ARMA Unknown planet |
- Unknown planet
- AAN: A NATO F-16 returns to base following a bombing run on a Malden Nationalist stronghold - Malden 2035
- One-in-a-Million RPG-26 Shot
- "Here we go again..."
- UNSC hot insert on Malden circa 2024. - The Universe Left Behind
- I thought this screenshot was pretty neat. It was from a small op with a few of my friends.
- Suggestion for ArmA 4: Dynamic Cover System
- Too close for comfort
- So uhm, this autorotation happened in unsung today......
- Why is Vanilla NATO a fashion disaster?
- Suppressing Fire!
- Disable object simulation
- Suppressed gun sound mod
- Mod amount help
- I slingloaded cop cars from PD and they couldnt stop me
| Posted: 29 Mar 2018 11:48 AM PDT
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| Posted: 29 Mar 2018 08:07 AM PDT
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| Posted: 29 Mar 2018 01:46 PM PDT
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| Posted: 29 Mar 2018 06:32 AM PDT
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| UNSC hot insert on Malden circa 2024. - The Universe Left Behind Posted: 29 Mar 2018 10:52 PM PDT
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| I thought this screenshot was pretty neat. It was from a small op with a few of my friends. Posted: 29 Mar 2018 10:31 AM PDT
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| Suggestion for ArmA 4: Dynamic Cover System Posted: 30 Mar 2018 01:07 AM PDT After playing arma 3 for quite some time now, me being an average dude who doesn't have a lot of money for new parts all the time, I got a GTX 750 TI SC GPU and an AMD FX-8350 CPU with 8GB of ram AND i play off of an HDD, let's just say i dont really get the performance I would like from the game. But I'm not here to scream about performance, I've played the series long enough to learn that 30fps is playable so I dont really care. I should get to the point, ever since the VERY early days of arma 3, when they first showcased the adjustable stances which was a very nice addition from arma 2, but I noticed how lack luster they were after attempting to use them for the first time. The adjustable stances didn't really mesh well with movement anyways and the movement in general is abismal as well but I'm pretty sure that many people already complained about enough as well. So since I can't really play arma 3 much since most of the time my computer goes defcon 1 on me when ever I try playing it, when ever I do play I always see a place a cover system could be implemented, I'm not talking gears of war third person rainbow six vegas 2 BS, I'm saying when I'm next to the wall In a combat game I would think my dude would think "hey I should prolly stick close to this" and try to hug it, no button input required just passive detection. Along with that when I get close to a corner I could just hit the aim button and I would lean automatically or I can continue holding the designated movement key in that direction to peek around the corner, essentially this would get rid of the need for a lean key but I would rather they stay so if you have to keep your distance from a wall and still need to look around it safely you still can. Now this is where the system may be VERY useful, when you are next to a stack of bricks or something that cant cover you in a standing posture like a wall, you would crouch, but in game your head still sticks out quite a bit, so with this system your guy just simply tucks his head in, hold down W and you peek out, aim down sights and you bring your gun up. This stuff HAS been done before, so why not just incorperate it into ArmA, ontop of that it would be so much more fluid looking than the stupid dance you gotta do with holding down CTRl and smacking W and S then A and D all the time. The only issue I can see happening is if someone flanks you and you gotta turn around quick, in that case just turn around and you wont be bound to the wall anymore, so the system is only active if you are looking at it. Another thing is what if I need to sprint down the corridor i'm peaking down, then just hold sprint and you'll just swing around the corner, it's really not that hard, and if the animators can do all the stuff they've been doing already I don't even think this will be that hard, plus BI might even just do MOCAP to do it. Now what form you take next to the cover your behind would just depend on the cover, so if you are next to a wall thats big enough that you dont really need to crouch but you are still able to look over it, like some fences we all know and love, your soldier would just squat down a little or lean over so he isnt exposing their head over the fence. Now what about a similar situation but its a crumbled wall that is about waist high? Wait no, knee high? Then obviously you would crouch but you'll snap into this basically high prone low crouch state so when you move left or right along the wall you'll basically be on your hands and knees inching along, you could always just switch to prone in this case and just go back to crouch. Now what about vehicles? They're still just objects like walls aren't they? Just use the same script/system. Now i'll provide some example pictures, but most of you can probably picture this stuff already in your head but I like pictures. https://groundreport.com/wp-content/uploads/2013/09/us_soldiers_combat_afghanistan.jpg Notice the far right soldier how he is hunkering down, that's the similar stance I imagine to be in behind one of those fences that are just not quite big enough. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRiReO1VmNr8OU-lSK2CfxA3DADN1he9v2kLDZmJTgcW56J0HFJ The soldier in the foreground would be a good example of what a "peek" would look like, not really exposing the body, just enough so you could see. http://i.dailymail.co.uk/i/pix/2012/03/18/article-2116592-123839AC000005DC-255_638x475.jpg A little crude but the soldier second from the foreground would be an example of "blind fire" which could be implemented if wished for, but what I want you to look at is his stance, not what his gun is doing, that's an example of peaking over a wall from a crouch, shocking I know. The soldier sitting down could be what it looked like if you hit prone next to a wall instead and turned around facing opposite of the wall, just a thought. http://prntscr.com/iye2y1 Good example if you're behind emplacements. Really this is just common sense in real life. But In games I could understand why in the past why it couldn't be done, something like this is probably really hard to implement, but its 2018, and its Bohemia Interactive, surely it couldn't be too hard? If modders are able to create a climbing system, a melee combat mod, and even just dancing animations for just the fun of it. Why can't we just have a system that just makes a player model match the height of the object he/she is standing/crouching right next to? and have it just huddle next to it? EDIT: TL:DR Cover system that just has your player model just match the height of what ever your standing next to? and have it just huddle next to it? [link] [comments] | ||
| Posted: 29 Mar 2018 10:36 AM PDT
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| So uhm, this autorotation happened in unsung today...... Posted: 29 Mar 2018 03:32 PM PDT
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| Why is Vanilla NATO a fashion disaster? Posted: 29 Mar 2018 05:47 AM PDT Why doesn't NATO's uniform match any of its body armours? The NATO camo vests, despite being the same camo pattern as the uniforms, clearly have a hue slightly different to that of the camo on the NATO uniform. You're forced to either use a slightly mismatching camo vest or a completely mismatching olive vest/rig, and then none of NATO's helmets match its uniform either! NATO has like six helmets, but somehow none of them match its standard uniform. This lack of matching gear components leads to ugly looking units with no cohesive style. The AAF and CSAT don't have this issue; all of their equipment matches pretty well. Why does NATO have to be so ugly? [link] [comments] | ||
| Posted: 29 Mar 2018 08:28 PM PDT
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| Posted: 29 Mar 2018 07:51 AM PDT Does disabling an objects simulation make it easier for the engine to run? For example if I want to create an atmospheric base camp with a bunch of vehicles, AI soldiers, and military equipment, will disabling simulation for those objects improve performance? I really want to have an atmosphere of a war zone, but at the same time those items aren't going to be used in the mission, therefor I don't really want them destroying my frame rate. I may be trying to do something that just isn't possible though. [link] [comments] | ||
| Posted: 29 Mar 2018 04:18 PM PDT I was watching a arma 2 video, which had some excellent suppressed gun sounds but for arma 3 I can't seem to find any available mods that are even remotely close to those sounds. Any suggestions regarding a similar sound mod would be great. https://www.youtube.com/watch?v=qEk8ybyE0qE-video [link] [comments] | ||
| Posted: 29 Mar 2018 11:30 AM PDT I have heard of people being able to run 300 mods without much issue especially due to the mods being like simple gear mods which don't effect FPS at all. I had tried to run 120ish mods for single player screwing around, but have found that after around 20ish minutes the screen will go black and freeze my whole computer. I have asked many people and they all say the same thing. "Mods will affect performance." I still however do believe there is a possible way of running all these mods. When I run them I have no FPS issues, I get a solid 75fps (vysnc) on highest settings. I am also running a GTX 1080, and i7 7700k which the CPU clocks at around high 50s to 60s Celsius when in a firefight which I don't believe is the reason for the crashes cause that it isn't a very high temp. Any response would be helpful. [link] [comments] | ||
| I slingloaded cop cars from PD and they couldnt stop me Posted: 29 Mar 2018 05:40 PM PDT
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