Pipes 7 Days To Die


Pipes

Posted: 02 Feb 2018 01:22 PM PST

I'm a long time Minecraft player, and there are some things that I consider basic necessities that seem to be totally absent from 7D2D. Let me say first that I absolutely love this game, and I fully respect that's still in early release. That doesn't both me at all.

In Modded Minecraft, there are many ways to add piping so that you can transport water, fuel, and various other fluids from point A to point B, or from, say, a fuel tank into a gas generator, as would be the case here in 7D2D. While I understand that this is an apocalypse, it seems kinda strange that we can't duct tape some pipes together and have them insert into a generator automatically.

In addition, there are also ways to automate feeding things into and out of machines. For example, in vanilla MC, there are hoppers. You can take a furnace, point a hopper into the top of it, and then put a chest on top of the hopper, and it'll auto-feed whatever is in the chest into the hopper. If you put another hopper under the furnace and point it into another chest, it'll take the output and put it into a chest.

As much as I love this game, it seems kinda tedious that you can never automate basic things. I've read through the potential changelist for A17 and didn't see anything that addresses this, but maybe I missed it OR a way to accomplish it. Can anyone help me out with this?

Thanks!

EDIT

I see I'm getting a fair amount of downvotes, so let me give a little more explanation: I'm not saying go full-bore Modded MC here. I really just want a pipe to go from my chemistry station to a gas tank to a generator. That's it. I don't need a full computerized storage system, or the ability to make redstone xor gates, or anything super-complicated. I just want some pipes, hence the title of the thread. :)

submitted by /u/jasonrc327
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Just made a new survival if anyone wants to join.

Posted: 02 Feb 2018 03:15 PM PST

I just created a new survival multiplayer world and was wondering if anyone wanted to join. If you do, you can message me for the info. I'm on PC. Take care!

submitted by /u/Chief_Country
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Time Travel Mod?

Posted: 02 Feb 2018 11:35 PM PST

Idea: Replace models in game with medieval people.

So instead you're a predatory guy destroying ancient houses and killing townspeople.

Horde would be a lynch mob instead. Day 7 they go all Shrek on you and hunt you down.

submitted by /u/Elpacoverde
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Floating base tour (Simple base that uses just steel spikes as defense)

Posted: 02 Feb 2018 01:12 PM PST

Some advice from someone who hasn't played in probably 3 years who wants to find a game to play with friends?

Posted: 02 Feb 2018 11:00 AM PST

Don't want to be the guy who drags in friends to a game that will get boring really fast, already did that with this game when it first came out. Its been five years, has the game updated to something worth playing?

I played probably 15 hours in 2013, and 15 hours in 2014. I see concerns and have experienced myself that the game just got kind of boring once you survive the first 7 days horde as it didn't get any harder. Is it still like that or will it get harder at a pace that i'm always stressing to survive the next day. I see reviews where people get tired of the game really fast and I know what they mean but i also see reviews from people who could play for 1k + hours. What do you guys do to be so entertained for so long? If it's just building, I can't see this game having an edge over minecraft.

submitted by /u/Babybean1201
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7 Days to Die server with Starvation mod on Debian Jessie (Linux)

Posted: 02 Feb 2018 08:34 AM PST

Hi everyone,

EDIT: I fixed it. The devs develop the mod under Windows. Windows is case-insensitive. The folder "Mods" and "mods" is the same under Windows. In Linux they are different folders.
The problem is in the blocks.xml file. The first mentioned error "Loading and parsing 'blocks.xml' (Class 'BlockTV, mods' not found!)" put me on the right track, as the mods-folder is named "Mods" in the Starvation mod .zip file.
So, open the file "Data/Config/blocks.xml" and search for "mods". For me this only returned 1 result:

<property name="Class" value="TV, mods" />

I change this to:

<property name="Class" value="TV, Mods" />

And it works. Server starts fine now. Apparently all other blocks were defined with "Mods" not "mods". So a single typo caused all the errors.

Original posting:

I tried to set up a dedicated 7 Days to Die server (Alpha 16) with the Starvation mod on Debian Jessie (8.10). A vanilla 7 Days to Die server is not a problem, works just fine. But this was the first server with the Starvation mod. And it works to the part that the server starts, the mod files are loaded, but during startup I get this error:

2018-02-01T21:06:04 69.894 ERR Loading and parsing 'blocks.xml' (Class 'BlockTV, mods' not found!)
2018-02-01T21:06:04 69.894 ERR Loading of blocks aborted due to errors!
2018-02-01T21:06:04 69.895 ERR at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2018-02-01T21:06:04 70.128 ERR Loading and parsing items xml file (Unknown block name 'kennyBlock' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-02-01T21:06:04 70.128 ERR Loading of items aborted due to errors!
2018-02-01T21:06:04 70.128 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
2018-02-01T21:06:07 73.456 ERR Loading and parsing 'recipes.xml' (No item/block/material with name 'ironManItem' existing)
2018-02-01T21:06:07 73.456 ERR Loading of recipes aborted due to errors!
2018-02-01T21:06:07 73.456 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
2018-02-01T21:06:07 73.483 ERR Loading and parsing 'loot.xml' (No block with name 'cntTrashPile09' found)
2018-02-01T21:06:07 73.484 ERR Loading of loot aborted due to errors!
2018-02-01T21:06:07 73.484 ERR at LootFromXml.LoadLootContainers (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

The files are found and opened just fine, I started the server running strace and the system calls are fine. File is found and loaded. The blocks.xml is also the blocks.xml from the Starvation Master release zip file from their Github page.

strace.4612:open("/home/starvationmod/serverfiles/7DaysToDieServer_Data/../Data/Config/blocks.xml", O_RDONLY|O_LARGEFILE) = 12

Searching for the error I found just one posting in the Starvation mod thread where a user (is rentechd a Starvation mod developer?) that it's most likely happening because the mono binaries don't work for Linux yet and all one can do is waiting.
(Link: https://7daystodie.com/forums/showthread.php?75797-WIP-STARVATION-Mod-for-A16&p=749212&viewfull=1#post749212 )

So yeah.. I also found this thread: https://7daystodie.com/forums/showthread.php?49819-WIP-STARVATION-by-SDX-team&p=571129&viewfull=1#post571129 which provides a way for Ubuntu. But apparently they do too many things which I just wont do on my server (giving the user the gameserver runs under root-permissions, add i386 architecture to my package manager, etc.). But which at least shows that their might be a way..

I yet have to dig into the technical details of all their scripts to see what they do to get it running.. However is somebody here who has a Starvation mod server with the latest Alpha 16 release running under Debian (Jessie or Stretch..) and got it working?
I even tried it with LGSM (https://gameservermanagers.com/lgsm/sdtdserver/) but only to end up at the exact same spot. So any hints or help is appreciated ;-)

EDIT: And, oh as a bonus for LGSM users who try to set up a Starvation Mod server with LGSM. You need to specify:

executable="./7DaysToDieServer.x86_64"

in your sdtdserver.cfg file if you are running on an 64bit system. Else, for whatever reason, LGSM starts with the 7DaysToDieServer.x86 binary. which will lead to a Stracktrace (as it is using the x86 Mono binaries then too) and "Out of memory" errors in the logfile.
Normally LGSM detects if it's running on 32 (x86) or 64bit (x86_64) and uses the correct binary (see: serverfiles/startserver.sh, starting line 31). But for some reason it doesn't work with 7DaysToDie.

submitted by /u/BarServer
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Is there a way to modify the chances of getting stunned, infected and bleeding by zombies on a private match?

Posted: 02 Feb 2018 03:02 AM PST

I want to completly remove the ability to get stun-locked by zombies and slightly lower the chances of infection and bleeding as well for my private server but is it possible to do that anywhere?

submitted by /u/dajokaman759
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Highlights (twitch clips) from a fun night of 7d2d with 4 friends.

Posted: 02 Feb 2018 12:28 PM PST

Zombies = Bad. Lady = In Distress. Plan = The Greatest Ever!

Posted: 02 Feb 2018 03:07 PM PST

Are people stupid? + Mod Suggestions

Posted: 02 Feb 2018 05:07 AM PST

People take offense to Mexicans being called Mexican, yet it's literally the equivalent of calling you American. It's not a race, its a nationality.

Also I'm looking for a few mods to play with, anyone have any suggestions?

submitted by /u/Imfromfuture
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