Fallout - Super mutants in Fallout 4 are NOT stupid |
- Super mutants in Fallout 4 are NOT stupid
- [Theory]The reason why Mr. Handys have a high chance of going crazy or achieving some semblance of sentience is because they were designed to learn.
- [FANART] I drew Dogmeat!
- My little Fallout Shelf!
- I romanced Porter Gage before starting the Main Quest
- What is your ingame grudge?
- Hated FO4 companions
- Is there a video or picture showcasing ALL the armor's in Fallout New Vegas, including the dlc apparel?
- Favorite Power Armor
- Why did Colonel Autumn not start a military overthrow in FO3 if he could kill the President anytime?
- What is one mod for any Fallout game that you can't play without?
- Is using unarmed without an unarmed weapon in New Vegas viable?
- What is better combat armour or metal armour
- What weapon should I get after I join the BOS
- What are some good radio mods for Fallout 4?
- Can someone make a GIF from this part of the "What makes your SPECIAL?" video? I swear it existed before but I cannot find it anymore
- Righteous authority vs old faithful
- The Quest for Fallout 4 and Mods
- What's a good way to level up quickly
- Possibly the inspiration behind Nuka Cola Quantum
Super mutants in Fallout 4 are NOT stupid Posted: 24 Feb 2018 08:52 AM PST Super mutants are angry, aggressive and hates humans, yes, but they are not stupid. First and foremost they utilize tactics; they take cover, use grenades and even help each other in battle. Second, they know how to operate advanced weaponry like minguns and even rocket launchers, and how to construct and maintain armor. They also seem to be able to know how to program turrets, IIRC. They fortify their camps in strategically sound locations; cross-roads, elevated positions, construction sites that offer multiple vantage points, etc. Furthermore, Rex Goodman was given a radio to call for help, explicitly for the purpose of luring other humans into a trap (which they also did at another location, can't remember where though). They also show ability to train and command animals with their mutant hounds. What makes muties in F4 different from previous games (Fallout 3 notwithstanding) is their unparalleled hatred for humans. However, considering it was humans who made them what they are (the Institute), they have a pretty good reason for hating what they once was. It could also be argued that super mutants genuinely believe they could rebuild the world, as unlike raiders there have never been two hostile groups of super mutants fighting. They all cooperate. Strong even says they operate on a rudimentary system of communism, where they share all their resources equally. In short, Super Mutants in Fallout 4 are not stupid. They are just very, very angry. [link] [comments] |
Posted: 24 Feb 2018 11:19 AM PST As you go across the commonwealth or DC, or the Mohave, you can meet lots of robots. The obvious ones you meet are Protectrons and Sentries that either attack or ignore you (depending on very simple rules (Protect the owners or protect the people)) It seems that Mr. Handys are a wildcard as some will be friendly (codsworth, curie, charlie) and some will be obviously broken (that robotics shop in FO4, General Atomics place FO4, Crazed ones in FO:NV). The reason we don't meet too many self aware Protectrons or Sentries is because they don't have the mental capacity to learn. They are not programmed to learn because they only need to protect. Mr. Handys were supposed to be able to analyse the environment, make decisions, think, learn. With 200 years to learn, Some Mr. Handys achieve self awareness like the ones I mentioned, while others go insane with no baseline humans to compare themselves to. I hope I made sense. I just thought it was interesting(like 3 years ago) and was too lazy to make a post about it. [link] [comments] |
Posted: 23 Feb 2018 10:02 PM PST I've been meaning to do some fanart of Fallout 4, so I whipped this up tonight! Hopefully more to come. [link] [comments] |
Posted: 24 Feb 2018 11:46 AM PST Put up a new shelf in my house, wanted to put a special place for one of my favourite games. Picture! [link] [comments] |
I romanced Porter Gage before starting the Main Quest Posted: 24 Feb 2018 07:33 AM PST Now it's just me & my sweet sweet Porter, taking over of the Commonwealth and putting innocents to the sword ,one settlement at a time. Didn't know it was possible lol. It's like post apocalyptic Brokeback Mountain. [link] [comments] |
Posted: 24 Feb 2018 03:04 AM PST A few years ago when I was doing my latest fallout1 playthrough I got stuck in a facility, I think it was the FEV bunker, where about 2-3 supermutants would always kill dogmeat and Ian with a minigun. Dogmeat would almost always blow up in gory mess. I tried to avoid this by reloading but after 20 tries watching them die I gave up and kind of went with it as a trauma for my character. I killed the super mutant, grabbed the minigun and shredded all of them. Every Next encounter with supermutants I would Pull out the minigun as revenge. I dont do heavy weapons builds, but even after this playthrough, whenever I see a supermutant I always use the minigun. Always. Screw supermutants. [link] [comments] |
Posted: 24 Feb 2018 02:34 AM PST Does anyone else have a companion/companions they just HATE in FO4 and never 'take along'? For me it has to be piper and deacon, I can't stand ANYTHING about them Curie and cait are my general go-tos, who can say no to a cute girl!! But Hancock is my #1 ghoul bae, favourite companion of all time [link] [comments] |
Posted: 24 Feb 2018 03:41 PM PST |
Posted: 24 Feb 2018 03:19 PM PST What is your guys' favorite power armor suits based just on looks throughout the whole franchise? [link] [comments] |
Why did Colonel Autumn not start a military overthrow in FO3 if he could kill the President anytime? Posted: 24 Feb 2018 11:27 AM PST Also why do all sentient AIs in Fallout have suicide codes in the first place? [link] [comments] |
What is one mod for any Fallout game that you can't play without? Posted: 24 Feb 2018 02:21 PM PST For me it would probably Russell and Bad Mothafucka from the Someguy series, and Clarity for New Vegas. [link] [comments] |
Is using unarmed without an unarmed weapon in New Vegas viable? Posted: 23 Feb 2018 08:53 PM PST I want to make a character that's similar to Spike Spiegel from Cowboy Bebop. So he uses guns and unarmed. Unfortunately the unarmed weapons don't really fit the aesthetic of the character, so I'd only want to use my firsts (or even the Boxing Tape). Is this viable? I'd still use guns, I just want to use my fists and have it work too. [link] [comments] |
What is better combat armour or metal armour Posted: 24 Feb 2018 12:50 PM PST |
What weapon should I get after I join the BOS Posted: 24 Feb 2018 12:50 PM PST so I just joined the BOS and I can get a Sniper, Rocket launcher, laser pistol, power fist or a ripper. I made gun character that can handle energy and normal firearms and I was wondering If one was better than others with stuff like damage ammo consumption or AP usage or is it just a matter of preference [link] [comments] |
What are some good radio mods for Fallout 4? Posted: 24 Feb 2018 03:25 AM PST I'm looking for radio mods on the XB1 like Bunker Hill Radio with 40s and 50s music. Are there any? [link] [comments] |
Posted: 23 Feb 2018 11:02 PM PST |
Righteous authority vs old faithful Posted: 24 Feb 2018 04:05 AM PST It's my first playthrough of FO4 and im playing an all around build with power armor. Use the 10mm pistol, laser musket, combat shotgun and stuff, but my favourite is the righteous authority (i live the sound of shooting it). Last night i saw a weapon at the vendor in the diamond city called old faithful. It's a laser rifle, that does double damage if the target is on full health. It's quite expensive, so im asking, which one is better: double crit damage or double damage on full health targets? Im planning to use the weapon as a mid-long range weapon. [link] [comments] |
The Quest for Fallout 4 and Mods Posted: 24 Feb 2018 10:24 AM PST Recently bought an Xbox one X, decided I'll trade in my PS4 copy of Fallout 4 toward the Xbox version cause mods, Go to gamestop trade in some games, buy Fallout 4 and come home, put disk in Xbox and start to install, 89.90% "installation stopped" OK... Take out disc and clean it, still the same problem. Decided to try to re install again, 26.6% installed, "installation stopped" check YouTube to see if anyone else having this problem, watch a few dozen videos of Fixes and none work, 3 hours later decide to go to game stop and return the defective disc. Fast forward to today, After work and I go back and decide to buy the GOTY edition for $30, get to the counter, clerk says "We have the goty edition pre owned, you could save an extra $10, Im thinking "thats cheaper then the base game, what a steal!" Buy the game come home and start to install, notice the application art is exactly like the normal Fallout 4, I would expect it to say Game of the year or look like how it does on the disc, check install size and see its exactly the same size as the normal game, I check YouTube for an unboxing and see it... The game comes with a download code for the season pass... So here I am, about to go to Gamestop for the 4th time in less then a week for Fallout 4, because I thought the DLC would be on disc like the old Fallouts... THANKS BETHESDA [link] [comments] |
What's a good way to level up quickly Posted: 24 Feb 2018 09:57 AM PST From not having enough weight capacity to not being able to pick expert locks, I can't find a way to level up quickly without doing the main quest missions. I'm only level 14 as of now, and it takes forever for me to level up. Any suggestions. (I also sound really stupid but it's my first playthrough) [link] [comments] |
Possibly the inspiration behind Nuka Cola Quantum Posted: 23 Feb 2018 05:01 PM PST |
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