Smite - A friend of mine is learning how to cross stitch. This is her first embroidery with a special message for me |
- A friend of mine is learning how to cross stitch. This is her first embroidery with a special message for me
- Ganesha has been out for 9 months, 17 days. Can we stop BMing Ganesha players for getting 0 kills?
- I feel bad. Lesson learned.
- Another outage on Xbox
- Janus ult read onto merc
- How to ward in Season 5 Conquest
- New Ratatoskr Acorn Ideas
- 5 Tips for Every God: Discordia to Hades
- It's not as dopey as my NuWa one. Have a rat
- [MWT] Why this adventure will get boring very quickly
- let us cancel out of text
- Got a pretty cool Bull Demon King steal and played leap frog with Odin
- Can xbox get an extra day of double fp like ps4? We've had issues all weekend too.
- HiRez could you implement typing on console?
- MsPaint Loki (as requested by u/Akimbo_Attack)
- What mythological monster do you want added next?
- Really obvious things you didn't know about a god until you actually played them?
- What's the naughtiest thing you do?
- The UI updates would be a good time to update Chests.
- Thanatos turned completely black at a random point in ten match.
- I Need No Luck, I Have Calculations
- Team Dignitas play the BWWings Blazin’ Roulette - and yes they are sticking together!
- Smite Xbox down
- Why can i solo the FG in 10 seconds while 40 minutes into the game?
Posted: 11 Feb 2018 08:24 AM PST
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Ganesha has been out for 9 months, 17 days. Can we stop BMing Ganesha players for getting 0 kills? Posted: 11 Feb 2018 02:16 PM PST Read his passive. BMing a Ganesha for going 0/4/25 makes you look like an idiot. EDIT: Also stop spamming Ganesha with "I'm building stacks" EDIT: For anyone who somehow still doesn't know:
And just to be clear I'm not shitting on new/returning players here. You can't be expected to know everything that happened while you were gone or before you even started playing. [link] [comments] | ||
Posted: 11 Feb 2018 09:23 AM PST So I just come from a game of Conquest. I had some ppl on my team who were clearly new players. I was Herc solo, and one guy on Xba followed me into lane. I wrote a quick message saying "Xba don't be in this lane", he messaged back saying "ok sorry where should I be?" I didn't have chance to type clearing minions and then he quit the game. I don't know why but it kind of upset me that he felt he had to quit because he didn't know what to do. I've been playing Smite for years and just take it for granted now that ppl know what to do. If he'd have stuck around I would have happily helped him through the match. But I guess he just expects to be BM'd because he's a "noob scrub", and that's a bit shitty. I think sometimes it's easy to forget we're not all 5 year xXMLG_SMITE_GODXx vets. My point is I guess I could have better than "Xba don't be in this lane" seeing he was obviously new. Maybe he would have stuck around. Lesson learned I guess. If this dude ends up here, I sent you a FR after the match. Accept it and we'll go wreck some ppl. Peace. [link] [comments] | ||
Posted: 11 Feb 2018 05:21 PM PST So to anyone on PC how often do you guys experience outages? Because on console it happens at least 5 times a week [link] [comments] | ||
Posted: 11 Feb 2018 02:41 PM PST
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How to ward in Season 5 Conquest Posted: 11 Feb 2018 05:08 PM PST
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Posted: 11 Feb 2018 02:18 PM PST Now now, I know they got rid of old Rat acorns because it was hard to balance but I believe that they are capable of adding a new acorn, maybe even a second one, to introduce to Rat to have a new aspect of his kit that makes truly a unique character and less like a skill intensive Thor copy paste. I know that this is a buff, and I know that having the options does increase his viability, but I would sacrifice him being too strong for a patch or a few to make him fun and unique again, and I'm sure most would agree. We've been dealing with Ullr for months so we can deal with that. I will also say the goals with these Acorns are to not completely change his builds but rather to only slightly modify his play style, unlike the old Acorns making crit builds a thing on him and etc. Anyway, some ideas include Nourished Acorn - Reduce the distance of your leaps in your ultimate ability, but gain a third jump in it. The purchase of this Acorn indicates you want more flexibility in your ult on how it travels, when you want to decide you want to go in, more time to decide in teamfights, maybe even gives the potential to fake retreats even. Overall though, it would travel the same exact distance as the current ult. cons: Everyone knows to play around three leaps on his ult at the moment for aegis' and such, so forcing players to relearn this would kinda suck. Can be remedied by adding a new visual indicator on the branch, and/or making a more defined sound effect for when he's on his last branch (whether or not he picks this Acorn) Spectral Acorn - 1 second after casting, If Dart hits an enemy god, it deals a percentage of its damage again to all the enemies in its path This acorn brings a bit more AoE damage if the Ratatoskr is aiming to bring more damage in a team fight, even if it's just a little bit of damage. This helps Rat have a bit more potency when he's not able to harass the backline or overall just wants to bring more zoning. It also does actually help limit the escapes of squishies for a brief period of time if you're flanking or landing from your ult against some characters. Really good in some solo lane matchups. cons: I feel like this acorn might just be way too blatantly better than the others just cause of its applications it can have. It especially punishes people who push up in a lane without wards cause they get the path of their escape zoned with having to take more damage and overall just could be absolutely cancer to play against. But, then again, dash usually isn't the ability that really chunks you when you're playing against Rat. I tried limiting it to requiring you hit an enemy god, but I'm not entirely sure that's enough. Might have to be a percantage of the damage or just a slow or something. All I know is, is that it would be super fun to use and could be very rewarding. Polished Acorn - Successfully stunning an enemy with Acorn Blast freezes the acorns briefly at the end of the ability, eventually returning to him dealing damage again but unable to stun. Old rat throwback acorn. I and many others miss him dearly!! Also overall this acorn rewards hitting stuns but is absolutely useless if you don't. The freeze would be long enough to ensure you don't get hit by the return acorns 100% of the time if you get stunned cause otherwise that sounds like cancer. cons: not very good if you're bad with him. you might have too much fun with this acorn!! Sharpened Acorn - Hitting the same enemy god with all three basic abilities within 3 seconds refunds 75% of the mana spent. Another way to reward hitting skillshots, it's what you would go for if you value early game ganking a lot while jungling. The goal of the acorn is to be an early game ganking acorn, though, so I would love an effect that is less potent when the laning phase is over but still has some relevancy for the rest of the game to not make it absolutely useless, which I don't think the current reward I wrote achieves. cons: I actually don't think this effect is very good, I think health sustain from the current acorn would just always be better. Maybe changing the reward for hitting all three abilities would be optimal. Burst of movement speed, or something. I would like to avoid further CC though. All Acorns would have the same stats as his current one. Also while we're at it can we make his tier 3 acorn have the +'s next to the stats?? It looks so awkward, especially because the tier 2 does. Second thing to note is that i know these numbers may not be balanced, just focus on the effects. Thanks for reading, and I would love to hear any other simple acorn ideas your might have as I would be interested in reading. e: wording, also forgot to mention that you can't sell the final acorn you decide on after you leave base (or move around during the buying animation if you buy it elsewhere on the map to cancel it). [link] [comments] | ||
5 Tips for Every God: Discordia to Hades Posted: 11 Feb 2018 10:34 AM PST Seeing as there has been a large influx of new players after the shutdowns of Paragon and Gigantic, I thought I would make a series of posts listing the top 5 tips for every god as of patch 5.1, in alphabetical order. I will post the links to the other 9 posts as i make them. DISCLAIMER: I am an utterly average player. If you feel I missed an important tip about a god or made a mistake, please tell me in the comments. Discordia-
Erlang Shen-
Fafnir-
Fenrir-
Freya-
Ganesha-
Geb-
Guan Yu-
Hachiman-
Hades-
Links: [link] [comments] | ||
It's not as dopey as my NuWa one. Have a rat Posted: 11 Feb 2018 03:15 AM PST
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[MWT] Why this adventure will get boring very quickly Posted: 11 Feb 2018 03:03 PM PST So, without any special intros let's start. Since I love writing long posts this adventure came perfect as a source for one. This is why this adventure will become boring within 1 week of playing (probably even earlier) Let's start things off and see what types of adventures are there and what makes them fun. PvPSo the first category is obviously PvP. We've had 3 adventures in S1 that were PvP and all three were semi-good. Why? Well the thing in PvP that makes people play is sense of competition. That is the reason behind all online games too. People want to win and then use those rewards that you fairly (or not, looking at you, Susano Corrupted Arena bug) won. You feel like you are winning something by being better than someone else, making PvP adventures a natural success by themselves. PvENow we come to PvE. We've had 2 PvE adventures and they all worked on the same principle. Unlike PvP, here you don't have a satisfaction of killing or defeating minor enemies since you know that you aren't playing against someone. You aren't showing that you are better than someone but rather something. How these adventures make their way is by giving you a sense of progress. You go on a run and start low. You don't get far but get some rewards which make you go slightly further next time. Then you get more rewards and unlock even more of the map, in return giving you more things. Now, in SoH's case, the map may have been too long so some haven't bothered to pass it completely but it still doesn't change the fact that both PvE adventures were a massive hit. This adventureAnd here we are, talking about "Da Ji and the Legend of the Foxes". This adventure is PvE, meaning you get little satisfaction after winning it for the second time. What it lacks is the core PvE element. The sense of progress. The problem with this adventure is simple. The run is always the same. You will almost always win, never above 18 minutes (in the game timer) and after few rounds even the lines will begin repeating. The adventure will become stale faster than any adventure that has came before this one. All the items you purchase go away (normally) and you get nothing from the last round that changes even the slightest detail about the next run. That's about it. This adventure needs to have some sort of progress or it will die off way too quickly and the only reason people will play it will be because of those Rat skins. But what do I know. [link] [comments] | ||
Posted: 11 Feb 2018 08:42 PM PST when you want to write ingame 'calculated' or 'not even close' and you realise OH SHIT THERE IS A JANUS ULT COMING TOWARDS YOU, so you want to cancel out of your text to dodge like a pro. but esc puts you to that option screen. so you have to press esc again to be back ingame. can we change that? so if you are in typing-mode one esc just cancels the text? that would be nice :) [link] [comments] | ||
Got a pretty cool Bull Demon King steal and played leap frog with Odin Posted: 11 Feb 2018 07:18 AM PST
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Can xbox get an extra day of double fp like ps4? We've had issues all weekend too. Posted: 11 Feb 2018 11:30 AM PST | ||
HiRez could you implement typing on console? Posted: 11 Feb 2018 09:57 AM PST You're able to type via keyboard or via Xbox app. It'd be really helpful and essential to add in a chat box to console. Press "Start" then "Back" to bring up the Xbox keyboard. This would just make it better to communicate about getting people's beads/aegis timers(or relics in general), "Enemy ultimate down" could be more specific, and even makes it so a ton of commands wouldn't have to be added in to match the pc communication/VGS system. [link] [comments] | ||
MsPaint Loki (as requested by u/Akimbo_Attack) Posted: 11 Feb 2018 07:00 PM PST
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What mythological monster do you want added next? Posted: 11 Feb 2018 02:43 PM PST With Cerberus' release, I wondered what other non-god monsters Hi-Rez could add next. Some suggestions:
Remember it has to be a named individual, not just a member of the mythic species (i.e. Kuzenbo vs. a generic Kappa) Thoughts? [link] [comments] | ||
Really obvious things you didn't know about a god until you actually played them? Posted: 11 Feb 2018 05:45 PM PST I'm talking really obvious stuff. For example: In my first 6 months of playing I would look at Rat builds and think to myself "where the fuck are his boots?". Other examples of really obvious things about god kits I missed in my early Smite times:
[link] [comments] | ||
What's the naughtiest thing you do? Posted: 11 Feb 2018 03:11 PM PST You little troublemaker. I'll start. When I play Scylla, I buy all of my abilities and then I pump every ability point into sic em until it's maxed out, ignoring the fact that I could put a second point into my ult first instead. Ok now you go. [link] [comments] | ||
The UI updates would be a good time to update Chests. Posted: 11 Feb 2018 07:22 AM PST It still bugs me that Smite doesn't have a way of seeing the full contents of a chest in the client without going to an external source, smite wiki, reddit, etc. Given that UI updates are coming this season, it'd be a good time to fix it. [link] [comments] | ||
Thanatos turned completely black at a random point in ten match. Posted: 11 Feb 2018 08:22 AM PST
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I Need No Luck, I Have Calculations Posted: 11 Feb 2018 12:56 PM PST
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Team Dignitas play the BWWings Blazin’ Roulette - and yes they are sticking together! Posted: 11 Feb 2018 09:35 AM PST
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Posted: 11 Feb 2018 11:26 AM PST Heard PS4 had this issue on Friday, so is console gonna get another day of double FP? [link] [comments] | ||
Why can i solo the FG in 10 seconds while 40 minutes into the game? Posted: 11 Feb 2018 10:00 AM PST I thought it was supposed to be harder? I feel like he is even easier now since you dont need to watch out for the pools. I really want him to be harder since you get such a huge advantage over the enemy when you kill him. Addition to title: and lose no hp?? [link] [comments] |
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