Dota 2 - Hero Discussion of the Day: Rattletrap, the Clockwerk (April 3rd, 2018)


Hero Discussion of the Day: Rattletrap, the Clockwerk (April 3rd, 2018)

Posted: 03 Apr 2018 02:25 PM PDT

Rattletrap, the Clockwerk

Clockwerk is a melee strength hero known as being one of the most well-rounded initiator-gankers in the game. Rattletrap's wide array of disables and nukes allows him to cause chaos among the enemy team and break up their formation, giving his team a powerful advantage in any fight. Battery Assault allows Clockwerk to inflict repeated damage ticks and mini-stuns on nearby enemies, allowing him to constantly hinder any enemies he manages to get close to and single out. He can also disrupt enemy movement and pen in foes with his Power Cogs, which induces an electric shock to foes outside, stunning them while damaging them and burning their mana, and can render enemies caught inside helpless. His damage nuke, Rocket Flare, gives him global nuking power that also provides scouting vision for him and his team. Finally, his ultimate, Hookshot, allows Rattletrap to instantaneously latch onto and stun a foe from long range, making him a very strong ganker. Few can escape Clockwerk once he has his sights locked in, and his machinations make him a powerful ally to have on any team.

Lore

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!


Roles: Initiator, Disabler, Durable, Nuker

Strength: 26 + 3.2

Agility: 13 + 2.3

Intelligence: 17 + 1.3

 

Damage: 54-56

Armor: 2.17

Movement Speed: 315

Attack Range: 150

Missile Speed: Instant

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.6


Spells

Battery Assault

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Level Manacost Cooldown Casting Range Area Duration Effects
1 100 32s N/A 275 10.5s Every 0.7 seconds, a random target around Clockwerk is stunned for 0.1 seconds and dealt 20 damage
2 100 28s N/A 275 10.5s Every 0.7 seconds, a random target around Clockwerk is stunned for 0.1 seconds and dealt 45 damage
3 100 24s N/A 275 10.5s Every 0.7 seconds, a random target around Clockwerk is stunned for 0.1 seconds and dealt 70 damage
4 100 20s N/A 275 10.5s Every 0.7 seconds, a random target around Clockwerk is stunned for 0.1 seconds and dealt 95 damage
  • Battery Assault: undispellable

  • Stun: dispellable with strong dispels

  • Remains active even if Clockwerk is disabled.

  • Discharges a total of 16 (with talent: 27) shrapnels, starting immediately upon cast.

  • Can deal a total of 320/720/1120/1520 damage without any talents (before reductions).

    • Can deal a total of 800/1200/1600/2000 damage when the damage increasing talent is chosen.
    • Can deal a total of 540/1215/1890/2565 damage when the interval reducing talent is chosen.
    • Can deal a total of 1350/2025/2700/3375 damage when both talents are chosen.
  • Each shrapnel first applies the damage, then the debuff.

  • Hits units in the Fog of War, but not invisible, invulnerable and hidden units.

  • The buff from multiple casts of Battery Assault does not stack but gets refreshed instead.

  • Choosing the damage increasing talent immediately updates the currently running instance of Battery Assault.

  • Choosing the interval reducing talent does not affect the currently running instance of Battery Assault.

    • Does not update the interval upon refreshing the current instance either. The current instance must expire first.

Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

 

Power Cogs

Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.

Level Manacost Cooldown Casting Range Area Duration Effects
1 50 15s N/A 215 5s Forms a square cog barrier around Clockwerk trapping units inside or outside. If a unit touches the cogs from the outside the unit gets knocked back and loses 80 life and mana
2 60 15s N/A 215 6s Forms a square cog barrier around Clockwerk trapping units inside or outside. If a unit touches the cogs from the outside the unit gets knocked back and loses 120 life and mana
3 70 15s N/A 215 7s Forms a square cog barrier around Clockwerk trapping units inside or outside. If a unit touches the cogs from the outside the unit gets knocked back and loses 160 life and mana
4 80 15s N/A 215 8s Forms a square cog barrier around Clockwerk trapping units inside or outside. If a unit touches the cogs from the outside the unit gets knocked back and loses 200 life and mana
  • Cog push: dispellable with strong dispels

  • However, this also means that Clinkz cannot lifesteal off the damage, it cannot crit and cannot be amplified with e.g. Empower or the Double Damage Rune.

  • The cogs are always placed in the same formation.

    • 8 cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
    • Each cog is spawned 215 range away from Clockwerk, effectively blocking a 255 radius circle due to their collision size.
    • All cogs are placed with a 164.5 range distance from each other. Together with their collision size, the gap between the cogs is 4.5.
    • This means that any unit trapped within the center of the circle cannot move out unless it has unobstructed movement.
  • A cog shocks the first enemy unit which comes within 160 range of it from the outside. A cog can only shock a unit once.

  • The cogs only shock units that have mana (e.g. ranged creeps). Units without a mana pool are not shocked (e.g. Roshan).

  • The shock requires no vision and can hit invisible enemies, or enemies in the Fog of War.

  • The shock is a 250 distance knock back at a speed of 294.12, so it lasts exactly 0.85 seconds.

  • Knocks units back into the direction they approach the cog from.

  • During the knock back, the unit is fully disabled. The damage and mana loss are applied at the end of the knock back.

  • Does not shock units who are already under the effect of other sources of forced movement, except for Force Staff and Hurricane Pike.

  • Applies the damage first, and then the mana loss.

  • At the end of the knock back, trees within a 100 radius of the unit are destroyed.

  • Despite having 100 health, attacking the cogs deals 0 damage. The cogs' health bar does not visually decrease when attacking them either.

  • Units not controlled by any player do not try to path around the cogs, but simply walk against them as if they are not there.

    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
  • The cogs can also be attacked and destroyed/denied by allies, however, taking the same amount of attacks as enemies.

One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

 

Rocket Flare

Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.

Level Manacost Cooldown Casting Range Area Duration Effects
1 50 20s Global 600 10s (vision) Shoots a rocket flare to the target area that grants vision there for 10 seconds and deals 80 damage upon impact
2 50 18s Global 600 10s (vision) Shoots a rocket flare to the target area that grants vision there for 10 seconds and deals 120 damage upon impact
3 50 16s Global 600 10s (vision) Shoots a rocket flare to the target area that grants vision there for 10 seconds and deals 160 damage upon impact
4 50 14s Global 600 10s (vision) Shoots a rocket flare to the target area that grants vision there for 10 seconds and deals 200 damage upon impact
  • The Rocket Flare travels at a speed of 1750.

  • Provides flying vision in a 600 radius for 1 second while traveling and for 10 seconds at the targeted area after reaching it.

    • When choosing the talent, also provides 600 radius True Sight at the targeted area for 10 seconds.
    • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
    • Cannot reveal Eyes In The Forest.
  • The rocket can be seen on the minimap. It appears green to allies and red to enemies (enemies require vision over it to see it).

  • Choosing the damage upgrading talent immediately upgrades all of Clockwerk's currently flying rockets.

  • Choosing the True Sight granting talent immediately grants it to Clockwerk's currently flying rockets.

    • However, it does not add True Sight to rockets which already reached their targeted point and exploded.

What started as a festive display has become a useful scouting and bombardment tool.

 

Hookshot

Ultimate

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.

Level Mana Cost Cooldown Casting Range Area Duration Effects
1 150 70s 2000 N/A 1s (stun) Sends out a hook, if it hits a non-neutral enemy, Clockwerk moves to its location and deals 75 damage and stuns the units in the area of arrival. Hooking onto an allied unit results in no damage and stun.
2 150 55s 2500 N/A 1.5s (stun) Sends out a hook, if it hits a non-neutral enemy, Clockwerk moves to its location and deals 175 damage and stuns the units in the area of arrival. Hooking onto an allied unit results in no damage and stun.
3 150 40s 3000 N/A 2s (stun) Sends out a hook, if it hits a non-neutral enemy, Clockwerk moves to its location and deals 275 damage and stuns the units in the area of arrival. Hooking onto an allied unit results in no damage and stun.
  • Hookshot: undispellable

  • Stun: dispellable with strong dispels

  • The hook travels at a speed of 4000/5000/6000, taking a maximum of 0.5 seconds to reach max length.

  • When the hook latches on a unit, Clockwerk gets pulled towards it at the same speed as the hook itself.

  • Clockwerk is silenced and disarmed during the pull, preventing ability usage and attacking. Items can be used.

  • The pull gets canceled when Clockwerk gets affected by other sources of forced movement.

  • Clockwerk gets pulled towards the latched unit's current location, and not towards the original location where the hook latched on it.

    • This means when the target moves or gets moved, Clockwerk's trajectory adapts immediately.
    • The pulling lasts a maximum of 0.5 seconds, so if the target moves away, Clockwerk may not fully reach it.
  • The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.

  • When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.

  • When latching on an enemy, it gets stunned for 1/1.5/2 seconds, or until Clockwerk reaches it.

    • This means if Clockwerk does not reach it, it is stunned for the full duration.
    • This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
  • The latched enemy is also hit by the area damage/stun.

    • This means the latched target is stunned up to 0.5 seconds longer than secondary targets, due to the initial latch stun.
  • Hookshot first applies the debuff, then the damage.

  • Fully ignores couriers.

A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.


Talent Tree

Level Option 1 Option 2
25 -0.3s Battery Assault Interval (+2.2%) OR Rocket Flare Truesight
20 +125 Rocket Flare Damage (+1.7%) OR +20% Magic Resistance
15 +30 Battery Assault Damage (+2.0%) OR +15 Strength
10 +25 Movement Speed (+2.9%) OR +5 Armor

Matchups

Best against

Opponent hero Advantage
Luna 3.30%
Troll Warlord 2.72%
Gyrocopter 2.57%
Sniper 2.57%
Earthshaker 2.40%

Worst against

Opponent hero Advantage
Anti-Mage -6.04%
Broodmother -5.36%
Phantom Lancer -4.87%
Chen -2.99%
Juggernaut -2.87%

Recent Changelog

7.07c

  • Reduced hits required to kill Power Cogs from 2/2/2/3 to 2 on each level.

7.07

  • Increased base health regeneration from 0 to 1.5.

  • Increased base mana regeneration from 0.01 to 0.9.

  • Neutral creeps shocked by Power Cogs now draw aggro and can be auto-attacked again.

  • Reworked talents:

    • Level 10: +25 movement speed or +5 armor
    • Level 15: +30 Battery Assault damage or +15 strength
    • Level 20: +125 Rocket Flare damage or +20% magic resistance
    • Level 25: -0.3s Battery Assault interval or Rocket Flare provides True Sight

Previous hero related threads

Hero discussion of the day, 03.10.2011

Hero discussion of the day, 02.01.2012

Hero discussion of the day, 18.11.2012

Hero discussion of the day, 30.10.2013

Hero tips for Clockwerk


Previous hero discussion

Clinkz (March 20th, 2018)


No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Dotabuff page | Hero discussion archive

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Dota 2 Asia Championships 2018 Day 6 Match Discussions

Posted: 03 Apr 2018 06:02 PM PDT

Dota 2 Asia Championships 2018

Presented by Perfect World & PGL

Sponsored by Lenovo, DXRacer, Nvidia GeForce, SteelSeries, Samsung, BLASOUL & ofo

Need info on the event? Check out the Survival Guide

See here for yesterday's VODs & results


Coverage

Liquipedia | JoinDota | GosuGamers | Dotabuff | Eventvods

Streams

English | Russian | RuHub | RuHub 2 | Chinese


Schedule

Day 6 (Wednesday April 4)

  ID   Team vs Team Result Cntdwn (SGT) PDT EDT BST CEST SGT AEST Frmt
W1-1 vs 10:00 19:00 22:00 3:00 4:00 10:00 12:00 Bo3
W1-2 vs 13:00 22:00 1:00 6:00 7:00 13:00 15:00 Bo3
W1-3 vs 16:00 1:00 4:00 9:00 10:00 16:00 18:00 Bo3
W1-4 vs 19:00 4:00 7:00 12:00 13:00 19:00 21:00 Bo3

Winners Bracket Round 1 Match 1: LGD Gaming vs Evil Geniuses

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   2:0  

Match thread

VODS: Game 1, Game 2, Game 3


Winners Bracket Round 1 Match 2: Virtus.pro vs Team Liquid

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   0:2  

Match thread

VODS: Game 1, Game 2, Game 3


Winners Bracket Round 1 Match 3: Mineski vs OpTic Gaming

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   2:0  

Match thread

VODS: Game 1, Game 2, Game 3


Winners Bracket Round 1 Match 4: TNC Pro Team vs Vici Gaming

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   1:2  

Match thread

VODS: Game 1, Game 2, Game 3


Countdown times are in SGT. All times are subject to change based on the length of matches and delays.

submitted by /u/D2TournamentThreads
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Orgs, if you're going to take down NoobFromUA at least give us a good official alternative.

Posted: 04 Apr 2018 08:14 AM PDT

There were hundreds of thousands, if not millions of Dota fans that relied on NoobFromUA to provide them with condensed highlight videos of games that they would never be able to watch. It was the perfect way for people like me, who aren't able to stay up the entire night on a weekday to watch 8 hours of Dota, for 5 nights a week.

And yeah, there are Twitch VOD's, but those still aren't condensed. A NoobFromUA vid shortened a BO3 series to 25 minutes or less, while still making it feel like you didn't miss anything. A lot of Dota 2 viewers just don't have the time to watch full VOD's of every single game played, but like to keep up with every single match.

My point is, just come out with something official for us to use. Maybe even hire NoobFromUA to make that content for you. IMO it doesn't even matter if I have to watch/see ads or whatever, as long as the content is still available, I think most people will be happy.

EDIT: People are letting me know that PGL has started uploading highlights to their youtube channel here: https://www.youtube.com/user/PGLeSport

However after watching last nights highlights, they don't seem nearly as good as NFUA's. Also this is only PGL, and doesn't solve the problem for other tournaments. Still think the best option is to officially involve NFUA, or (as people have also pointed out) do what Epicenter did and have NFUA run PGL ads before/after the vid.

EDITx2: Yes people, we know that what NFUA was doing was illegal. Yes he was stealing content. Yes he was going to get taken down eventually. Yes he was a thief.

However thats not the point of this post. Whoever NFUA was doesn't matter, what matters is that the Dota community has lost its primary source of high-quality highlights, a service that many people depended on to watch Dota. Please use this post to discuss what should be done about this issue, and not to slam NFUA. Theres other posts in which you can do that.

submitted by /u/westonsammy
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I draw heroes with chibi style ( more detail compare ti4 one) (also, hugez size picture)

Posted: 04 Apr 2018 03:58 AM PDT

When you try to pull but only get half the creep wave

Posted: 03 Apr 2018 09:35 PM PDT

Still Herald

Posted: 03 Apr 2018 11:32 PM PDT

Sing gets triggered by CCnC's skill build on Tiny

Posted: 04 Apr 2018 01:43 AM PDT

I actually feel bad for Zai

Posted: 04 Apr 2018 01:12 AM PDT

God knows i'm no SJW but i honestly feel this zai girl joke has gone out of control, he has mentioned on stream that he doesnt like that and he constantly keeps getting harassed about it, even know in the last DAC interview you could see how uncomfortable it made him feel, jokes are cool when everybody is laughin, but i think maybe its time to tone this one down.

submitted by /u/BerryChips
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I created DOTA 2 meme badges

Posted: 04 Apr 2018 06:16 AM PDT

All Standard Hero Builds updated for Patch 7.12 (323 changes)

Posted: 04 Apr 2018 09:21 AM PDT

Beauty and the Beast - willow cosplay by 小英子-Vicky

Posted: 04 Apr 2018 04:52 AM PDT

[PETITION] Replace Pudge arcana 'hook streak counter' to 'successful hook counter'

Posted: 04 Apr 2018 05:10 AM PDT

It's really annoying that teammates won't even try a blind hook or they will only hook when enemy is stunned. Change the hook counter to count the total number of successful hooks in a game.

submitted by /u/BlackChineseGuy
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Kyle's thoughts on Mineski vs Optic

Posted: 04 Apr 2018 01:55 AM PDT

We are condemned

Posted: 04 Apr 2018 08:37 AM PDT

"NA dota, excluding virtus.pro, is the best dota in the world." by PPD

Posted: 04 Apr 2018 01:54 AM PDT

And all three teams he mentioned in losers bracket now...

submitted by /u/hugeheadliang
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Chappie Strikes Again

Posted: 04 Apr 2018 09:05 AM PDT

I know what happened with NoobFromUA was technically right, but without his videos, it's really not possible for people like us to enjoy the daily professional matches. I have no idea what happened in the today's matches, and I can't sit through 60 mins of match vods.

Posted: 04 Apr 2018 09:29 AM PDT

At the end of the day, when am tired and really want to watch some nice dotes, Youtube was the way to go. Let me see the top highlights of all the matches, alongside a bag of chicken wings and I'll be happy.

It's not possible for people like us to follow multiple channels, search throughout for the best highlight with the commentators we love, and enjoy the game. One channel to rule them all, may it be Minors, Majors, or hell, even the internationals!

I feel bad for NoobFromUA as well. But rules are rules. Can valve come up with their own channel so that they can update all dota 2 highlights on one channel, or hire NoobFromUA.

Anyways, thanks a lot NoobFromUA, for all the beautiful highlights! God Speed!

submitted by /u/aavy
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Petition for Pudge Arcana Hook Animation

Posted: 04 Apr 2018 12:59 AM PDT

17% Chance to use 1 of the hooks from the back , just like in the intro animation, please!

submitted by /u/lordpuza
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Really volvo? lul

Posted: 04 Apr 2018 12:51 AM PDT

[Post Match Thread] VG vs TNC Predator

Posted: 04 Apr 2018 05:59 AM PDT

VG 2-1 TNC Predator

Radiant 13-4 Dire in the main stage

First series to go 3 games

submitted by /u/dranix14
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What is the purpose of buying multiple exclusive sets if you cannot trade/gift/market them?

Posted: 04 Apr 2018 06:28 AM PDT

The Feast of Abscession Update

Posted: 03 Apr 2018 01:30 PM PDT

NoobFromUA's channel got closed down

Posted: 03 Apr 2018 01:45 PM PDT

Killing Roshan for 5th time in a game should..

Posted: 04 Apr 2018 06:01 AM PDT

drop a Divine Rapier so that someone can go and just finish the f*king game.

submitted by /u/nytef0x
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Misery being shut down joke - EG vs LGD

Posted: 03 Apr 2018 07:43 PM PDT

[Post Match Thread] Liquid vs VP

Posted: 03 Apr 2018 11:42 PM PDT

Liquid 2-0 VP

Every match been 2-0 so far

submitted by /u/dranix14
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[Post Match Thread] Optic Gaming vs Mineski

Posted: 04 Apr 2018 01:51 AM PDT

OG 0-2 Mineski

NA 0-4 Radiant on Main Stage

submitted by /u/dranix14
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