RimWorld YOU WERE JUST BORN FOR CHRISTS SAKE |
- YOU WERE JUST BORN FOR CHRISTS SAKE
- "Tribespeople"
- Hey! I hate to cross-post, but I made a massive thread on the Ludeon forums with a pretty in-depth suggestion for factions. I think as many people should read and weigh in on it as possible, as I think it seems to be one of the last steps Rimworld needs to take to truly be considered a 1.0 game.
- A nearby settlement ran out of hats
- Randy's Telling Me to Move On
- I guess this guy was a horse vet...
- What just happened to my world map!?
- Written by Intense Randy Random, Directed by Quentin Tarantino
- I think I'll pass on that one.
- "Insane" difficulty
- My first colony was slaughtered by a herd of man-hunting cats.
- Misc: Fog of War is my new worst enemy.
- RimWorld in a Nutshell
- Worst rescue attempt ever
- Crappy Comic IV: Minor Surgery
- [idea] Temporary prison
- The social interaction tab for for wild animals can be surprisingly cute.
- A blessed new start
- Nightmarish machining tables
- Hey guys let's hang out... guys!?... guys!?... Why you so stiff?
- When you have 33 solar panels, 2 geothermal generators, but need to turn the lights off so you don't run out of power
- Ancient Danger
- My longest surviving colony so far. (304 days)
- Maiming all raiders?
YOU WERE JUST BORN FOR CHRISTS SAKE Posted: 06 Feb 2018 01:42 PM PST |
Posted: 06 Feb 2018 06:57 PM PST |
Posted: 06 Feb 2018 08:13 AM PST |
A nearby settlement ran out of hats Posted: 06 Feb 2018 05:40 AM PST |
Posted: 06 Feb 2018 03:55 PM PST Started a new "Rich Explorer" scenario with Weiss, a settler with decent stats. Randy on rough, my preferred settings. She set down in a mountainous area that looked to be really easy to defend. She sets up a quick bedroom and a storage room, then goes about planting some crops. Randy kicks in the door with a plague event. That's fine. That's why we have glitterworld meds, right? Wrong. Weiss kept treating herself, right into the ground. Or more correct, 'til she died in her bed. I might have saved her if I had restricted her to the bed right after she was infected, but I let her work the crops a bit afterwards, always tending herself immediately after the last round of meds wore off. Just before she died, a caravan of pirate merchants came through. Corazon, Weiss' dedicated little terrier, went crazy after her death and began mauling (the ankles of) the merchants. Poor little thing didn't last long. I let the sim go for a bit on triple speed, hoping someone would come along. Beatrice did, but in an attempt to raid the (empty) colony. She beat down a wall, and started on the door... just about the same time that Starry the Gardener came on the scene, trying to escape from Red, a scout of the Black Gazelle Mabiatol. By the time Starry reaches the colony proper, Beatrice has taken to setting the nearby crops on fire. Randy, in all his glorious wisdom, granted me the opportunity to watch the crops (and soon, the colony) burn to the ground in a lovely uncontrolled bonfire. Randy saw fit to grant Starry the wonderful attribute of pyromania, allowing her to gaze upon the fire in all its destructive glory rather than lift a pinky to put it out. That's alright though... She slipped between the tongues of flame dancing among the strawberry patch, past the half beaten down door, to grab Weiss' charge rifle. Beatrice and Red attack each other as Starry peeks out through the broken wall, waiting 'til Red beats Beatrice unconscious. She fires the rifle several times, hitting Red three times, but he prevails, beating Starry senseless. He throws her unconscious body over his shoulder and walks off while the crops burn on, flames licking the walls of the bedroom. I don't know if I have the heart to wait 'til the fire destroys it all... [link] [comments] |
I guess this guy was a horse vet... Posted: 06 Feb 2018 03:40 PM PST |
What just happened to my world map!? Posted: 06 Feb 2018 09:57 AM PST |
Written by Intense Randy Random, Directed by Quentin Tarantino Posted: 06 Feb 2018 07:03 PM PST |
I think I'll pass on that one. Posted: 06 Feb 2018 11:19 PM PST |
Posted: 07 Feb 2018 01:52 AM PST |
My first colony was slaughtered by a herd of man-hunting cats. Posted: 06 Feb 2018 06:22 PM PST |
Misc: Fog of War is my new worst enemy. Posted: 07 Feb 2018 01:15 AM PST So I started a new game today and found I had spawned on a map that was maybe 25% grass and 75% mountain. I was so excited. It was such a cool situation to be in with minimal ground for growing food and wood, but having this massive mountain to build in. It then turned out that the mountain was about 10 blocks thicker than I had mined, so when I went to build a new storage room i broke through and reveal that the map was more like 85% grass. I think I might just retire this save because I'm so let down. [link] [comments] |
Posted: 07 Feb 2018 01:53 AM PST |
Posted: 06 Feb 2018 10:06 AM PST |
Crappy Comic IV: Minor Surgery Posted: 06 Feb 2018 06:26 AM PST |
Posted: 06 Feb 2018 10:01 PM PST Whenever someone goes on a violent mental break I typically arrest them to keep them from doing to much harm. Do others agree that either a modder or Tynan should add prison mechanics beyond just rerecruiting the pawns, such as time length sentencing, or toggleable confinement? [link] [comments] |
The social interaction tab for for wild animals can be surprisingly cute. Posted: 06 Feb 2018 07:37 PM PST |
Posted: 06 Feb 2018 10:31 AM PST |
Posted: 06 Feb 2018 06:56 PM PST As a man who loves his guns I keep a couple weapon mods around to add some variety to the mix. Most modmakers make their guns craftable at the machining table. Makes sense. Problem is after a couple researches the list of bills at that dang table looks like someone ate a couple issues of Guns & Ammo and projectile barfed over my limited screen space. The list becomes too long and tedious to eye through when I'm looking for THAT ONE GUN. I know there's a mod somewhere in my mod list that made the tailoring bench all neat and tidy despite using both rimfashionista and apparello + couple others. Haven't found any that deals with the machining table though. Have you had the same problem as I? Any solution? Sure, could skip two or three weapon mods but I admittedly want to have my cake and eat it too. Creds to Chicken Plucker and rooki1 for adding seperate workbenches for their guns. [link] [comments] |
Hey guys let's hang out... guys!?... guys!?... Why you so stiff? Posted: 07 Feb 2018 02:14 AM PST |
Posted: 07 Feb 2018 02:09 AM PST |
Posted: 06 Feb 2018 05:15 PM PST Relatively new(around 60 hours) and found my first Ancient Danger. If I leave it alone will anything bad happen? Have a tribal start and not great shape forfighting. [link] [comments] |
My longest surviving colony so far. (304 days) Posted: 06 Feb 2018 09:43 PM PST |
Posted: 07 Feb 2018 01:08 AM PST It's common in the military to consider being maimed worst than being dead, for obvious reasons. I know there's a chance my peg legged former prisoners come back in a raid for a shot at revenge but I'm wondering how this is calculated. Is there just a percentage chance that a member of each raid is a former prisoner? Or is there actually some kind of "roster" other factions have, so if I peg leg a bunch of pirates there's a higher chance that future raids from that faction are composed largely of my victims. My doc is damn near perfect so I'm not sure if it's worthwhile to keep maiming survivors of raids as opposed to butchering them, especially since they carry information about traps back to base (due to my base's positioning, entire raids then to get wiped out with no survivors, even if they try to run, so my trap placement remains a secret). [link] [comments] |
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