Civilization - Two perfectly good mountains, but no, let's build Neuschwanstein Castle on Old Faithful.


Two perfectly good mountains, but no, let's build Neuschwanstein Castle on Old Faithful.

Posted: 29 Apr 2018 06:31 AM PDT

A couple that games together stays together

Posted: 29 Apr 2018 08:55 AM PDT

Bridge porn in my poland game

Posted: 29 Apr 2018 05:24 PM PDT

Paradise. How is this possible?

Posted: 29 Apr 2018 02:14 PM PDT

The Japanese Golden Sea

Posted: 29 Apr 2018 09:34 AM PDT

[MOD] Just in case Korea needed more science - Sejong is back in Civilization VI!

Posted: 29 Apr 2018 09:47 AM PDT

[Albums] Eiffel was recruited in the right place at the right time.

Posted: 29 Apr 2018 06:45 AM PDT

Never knew City states could conquer..

Posted: 29 Apr 2018 05:33 PM PDT

Spot The Petra

Posted: 29 Apr 2018 02:02 PM PDT

Thus, this sculpture gives people one thought -- "Everything is in petra's hand"

Posted: 29 Apr 2018 06:02 PM PDT

Top tip for those whose cities border a Civ who has been warmongering: use fighter planes as eyes in the sky so you can see if the Civ is planning anything.

Posted: 29 Apr 2018 04:31 PM PDT

If you make a couple of fighter planes (as in the class not the specific unit) and rebase one to each of your border cities you can deploy them to a tile and they'll give vision of 2 to 3 tiles into the civ's territory. You can only deploy the plane to a tile you own or to a neutral tile and their deploy range depends on where the plane's base is. I'm not sure if ranged units can target the plane and I don't know what happens if an enemy unit enters the same hex as the plane.

submitted by /u/forgetfulcoder
[link] [comments]

Proof that Zhangye Danxia does actually spawn in the game!

Posted: 29 Apr 2018 10:44 AM PDT

Hattusa, aren't you a research city state?

Posted: 29 Apr 2018 07:36 AM PDT

One turn after our alliance is over, Qin Shi Huang will no longer befriend me. I asked him to befriend me for about 50 turns, but we're stuck like this. Is this a bug?

Posted: 29 Apr 2018 10:01 AM PDT

Will Civ come to the switch?

Posted: 29 Apr 2018 11:21 AM PDT

I already have it on my Pc but would like to have it on my switch.

submitted by /u/GhostTeaCalm
[link] [comments]

Map seed for island map?

Posted: 29 Apr 2018 02:49 PM PDT

I know this is a stretch, but has anyone had luck getting or have a seed for a map that is like Civ 5 style Archipelago? A ton of small islands. The Civ 6 Archipelago feels almost like a modified small continents and islands plates is closer to what I want, but still not quite it. I have tried a ton of different spawns on both. I'm wanting to play a game that is almost exclusively naval.

submitted by /u/Selevant
[link] [comments]

How To Make An Civilization or Leader Ability | Civilization 6 Modding Guide/Tutorial

Posted: 29 Apr 2018 01:35 PM PDT

What are the advantages of a canal city?

Posted: 28 Apr 2018 09:03 PM PDT

Nuke park, the true sparta national park

Posted: 29 Apr 2018 05:29 PM PDT

Civ Vi - not enough natural wonders

Posted: 29 Apr 2018 02:26 PM PDT

Is there a mod/way to increase how many are spawned?

submitted by /u/stolenmartian
[link] [comments]

Does game difficulty scale AI city loyalty?

Posted: 29 Apr 2018 07:37 PM PDT

I tend to notice it's much, much easier to flip cities on Prince than Emperor. Is AI city loyalty affected by the difficulty setting in a direct way or is it an effect of easier culture on easier settings, etc.? Still learning R+F, thanks. Edit: Clarity

submitted by /u/Le_Gros_Jambon
[link] [comments]

Do slower play speeds benefit the player ?

Posted: 29 Apr 2018 06:56 PM PDT

Just thinking about how my strategy has changed a little with RaF in that the early rush is much harder to pull off because of loyalty so what I've been doing is going to war to prevent my nearest neighbor from taking over city states and the AI loves to throw units at you. It's not uncommon for me to make 4-5 units that last me until the end of the game so....slower speed=more valuable units=advantage to the player?

submitted by /u/Frozen-assets
[link] [comments]

Weird diplomacy/general AI behaviour

Posted: 29 Apr 2018 02:21 PM PDT

I'm used to the AI being a bit dumb, but there's a few things in this game that are confusing me more than usual, so I wanted to share because I think there may be some kind of rollover bug:

I've been playing this game generally quite diplomatically. I am Nubia, and I share a continent with the Cree and Poland. I'm in the north, the Cree are in the West, and Poland is in the East. Across a strait to the East is Mongolia. I have had an alliance with the Cree and Mongolia since forever, and they have an alliance with each other. Poland has been denouncing me on cooldown for the whole game. At some point the Cree started to invade Poland, followed by Mongolia. I had been thinking of invading Poland but I was in a dark age, but I saw that the other two civs were taking a lot of territory (the Cree in the south, and Mongolia was taking central Poland), so I went to war with Poland too, and captured her capital - but 3 turns later it flipped back. However I managed to get one of the cities in the south, and managed to persuade Poland to give me a second one in a peace deal. One of them became a free city again, but I then entered a heroic age and recaptured it, this time to keep it. The Cree are now in a normal age (I think they were in a golden age before) and Mongolia is now in a dark age, so Mongolian-occupied Poland starts flipping towards me. Mongolia tries to recapture the cities but I don't allow that to happen, taking the cities by force when they become free cities.

Now ALL civilisations (I had other allies too) are friendly with me, but refuse to declare friendship. When I look at the diplomacy stuff it's all super positive stuff except -1 your warmongering. Mongolia also had like a -2 because I refused to promise to remove my troops from his borders (I mean not that I could help them being there, they were literally in his territory up until then and he didn't care).

Now for the really buggy sounding bit: Some of my troops were still in Mongolian territory when the open borders expired. I could only move them if they were next to a non Mongolian tile. However the next turn he offered me a really good deal, I just had to give him one book and he'd give me a painting, a whole load of luxury and strategic resources, open borders and gold. The sort of deal they make when they are super happy with you. However, the other AIs such as the Mapuche where my only negative is the -1 warmongering, are offering me really shit deals like I have to give them all my luxury resources for 1 gold per turn. This is why I suspect there's some kind of rollover, because the one who actually has more than one grievance with me is the one who's treating me well. Additionally I'm a bit suspicious of the inability to move some of my troops trapped in Mongolia, it seems like the game has got really confused about who owns what.

Any thoughts? I'm used to the AI being odd/annoying/stupid but this is a new level

Edit: I should probably add that Poland no longer exists. I don't know whether it was the Cree or Mongolia that took Poland's then-new capital, I suspect it was Mongolia but I can't be certain.

submitted by /u/Quinlov
[link] [comments]

Post a Comment

Powered by Blogger.