RimWorld Official Q&A Thread for Friday 9/2. |
- Official Q&A Thread for Friday 9/2.
- Beauty is a Brutal Game (RimWorld Comics)
- I will never be achieve as much as David has.
- Kids nowadays
- Not the most practical way to experience rimworld...
- 69 Rimworld Mods, and what they do
- When you lie on your resume.
- Don't Panic, Just An Eclipse (Ms-Paint Rimworld Season 3 : Episode 5)
- This is almost as bad as having tattoos of the ex
- Another day on the rimworld discord :p
- what do we do now?
- So, Dinosauria might be a little OP...
- Hey, just got Rimworld and am really enjoying it so far but I'm super confused about power. What's wrong here? Why won't my things gain any power even though I have huge excess power and everything is shown to be connected?
- Thought I'd share my current colony: Nees
- That's what I call a faction based on friendship.
- Well... That escalated quickly.
- Trying to grind up medicine on my doctor by performing surgeries on prisoners... Critical Failure!
- Thank you for sparing/healing/recruiting me after I attacked the colony. I hate every single damn one of you.
- Is it hard to run multiple colonies?
- I thought the animal psychic pulser would make the animals happy...
- Cassie is worse than Randy.
- Roberts, the guy who downed a boar with his bare hands
- When your friends died to protect you and now you're all alone.
- Making a mod, almost finished but in need of graphics and a few final tweaks I don't know how to do
- Kali likes to make porn of other colonists' husbands.
Official Q&A Thread for Friday 9/2. Posted: 09 Feb 2018 03:13 AM PST Confused about something? Wanna know if there's a mod for X? Don't know why Y doesn't work? Need to find out the intricate details of a certain mechanic? Post your question here and your fellow colonists will answer! [link] [comments] |
Beauty is a Brutal Game (RimWorld Comics) Posted: 09 Feb 2018 07:33 AM PST |
I will never be achieve as much as David has. Posted: 09 Feb 2018 11:45 AM PST |
Posted: 09 Feb 2018 03:01 PM PST |
Not the most practical way to experience rimworld... Posted: 09 Feb 2018 12:46 PM PST |
69 Rimworld Mods, and what they do Posted: 09 Feb 2018 02:56 PM PST |
Posted: 09 Feb 2018 08:55 PM PST |
Don't Panic, Just An Eclipse (Ms-Paint Rimworld Season 3 : Episode 5) Posted: 09 Feb 2018 06:44 PM PST |
This is almost as bad as having tattoos of the ex Posted: 09 Feb 2018 05:12 AM PST |
Another day on the rimworld discord :p Posted: 09 Feb 2018 07:33 PM PST |
Posted: 09 Feb 2018 12:58 PM PST |
So, Dinosauria might be a little OP... Posted: 09 Feb 2018 09:56 PM PST |
Posted: 09 Feb 2018 11:07 PM PST |
Thought I'd share my current colony: Nees Posted: 09 Feb 2018 11:05 PM PST |
That's what I call a faction based on friendship. Posted: 09 Feb 2018 05:44 AM PST |
Well... That escalated quickly. Posted: 10 Feb 2018 12:45 AM PST |
Trying to grind up medicine on my doctor by performing surgeries on prisoners... Critical Failure! Posted: 09 Feb 2018 04:33 PM PST |
Posted: 09 Feb 2018 07:40 AM PST |
Is it hard to run multiple colonies? Posted: 09 Feb 2018 06:24 PM PST Currently I have giant colony with 70 colonists living. Since about 10 of colonists are usually idle, I'm going to let them set a new colony. But I'm just worried, If I run two colonies at once, do I'll require lot of computer specs? I'm having a little frame drop right now, like when it's raining or forest fire. Or can I switch between colony between playable, non-playable? [link] [comments] |
I thought the animal psychic pulser would make the animals happy... Posted: 09 Feb 2018 09:27 AM PST |
Posted: 09 Feb 2018 09:40 PM PST |
Roberts, the guy who downed a boar with his bare hands Posted: 09 Feb 2018 05:33 PM PST |
When your friends died to protect you and now you're all alone. Posted: 09 Feb 2018 02:02 PM PST |
Making a mod, almost finished but in need of graphics and a few final tweaks I don't know how to do Posted: 09 Feb 2018 04:57 PM PST I'm making a mod that aims to bridge what I see as a rather silly gap between tribal and industrial tech, but also keeping it somewhat minimalistic with a focus on patching holes rather than being a full-fledged medieval times mod. I've currently completed crossbows, plate armor, greaves, helmets, and gambesons with associated research projects and I plan to make catapults next. Everything is currently using graphics and sounds from other items in the base game. I'd like some custom graphics if anyone is willing to make them, message me if you're up for it. On the technical end, the things I haven't figured out yet are in regards to the gambesons I like the idea of being able to make them out of any cloth material but some of the material defense multipliers make it very overpowered. Is there a way to either lessen the effects of those multipliers or disable some of the more ridiculous materials? Hyperweave can make it better than power armor and that's a bit crazy. The crossbow takes both wood and steel to make, but when smithing (using the standard unfinished weapon unfinishedThingDef) it sometimes appears as wood, sometimes steel. How can I make this consistent? For all items, I'm unsure about what the tags will affect and how important they are. Are they just important for being recognized by npc factions and other mods? I currently am not using any tags and everything seems to work fine, but I'd still like to know. Finally in regards to the catapult, I'd like to use stone chunks as ammo (hopefully easy enough) but it'd be neat if the fired chunk remained behind at the impact site instead of vanishing. Can I do this? If so, how? [link] [comments] |
Kali likes to make porn of other colonists' husbands. Posted: 10 Feb 2018 01:52 AM PST |
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