Hearthstone - /r/Hearthstone Discord: Kobolds & Catacombs Edition |
- /r/Hearthstone Discord: Kobolds & Catacombs Edition
- The Year of the Raven Soars Ahead
- This will never, ever get old.
- TIL: If you play Floating Watcher into Explosive Runes, it becomes 6/2.
- My submission for worst evolve of 2018
- Hearthside Chat with Ben Brode: The Year of the Raven
- Ready for Action!
- [0:45] Dysfunctional Symmetry
- F5 Anxiety: We're officially one day later than last year on the expansion announcement
- Looks like all 4 classes are equally represented
- I think this is a bad play. I might be wrong though.
- When you think you have won the game on turn 3 but nerubian unraveler thinks differently
- Year of the Raven expansions teased! Any ideas?
- Biggest Lynnesa Ever.
- Rip my feelings
- Ex-Yugioh Players take on the complaints about f2p, dust ratio, money, etc.
- "I do expect players to be a little bit sad to see Ice Block go" - Ben Brode talks Hall of Fame, tournament mode and easier quests in the Year of the Raven
- How to obtain the Medivh Hero skin for Mage
- No need for more daily reminders: Milled cards will be added to the sidebar according to Principal Game Designer Mike Donais on Reddit.
- When Blizzard knows you’re just here for a good time
- Is the worst thing about Hearthstone the sheer disparity between winning and losing?
- Kripp with a nifty lethal
- Cubelock vs Control Warlock Pro Showmatch - Ft. Feno, Zalae and Noblord.
- Turn 2: coin+mimic pod. Turn 3: mimic pod. Turn 4: quest completed
- Quest For Packs Official Update
/r/Hearthstone Discord: Kobolds & Catacombs Edition Posted: 07 Dec 2017 08:01 AM PST Well Met! We are happy to announce the /r/Hearthstone Discord Server! If you are looking to talk about the game, find new friends to play with or just hang out with like minded people, feel free to join us! Also a big thing to point out is our registered users just passed 25,000 on the Discord server and we are partnered with Discord in order to give you guys a bunch of extra features and better quality voice channels! Discord Event: Enter The Dungeon Want to earn some exclusive rewards for the discord server and the /r/Hearthstone subreddit? Make sure you check out the new channel #enter-the-dungeon to experience the Discords fourth server wide event which puts users to the test in a race to defeat the Kobold King! If you would like to join us, please download and install the free Discord Client and then click on this link. Mobile and Tablet Clients are also available. Let the ~/r/Hearthstone moderation team. [link] [comments] | ||
The Year of the Raven Soars Ahead Posted: 27 Feb 2018 10:02 AM PST
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This will never, ever get old. Posted: 26 Feb 2018 09:36 PM PST
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TIL: If you play Floating Watcher into Explosive Runes, it becomes 6/2. Posted: 27 Feb 2018 01:16 AM PST https://imgur.com/gallery/Js6ur One of the very few decent counters to Explosive Runes [link] [comments] | ||
My submission for worst evolve of 2018 Posted: 26 Feb 2018 01:32 PM PST
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Hearthside Chat with Ben Brode: The Year of the Raven Posted: 27 Feb 2018 10:02 AM PST
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Posted: 27 Feb 2018 12:58 AM PST
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Posted: 27 Feb 2018 02:14 AM PST
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F5 Anxiety: We're officially one day later than last year on the expansion announcement Posted: 27 Feb 2018 08:18 AM PST Last year's announcement came on 2/27, with a reveal stream on Friday 3/17. Assuming that the reveal stream could/would be on Friday 3/16, we would have expected an announcement on 2/26, so we're officially one day later than last year. I also had this thought today on why an "announcement of an announcement" is helpful. It's the same reason why Blizzard's move to scheduled card reveals are helpful, and that is: it reduces F5 anxiety. What is F5 anxiety? I made it up, but basically the idea that in the absence of any sort of schedule or information, we as a community are constantly waking up going "maybe today's the day!", hearthpwn: F5, F5, F5; reddit: F5, F5, F5...nothing? ugh okay. I would rather hear "hey, nothing on the new expansion until March 10th" - I'd get over the fact that it's not coming for another 10 days preeeeetty quick, but the fact that it's completely unknown is stressful and a bit annoying. That said, love Blizz, love hearthstone, love everything they do, but hoping for some discussion on this topic. EDIT:Grammar, ugh [link] [comments] | ||
Looks like all 4 classes are equally represented Posted: 27 Feb 2018 08:28 AM PST
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I think this is a bad play. I might be wrong though. Posted: 27 Feb 2018 07:17 AM PST
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When you think you have won the game on turn 3 but nerubian unraveler thinks differently Posted: 27 Feb 2018 07:43 AM PST
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Year of the Raven expansions teased! Any ideas? Posted: 27 Feb 2018 10:12 AM PST
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Posted: 27 Feb 2018 12:44 AM PST
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Posted: 27 Feb 2018 07:33 AM PST
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Ex-Yugioh Players take on the complaints about f2p, dust ratio, money, etc. Posted: 26 Feb 2018 11:54 AM PST I've mentally prepared myself to be downvoted into oblivion here, so feel free to do so. I am ready.
So I often see posts and comments on this subreddit, HS Facebook groups, and other forums complaining about how Blizzard manages the game, particularly about how expensive the game can be, money or dust-wise to build a meta deck.
I traveled the much country playing in competitive Yugioh tournaments, and let me tell you - Konami is one of the most abusive companies to their playerbase. It got to a point where I couldn't take it anymore - Meta decks costs upwards of $1000, and after the set got popular, they'd reprint the popular cards in lower rarities, destroying any investment you had made into the competitive scene. I started looking for a new game.
I considered them all. Magic was far too expensive, Force of Will didn't have the player base, Cardfight Vanguard is a horrible game (lmao), etc. I have always loved Blizzard games, so I figured I'd give HS a try. But after browsing the forums mentioned above, I was a little apprehensive - complaint after complaint about how Blizzard monetizes their game.
After playing hardcore for 3 months now, I have to say, I think the community should step back and appreciate how well Blizzard actually treats us all, especially in comparison to other card games.
I know Blizzard's model isn't perfect, but as an ex-yugioh player, sometimes I think it's lost on the community how good we have it. They are much more generous to their playerbase than any other mainstream card game out there.
When I do feel frustrated at some of Blizzard's ratios and monetization tactics, I step back and remember that not only is this game significantly more affordable than every other mainstream card game out there, but it's important to remember Blizzard has employees, who have families, who have to eat and pay their bills.
Blizzard is a business. Their number one priority is profit. I think they've found a much better middle ground between maximizing profits and keeping this game affordable to their player base.
Commence the downvoting. I am awaited in Valhalla.
EDIT: I'd like to address some of the repeat points many people are making in the comments.
Comparing bad to worse isn't a valid argument: You missed my point completely. I don't believe I'm comparing bad to worse, I believe I'm comparing good to bad. I think the HS community is treated very well by the devs. They give us a lot, more than any other mainstream card game. Emphasis on mainstream, because a lot of you are talking about other games with smaller communities. THAT is comparing apples to oranges imo. Those smaller games have to offer more, because they have to compete with the big boys. If one of them ever became more mainstream and as big as HS, Magic, or YGO (in its day), they would peel back their offers as well.
Yugioh decks don't cost $1000: I tried to convey this in the original post, but I guess I was ineffective. Competitive tier one decks absolutely push into the $1000s. TeleDad, Dinorabbit, Nekroz, Lightsworns all hit over $1000 while they were dominating their respective metas. Also, Pot of Duality and Tour Guide from the Underworld were both mandatory 3 ofs in any competitive deck and both reached nearly $200 per copy. That's almost $600 for 3 cards out of your 40 card deck (not to mention your extra deck).
You cant compare digital ccg to a physical one: This also can be written as "it's a video game," "you have a physical card collection," etc. I don't think I'll find much common ground here with dissenters, but to me, HS is a card game that happens to be played on a screen. It's fundamental mechanics are that of a card game. Would you call online chess a video game? I wouldn't. If you would, fair enough - we'll have to agree to disagree.
You can sell your cards to make your money back: While this is true on the surface, it doesn't quite work out that way in practice. Konami is famous for destroying card value in the blink of an eye. I can tell you with 100% certainty that if you held onto a meta card/deck for too long, it would drop in value by at least half. I do believe the secondary market for Magic is more stable, but in Yugioh every player loses money in the long run unless you're a vendor, god-like player, or thief (which the Yugioh community is full of lol). So given that both games will lose you money in the long run, HS is the much better option when it comes to how much loss you'll take over your playing career. Meta decks are much cheaper, and when you factor out how much money you're spending vs. the time your spending having fun, HS gets you more bang for your buck per minute of fun.
Also, thanks for the gold, [link] [comments] | ||
Posted: 27 Feb 2018 10:03 AM PST
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How to obtain the Medivh Hero skin for Mage Posted: 27 Feb 2018 06:16 AM PST Yesterday i went shopping with my girlfriend and i saw the Warcraft movie DVD for sale. Inside the hardcase cover was a 1 page booklet with promo codes for WoW, HotS & HS. Even tho it said that this code is only available 'till 1st October 2017, it still worked. Had a great evening yesterday with the WC movie and free (5,90 € for the DVD) hero. [link] [comments] | ||
Posted: 26 Feb 2018 11:00 AM PST
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When Blizzard knows you’re just here for a good time Posted: 26 Feb 2018 04:50 PM PST
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Is the worst thing about Hearthstone the sheer disparity between winning and losing? Posted: 27 Feb 2018 02:25 AM PST Here me out on this one... I know it sucks in any video game to lose. Nobody wants to lose 5 games in a row playing Capture the Flag or Team Deathmatch or in a Control Warrior mirror match up. The difference is, in a lot of games there is still some form of progression when you lose. You still get XP or some equivalent to unlock something in game or generally just get the feeling of progression... The problem with Hearthstone is that it's ALL OR NOTHING. You lose, you lose in every way and you end up feeling more like you've wasted between 5-15 mins because you are no better off now than you were before you started the previous game. In fact you've gone backwards. The only form of progression you get is in the XP meter, which is capped at 60 and overall feels fairly useless in the game of Hearthstone. So I think one simple change could help alleviate this. What if you got 10 gold for every three games COMPLETED and not WON. Games were you concede or rope/AFK wouldn't count, and Blizz have proven they have the capability to implement that in games VS friends. Now I understand the main push back on this post will be that "Blizz won't do it because there'd be infinitely more gold out there and it would cost them money" but this is a genuine way to help new players, who still gain some gold despite facing harder decks. There's progression here that helps tweak an economy designed years ago for a game that has evolved around it. Just think of it from a psychological perspective. The fact that people aren't entirely punished for losing would make close loses hurt a little less. You're losing ladder rank sure, but you're still getting some gold back. A simple change, that might hurt Blizzards gold economy, but would alleviate the feeling of defeat somewhat, and could ultimately lead to people playing Hearthstone longer. Sometimes a quality of life change is more important than a little less gold for the player TL:DR; If Blizzard changed the 10 gold for 3 games won to 10 gold for 3 games completed, it would go along way to helping combat the feeling of lost games being wasted time. [link] [comments] | ||
Posted: 26 Feb 2018 10:19 PM PST
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Cubelock vs Control Warlock Pro Showmatch - Ft. Feno, Zalae and Noblord. Posted: 27 Feb 2018 08:37 AM PST Last night Feno hosted a 11 game Showmatch between Zalae on Cubelock and Noblord on Control Warlock. They agreed upon decklists together and it was casted by Feno, Casie and BunnyHoppor. Cubelock ended up winning 6-3. There was a lot of dicussion afterwards into the match/decks afterwards and the insight was priceless. I did a writeup on the series and conclusions https://f2k.gg/articles/1551. For the full experience i'd recommend checking out Feno or Noblords VoD. [link] [comments] | ||
Turn 2: coin+mimic pod. Turn 3: mimic pod. Turn 4: quest completed Posted: 27 Feb 2018 06:59 AM PST
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Quest For Packs Official Update Posted: 26 Feb 2018 11:52 AM PST Recently, a few players posted on the hearthstone reddit, claiming to have won a prize as part of the Quest for Packs Promotion. With a lack of communication from Blizzard, some of us speculated that because the claims were only for 3 packs, there was a chance that not all the prizes had been distributed. With 51,001 e-mails to send, staggering the release of packs made sense to some, especially due to potential legalities of larger prizes (e.g. Affidavit of Eligibility). Unfortunately, for those of you who were holding your breath, you can breath now. Today, a Blizzard representative confirmed on a forum that all the prizes for the Quest for Packs Promotion have already been distributed. The reality is, with only ~51,000 prizes and >70,000,000 accounts (not all of which are active), the chances of winning anything were pretty abysmal. This is exactly why we only heard of ~5 winners (of 3 packs) on the reddit. Even worse, some regions weren't even eligible to participate in the competition, while other regions received a guaranteed 6 Kobolds and Catacombs Packs just for logging in. Despite being a global, online game, Blizzard has consistently treated regions differently from one another, making for an unappreciated discrepancy in player experience. For example, on February 1st, 2018, Khadgar was made available again as part of promotion for China, but nowhere else. As a new player to Hearthstone, the potential to win 3000 prizes excited me, as it did most players. But an issue arises when we make an RNG fest for an RNG game. Right now, the popular opinion is that the Quest For Packs Promotion was far from a success. Without a substantial quantity of prizes, any communication from Blizzard, confirmation of raffle submission, or specification of what when the contest "day" began and ended, this promotion was as poorly organized as it gets. That being said, I don't want this post taking away from the excitement of those of you who did win. For those ~5 of you who won... congrats! Haha, but in all seriousness, there's the official word from customer representative, Grizzle, himself. I was just hoping to update the community so that y'all weren't still crossing your fingers like me! [link] [comments] |
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