Factorio Automated Railway System made by akiyuky |
- Automated Railway System made by akiyuky
- Had a blast meeting the dev crew, these guys are super friendly!
- when your inventory is so full that you can't find what you're looking for
- Friday Facts #237 - Rich & interactive text
- The biters got to my belts!
- Train ramps/jumps confirmed
- [Fun Friday] When you spot a unoccupied peice of land that haven't yet been consumed by your factory
- The Fresh Prince of Factorio
- The fact that engines and turbines are 100% efficient but boilers are 50% efficient really bothers me.
- Legend has it he's still on that belt
- Made a reminder for when I get back in a few days.
- Finally launched my first rocket. Have a look at my base!
- That "etc." at the end is making me think - are there other module types planned?
- Zr's fancy shaders!
- After 150 hours total and a little over 80 on this map I have launched my first rocket!
- I can't think of a title
- 1k SPM Vanilla+ base tour
- Why isn't this inserter inserting?
- Help with train - signals not involved
- Team PvP - Last Silo Standing - It's happening! Right now!
- Can an experienced player come help our base's power issue?
- Is there any mod like Concreep that replace automatically concrete with refined concrete?
- Is there a library/wiki that lists all the things I can change via modding?
- Division by zero in arithmetic combinator?
Automated Railway System made by akiyuky Posted: 06 Apr 2018 12:01 PM PDT
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Had a blast meeting the dev crew, these guys are super friendly! Posted: 06 Apr 2018 03:45 PM PDT
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when your inventory is so full that you can't find what you're looking for Posted: 06 Apr 2018 01:48 PM PDT
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Friday Facts #237 - Rich & interactive text Posted: 06 Apr 2018 09:37 AM PDT | ||
Posted: 06 Apr 2018 01:54 PM PDT
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Posted: 06 Apr 2018 12:29 PM PDT
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[Fun Friday] When you spot a unoccupied peice of land that haven't yet been consumed by your factory Posted: 06 Apr 2018 02:06 PM PDT
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Posted: 06 Apr 2018 12:35 AM PDT
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Posted: 06 Apr 2018 01:44 PM PDT This is backwards, boilers are almost 100% efficient at moving thermal energy into water/steam, while engines and turbines are 40-60% efficient. [link] [comments] | ||
Legend has it he's still on that belt Posted: 06 Apr 2018 04:01 AM PDT | ||
Made a reminder for when I get back in a few days. Posted: 06 Apr 2018 06:30 AM PDT
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Finally launched my first rocket. Have a look at my base! Posted: 06 Apr 2018 08:21 AM PDT Hey there After playing Factorio on and off the last year but never launching a rocket I finally made it in about 35h. After that I expanded a little and went on a hunt to fix a bottleneck just to see that there are more and more. Here is my current base: https://imgur.com/a/1uXaa I played without biters because thats how I like the game the most it seems. Also I used designs from other players I found online. Feedback to mistakes and general stuff that could help me getting a better base are appreciated. Happy Automating! [link] [comments] | ||
That "etc." at the end is making me think - are there other module types planned? Posted: 06 Apr 2018 04:31 PM PDT
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Posted: 06 Apr 2018 05:12 PM PDT This mod is client side only; the server does not need to run the mod. You can join other online games with the mod. The shader comes pre-configured for 1920x1080 fullscreen gaming and is easy to configure for any other resolution. In order to use the shader, Factorio has to run in OpenGL mode. Using steam, set launch options to '--force-openGL' Download is available https://cdn.discordapp.com/attachments/403990011894038529/431968045242777634/ZrShade_v03.zip To configure the shader for a specific resolution, go to the file game.glsl in the folder Factorio/data/core/graphics/shader and edit these two lines near the top: The .0 at the end of the number is needed. Known issues:
How to install: Add the files in the zip to the factorio installation folder. With the steam version, that's /steamapps/common/Factorio/data/. It should as you if you want to overwrite 5 files. Those are the 5 changed files; 4 images and the shader itself. How to uninstall: Verify the game-files on steam. This will remove the changed files and replace them with the default ones. Screenshots! [link] [comments] | ||
After 150 hours total and a little over 80 on this map I have launched my first rocket! Posted: 06 Apr 2018 01:29 AM PDT
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Posted: 06 Apr 2018 01:36 PM PDT
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Posted: 06 Apr 2018 09:24 AM PDT
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Why isn't this inserter inserting? Posted: 06 Apr 2018 11:25 AM PDT I just discovered that one inserter seems to be stuck for no apparent reason. It is part of a group of six stack inserters, and the other five are working fine. The chest is empty and the inserter is powered. The chest isn't restricting any inventory slots, so there should be room for 480 LDS. Replacing the chest doesn't solve the problem, but replacing the inserter does. Rotating the inserter one-quarter turn clockwise causes it to drop 1 LDS on the ground. Rotating it back towards the chest causes it to drop the remaining 4 LDS in the chest. Wiring up a green circuit between the inserter and a nearby power pole (no other signals) also seems to wake up the inserter and causes it to drop the item. Any idea why the inserter froze like this? [link] [comments] | ||
Help with train - signals not involved Posted: 06 Apr 2018 03:02 PM PDT I have a really stupid problem I cannot figure out. My train keeps taking a longer route. I created a loop coming/going from one stop so I could have all stops on the right (not left) side of the track. Anyway, the train will take follow this loop all the way around even when it doesn't have to. Thanks. [link] [comments] | ||
Team PvP - Last Silo Standing - It's happening! Right now! Posted: 06 Apr 2018 02:51 PM PDT Hey everyone, we got a dozen players on our server doing team pvp matches in "Last Silo Standing" mode. The way it works is you are put on one of two teams. Each team has a starting area that is about 10 screen widths apart. You starting area has a wall around it and turrets with red ammo. Inside the wall, each team's area is identical: same ore patches, water, trees, etc. Your team starts with a chest with basic building materials like furnaces, belts, assemblers, etc. When you die, you respawn ten seconds later back at your base. Science is in "DEFCON" mode: a technology is handed out to both teams once every minute. Last but not least: your team starts with a rocket silo in the center. Your sole purpose in this game mode is to destroy the other team's rocket silo before they destroy yours. How you do that is up to you. Matches last between 30 minutes to a couple hours. We will be playing back to back matches all evening and we have a few of streamers casting it as well: [link] [comments] | ||
Can an experienced player come help our base's power issue? Posted: 06 Apr 2018 11:24 AM PDT We are running into major electricity issues and my friend keeps insisting "a few more steam engines and boilers" will work, but that's only a temporary fix and we're just going to run into it again. Can someone who's good at this game come help us and then explain what they did to fix it? We're about to blow our brains out. [link] [comments] | ||
Is there any mod like Concreep that replace automatically concrete with refined concrete? Posted: 06 Apr 2018 11:24 AM PDT | ||
Is there a library/wiki that lists all the things I can change via modding? Posted: 06 Apr 2018 01:14 PM PDT My base is getting rather large in vanilla, and in order to keep my UPS pinned at 60, I'm thinking of creating a mod that aims to increase overall base efficiency, while not having to increase its size. This would come in the form of lots of infinite researches that scale similarly to mining productivity, that would include:
Problem is, I don't know if I even have access to mess with all of the above, which brings me to the original topic question - is there a library that lists all the things we can mod? Thanks for any info! Sincerely, mod noob. [link] [comments] | ||
Division by zero in arithmetic combinator? Posted: 06 Apr 2018 04:54 PM PDT I'm setting up a circuit to control my Kovarex process. I want it to read my storage of U-238 and U-235, and only feed U-238 into the centrifuges if the ratio of 238:235 is greater than 10:1. So I've set up a combinator to divide U-238 by U-235, and set the inserter to activate when its output is > 10. This works great when there is actually U-235 in the chest. But when the chest is empty, the combinator doesn't output anything, and the absence of a signal is not > 10, so the Kovarex process stops right when it's needed most. I know there are a few approaches I could take here, I could multiply U-235 by 10 and then just compare, or I could involve a decider combinator or three. But I'm wondering if there's a more common approach to handling division by zero, or just the absence of a signal in the general case. [link] [comments] |
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