Factorio x-post:[ FactorioMMO] 0.16 Stable Celebration Event - Friday, March 30th @ 16:00 CEST


x-post:[ FactorioMMO] 0.16 Stable Celebration Event - Friday, March 30th @ 16:00 CEST

Posted: 29 Mar 2018 12:19 PM PDT

Factorio is stable woo!

Posted: 29 Mar 2018 10:28 AM PDT

Factorio version 0.16 - Now stable

Posted: 29 Mar 2018 05:53 AM PDT

Tried throwing different colored vials at my local train station but nothing for science.

Posted: 29 Mar 2018 03:00 PM PDT

Don't forget to stretch

Posted: 29 Mar 2018 12:54 AM PDT

Hi all,

Hope your factories are doing well and the iron deposites are plentiful, but I want to remind everyone that while we all joke about completely losing days and weekends to this game that it's really important to stretch, at a bare minimum to stretch your wrists. No one wants to accelerate the race to carpel tunnel, and factories are a lot more difficult to automate if typing is painful. This is a wonderful game and we all get to play it too our hearts content rather than our hands breaking point.

Best, A concerned factorian

submitted by /u/Tbash42
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Is this how you do the main bus thing? I'm new.

Posted: 29 Mar 2018 04:54 PM PDT

Somebody posted their red level conveyer mini factory the other day. So naturally I had to make a blue level conveyer mini factory.

Posted: 29 Mar 2018 03:15 PM PDT

DON'T EAT THE PLASTIC BARS

Posted: 29 Mar 2018 01:07 PM PDT

Yet another Kovarex, entitled "I finally like mine well enough to actually post it." Alternatively, "Kovarex in 3 parts."

Posted: 29 Mar 2018 05:44 PM PDT

So I made a nice kovarex which I liked quite a bit about a month ago, but it had pieces I didn't like. Namely that it had to use some efficiency modules and was still limited to 5 centrifuges per belt, otherwise centrifuges shut down as they couldn't unload, and that it didn't share beacons between rows because that's just inefficient.

So I present to you now, the most tileable kovarex yet. No bots, no circuits. Very efficient beacon sharing, as this blueprint can be tiled in both directions. The horizontal direction as shown can be extended much further than it already is, for better beacon efficiency in that direction due to sharing, and the vertical direction is perfectly set up to tile and share beacons as well, so the more you make, the more efficient your modules are.

It now can handle 12 speed beacons and speed modules in the centrifuges, due to the new use of priority splitting during the run, as opposed to only on the ends. This is due to a tweak in the spacing of the beacon rows, which gives me 1 extra tile to work with in the horizontal axis without giving up 12 beacons per centrifuge.

This method of Kovarex uses the behavior of inseters to their best, in that inserters prefer to pull items from the near side of the belt, and can only output to the far side of the belt. So, the near side is the supply side, and the far side is the output side, for both belts. This still uses the supply first-overflow output concept of a looping belt, but makes better use of the fast belts as the supply side is constantly being refilled from the output side, such that gaps in the supply side are quickly filled. Gaps in supply being filled means that quickly, only the "extra" u235 is passing along in the output lane. After 2 splitters, mathematically, and due to the cycle of the centrifuges being only 8.33 seconds, no centrifuge in the line is ever overfull on outputs, so they all run constantly.

I believe the limiting factor for this design is how fast you can feed u238 in on a single belt lane. As it consumes 3 u238 to make 1 u235, and produces about .12 u235 per second per centrifuge, that's 0.36 u238 per centrifuge-second, or about 55 centrifuges per blue lane of u238 input. If you need to handle more than that then I think you're probably capable of tweaking the splitter end to handle your needs more properly.

How to use it:

  • You cut a hole in the box Place the "Splitter" blueprint where you'd like your "uranium bus" to be. U235 on the left, as shown in the image, U238 on the right.

  • Place as many cells as is relevant to your needs. I only used 6 for the test shown in the photo but I'd recommend no more than 28 tiles as you'd have to jimmy some belts around to resupply in the middle and what even is the point then?

  • Place the endcap.

The three blueprints conveniently have shared structures such that you should be able to tell the overlap quite easily as it's mostly just one set of beacons. The splitter blueprint does need to be placed first, as the power poles on the end need to be in a slightly different position to allow the u235 belt through.

I'm still not quite happy with the behavior of the u238 belt/splitter mess in the bottom right of the pic. But it does do what the doctor ordered, as well as keeping the supply lane moving frequently and the output lane empty, so I'll call it a net positive. I'm sure it'll behave differently when using up an entire lane. Should probably test that.... hmmm....

!Blueprint https://pastebin.com/3GYKq7g4

submitted by /u/ichaleynbin
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Birth Control

Posted: 29 Mar 2018 06:36 PM PDT

The Gothenburg Gaming Survey

Posted: 29 Mar 2018 03:50 PM PDT

Dear r/factorio,

My name is Theo Toresson and I am a student of Science in Psychology at the University of Gothenburg, Sweden - currently writing my master's thesis. The survey aims to gain understanding of the different aspects of gaming that affects psychological well-being. The moderators of your subreddit have been kind enough allow me to post here in your sub. The survey will take about 10 minutes to complete. At the moment of writing, the survey has around 5000 replies, but I am lacking your community. I hope that as many of you (from the Factorio-community) as possible want to help me by doing this survey, because in order to make something out of this I hope to get data from a broad variety of gamers. That means that even if you have a different game that you currently play more, I am interested in you anyway. Also, you should feel free to post this survey anywhere there might be gamers - to friends or on forums, twitch, twitter facebook etc. So if you have a few minutes to spare in between games, use it for this survey - it's for (actual) science. Thank you for your time!

LINK TO SURVEY: https://samgu.eu.qualtrics.com/jfe/form/SV_2rvhBqqSVrTycC1

All the best, Theo Toresson, Master of Science in Psychology at the University of Gothenburg, Sweden.

---------------------------------------------------------------------------------------------------------

FAQ:

I have received a few questions and comments on the survey. I can't change anything in the survey due to the fact that it would corrupt the data. Please refer to the FAQ below should any confusion occur during or after the survey.

What counts as "my most played game" in the survey?

It's the game you chose on the first question, your most played game in the last month.

I live in Ireland, Northern Ireland, Hong Kong, Faroe Islands or United Kingdom – where is my country?

The list is lacking a few countries. You can choose any country on the list as long as you make sure to specify the correct country in the very last question of the survey. If you live in England, Scotland or Wales, please select Great Britain.

What kind of device is Nintendo Switch? And what if I play my most played game on both console and computer?

Choose the way you play the game the most. Switch can count as either portable device or console, answer according to your most frequent type of usage.

You ask for streaming, but what about Youtube and other sites for non-streaming video content related to gaming?

Use the "other"-alternative on the question about gaming related activities and fill in your preferred alternative in the corresponding box. For the content to count as "streaming" in the other questions of the survey however it has to be live (e.g. live on Twitch, Mixer or Youtube LIVE).

Some genres are unrepresented, for example fighting games, what can I do?

Use the "other"-alternative and fill in your favorite genre in the corresponding box if it's missing.

You ask for money spent on games each week, but I only buy one game each month, is my spending 0?

No. Calculate your weekly expenditure by dividing your monthly by four, for example.

How can you know that my mental and physical health is related in any way to my gaming?

I can't. Your hand injury might be because of an accident you had yesterday. You should still fill in the box, because even if I can't see the underlying causes of your health (as an individual), I can analyze it on a group level and look for patterns among thousands of replies. If there is no connection between a particular way of gaming and a particular mental or physical state, I won't find any connection. There is no need to worry that you're messing up the data! So try to be as honest as possible in the survey, even if you know that your state is not related to your gaming.

The questions in the end seem focused on the negative side of gaming. What is your motive?

I am a gamer myself, and have been for all my life. I have had several amazing experiences with games, and also a few bad ones. Gaming has many positive effects, there is research to support that. For a minority of people, gaming can have negative effects (just like alcohol, work, sex, candy, exercise, therapy, TV, horseback riding or really anything that can be enjoyable). This particular study is done to explore correlations (not causality) between different kinds of gaming, social and mental health problems (I myself work as a therapist, therefore my focus). Neither I (the author) nor the institution is biased towards gaming in general in an either positive or negative way.

Will I get to see the results?

Yes. The thesis will be in Swedish, but I will post a summary of the results in all subreddits that have been participating in the study, most likely sometime in June 2018.

What is your favorite game?

No one has actually asked me this, but for the record it's Super Smash Bros. Melee!

I have more questions!

Feel free to send an email to gustoreth@student.gu.se and I will get back to you as soon as possible.

submitted by /u/FiddleOnTheRoof
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Preview: Giga base 15k SPM

Posted: 29 Mar 2018 06:11 AM PDT

So today i reached 75.000 satellites sent into space.

To celebrate this i would like to preview the rocket launch site, LDS, RF, RCU sites that supports my 15k SPM base build.

I spend the last 2 months upgrading it from 10k SPM to 15k SPM. The build is getting close to be completed and a full base review will be done in ~2 weeks when the build is done, tweaked, debugged and tested so it performs as expected.

It is a vanilla style base that was almost completley rebuilt from a 10k SPM base to 15k SPM with some interesting builds/designs to make it work and not sink the UPS to the floor.

You can find the images here: https://imgur.com/a/AgLfg

submitted by /u/Grokzen
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I made a Blueprint Editor Webapp, Check it out!

Posted: 29 Mar 2018 02:42 AM PDT

Hello, I've been working on this project for a few months now and I decided to make it public.

Webapp link Repository link

Please leave your suggestions, ideas, features or bug reports on the github page.

EDIT: Notes:

  • The app is not for mobile

  • The app will take a bit of time to load because the spritesheet is quite big (15mb)

  • Please read the infobox in the app (Press I)

submitted by /u/Ralimist
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I present my Drive-in Mall

Posted: 29 Mar 2018 11:27 AM PDT

I have created a drive-in Mall for the middlegame of Factorio.

Here is a picture.

Here is the blueprint string.

I am interested in your thoughts.

And finally a rendered image of the !blueprint https://pastebin.com/yetdnDRb

I use this blueprint in my video series Factorio Modular Railworld.

submitted by /u/Anrond
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We need steam Factorio wallpapers

Posted: 29 Mar 2018 05:10 AM PDT

Title

submitted by /u/fxzii
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I finally finished Sea Block! Here's what I learned. [Base tour]

Posted: 28 Mar 2018 10:21 PM PDT

Hi everyone!

I started a Sea block base months ago (in 0.15). And this morning I finally launched the FTL drive! It was my first time playing with Bob's mods or Angels mods and it was a lot of fun (albeit frustrating at times). I put together a little album to show my final base:

Album

Additional mods used:

I love the puzzle aspect of factorio; figuring out how recipes work and how to logistically put everything together. After a few progressively bigger vanilla bases I needed a new challenge, and Sea Block turned out to be a big one! I loved figuring out all the different crazy recipes and production methods.

Lessons learned:

Do use LTN to make a train based base (if you want to go for trains). I had used Logistics train network before in "Vanilla" megabases and I loved it there, but it was really amazing in this base. There are so many different materials in this modpack that making a train route for every station is near impossible. I had over 500 train stations at the end. The only stacker I needed was the LTN depot. Wiring the stations takes a bit of practice but other than that this mod is a godsend.

Don't abandon your bootstrap base too soon. I tried to skip the midgame and build an end-game sized base straight after automating green science. Turns out automating blue science is a factor 10 more complicated than red/green and I ended up building most of my base by hand (without bots). I don't mind building the blocks themselves by hand (in fact I prefer it), but all the rails infrastructure and all the different stations really gave me headaches.

Do compartmentalize your base. Because I went with a train/block style base, everything was naturally divided into small sections which was great. I could focus on one "simple" block / problem at a time and just let the rest of the base do it's thing. That really helped me keep my sanity. The only time I had to put the game down for a few weeks was when I was working on the only thing I couldn't split up into blocks (Petrochem).

Don't try to use pipes to transport all the different Petrochem materials. I tried. I failed. At first I wanted to split all the different Petrochem parts up into different blocks (and use more trains to transport the intermediates). I'm glad I didn't. That would have doubled the size of my base I'm sure. Then I tried to put all the Petrochem components together but connect them with pipes. So. many. pipes. I never got it to work. Ultimately I had to go with barrels and bots, and that worked great. Even with the nerf to barrels in 0.16 I would still go for barrels. The only downside was that a few times empty barrels clogged up parts of the system. But with the new buffer chests that would no longer be a problem either.

Finally do try Sea block if you like the puzzle aspect of factorio! I hear the new 0.16 version is more streamlined than 0.15 which is great, and especially the early game is great for easing you into the craziness that is Bobs + Angels mods.

submitted by /u/userautomation
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The Kool-Aid Mod. A stupid mod based on a funny comment.

Posted: 29 Mar 2018 05:21 AM PDT

Someone wrote in this thread that he/she calls science packs Kool-Aid. I liked the idea, and made it a mod. Here you go: Kool-Aid Mod

submitted by /u/flying_jelly
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Idea: Shallow Waterfills

Posted: 29 Mar 2018 04:25 PM PDT

Landfills have always been a really cool part of the game in the sense that they give you a payoff for amassing resources that isn't tech or defense. But while you can wipe entire oceans off the map, there's still no way to add water yourself. This kind of makes sense, since a true waterfill would be easily abused to make biters irrelevant. But if waterfills only produced shallow water tiles (the light blue ones), and were required to be placed a certain distance from deep (dark blue) tiles, it would prevent abuse while still allowing small chokes to be filled in, increased surface area for water pumps, and all the other stuff that would otherwise make waterfills cool.

What do you guys think? Seems to me like it would be easy to implement and improve gameplay. Worth a mod, if nothing else.

submitted by /u/salinization_nation
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Thoughts on my 12 Beacon Tileable Kovarex Setup? (Belts, No Circuits)

Posted: 29 Mar 2018 10:25 AM PDT

I now use dot language and graphiz to see my builds dependencies.

Posted: 29 Mar 2018 03:07 PM PDT

First play trough with my GF, and (my) our first Rocket ever! It was great to see her get the grasp of the game! Now we’re both hooked!

Posted: 29 Mar 2018 11:21 AM PDT

FactorioMMO event Friday March 30th at 1600CEST

Posted: 29 Mar 2018 07:12 AM PDT

I suck at oil. Help?

Posted: 29 Mar 2018 03:15 AM PDT

Every time I get to the point where I'm using fluids it all goes to hell.

Any recommendations or tips on how to make it not suck?

Do you barrel it? Convert it? Do you have pipes running down your bus?

Screen shots would be welcomed.

submitted by /u/ClayMitchell
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Diagnosing Production Bottlenecks

Posted: 29 Mar 2018 06:39 AM PDT

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