Destiny - [D2] Daily Reset Thread [2018-03-31] |
- [D2] Daily Reset Thread [2018-03-31]
- We are so upset about PVP and random rolls that we almost forgot to complain about the Thaviks fight
- Now that exotics are becoming "exotic" again and duplication has been removed, Bungie should increase their rarity to give us something to grind for in the next expansion.
- Trials on PC in a nutshell
- Hey Bungie, let's bring Halo's SWAT mode into Destiny 2.
- I miss feeling like my own unique character.
- Whatever state the game is in... I hope Bungie doesn't give up and takes us PAST the amazing D1-levels of enjoyment that we got later in the cycle.
- The Verge: "The never-ending Destiny 2 controversy is a teachable moment for the game industry"
- World's Fastest King's Fall (25:59) - Back to D1
- Reset Kill-Clip After each kill and reload Please.
- I for one welcome our new pulse rifle overlords
- Cozmo: Cause of raid spawn issue found, easy raid workaround until fix deployed
- Bungie, we need Strike loot to be visually connected to the Strike. Put some Hive patterns. Put a Vex design.
- BNG PLZ spotted in the wild
- 6 Reasons to Go Back to Random Rolls, 6 Reasons to Keep Static Rolls
- Solo prestige nightfall 60k+ w/ Arcstrider + Linear Fusion Rifle
- In competitive, show guardians on the radar if they are sitting in a small area for a period of time to reduce camping with shotguns or swords. This would encourage being active more.
- They weren't just "those guns", they were "our guns"
- Hypothetical Strike-Specific Loot
- Analysis on Why the DLC 2 Trailer Will Release on THIS Monday (U.S.)
- Infinite forest Rework
- A reason to dump unbelievable amount of hour into destiny 2
- A Full Set of Original and Unique Super Concepts (And 9 sentinel bubble-style alternatives)
- Fanboy Vance has 330 Engrams
- A Titan Races a Sparrow & Dawnblade - Come See Who Wins!
| [D2] Daily Reset Thread [2018-03-31] Posted: 31 Mar 2018 10:05 AM PDT Planetary Challenges
Mercury Strike Challenges
Heroic Strike Challenges
Crucible Challenges
Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| We are so upset about PVP and random rolls that we almost forgot to complain about the Thaviks fight Posted: 31 Mar 2018 06:52 AM PDT Seriously, Bungie. More action, less waiting for the boss to come back. People are literally going to orbit every time this strike comes up. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 09:03 AM PDT I miss grinding for exotics in D2. They were powerful and felt good to earn. Now with fated engrams, we can guarantee a free exotic we don't have every week. Nobody grinds for exotics anymore. I think fated engrams should be either removed now that duplication prevention is in place or be around 1000 shards so the purchase is meaningful and not abused. What are your thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 04:48 AM PDT This seems to be the experience. If anyone wants to smash their head against a wall just holla. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Hey Bungie, let's bring Halo's SWAT mode into Destiny 2. Posted: 31 Mar 2018 05:10 AM PDT Simple, one shot and you're a floating ghost.
Fix the TTK but add a 'Team SWAT' mode as a fun alternative, as well.
How it'd work:
EDIT: I am referring to Halo 2, Halo 3, and Halo: Reach's SWAT mode(s).
EDIT 2: Here is a little video of Team SWAT. Start at 0:16. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I miss feeling like my own unique character. Posted: 31 Mar 2018 09:43 AM PDT In Destiny 1 there was something i adored more than anything. How your character felt yours. You'd see someone playing the same classe as you with the same sub class but his SC could be built way more differently than yours. For example both me and my friend played Blade dancer hunter. My build was all around stealth and revives in strikes. I used kepri's sting and Patience and time. I'd always turn invisible in raids or strikes if anyone needed to be revived while his hunter was built around his super and survivability. And that's just the classes. Everyone had a different gun. In my group of friends i was known for almost only using iron banner weapons,i had a hand canon which felt like it was mine. It felt like i had become my legend. I know this has been posted to death before but..i just really miss my favorite gane. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 04:33 AM PDT I saw the verge article and while I agree with it I do feel like more of that stuff can set Bungie on a path to completely give up on the franchise. I hope that's not the case, I played it so much the first month that I felt like I atleast got my moneys' worth but that, along with everyone else, it could have been so much more. Same thing happened in D1, the experience was subpar but the friends I got from it were second to none and camping for keys before HoW was just superfun even though it ended up being completely useless. I hope that Bungie sticks with it and I do think that 3rd time is the charm, but not Destiny 3, fix D2 to a place where D3 would even be considered because at the moment... it's not. Continue to listen and continue to be transparent are key things to succeeding and regardless of what games come out that are super awesome (Far cry 5, Monster hunter world) they won't replace the genre that Destiny currently dominates. You do need to fix something above all else in my opinion... You have to fix whatever problem you have that prevents you from applying patches faster. Bungie said it was due to old consoles on D1 and we all believed it, if it was a lie... shame on you. You can't pull that stunt anymore though, what is making you not be able to deliver day to day updates? You seemed to be able to do that to prometheus lens by making it absolutely useless in a matter of days, then why can't you buff pulse rifles by 16% in the same amount of days? There are plenty of games that have mod communities, maybe it's time to let players help YOU help US, get it? At the very least the LFG-sites were already holding your game up long before all this D2 controversy. I mean come on, you don't have an LFG of your own and that is still amazingly bad which should maybe be n2 on your list of things to fix right the f*** now. End of rant. I remain hopeful and really hope that destiny gets back to a pleasurable experience sooner rather than later, fall 2018 is too goddamn long... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Verge: "The never-ending Destiny 2 controversy is a teachable moment for the game industry" Posted: 30 Mar 2018 02:18 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World's Fastest King's Fall (25:59) - Back to D1 Posted: 31 Mar 2018 10:50 AM PDT Euros are back and this time we went back to Destiny 1 to speedrun King's Fall. It is a lot of fun to go back to titan skating and shotgunning bosses. We are very happy about the record and are planning to do more d1 speedruns.
Video: https://youtu.be/bv9AzAYTdIM
Fireteam:
Classes We start the raid with 6 titans. At oryx, 1 titan will switch to a hunter.
Armor
Weapons
Strat
Relics
Jumping puzzle (Ships)
As soon as we see a bright white light. We jump Twilight and start skating as fast as we can to the first ship.
When we are on the ship at least 3 players need to sword fly across. The sword fly combo is:
One of the titans is going to do a different sword combo, which is actually faster.
Credits to TopDangerNoodle for finding out the faster sword fly Technique
(The reason only 1 titan does this is because we only need 1 player to be ahead to get the next checkpoint, and even though the combo is faster, it's riskier).
As soon as we make it across, 2 players have to stand on the plates to open the door. The 1 player ahead will jump on the ship and sword fly across and make it to the totems door to teleport everybody
Everybody switch to
Totems
Warpriest
Maze
Golgoroth
Second jumping puzzle
Daughters of oryx
(The reason why we take the aura from the daughter on fire is because after the daughter is killed it takes less time before the 2nd phase starts)
Oryx
1st phase
2nd phase
3rd phase
4th phase
It was awesome to go back to D1, we are planning to do more D1 speedruns. Leave your thoughts in the comments down below, until next time guardians!. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Reset Kill-Clip After each kill and reload Please. Posted: 31 Mar 2018 03:23 AM PDT Bungie pls fix this it's the most annoying thing ever. Kill Clip needs to be reset everytime, there is no point in waiting for it to ran out so it can reset... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I for one welcome our new pulse rifle overlords Posted: 31 Mar 2018 10:45 AM PDT I haven't won this many 2v1 situations or had this much fun in D2 pvp since D2 was first released. Most pulse rifles, the 2 tapping Vigilance Wing especially, has made pvp a ton of fun and if you aren't using a pulse rifle right now you are missing out. Here's hoping Bungie doesn't nerf pulse rifles but rather brings up more primaries to this level because this is great! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cozmo: Cause of raid spawn issue found, easy raid workaround until fix deployed Posted: 31 Mar 2018 01:18 PM PDT I haven't seen this posted here, and it's worth socializing: https://www.bungie.net/en/Forums/Post/244119789 TLDR: raid opening cinematic causes issue. Load into a "check-pointed raid" (skipping animation) OR have fireteam leader start solo, then have other team members join after. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 05:17 PM PDT Remember this bad boy? This is what I want from Strike loot. This has no visual connection to the Strike in which it is obtained from. It looks boring and bland and dull. You see that Grasp of Malok? It's a reskin of pretty much every other Pulse Rifle in the game. Do you know why we don't care that it's a reskin? Because it looks badass. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 01:25 PM PDT Saw this while leaving the gym. Thought you guys would enjoy it! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 6 Reasons to Go Back to Random Rolls, 6 Reasons to Keep Static Rolls Posted: 30 Mar 2018 07:17 PM PDT 6 Reasons to Revert to Random Rolls:
6 Reasons to Keep Static Rolls
NotesEvery time I personally speak in favor of fixed rolls, people ask me "why?" Even if this thread is downvoted (I hope not, because I am contributing to a larger discussion :P ), I'll at least have it to link to. I presented the "why" in favor of random rolls first because I want anyone who reads this to know that those of us who like fixed rolls do understand why others like random rolls. I also want to be clear: I don't think today's D2 loot system is good. But I do feel worried that I'm seeing our community push Bungie very hard to go in a direction that could be backwards for the long-term health of the game to satisfy current needs. Static rolls give us opportunities to move forward in some areas, that we've been wanting them to go, and I worry we'll lose those opportunities should we get back random rolls. TL;DR: title.Edit: typos [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Solo prestige nightfall 60k+ w/ Arcstrider + Linear Fusion Rifle Posted: 31 Mar 2018 06:41 AM PDT https://www.youtube.com/watch?v=TBtSBMnzBsI EDIT - Power Handicap was x14 With the buff to Brakion ended up getting the sauce instead. Linear Fusion used was Tarantula Arcstrider with Radian Flux (bottom tree) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 03:24 AM PDT What I mean by "small area" is if the guardian stays in the same 3m x 3m area or box (adjust accordingly) for 2 or 3 seconds, then they show up on radar. As a side note, I did not personally play any competitive myself, but watched a bunch of streams and saw how frustrating this was in numerous games. No radar encourages camping much, much more, especially when there is more heavy available. Or perhaps instead of showing them on radar, show their outline through walls. TL;DR: My suggestion is to show campers on the radar to discourage that type of gameplay. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| They weren't just "those guns", they were "our guns" Posted: 30 Mar 2018 03:17 PM PDT Like lots of you, I logged into D1 just to see the comparison. When I opened up my inventory, I saw that I still had equipped what I consider to be the best scout rifle the game ever produced: Cocytus SR4. I picked this one up from a gunsmith package pretty late into the life of D1. But this thing is a work of art. Torch HS2 Scope (medium range), Icarus, Hand-Laid Stock, and Firefly. Over time, this thing helped to develop a serious over-confidence issue in me. Every engagement felt like an instant advantage. And once I was in Crucible, the moment I fired it, I honestly saw this in my mind: https://www.youtube.com/watch?v=iSjS-iCPeW8 Took one shot, just one, and I was instantly reminded of how utterly destructive this thing is. You can hip fire from 30 feet and still feel confident. Lets you own an entire room, and still have a truck ton of range once you exit. Before that stupid rebalance they did with Sidearms being given "rich kid on the highschool basketball team" status, pulse rifles had a window where they could be incredibly elite. And after a night of farming, I had a Grasp of Malok land in my lap that I wager is about as good as it ever gets. Ranged Lens RLR5, Exhumed, Braced Frame, and Glass Half-Full. You could feel the anger in people after engagements. With a wide enough view, you could see them spawn, and then bee-line directly back to where they died, sometimes through the entire opposing team I might add, just HOPING to destroy the cheater who clearly just hacked the system. Being someone who was always just slightly above average in PvP, sensing a salt miner get angry was it's own reward. There were other crazy good weapons too, that were more of a shared experience. The Y2 Hung Jury instantly springs to mind. And the Finnala's Peril that willfully broke past into Exotic status. My weapon rack of fame is epic. It is beautiful, it is rare, … and it is mine. Now, I've fired other weapon rolls of the Cocytus. They feel cumbersome, or slow. Unreliable is probably the best way to describe them. And before I had this Grasp, I destroyed 2 or 3 that were really underwhelming; neither good in PvE nor remarkable in Crucible. But in a two instances, I had the best scout rifle and pulse rifle in the game. They had their own personalities. And I'm not alone in that feeling. Everyone has their guns that were seemingly built custom just for them. So many people had "the best roll of the best gun in the game. Period." Apart from the community feeling, which was magical and impossible to predict or replicate, I miss this feeling the most. That something could feel so personal and distinctive. I'm not entirely sure what it was, because Destiny 1 re-skinned all the time as well. Maybe it was a result of just having a random roll function. But that system gave some guns a personality and a touch of life (humans really will pack bond with anything if given enough alone time). Staring backwards is a dumb way to live life. But Bungie, if you're listening (HA! Oh man… I dream), whatever accidental greatness you blindly stumbled into despite your best efforts, now's probably a good time to retrace your steps back to where you lost everything. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Hypothetical Strike-Specific Loot Posted: 31 Mar 2018 08:51 AM PDT You must pass the first score threshold for a chance of this loot to drop, and for each additional threshold you pass, your chances of getting a drop double, and the amount of drops you can get increase. (Also, Lake of Shadows will have no strike-specific loot until it is no longer PS-exclusive.) Anyways, these are just some of my ideas, and I'd love to hear yours too! The Arms Dealer - Armor - Titan armor, Bracus Zahn's - Weapon - Zahn's Gaze (Bracus Zahn's Solar Sniper Rifle) Perk: Equipped with a laser sight for precise hip-fire accuracy, granting 2x damage while hip-firing. The Pyramidion - Armor - Warlock armor, Brakion's - Weapon - Timeless Ashes (Brakion's Void Linear Fusion Rifle) Perk: Leaves behind patches of purple fire if shot at hard surfaces. Savathûn's Song - Armor - Warlock armor, half glowing purple with void effects, half black rock, white eyes - Weapon - Soul-Ripper (Void Hand Cannon) Perk: Precision kills spawn axion darts. The Inverted Spire - Armor - Hunter armor, Protheon's - Weapon - Vision of the Past (Protheon's Arc Fusion Rifle) Perk: Shots from this weapon blind enemies. Exodus Crash - Armor - Hunter Armor, Thaviks' - Weapon - Way of the Wolf (Thaviks' Solar (Lord of Wolves) Shotgun) Perk: Kills with this weapon grant invisibility. Tree of Probabilities - Armor - Titan armor, Valus Thuun's - Weapon - Brute Force (Valus Thuun's Arc Shotgun) Perk: Precision damage knocks targets back. A Garden World - Armor - Hunter armor, gold and purple and shaped like a Goblin - Weapon - Eye of the Garden (Dendron's Void Trace Rifle) Perk: Getting 5 kills with a magazine makes the last round fire a large void projectile (like Dendron's nova bomb attack). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Analysis on Why the DLC 2 Trailer Will Release on THIS Monday (U.S.) Posted: 30 Mar 2018 08:41 PM PDT House of Wolves trailer was released on April 13, 2015, which was on a Monday. House of Wolves released on May 19, 2015, exactly 36 days after. Curse of Osiris trailer was released on October 30, 2017, which was on a Monday. Curse of Osiris released on December 5, 2017, exactly 36 days after, again. The updated Development Roadmap on March 16, 2018, showed that there will be a cycle of Rumble, Mayhem, and Iron Banner. They end the cycle at May 1st, hinting that May 8th may be a special date for an event or something. 36 days after April 2, 2018 (a Monday) is May 8th, the mystery date. It seems like May 8 is when the Warmind DLC will release, and the trailer may release this upcoming Monday. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 31 Mar 2018 08:47 AM PDT After running through the infinite forest a bit yesterday I feel like we can all agree it's biggest weakness is the randomly generated sections. I feel like this is mainly because it rewards not playing it until you hit a daemon stage and just running the rest of time. That's just boring so I was thinking if Bungie were ever going to Rework it they would need to find more ways to engage us in that section. Some ways to engage us would be: (1) Add in some capture sections. They're simple, a destiny staple especially for the vex, and would force us to engage in with the enemy. (2)Add in some dunking stages. Not much to say here same as above. The best part of these two is they're already built into the game so they're the easiest to add. (3) Next is something I call bugs. They would be enemies that look like one enemy but would have the powers of another. An example would be like a fallen captain running around, health bar and model wise, but when they attack they're a taken knight shooting fire and a hive boomer. Or an ogre who acts like a Vandal. The goal of these sections would be to find who the bugs are and wipe them out. (4) This section is what I would like to call Trojan Horse. It would just be filled with treasure chests and some of these would be filled with groups of enemies when you open them and the rest would just be filled with a tiny bit of glimmer. Just like last time the goal would be to find all the Trojan horses and destroy them. (5) this section would be a mini Boss area. Nothing too special just like level 1 court of oryx bosses with mini mechanics. You beat them up and move on simple as that. (6) last would be a those vex crystals you have to shoot for the heroic mercury event. Just find, destroy, and then move through the gate. With these 6 events and the daemon event there would be a lot more variety and to help players engage I would want every section to have an event to move on and then to increase the rewards at the end to make it more worth it. What are your thoughts and what other sections would you like to add? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| A reason to dump unbelievable amount of hour into destiny 2 Posted: 31 Mar 2018 07:30 AM PDT I'd say that out of just about any other game (besides some worldly popular titles) we have one of the most passionate and driven communities out there. Now what I am about to bring up will never, EVER, happen, but just for one second could you imagine if bungie gave us a GAME EDITOR. With a community like this we would be able to have access to unlimited content. We'd never have to play the same strike again! Teams of guardians would release a new raid every other day. It'd be like modding skyrim! Unrealistic, but I had a dream about it last night and I had to share the thought with the rest of my fellow guardians. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| A Full Set of Original and Unique Super Concepts (And 9 sentinel bubble-style alternatives) Posted: 31 Mar 2018 07:11 AM PDT Skip below to get right to it, read the following for some context and extra information regarding design. Destiny's supers have started to become far too similar, with many seeming like copies of one another or simply being rather unoriginal. In this post I attempt to redesign the abilities to make each one interesting and unique. Not all are new, but all are different from one another. There will be a support subclass, a long ranged offensive subclass, and a short ranged offensive subclass for each element and guardian class. There is also a defense-based sub-super akin to the Sentinel's ward of dawn option activated by holding down the super buttons. If one subclass gets two supers, they all should.
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| Posted: 31 Mar 2018 10:14 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| A Titan Races a Sparrow & Dawnblade - Come See Who Wins! Posted: 31 Mar 2018 12:08 PM PDT Link to the Race: https://youtu.be/hG6aPQopNFE Different Titan Skating Styles: https://youtu.be/yDF8BT_3IDc If you're playing Titan on PC, you can map the jump ability to your mouse wheel. By doing this, your Titan can skate EXTREMELY fast. Out of curiosity, I wanted to see if a Titan could actually beat a sparrow in a race. Myself and Element82 went to Nessus to test this out in various different scenarios. Not to our surprise, the Titan won every single race! Until Bungie addresses this, Titan skating will create some pretty interesting engagements on the PC platform. My advice: if you see a Titan skating towards you, keep strafing to throw his aim off! [link] [comments] |
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