Killing Floor 2 Spring Update Beta 2 - Expected Release Early Next Week


Spring Update Beta 2 - Expected Release Early Next Week

Posted: 09 Mar 2018 11:43 AM PST

Hello everyone,

Thank you to all who have helped us trial the first Spring Update beta. We are looking to push our second beta version early next week (target is Monday, but of course always subject to change)! Here are several highlights from the full changlog:

Balance
Weapons
  • Mac 10
    • Equip speed is 40% faster
    • Total ammo capacity is increased by 20%
    • Damage is decreased by 16%

  • Husk Cannon
    • Equip speed is 40% faster
    • Magazine size is reduced by 20%
    • Fire Rate is decreased by 110%
    • Total ammo capacity is reduced by 13%
    • Ammo Pickup amount is increased by 25%

  • AF2011-A1
    • Fixed the fire rate on the dual pistols
    • Fixed the penetration value on the dual pistols

  • Hemogoblin
    • Damage is increased by 50%

  • Zweihander
    • Melee range is increased by 20%

  • Seeker Six
    • Dud round damage is increased by 20%
      • Dud knockdown chance is increased by 25%
      • Dud stumble chance is increased by 42%

Bugs
  • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
  • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
  • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
  • Fixed several bugs with Die Sector
  • Fixed several bugs with Power Core
  • Fixed new boss music not playing properly

Reward Item Server
The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.

We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.

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