by step weapon evaluationSo how do I determine if a weapon is good? Before we dive in, I would like to state that there's a huge difference between what different people perceive as good. This can range from
Since this is my post, I will go with "top tier" as my definition for if the weapon is good. However just to touch on the other 2 points
so without further ado, these are the questions you want to be asking yourself when you look at a weapon
A point systemSo if you find the above too hard to understand, I came up with an arbitrary point system to make the process easier but more ambiguous. However, it should be enough to give you a rough understanding of how good your gun is. Referring to my table above
While these points are arbitrary numbers, there were some math done behind it to measure them up against each other. Alright so going by this point system, the highest point a weapon can score would be 15 if the weapon has the following perks
If we were to just score some weapons based on this system, the
Hopefully you guys get my idea here. So to sum this section up
Probable Questions
ConclusionSo I basically left you guys with 3 means through which you can determine if your weapons are good.
Ultimately, there is no "one size fits all" answer when it comes to determining whether a combination of perks is good or bad. That is not to mention all the people out there who aren't actually in it for the raw damage. That said, I try to explain my rankings as much as possible so even if you aren't going by the numbers, the descriptions should give you some ideas on the usability of certain perks. That said, hope you guys enjoyed the analysis and maybe learnt something even if you felt that my rankings are absolutely garbage. Do let me know your thoughts, what you agree with, what you disagree with in the comments below. TL;DR No element = fail. Otherwise order goes something like Element > Rarity > Minimal # of Bad Perks > # of Good Perks > Weapon Type [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 03 Apr 2018 06:21 PM PDT I have seen a post a couple of weeks back about an open world STW. I thought it was an amazing idea so I spent some more time thinking about it and what to add. You should spawn in with 8 ppl max and be able to increase it through missions. The more missions you do, the harder it gets, and the more people can join. You should spawn into a really small playable space with a stormsheild or an atlas you have to defend to expand it. All the normal missions can be intergrated into the mission:
To deal with server space, make it so that you can complete your main missions in this world. This way you can divert more server power to one world. Different places will have different loot Tilted will have mostly chests and misc drops Shifty will have ores Exc. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The worst player I have ever encountered in any game. Posted: 03 Apr 2018 05:33 AM PDT Lvl 52 repair the shelter - canny valley This individual started with demanding payment or else he would sabotage the mission. He then went on and just trolled everything he could troll. He started talking to the other guy playing, calling him all kinds of names (like paki, Muslim shit, faggot and so on). The sad part was the fact that this was a grown man with kids. (you could here them in the background and he also spoke to them and his girlfriend/wife). I can only conclude from his behaviour and the way he spoke to others that this man must be mentally ill or severely depressed, whether he knows it or not. I saved the screenshot from his demands and sent reported him to epic. This is the one time I really hope they do something about a player behaving toxic. The fact that he could do this to kids is what's really bothering me. Have a nice day everyone. Edit - Whoa, this blew up. Front page! Nice to see that the stw community is making epic very aware of this type of player and problem. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Can we please remove the stupid, counterproductive limit on timed missions you can do per day? Posted: 03 Apr 2018 11:24 AM PDT You know, for a game about grinding missions, it really doesn't seem like the game wants you to grind missions. The game should incentivise you to play the game more, not punish you for it. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Had the best experience yesterday helping out some kids.. Posted: 03 Apr 2018 12:34 PM PDT So I join some level 1-15 van mission. Each day I have time for one maybe two missions and being level 52 and got up to canny valley. I like going back to lower levels to complete easy missions I have. I load up and get on my surf board to find the van. While headed there, 2 others have joined the game. Both using mics and sound probably 5-8 years old max. They may have been brothers or friends, but they start squeaking to each-other about plans to finish the mission and just overall wholesomeness. They must have been new to the game because every once in a while I heard them say things like: "oohh look at this car, its neat looking!" "hey come over here and look at this arcade game thing in a bar! its funny haha" It was totally cute to hear. So being overpowered I headed to the van and built up a really nice base, plopped down my BASE that auto heals the walls and does reflective damage so they basically WONT fail the mission no matter what. I finish up and go around gathering supplies to fill my materials back up and I see them head to the van and they were like "wowwwoo look at this base its all shiny! it looks strong I think we will make it this time! yay" They were none the wiser as to why the base was all built up and fortified, and i didn't let them know it was me. They didn't even know I was over level'd either, I just hung around the base and picked off husks that could have been a threat while enjoying hearing them super happy. They must have not been able to finish a mission or something being so new. It was just a great feeling, being able to help new players that were so young and so full of adventure and awe at the game still. Ahhh the good ol days. Here's to you, you two kiddos! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Current problem with the launcher. With a quickly made up solution. Posted: 03 Apr 2018 01:06 PM PDT
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| Soo.... how do i exactly headshot 5 times with this thing? Posted: 03 Apr 2018 10:19 AM PDT
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| A not so perfect transformation to legendary... Posted: 03 Apr 2018 11:29 AM PDT
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| A suggestion for a few issues... Posted: 03 Apr 2018 08:02 AM PDT
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| Daily Llama Thread 03/Apr/2018 - It's a Llama llama Posted: 03 Apr 2018 05:01 PM PDT Hello Storm Chasers! Today's Daily Llama can be found below posted by /u/stormshieldonebot in the comments below! How likely is a Llama to show up?
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| Its been 20 Days Epic...........................WE NEED ANSWERS Posted: 03 Apr 2018 10:13 AM PDT Just gonna get right to the point. also all those who still haven't gotten their "Dragon" weapon Compensation comment your IGN and PLATFORM below, Tired of the Run around, action needs to be taken and I would like to have it Now Last response was " the Dev team is working on 3.4" Ok 3.4 has come and gone. 3.5 is approaching. I"m gonna have to wait till 4.0? You like to make "Fast" and "Quick" changes in the game but how about you make changes within your Company to ensure fast and efficient Customer service. IDC if i lose all my Karma Today, I will lose it all on behalf of my Fortnite Counter parts who are battling with support. WE NEED ANSWERS EDIT: HERE IS THE LINK TO THE COMPENSATION POST https://fn-00.reddit.com/r/FORTnITE/comments/848znj/restoration_of_dragon_weapons/ [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 03 Apr 2018 07:04 PM PDT
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| Twine main quest rewards are a joke. Posted: 03 Apr 2018 11:31 AM PDT I finally made it to twine, and holy crap is it dead. That alone makes wanting to do missions there a pain. I also knew the generic, do 3 missions quests would continue. What I didn't know is that I would be still getting rare ranged schematics and 7k XP for completing them. This takes practically all my motivation to continue the quest line in twine. Why would anyone in twine want a rare schematic? It's useless at that point, and 7k XP is less than I usually get just for completing a mission. I hope epic will do something to make the main quest grind a bit less pointless. Right now, I don't think I even want to continue doing the missions there. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I didn't want to use those anyway. Posted: 03 Apr 2018 05:02 PM PDT
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| Sooo this just happened.. Normal llama gold AND jackpot! 43 items! Posted: 03 Apr 2018 07:55 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I have been blessed by his magnificent presence Posted: 03 Apr 2018 12:41 AM PDT
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| After weeks of bad luck I FINALLY got some good luck! Posted: 03 Apr 2018 06:07 PM PDT I got some good luck after weeks of bad luck in all my games! I didn't know you could get two!!! plus a siege breaker from daily llama even though it was bad stats it's something! https://imgur.com/a/ErsRB [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| How many of you hold down for a bit before breaking your llamas? Posted: 03 Apr 2018 04:46 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| A solution to AFK/people who don’t participate. Posted: 03 Apr 2018 09:57 PM PDT We've all been there. You get the quest done you wanted to, but in order for it to complete, the mission needs to be a success. Can't be too hard, right? Then all 3 of your team mates are out harvesting or straight up not playing when the data lands, or the shelter is being attacked. Or they all leave once they get all the metal/stone they need to upgrade their storm shield defenses. Well, that's frustrating. Wasted all those mats for no reason because your team was lazy and useless. Some people just want to harvest, shoot husks, and not participate in the mission. Solution: make a spot in the map for people to shoot enemies and harvest but with no mission. There would be no quest advancement here and no XP earned. But you could harvest all the materials you want. Suburbs, city, industrial. 3 different places with a large variety of items/mats to harvest. Then when you want to do a mission, and actually complete it, you just go about your business like normal. Epic, I feel like this is a completely reasonable solution to stop people from losing the game just because of useless/lazy team mates. And leaches. Edit: for clarification, the place I'm imagining would be in the map screen, you would choose it like you would any other mission and have to exit it before being able to start a mission [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 03 Apr 2018 02:45 PM PDT
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| When the smasher wants to be a ballerina but you have to kill his dreams and then him... Posted: 03 Apr 2018 12:42 AM PDT
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| Lobby really needs to show mission type and rewards Posted: 03 Apr 2018 09:07 PM PDT This has been a request for a long time, but now more than ever the lobby needs to show the mission type being queued up and the rewards. Otherwise, co-op play will be negatively affected. Knowing that there are now much better alert mission rewards out there and we only get three a day, there's a strong disincentive to choose 'play with others' or help out in a friend's mission because we don't know what it is. Now if we help a lower-level friend in their mission, we're potentially giving up one of our few chances to get a legendary transform reward to instead get a 50-rough-ore or 4-rotating-gizmos reward. Besides this, it just makes sense that people be able to choose their most relevant loadout for the impending mission. Most people wouldn't run a defensive constructor in a destroy the encampments mission, for example. A argument against I've seen is that in 'play with others' people might not queue into missions they don't want to do, so those missions become harder to fill. This is a weak argument as people often just quit out of mission types they don't like, and this is worse, not to mention forcing people to play missions they don't want to do makes for a poor gaming experience. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 03 Apr 2018 04:29 PM PDT Let's be honest all the people who are going to start playing STW after it goes free are going to be people wanting to farm v bucks, so i think that after save the world goes free founders should receive 2x v bucks or non founders should receive 1/2 s v bucks. We have each paid 40+ dollars for a pretty good game and when all F2P players get access to it a feel that we deserve a reward or my idea of 2 times v bucks. This could also help founders level up quicker and more efficiently as we would be able to buy more llamas. While the system I proposed may not work Epic games could also remove v bucks as a reward completely, make them solely a paid currency and make a new currency (i will just refer to it as llama bucks)that is rewarded from completing missions and side quests. Maybe each successful mission rewards you 5-7 llama bucks and each side/daily quest could reward you 100 and 50 llama bucks respectively. Founders could possibly receive 2x llama bucks or increase the rewards from whatever system they implement to help them level up faster and gain access to more llamas and loot. I also think that founders should recover should receive other rewards such as unique hero's, weapons, survivors, and possibly exclusive missions. TL:DR We spent money on STW to become founders and should receive increased rewards such as 2x v bucks or something better compared to the F2P players coming from Battle Royale. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Perfect Transformation to legendary Posted: 03 Apr 2018 06:57 AM PDT
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| Posted: 03 Apr 2018 07:00 PM PDT
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