RimWorld Typical Tuesday Suggestion Thread -- February 27, 2018 |
- Typical Tuesday Suggestion Thread -- February 27, 2018
- This cargo pod full of alpaca wool killed a small herd of alpacas
- Never uh.. seen a relationship screen like that
- When the raid shows up right on time
- 400 hours played and I just learned you can make a selection box over your colonists' display to select them.
- Because the intro to Peggy was successful, I got the doc to put back her lung. Then he proposed
- I found Rimworlds worst caravan leader
- "Hey this shirt really looks cool, where did you get it?"
- Be careful who you call fugly in middle school
- Tempting
- Omae wa mou shindeiru.
- What a game!! Thank you so much Tynan!!
- Might be a stupid question but why doesn’t Tynan just incorporate player-built mods into the actual game?
- How do I deal with this?
- Bringing back items from Item Stash Run
- Well, here goes my wealth, i better prepare for some heavy raid.
- My four year Rimworld Colony (Modded). The SDD.
- Sleepy baby boomalope made 2 centipedes kill 4 scythers with friendly fire
- Scythed?
- I didnt screenshot that but my colonist went on an insulting spree on my cleaner because of ugly enviorment
- Raided by bugs
- At least he died high.
- Pregnant muffalo binges on luciferium.
- The Tribe - Harvest season
- Synth recruitment
Typical Tuesday Suggestion Thread -- February 27, 2018 Posted: 27 Feb 2018 12:12 AM PST Please use this thread as a week-to-week suggestions box for Tynan, the /r/RimWorld mods, and game modders. Post whatever you feel would improve your RimWorld experience, but keep it civil! Before you post, please take a glance at the release notes and see if what you're suggesting has already been implemented. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
This cargo pod full of alpaca wool killed a small herd of alpacas Posted: 26 Feb 2018 07:53 PM PST |
Never uh.. seen a relationship screen like that Posted: 26 Feb 2018 02:16 PM PST |
When the raid shows up right on time Posted: 26 Feb 2018 10:45 AM PST |
Posted: 26 Feb 2018 11:50 AM PST |
Because the intro to Peggy was successful, I got the doc to put back her lung. Then he proposed Posted: 26 Feb 2018 11:36 AM PST |
I found Rimworlds worst caravan leader Posted: 26 Feb 2018 01:29 PM PST |
"Hey this shirt really looks cool, where did you get it?" Posted: 26 Feb 2018 02:22 AM PST |
Be careful who you call fugly in middle school Posted: 26 Feb 2018 03:24 PM PST |
Posted: 26 Feb 2018 05:04 AM PST |
Posted: 26 Feb 2018 11:52 PM PST |
What a game!! Thank you so much Tynan!! Posted: 26 Feb 2018 02:37 AM PST TLDR: I've been waiting for ages to get to the point of being able to launch a spaceship on this game! Finally managed it! And got to hear the epic song that came after the launch! Thank you so much Tynan for such a wonderful game!! Below is pretty much the story of my colony in its last days So a while back on this subreddit I saw a post about how this guy had never bothered getting to the end game and launching the spaceship since he didn't see the point. He then said that when he did, however, he was really happy with the song that was played as a reward! I realised I wanted to hear this song, but that none of my current colonies were ever going to reach that level of advancement. At the same time I wanted to do this on permadeath so that I could truly appreciate the victory! So I set randy to rough and set off! And so Erewick was built. I started with my two trusty friends and we began working towards the spaceship. After 7 gruelling years of raids and man hunter packs (although not a single toxic fallout... my my randy) I finally managed to construct the space ship. The ship itself took two years, largely due to its size and cost of materials. Stone, my true MVP with 20 crafting by the end of it was the only one with sufficient crafting to build the advanced components required. Other colonists helped where they could but only succeeded in creating a thriving metropolis that attracted more raids! In the final months leading up to the launch, raid after raid came down on us. By the time the ship had been completed we had lost 4 colonists (after not losing anyone for 3 years!) I watched as my brethren broke into tears over the losses to the colony. My decisions to order prisoner organ harvesting so that we could afford components led to even greater morale problems. Things were not looking good. Especially after the town pessimist, Weeks, lost his wife in a vicious gun battle to friendly fire. That same night it also became apparent that Alan wasn't waking up. He was in a coma, as a result of a bullet wound to his brain. Finally Stone finished his components and I put the finishing touches to the ship with Darcy. We commemorated Chirpy (one of our strongest builders for years!) with a statue on the ship. Last, we placed Alan into the ship cryptocaskets along with the animals we wished to bring with us (2 pet muffalo, 2 huskies and my wild boar Hope). We held a departure ceremony and prepared to leave. The perimeter alerts went off and three of us held back to fight off the tribes people trying to stop us leaving. The rest entered the ship and waited patiently to know our fate. We didn't even reach the walls before we heard the gun turrets shredding the invaders. Their screams echoed through the hallways as we smirked at each other and returned to the ship. Stone, Pearl (my wife) and I all wished each other luck before entering our caskets. I've set the coordinates for my homeworld. I hope this AI core is trustworthy and gets us there! (Kinda started trying to write a story halfway through. Hope it's still readable! (And not too mundane either!!)) [link] [comments] |
Posted: 26 Feb 2018 09:06 PM PST Assuming he got full permission by the authors, is there any reason to not incorporate some of the more popular mods into the game such as "haul everything" and "psychology"? Genuinely curious [link] [comments] |
Posted: 26 Feb 2018 04:13 PM PST |
Bringing back items from Item Stash Run Posted: 26 Feb 2018 08:30 PM PST So I am on a really new run. I sent 1 of my 3 guys to go loot this Item Stash. It has no enemies on the map and is filled with a lot of nice things (like three solar panels, batteries, turrets). But...I did only send the 1 guy and like enough food for him to get there and back. Now what? Any advice on what I should do at this rather nice and abandoned location? Or should I just go home? If I go home, can I send a caravan back to this location and it'll have the same stuff at a later date? According to the missive I got, it seems like the place will be "looted" by others eventually. Thankss! [link] [comments] |
Well, here goes my wealth, i better prepare for some heavy raid. Posted: 26 Feb 2018 10:22 AM PST |
My four year Rimworld Colony (Modded). The SDD. Posted: 26 Feb 2018 01:42 PM PST |
Sleepy baby boomalope made 2 centipedes kill 4 scythers with friendly fire Posted: 26 Feb 2018 02:59 PM PST |
Posted: 26 Feb 2018 07:06 PM PST So just got lucky and defeated my first scythes raid(only one of them). What do I do with the body? Don't have machining table yet but I guess that can disassemble them? I have a tribal village and just got the tech and decent supplies to make field smithy etc. no electricity yet. Is it better to try and sell the sycther corpse? [link] [comments] |
Posted: 26 Feb 2018 12:24 PM PST |
Posted: 26 Feb 2018 08:18 PM PST Here we were minding our own business when all the sudden these bugs pour out of a cave halfway across the map and almost kill everyone with intense battle music. I just got raided by bugs, [link] [comments] |
Posted: 26 Feb 2018 06:04 AM PST |
Pregnant muffalo binges on luciferium. Posted: 26 Feb 2018 03:13 PM PST To start with the calf was healthy so no innocent muffalo calfs were injured.. mother on the other hand is no longer with us. Is she safe to butcher and eat dead mama muffalo? [link] [comments] |
Posted: 26 Feb 2018 02:53 PM PST |
Posted: 27 Feb 2018 12:28 AM PST |
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