Dead by Daylight Friday Bug Report Thread - March 09, 2018 |
- Friday Bug Report Thread - March 09, 2018
- Developer Stream #92 - "Getting the Band Back Together" - Summary
- Hags:
- New Game Mode - The Last Survivor
- when you get downed but you wanna keep your purple flashlight
- Umm.. so this happened (poor quality)
- Never forget
- No one showed up to play therefore i de-pipped twice
- Killer camped the hatch... I got out anyway. His reaction was something.
- Drew Meg !
- Get you a man that can't take his eyes off you
- Jake Park Art By me
- When you jump through a window and Lithe doesn't activate.
- Played against AngryPug. What's his deal?
- Marth88's experiment vs Dev stream
- Just go play some Civ...
- bhvr be like:
- What is your unpopular opinion?
- 6 generators in the school area. Actually disgusting
- No, we don’t need a FNAF killer
- dbd
- Just like in the movies.
- Toxic Player stereotypes: Survivors and Killers!
- Most retarded thing I ever thought of
- The only reason why it's worth to watch Developer Stream is...
- Hatch n' Catch (22)
- PSA: All Dead by Daylight DLCs are currently on sale in the Playstation Store (EU)!
Friday Bug Report Thread - March 09, 2018 Posted: 09 Mar 2018 07:13 AM PST Welcome people of the fog! Here you can report bugs about the game. Some rules and guidelines specific to this thread;
A list of known issues being worked on by the devs can be found here. [link] [comments] | ||
Developer Stream #92 - "Getting the Band Back Together" - Summary Posted: 08 Mar 2018 08:51 PM PST Stream Notes for Dead by Daylight Developer Stream #92 "Getting the Band Back Together" Link to Stream on Twitch [44min] Things that are in-quotes are taken directly from the stream. If there are any formatting issues, please let me know. On the Show Today
Stream Summary
News & AnnouncementsPatch 1.9.?Mathieu - "Probably underwhelming for most of you, overall extremely useful for us. We're trying to make our save system more robust, so now there's a save icon and more checks and balances throughout the process to make it more rigorous and get us more information."
Lunar New Year SurveyMathieu - "It's one of the many things that's piling up on our desk; [Link to Survey | Official Twitter Post | Reddit Post]
PAX East & GDCMathieu - "We will be there April 5-8th with big announcements for Behaviour and Dead By Daylight. If you come to Boston physically, you will come away with something that is 'mind-blowing.' " Mathieu - "Dave and I will be at GDC. Dave is giving a talk on Dead By Daylight and how it came to be and how we're doing. Should be extremely interesting, so if you're in San Francisco..."
Q&A
Dave - "We can't know. Inside The Entity, there's no time." Mathieu - "And the link between that place and here are kind of in weird places..." Dave - "Some characters really define this place as completely 'out there' because we know [they're] from different timelines of our world and then there's Bill." Mathieu - "It's a bit of a Nexus kind of thing, where it connects to different places and different time, but it's not a place without time. Time does pass, but it's a little wobbly..."
Dave - "Everything in the fog is created by The Entity. It's also very real, so if it's a fire with smoke, it's smoke."
Dave - "Well, there's only one Killer at a time in the lobby." Mathieu - "They're kept separate from each other and then they're taken to a place where they can stalk the victims."
Dave - "It's not the case. When we change the balance and the mechanic, we are inclusive of all of our players. If we're changing something for the higher ranked players, we're careful so that it doesn't make the game really difficult for lower ranks and vice versa."
Dave - "Every character that is played in first person has different animations for first person and third person because to make the first person animation look good you need specific angles or movements. The issue with Trapper might really be something; we'll check."
Dave - "Maybe it's broken. I've checked before the stream and checked the global achievements and 0.9% of the entire playerbase have achieved this one. We'll make sure it actually works."
Dave - "I don't know..." Mathieu - "You cannot confirm or...?" Dave - "No. Maybe..."
Dave - "We're currently working on a lot of changes for the Killer: the speed of his action, when he's doing the animations of the interactions, and a lot of different core components such as the attack and chase in general. So this will come as a big package—no dates yet." Mathieu - "Okay."
Mathieu - "I'd debate the fact that the game is 'overly serious,' but it was important to us not to become overly silly and the line is a little blurry there." Dave - "There are some pretty funny things in there... [There are a few characters] that are a little bit on the humor side." Mathieu - "Horror=Scare."
Mathieu - "Why 'not including Bill and Ace?' " Dave - "Because it's clear that they're older... We can't answer specifically; they're all adults." Mathieu - "International adults, so 21."
Dave - "Yeah! It has a lot of implication, but it's actually quite simple: Killer gets to the hatch, closes the hatch." Mathieu - "That's it?" Dave - "That's it." Mathieu - "Is it working, and it makes sense and is fun?" Dave- "It's getting there." Mathieu - "Can it be opened again?" Dave - "With a key. Maybe it's gonna open again with a gen, or after some time. But for now it's closed." #ShutYourHatch
Dave - "By design, the box is supposed to give you something equal to the box or way nicer. If it doesn't], it's a bug; we'll look into it." [Shiroku, from chat] - "I spoke with Thomas about this and it's only the Ultra Rare boxes that do that."
Dave - "One thing you're going to see something like this in is events like what just happened; we're testing stuff like this as extra objectives."
Dave - "Absolutely not. Why we retired these offerings is because they added an enormous weight on the team every time we made a new map. It means creating the lighting for the map and doing a light pass for all the different perks and offerings." Mathieu - "And these decisions are always so difficult. It was really, really cool at the beginning, but it became more of a burden that we kept dragging with us and it was preventing us from pushing the visual quality of the new maps. But we may do other things that can affect the map..."
Dave - "What happens to Survivors when they die?" Mathieu - "It's not the end, that's for sure... They say it's not an escape. It doesn't necessarily mean [Killers] can die but it would be just as significant as Survivors dying."
Mathieu - "That's a very good question..." Dave - "Yeah..."
Dave - "The idea with that loading tip is that it appears only for the couple first matches against that specific Killer. After the fifth time, I think, that you face Myers the loading tip can be anything. A new player will not face against three Killers like at the beginning of the game, there's a lot now with funky powers." Mathieu - "Especially because we're not done. They're be more with funky powers."
Dave - "We've looked into that; the updated number is 4 months." Mathieu - "That's an average. And some steps can shrink and grow."
Dave - "We don't know if they lost hope. Maybe? Maybe not. Maybe they're dead for good? Maybe not. It's important to understand that in The Entity's realm there's not just one place that exists at one time; there's pockets. So some Survivors that live in there will never be around."
Mathieu - "We are actively working on that, right now."
Mathieu - "Aw, I'd love that!" Dave - "Yeah, me too."
Mathieu - "I can remember one from the original prototype that was the flying Killer. [It] was super fun, but it was unplayable just because you'd go up in the map and go, 'Oh, he's there,' and then hit them and they die. It was fun, but unmanageable."
Mathieu - "I think that some of the Survivors may feel less polished, but I think some of our older ones are some of our greatest ones. Meg still looks absolutely gorgeous. But yes, there will be things for Survivors... But we're probably not gonna go back and redo the old outfits."
Dave - "There's always something on that front."
Dave - "Absolutely not. There's Chapters where the characters have nothing to do [with each other]." Mathieu - "Some have a very like connection, but most of them don't, at all. Ace and The Hag? Very little."
Dave - "Because when we do the matchmaking, the ranks go larger and larger so that you can play eventually. We decided that it's better to play than—" Mathieu - "—be matched perfectly. We should get the exact numbers, although we've tweaked them over time, but if you're waiting for 5 minutes you're essentially looking at every possible player out there. It's more complex than that..."
Dave - "Me, too." Mathieu - "Everybody wants a Wraith plushie."
Mathieu - "I'm not sure what it is... I will look into that..." Mathieu - "There's a talk with Marth88 tomorrow. Thank you Gabrielle."
Mathieu - "We had a PTB, looked at the results, tweaked things... What's next?" Dave - "We wanna do another PTB."
Mathieu - "Design is aware."
Mathieu - "QA will be made aware..."
Mathieu - "The appropriate people are working on this as we speak."
Mathieu - "It's bigger than that. We're looking into the Hex perks and how we re-fanaggle this whole thing. We're not tackling it right now..." Dave - "We're looking into making Killer adjustments and I'd prefer more players to be impacted by these changes rather than a specific character. Doesn't mean we're not going to look into specific characters afterward..."
Mathieu - "That's a very serious question." Dave - "Not sure..."
Mathieu - "That's a good idea, but it's talking about the whole progression system, and that's something we are very seriously working on right now. It grew so much that it needs to be looked at again." Around the WebCaution: Some content shown in this section may not be suitable for all viewers. Discretion is advised. Words | ||
Posted: 09 Mar 2018 11:06 AM PST
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New Game Mode - The Last Survivor Posted: 09 Mar 2018 07:53 AM PST The Last Survivor - "Things were different in this world, the dread creeping up to your very soul. Not a way out, we kept running knowing in the end. We're all dead either way." Game Introduction The Trial starts as normal, 4 Survivors and a Killer. Without Generators to repair, Survivors are tasked to only survive no matter what, using whatever they can to be the last one killed. Gifted with a multitude of ways to avoid or escape the killer, Survivors must use these things wisely as they're limited in terms of uses but even so, the Entity has also gifted the Killer a new toy to play with the Survivors. Game Mechanic
Survivor Mechanic
Killer Mechanics
New Interactions for Survivors - "New gifts from the fog appeared, to help us survive. To blind us from our inevitable doom."
New Interactions for Killers - "Despite the odds, death is still around the corner."
[link] [comments] | ||
when you get downed but you wanna keep your purple flashlight Posted: 09 Mar 2018 01:58 AM PST
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Umm.. so this happened (poor quality) Posted: 09 Mar 2018 10:14 AM PST
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Posted: 09 Mar 2018 07:24 AM PST
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No one showed up to play therefore i de-pipped twice Posted: 09 Mar 2018 08:36 AM PST
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Killer camped the hatch... I got out anyway. His reaction was something. Posted: 09 Mar 2018 10:34 AM PST
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Posted: 09 Mar 2018 11:03 AM PST
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Get you a man that can't take his eyes off you Posted: 09 Mar 2018 12:21 PM PST
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Posted: 09 Mar 2018 07:33 AM PST
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When you jump through a window and Lithe doesn't activate. Posted: 09 Mar 2018 09:19 AM PST
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Played against AngryPug. What's his deal? Posted: 08 Mar 2018 08:29 PM PST I've heard his name before but never looked into him ever til today if anything. He was playing Leatherface, insidious build. On the loading screen he commented how we weren't going to win (watched the vod). He tunneled me and camped me basically but I managed to get saved and book it and another friend of mine d-striked off his shoulder after a NOED (he had enduring) and managed to live. He accused us of being a four man (we weren't, just 3, but still), whined about not being able to use his camping build to use viewers but claimed in post-game chat that he was memeing. Is he just a big baby or? He seemed pretty peeved but then tried to pass it off as a joke from the looks of it. https://www.twitch.tv/videos/236702771 ((((1:55:00)))) I was the Quentin lmao. He thinks we were hungry to win. We were legit just using items and just trying to have fun. Ended up picking up the random and befriending them after. His whole chat sure thinks we're ass apparently. They think we just crutched ourselves but in reality the only perk that went off was ONE d-strike that affected him so he's only complaining about a SINGULAR d-strike even though he didn't down us enough to make any plays worth it. And the 2nd BNP was stopped halfway through so like??? [link] [comments] | ||
Marth88's experiment vs Dev stream Posted: 09 Mar 2018 10:15 AM PST
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Posted: 09 Mar 2018 05:09 AM PST
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Posted: 09 Mar 2018 07:30 AM PST
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What is your unpopular opinion? Posted: 09 Mar 2018 10:56 AM PST I know everyone has always one very unpopular opinion, usually these kind of opinions get just super downvoted. But I'm curious. What is your personal honest unpopular opinion? To everyone here; Please keep in mind that this is not about to justify any kind of perk or whatever. So please keep the salt to you and when you disagree with someones opinion, don't mention it, because that's pretty much the point of this. I will start with one example: I personally, as someone who plays both sides equaly often and is usually around rank 1-5 on both sides, think that Decisive Strike is in a good state at the moment and not an absolutely op "get out of jail for free card". I also think that Borrowed Time is by far not as "cancerous" as most killers complain. It gets annoying if it saves someones life at the end of the game but if a killer complains in a normal game about Survivors using BT (Especially if it wasnt even used once) it's just getting ridicoulus [link] [comments] | ||
6 generators in the school area. Actually disgusting Posted: 09 Mar 2018 08:36 AM PST
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No, we don’t need a FNAF killer Posted: 08 Mar 2018 02:02 PM PST For all the people who have suggested a FNAF killer; this is a terrible idea. The FNAF fanbase is cringey af and we do not need a licensed killer from the game. The DbD community is already toxic enough, let's not make it cringey too. The game is broken enough anyways so I would be more concerned about fixing bugs than adding killers as of right now. Edit: and yes, I do agree that a FNAF character just doesn't suit the style of this game. It just doesn't really work out. Edit 2: when I say liscenced killer, I mean from FNAF. I enjoy seeing liscensed killers in this game (such as Mike Myers, Freddy, etc), but again, a liscensed FNAF killer just doesn't fit this game to me. https://www.reddit.com/r/deadbydaylight/comments/82yos6/a_fnaf_chapter/ This is just one of the suggestions. I saw a couple of others but this is just an example if anyone was curious https://www.reddit.com/r/deadbydaylight/comments/82vtz1/so_how_long_till_fnaf_licensed_killer/ Here's another one [link] [comments] | ||
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Toxic Player stereotypes: Survivors and Killers! Posted: 09 Mar 2018 04:37 AM PST Toxic players come in all shapes and sizes. Luckily, they are predictable as all hell. Today we'll be going through each character in the game and naming the type of toxic player they attract. Dwight: These toxic players are typically exploiters or cheaters. They go to the most extremes to make the killer mad. These can be recognized by their hacked in legacy outfit, and their blatant cheating and tea bagging. There's an alternate style of toxic Dwight, which comes in the form of a ring leader. They will typically be the leader of a group of SWF, and will be running leader. They will have a flashlight, and will be the hardest to catch. Meg: Angry Pug wannabes. These guys tea bag at the drop of a dime and will try to get chased at every opportunity. Luckily, they are not smart. You can trick these guys easily. Claudette: Sweatiest tryhard imaginable. They will typically only tea bag at the exit gate, as they will not waste time taunting in a chase. Typically newer players that get to Rank 1, as they don't have very good nerves. They can be faked out easily. They also come in the Sniper category. You pissed them off at one point or another, and now they will target you with their best stuff in a 4 man squadette to give you the worst time imaginable. Jake: Truly toxic Jakes are rare. Some may engage in activities that toxic players may do, such as SWF and DS, but they rarely have the ill intent of a truly toxic player. The worst I can think of is sabo jakes that T-bag a lot, but they are usually fucking around and lack malicious intent most of the time. Nea: Some of the most common toxic survivors. Pretty stock standard toxic behavior, and will usually have "toxic" in their name or profile. Usually suck of it too. Most of them look up to Noob3, failing to see that it's an act he does for humor which rarely has ill intent. Laurie: Pretty Quiet. Typically solo, and will definitely have DS. Private profile, usually doesn't say anything, and will DC easier than any other survivor. Bill: Typically solo players. Because no survivors want to play with them. Lack a lot of stealth or good decision making, and will farm the hell out of team mates. Will also blame said teammates, which makes them toxic. Ace: Probably uses 9Hag. Very memey, but very ill tempered and toxic nonetheless.Will t-bag after every little thing that mildly inconveniences the killer. Can be seen by their intense lack of empathy for anyone outside of their SWF, which can include the killer and randoms. Feng Min: Much like Nea, except more tryhard. Will have DS. Will still t-bag like Nea, but will take self preservation over taunting if the opportunity presents itself. They also think they're really good. More so than any other toxic survivor. David King: SWF lackey. Typically not the leader. P3 but still runs beard because it looks better. Rarely directly toxic, but will be abusive in post game chat and enable other toxic survivors. Quentin: SWF lackey. Same as Nea, but most likely a guy IRL. Has poor taste in movies maybe. David Tapp: Same as Claudette really. Runs DS more in my experience. Killers: Wraith: Will face camp you if chasing you takes longer than 60 seconds. Will then berate you in post game chat. Will also face camp if you have a flashlight, regardless of quality. Trapper: New player who camps. Will usually go to survivor once they realized that killer is weak. Hillbilly: Rank 1 Killer who while skillful, thinks that they are God's gift to the earth. Has an incredibly high opinion of themselves, and will blame the game whenever they mess up. Nurse: Same as Hillbilly, but even worse. Sees themselves as the hand of justice against toxic survivors. Unfortunately their hand is a bit heavy and they usually end up murdering a bunch of randoms who couldn't figure out how to hit a skill check and don't know who "Tree man with bell" actually is. Myers: Survivor mains who play killer occasionally. Same types of toxicity as survivor mains. Hag: Will camp everything. They are running insidious. And they do not care if they are ruining someone's experience. Will reply to innocent dissent by saying something along the lines of "Well survivors are toxic" despite the survivors being Rank 20 randoms who are falling for insidious. Quick word of advice, if people are falling for insidious, they probably don't deserve to be insidious camped. Doctor: Likes making survivors mad rather than winning the game. Will do everything they possibly can to make a survivor's experience boring and painful. Will then act innocent in the post game chat. Huntress: Camper. Nothing else to say. Just really liked staring at hooked survivors with a hatchet up despite every other survivor working on gens across the map. Will be running BBQ and Chili for some reason. Nightmare: Ticking time bomb. Not always toxic, but be careful playing against him. It really only takes one pallet stun to be tunneled and camped. Leatherface: Insidious camper. We all say this one coming. Pig: New player camper. Incredibly easy to counter because they will Lunge at those on a hook rather than grabbing. Does not learn. That's everyone. I found while writing this that like everything in Dead by Daylight, toxic players lack variety. [link] [comments] | ||
Most retarded thing I ever thought of Posted: 08 Mar 2018 10:50 PM PST What if you have an add on for the hag where the clone actually chase after the survivor that triggered it. Make it seem like she teleported to it. It she gets flashed like a normal killer, or pallet stunned you know the usual killer stun craps. Or if the fake hag hits the survivor it doesn't damage them just collapses like it would it she didn't teleport to it. Of course there would be draw backs from the add on like increase setting time and decreased range or what not. [link] [comments] | ||
The only reason why it's worth to watch Developer Stream is... Posted: 08 Mar 2018 11:30 PM PST
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Posted: 09 Mar 2018 08:19 AM PST I realised it today, but the hatch standoff "ideal" solution really doesn't exist without adding in something new (different objectives like a specific hatch key or something). If the killer can close the hatch and it takes a key or an animation to reopen, "well the survivor is the last one left, they must have done something right, they deserve to escape" If the survivor can no longer be interrupted, "the killer got 3 people, they deserve the last kill!" There' no pleasing everyone here, so i'm glad the devs said on stream basically "killer wins hatch standoff" and are owning up to it, instead of trying to make everyone happy. Tbh, the fact that we just got a straight answer from m'Cote instead of "maybe soontm possibly(?)" is what makes me happiest. [link] [comments] | ||
PSA: All Dead by Daylight DLCs are currently on sale in the Playstation Store (EU)! Posted: 09 Mar 2018 05:02 AM PST
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