Dead by Daylight Saturday Tech Support - March 31, 2018


Saturday Tech Support - March 31, 2018

Posted: 31 Mar 2018 08:11 AM PDT

Hello people of the fog! Here you can ask tech support questions, such as workarounds for certain errors and configuring the game for certain setups.

Some rules and guidelines specific to this thread;

  • Top level comments must contain a tech support request.
  • Don't spam the thread with requests; try and keep them contained to one comment.
  • Check before commenting to make sure your request hasn't been asked already.

Resources:

submitted by /u/AutoModerator
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Buff Sweater boi already (reupload)

Posted: 31 Mar 2018 10:06 AM PDT

It's time to loot!

Posted: 31 Mar 2018 10:20 AM PDT

If it's called no mither, then why do you grunt?

Posted: 31 Mar 2018 08:36 AM PDT

Granted, it's 50% less grunting, but you STILL grunt... some survivors even weep with pain. Sounds like there's a bit of mither.

submitted by /u/0000000000000000dank
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Hunted (Pen and Marker) - Criticism welcome :)

Posted: 31 Mar 2018 09:19 AM PDT

Claudette Morel explores the new map, "Sakura-Con". No killer yet but I can't find any generators.

Posted: 30 Mar 2018 06:26 PM PDT

Myers & Abuse

Posted: 30 Mar 2018 09:29 PM PDT

When you and your homies switch out meta perks for We're gonna live forever.

Posted: 31 Mar 2018 12:20 AM PDT

Color blindness is a curse..

Posted: 31 Mar 2018 10:10 AM PDT

Also color blind, and seeing people trying to hide out can sometimes be hard if their color schemes match the environment.. I even sometimes have trouble locating people who are downed or hooked, because the red doesn't POP as much as it should, for me.. Just kinda blends in, sometimes.. 😂

submitted by /u/Schmocha-Latte
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Smol Billy about teach Decisive Strike a lesson

Posted: 31 Mar 2018 01:09 PM PDT

Smol Huntress - Painting

Posted: 30 Mar 2018 06:31 PM PDT

The different types of Billys.

Posted: 30 Mar 2018 11:10 PM PDT

  • The normal Billy

These Billys are just playing Billy for the enjoyment of being a good killer that has many capabilities and is fun to play as. Nothing out of ordinary.

  • The Billhilly

These Hillbillys are the ones that don't know how to use Billy and get juked really easily

  • The M1lly

These Billys use their mallet to attack at all cost. Surviver is in the open? MALLET

  • The gay Billy

This Billy wears the vest with the cowboy hat and the p2 leggins and camps you. Always camps you. Does not matter if they lose. They'll camp you.

  • The tryhard Billy

The one that uses Carburator tuning guide and Thompsons' mix with tinkerer. All the time. If they don't have one of those they'll play another killer or play surviver to get bp to have those add-ons.

  • The M2lly

The one that always uses their chainsaw. Doesn't matter if they can't. They will.

  • The Wannabilly/retard Billy

People who play Leatherface.

submitted by /u/ThedankDwight
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#BuffDreamyBoi (reupload)

Posted: 30 Mar 2018 03:03 PM PDT

Is this the new meta?

Posted: 31 Mar 2018 07:48 AM PDT

Dodge By Daylight

Posted: 31 Mar 2018 12:39 PM PDT

Literally almost every game I join it's an insta dodge. I'm really starting to hate the lobby system overall.

I can't even wear my P3 clothing half the time.

This isn't even groups that join that all have flashlights or whatever this is just prestige clothing. No SWF at all.

Constantly being able to pick your lobbies and purposely hindering yourself from challenges shouldn't be a thing.

submitted by /u/CallMeZeo
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I Made A Meme

Posted: 31 Mar 2018 12:19 PM PDT

Why does the killer lose 2 pips, offerings and add-ons if not a single survivor manages to load into the match?

Posted: 31 Mar 2018 11:39 AM PDT

I've already had this situation occur to me 3 times in 2 days

and survs lose 1 pip for rage quitting, great*

*edit: I meant dcing during the game

submitted by /u/AngrySprayer
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Tracking Freddy

Posted: 31 Mar 2018 08:57 AM PDT

So I was thinking, and looking at the numbers. Since Freddy's terror radius is 24 meters (source: official wiki, terror radius page) when in the dream world, and the red paint brush reduces it by 16 meters, leaving it at 8, wouldn't running monitor and abuse make you the ultimate tracker when you lose someone? I've never seen it before, so I was wondering what everyone else thought of it. If you want a source for the red paint brush numbers, here you go: https://deadbydaylight.gamepedia.com/

submitted by /u/whitehotcole
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3 Survivor perk ideas and 3 Killer Perk Ideas

Posted: 31 Mar 2018 07:41 AM PDT

Killer Perks:

Blinding

Your powerful presences disturbs even the calmest minds. While in a chase with a survivor, their aura-reading abilities are disrupted for 10 seconds/15 seconds/Until the chase ends. You also gain bloodlust 1/2/3 seconds faster

Obsessive

Your desire to make others suffer has a strong toll on the most empathic survivors. You are obsessed with one survivor Each time a survivor is hooked that is not the obsession, you gain a token. Each token causes the obsession to have an action speed penalty of 4/5/6%. (Affects all actions and there isn't max token limit)

Hex: Scarring

You haunt the minds of the survivors leaving mental and physical scars. Each time you hit a survivor, you gain a token. For each token,

  • 1 token grants a 13%/14%/15% action speed penalty

  • 2 tokens grant a 16%/17%/18% action speed penalty

  • 3 tokens grant a 19%/20%/21% action speed penalty

  • 4 tokens grant a 22/23/24% action speed penalty

Effects last until the associated hex totem is destroyed (Affects all actions)

Survivor Perks:

Jackpot

The entity is impressed with your desire to help the team. You start the match with a random item of a common/uncommon/rare quality with 25%/15%/10% of the charges used.

Golden Heart

You thrive off the energy of helping others. While a survivor is injured, get a bonus speed for all altruistic actions by 20%/30%/40%.

A friend in need

Your compassionate personality allows you to form even the most unbreakable bonds with others.

Once per match, a Friend will be randomly chosen from your four teammates.

Teammates with less/ lower level perks will be more likely chosen to be your friend

While your friend is alive:

  • Allows you to see your injured friend ora within 32/64/Unlimited Meters

  • All altruistic action speed towards your friend is increased by 5/10/15%

  • All altruistic points actions towards your friend are increased 25/50/100%

  • Escaping with your friend alive grants you 1000/2000/3000 bonus blood points

  • When you are within an 8-meter range of your friend, all pain noises are muted for you and your Team (if they are in an 8-meter range) by 50% while staying still/100% while staying still/100% at any time

While your friend is dead:

  • All action speeds are decreased by 20/15/10%

  • Pain sounds are increased by 100/50/25% *Ignores Iron Will

Example of HUD : https://imgur.com/a/ez57D

Your friend is only visible to you and the other survivor.

submitted by /u/Molotov-School
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No Mither - Buff?

Posted: 31 Mar 2018 05:28 AM PDT

Do people think this should be a challenge perk (play maybe once a month) or a high skill perk? (Can play regularly with success)

I've been using the perk for 2 months... I know how it can be used to full potential... the devs before have said it's a challenge perk (but they refuse to change anything without a large amount of people demanding otherwise)... I feel like a perk I use will never be buffed because not enough people use it - so there's less demand.

All I'd want changing is - when you get hit... you get endurance state for 15-25 seconds... this would really help with my sabo-no mither build. You have to drop 3 hooks normally (plus run into the corner near the center hook and hope you aren't too close to the basement)... this isn't likely to happen with just dead hard as a back-up between 3 hooks. This isn't even taking into account killers wanting to tunnel you and all the problems that come with no mither... sure you get 7 self-pick ups with the perk as the only benefit... but no killer will allow more than 1 normally (only sabo is the opportune perk to get more and that itself is high-skill cap)... having the opportunity to lose the killer after being hit and getting yourself up would be nice. Also possibly being able to get out of the basement as killers can simply block you and down you flat right there.

I don't want no mither to be good enough so, so many people run it... just good enough so it see's a way to exist properly in the meta. Also - you can't pip with it once the emblem system arrives. I've fully tested it. You'll only black-pip.

submitted by /u/Anonymous_573462
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One more Lettuce Hag meme

Posted: 30 Mar 2018 11:40 PM PDT

salty bois

Posted: 31 Mar 2018 11:43 AM PDT

Has this ever happened to anyone?

Posted: 31 Mar 2018 09:49 AM PDT

Emblem system BP suggestion

Posted: 31 Mar 2018 04:49 AM PDT

Currently the BP fills up to visible 5,000 points in each category which would go to the pip. However, since the Emblem system update BPs don't count towards the pip.

So, make the BP fill up during the games visible max 8,000 instead of just regular 5,000 and then invisible 3,000 points.

Just a QoL improvement suggestion.

submitted by /u/SundoWave
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