Dead by Daylight Friday Bug Report Thread - April 27, 2018


Friday Bug Report Thread - April 27, 2018

Posted: 27 Apr 2018 08:14 AM PDT

Welcome people of the fog! Here you can report bugs about the game.

Some rules and guidelines specific to this thread;

  • Top-level comments must contain a bug report.
  • No tech support questions; wait for Tech Support Weekend.
  • Specify your platform (PC, PS4, XBOX) in the report and make your report as detailed as possible.
  • Don't spam the thread with reports; try and keep them contained to one comment.
  • Check before commenting to make sure the bug you are detailing hasn't been reported already.

A list of known issues being worked on by the devs can be found here.

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Developer Stream #98 - "The One With Some of Your Favorite Real Life Devs!" - Summary

Posted: 26 Apr 2018 07:08 PM PDT

Stream Notes for Dead by Daylight Developer Stream #98 "The One With Some of Your Favorite Real Life Devs!"

Link to Stream on Twitch [41min]

Things that are in-quotes are taken directly from the stream.

If there are any formatting issues, please let me know.


On the Show Today

  • Stefan Horvath - Game Designer
  • McLean - Game Programmer
  • Mathieu Cote - Game Director

Stream Summary

  • Patch 1.9.4c
  • Q&A
  • Pallet Loop Rework
  • Around the Web
  • #7 Will Blow Your Mind

Patch 1.9.4c

Mathieu - "As you may have noticed, we are plowing ahead to our June Update. In the meantime, we've patched a few things. There was a patch for PC (and most-likely happening right now on PS4 and Xbox One). It's one of those 'invisible patches' because you don't see many effects in-game, but it's a massive one in terms of stability and making sure the game does not break when you play it."

  • "Fixed a few things with Polish and Japanese localization."
  • "Fixed a glitch where people could potentially equip every single perk in the game."
  • "Put a few bugfixes that have to do with more rigorous and solid failsafes against loss of progress,1 and things with Easy Anti-Cheat so that there's even fewer was to cheat in the game.)"
  • "There was a Nea outfit—that's part of the 80's Suitcase DLC—that was available for a moment for everyone."

1 Mathieu - "We are getting fewer and fewer reports of loss of progress, which is great."


Q&A

  • Will there be a new map for Crotus Prenn Asylum and other single-map realms in any of the upcoming updates?

Mathieu - "We absolutely want to want revisit the realms that have seen very few things. The exceptions are usually the licensed ones."

  • Can people who bought The Doctor and Hag DLC with money get a cosmetic for these killers?

Mathieu - "Yes, we talked internally about people who paid money for something that will now become available to grind. There could be cases where you'll have a little something in the Chapter Pack that you will not find if you buy all these things or grind all these things through the shop."

  • When there's someone on the hook and the Killer grabs the person that's trying to unhook the person, why can't other Survivors unhook the person while the Killer is grabbing the person and actually moves from the spot?

Stefan - "We try to do one interaction at a time."

McLean - "I think it's a bit of a complication as to one person is being interrupted; interruption is part of the interaction..."

Stefan - "It might be for the whole interrupt that you can't actually interact with the guy on the hook; so maybe that's a bug."

McLean - "Sounds like a cool thing to change if we could."

  • Any info on upcoming balance changes and new tiles? You mentioned new kinds of jungle gyms; can we get a preview of them?

Mathieu - " 'Very yes' is the answer I put there."

  • Any updates to the rebalancing of The Emblems Update, especially with Survivors?

Mathieu - "We don't have updates specifically on that, but The Emblems are being scrutinized to an extent that is...pretty impressive. We're getting feedback, we're getting stats we're gonna look at. But also, there are bugs we think should be fixed. There will definitely be rebalancing of The Emblems System."

  • Any console optimization plans for Xbox One and Xbox One X?

Mathieu - "The optimizations for console are ongoing. We're continually trying to find ways to scroung a little more performance out of these machines."

Stefan - "We are looking into doing these kinds of things, and we're aiming to do it across the board."

Mathieu - "It's mostly the total screen effects (distortion) that is very, very hungry."

  • Could you talk about the Town of Weeks? What happened in this town, and is it possible to have it as a map sometime?

Mathieu - " 'We could talk about the Town of Weeks,' that's the answer. But not today."

Stefan - "I'm not even sure what that is..."

Mathieu - "And is it gonna, someday, be a map in the game? Probably not."

  • Will you tell us more about The Entity? He's a very interesting character.

Mathieu - "That's a bold statement."

McLean - "Assuming his gender, in current year..."

Mathieu - "We will tell you more about The Entity, but it's still gonna be eye drop dosage constantly being dripped over you thought the flavor text for add-ons and perks and powers."

Stefan - "So you better open your eyes so that the drops have full, immersive effect."

  • I'm curious if The Entity an ancient God and what area of the world it might have originated in, or if it came from Earth at all; and if it's growing in power and will eventually get to a concerning amount.

Mathieu - "These are very good questions..."

Stefan - "I thought home is where the heart is. Here, there, aren't we from everywhere?"

Mathieu - "No, no we're not."

["For The Entity, home is where the hurt is." -Unknown]

  • Will lore get added, like it used to be, in the future; or are you planning on changing the way we get additional lore?

Mathieu - "Yes."

McLean - "Like it used to be in the future?"

Mathieu - "We're not gonna change things more. Since we're gonna release a lot of costumes, we're probably gonna get more backstory on the characters, and a few more facets to interpret them in. We want to find more ways to tell the story."

  • Since you didn't want to change Predator until the scratch marks were fixed, now that they're fixed, what sort of changes are you planning to make?

Stefan - "I think that we wanted to increase the volume of footsteps when you use Predator, and reduce the volume when you use Lightweight."

  • Will you fix the bugs with Dead Hard that came with the rework patch? Dead Hard takes longer to activate than it would have; sometimes you hit Dead Hard, see the Exhaustion meter, and the Killer downs you anyway.

Stefan - "This is quite interesting, because yesterday we were looking at Dead Hard to fix the exploits (where you can get on top of objects and whatnot). We noticed there is a hiccup as you press the interaction button to trigger Dead Hard, which significantly lowers your speed and then jacks back up. It might be during that time period that Dead Hard is not active as it's trying to kick into that exceleration. We'll take a look."

  • If the Killers ever met one another, would they fight each other?

Mathieu - "I think for some of them, violence is the only way they can express their feelings. But maybe. It probably wouldn't go well; maybe two of them would actually be friends (Nurse and Huntress?), but I don't think so..."

McLean - "Compare chainsaws and grunt at each other."

  • In regards to the Leaderboards in the future, will the Killers be separated to allow for individual Killer rank rewards? As a Hag main, I'd love to be able to compare my performance to other Hag players and possibly earn a cosmetic reward for achieving an exceptionally difficult task with her.

Mathieu - "' That's a great idea.' "

Stefan - "I think it'd be amazing. It reminds me of Diablo 2 and their leaderboards and the fact that you can have an overall leaderboard and then the specific classes."

McLean - "That sounds super cool."

  • With the growth of Behaviour Digital, have you put any thought into improving older character animations and improving graphic quality of existing maps and textures? It would be cool to see a fresh take on old Killers and Survivors.

Mathieu - "We've taken thought to that, but it's always a matter of weighing that against new content, and usually new content wins. Even if it's just making a new outfit [for a Killer instead of fixing an old one]. Maybe the Mori's or something we could probably revisit, but every single time it's gonna be the question of, 'Do we do that or do we do new content?' What would you like to see?"

  • What are the rank statistics after The Emblems update?

Mathieu - "I asked our Stats Wizard, and he said, 'Oh, I'm working on it.' We will try to share these as they come in. It's not a simple matter..."


Pallet Loop Rework [10min]

Caution: The following content is a work in progress and may change at any time; however, if it is implemented at all, they will be in the PTB ~2 weeks before the June Update.

https://www.twitch.tv/videos/254733607?t=51m12s

Mathieu - "This is today's Dev build (from like 20 minutes ago [at the time of air])... This is a map that has been slightly reworked."

McLean - "Oh my gosh, look at that box!"

Mathieu - "It's totally not straight!"

Stefan - "Blockers have been added to the loop. You won't be able to see as easily the player who's hiding by the pallet. While you're sitting at the pallet, you'll have to orient yourself in a way to be able to see the Killer himself. In that time, the delay to orient yourself might be enough time for him to take advantage of you."

Stefan - "In addition to this, we've also changed how we drop pallets. We are looking to fix pallet vacuums, specifically, and to make dropping pallets more intuitive. In a lot of cases, you'll drop a pallet and switch to the other side—you'll cross over when you wanted to stay on one side because you ran at it a little bit. As long as you had forward momentum, you'd jump to the other side."

  • Pallet throwdown will be based on position and orientation rather than just movement.
  • You cannot throw the pallet down until you've completely moved to the other side of the pallet.1
  • To drop the pallet on one side, stay on your side.
  • There's a spin when you throw a pallet down whilst running so you can continue running at the same speed.
  • There is now a centerpoint where you can't put the pallet down (so you can't vacuum to one side).

1 Stefan - "Unfortunately, we end up pressing space while we're in the middle of it. Well that's not enough anymore. You need to continually spam it to get to the other side and drop it, and it doesn't feel very good, it feels like it should have done something earlier because it always has. So we're investigating putting a slight snap."

  • I hope you're taking Huntress into consideration with pallet loops... Are the pickup truck hitboxes ever gonna be changed?

Stefan - "The collision issues don't only happen with The Huntress. [It also happens with Meyer's and his stalking, as well as chases.]


Around the Web

Caution: Some content shown in this section may not be suitable for all viewers. Discretion is advised.

[Twitch [5min] | imgur]


#7 Will Blow Your Mind

Mathieu - "That's the thing. We'll show that next week then. Number 99: we will have a Killer close a Hatch. Can you imagine?"


End of Stream

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Camping In Dead By Daylight

Posted: 27 Apr 2018 08:12 AM PDT

REEEEEEEEEEE

Posted: 27 Apr 2018 09:57 AM PDT

BBQ & Billy

Posted: 27 Apr 2018 11:54 AM PDT

Me When I Lunge Through A 360

Posted: 27 Apr 2018 03:28 AM PDT

Old picture new meme ?

Posted: 27 Apr 2018 07:27 AM PDT

Ooor are they ?

Posted: 27 Apr 2018 07:02 AM PDT

The Nightmare (4k)

Posted: 27 Apr 2018 09:01 AM PDT

Most of the survivors in the subreddit right now

Posted: 27 Apr 2018 10:50 AM PDT

The Shape Wallpaper (4k)

Posted: 27 Apr 2018 11:19 AM PDT

My "every dbd game ever" drawing.

Posted: 27 Apr 2018 12:25 AM PDT

Now that survivor ranking is seperate from BP gains in game, there is no reason to keep their BP gains low.

Posted: 27 Apr 2018 02:56 AM PDT

Averaging 12k per match is just horrible considering the ever-growing grind of this game.

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Kawarimi no Jutsu

Posted: 27 Apr 2018 06:50 AM PDT

I made a shitpost montage of the Doctor, hope you enjoy!

Posted: 27 Apr 2018 10:53 AM PDT

What’s the entity’s 32nd favourite ice cream flavour?

Posted: 26 Apr 2018 11:41 PM PDT

I've been looking everywhere and I can find an answer guess I'm gonna have to WASTE A QUESTION IN THE DEV STREAM.

submitted by /u/wasduser5
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I'm a god

Posted: 27 Apr 2018 10:12 AM PDT

Very accurate Dying Meg Cosplay

Posted: 26 Apr 2018 10:17 PM PDT

Does DS really = Camping?

Posted: 27 Apr 2018 10:11 AM PDT

I recently watched Tru3Talent's stream where he was looped and pallet smacked by a Nea and then DS'd, and then proceeded to camp her after hooking her. He was pretty tilted, believing that 'good survivors don't need Decisive' and the majority of viewers agreed. Though I understand why it's frustrating to deal with, I don't think survivor players should get shit for something the developers put in the game (same with Borrowed Time, Sprint Burst, Adrenaline, Self-Care). If it's there, players will use it, like killer main, will use NOED, Nurse's Calling, and BBQ & Chili.

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How To Counter NOED

Posted: 26 Apr 2018 03:04 PM PDT

Drew Nea

Posted: 27 Apr 2018 01:22 PM PDT

To the Doctor with 2 DC's and a suicide on hook on Coldwind...

Posted: 27 Apr 2018 12:57 PM PDT

It started as any normal match would, 4 survivors and 1 killer, going up against The Doctor playing as Quentin on Coldwind Farm. You found the Laurie cleansing a totem and were able to chase her down for a good while and you eventually caught her. You were able to down her and found another Laurie and downed her as well while I finished a generator. Once she got downed she immediately DC'ed which caused another player to DC as well, leaving just 3 people. You hooked the other remaining Laurie and after a short while she suicided on the hook, leaving just us. I wanted to find you as fast as possible so you could hook me and I could move on to the next game, but once you found me you didn't down me. You let me finish the generator and we proceeded to look for the hatch together. I dropped down pallets for you to break and was hoping you would shock me and hit me and generators for some extra blood points. Eventually we found the hatch together after a long search and you let me go drop into it and escape.

All in all, if you ever stumble across this post by chance I want to let you know that you were a really good sport about the unfortunate events that went down in that game and hope you were at the very least able to safety pip. I hope to see you in the fog again some day. Have a good day.

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What’s a memorable game you had that you still keep thinking about from time to time?

Posted: 27 Apr 2018 06:19 AM PDT

Weather it's a good or bad memory I want to hear yours.

I remember my very first game in DBD I played survivor and I was still learning the controls. I didn't know how to run so I just tried hitting every button just to see what response they gave. Anyways, I walked slowly to a generator just to instantly explode it. Next thing I know I get grabbed by Myers and put on to a hook. I attempted to kobe but no fortune and I died within a minute in the game. I still laugh thinking about it.

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I think BHVR went way too far with the Sprint Burst buff

Posted: 27 Apr 2018 01:06 PM PDT

You Should Honestly Try This Loadout.

Posted: 26 Apr 2018 08:05 PM PDT

Can we get a He-man haircut for David King?

Posted: 27 Apr 2018 12:49 PM PDT

Asking for a friend

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