Fallout - Noticed something about Deathclaw behaviour. |
- Noticed something about Deathclaw behaviour.
- The Broken Steel: Why the Brotherhood is doomed to fail and why it willo on
- Rule of engagement
- Nobody could have survived The Great War in China or Russia right?
- Fallout 1, can you kill the master before saving the vault,
- Never leave a companion in the desert... (Fallout 2)
- IAMA: Greetings travellers, I just have reached the rank of AHS-8 in Hubology. Ask Me Anything!
- Friendly Reminder: Ghouls are people too.
- what mods to make animations better in New Vegas?
- Fallout 3 Canon in Fallout 4
- (Fallout 2) Where is Arch Dornan?
- In FNV, does anyone find it weird that Caesar wants you to kill Mr. House before doing anything else?
- Survival Mode Reignited my Love for Fallout 4
- Want to play Fallout 1, but is there an essential mad that I should download before I play.
- Why is Fallout 4 so lore-breaking?
- SPOILERS: Should I side with the NCR or Yes Man(/spoiler)
- Fallout Crate April 2018 Figure Spoiler
- How old are the Outcasts?
- Company sent me to work a trade show alone... thankfully the pin gives me +2 charisma
- [Bug] Gooey Assaultron Legs
- What faction would you be part of?
Noticed something about Deathclaw behaviour. Posted: 23 Feb 2018 09:31 AM PST Fallout 4 Deathclaws prefer dry, rocky areas to make their home in. From the Glowing Sea, to the sparse plant-life in Lynn Woods, you are far more likely to encounter a Deathclaw in an arid and barren area. First realized this when I was in a small ravine with some dead Yao Guai I found and had a heartpounding realization about Deathclaw behaviour. [link] [comments] |
The Broken Steel: Why the Brotherhood is doomed to fail and why it will live on Posted: 23 Feb 2018 01:32 AM PST The following is based on my Quora answer to the question of "Why does the Brotherhood in the West like to hide". It turned into a general analysis of the faults of the Brotherhood and the reason why the West can't change - even if it could. I thought you might appreciate it. One: Why the Brotherhood Cannot Change, Even If It Wanted To (At Least In The West)The Brotherhood of Steel is a relic of a chaotic time that has failed to adapt to the changing political and economic landscape of New California. While Shady Sands established the New California Republic, uniting a stretch of land from San Diego to San Francisco, with nearly 700,000 citizens and many more non-citizens under its rule, together with a massive military, they remained focused on their role as preservationists. It did put them in the position of an influential R&D organization, cooperating with the Republic to the point that one of its states was named after Roger Maxson, the Brotherhood's founder. However, this position resulted in the Brotherhood growing complacent. By the 2240s, the Brotherhood still considered itself as the sole source of advanced technologies in the wasteland, in spite of facts: The Vault City to the north, with its cutting-edge medical technology, the industrial powerhouse of the Republic all around it, the Shi in San Francisco… It took the Enclave to make them realize that they weren't the most powerful technologically-advanced faction in the wasteland. The Brotherhood decided to expand its operations and begin technological reclamation. The original intentions of the founder, that the Brotherhood eventually take an active role in restoring the wasteland, together with their preservationist goals, were turned on their head and the Brotherhood's Elders started considering technology as a goal in itself, rather than just the means. In their view, controlling technology in the wasteland would return them to a position of influence. Lyons' expedition to Washington, D.C. and Elijah's chapter in the Mojave were part of this attempt - as was, unfortunately, an increasingly hostile approach to the Republic. Disagreements over who should handle technology and who is authorized to do so culminated in the Brotherhood War. The Brotherhood was outmatched. It's easy to see power armor and energy weapons and assume they couldn't be beaten, but the Brotherhood lacked the manpower and the resources to wage real war. Every power armor lost was a power armor they couldn't field anymore and a soldier who wouldn't fight. Every bunker lost was a terrible blow - and by 2281, they lost six chapter bunkers and who knows how many outposts. The Republic, on the other hand, could absorb losses, yield ground, and more importantly, wasn't constrained by archaic laws like the Chain That Binds. The loss of the war forced them into hiding, living under the ground like mole people in shining armor. Now, even if they wanted to come out, move, and settle elsewhere, the Brotherhood's core fortress - Lost Hills - is surrounded by the NCR and soldiers who would love nothing more than to finish the Brotherhood off. Which leads me to the second point. Two: Why The Brotherhood's Society Is Fundamentally Broken, Which Led To Its Failure To AdaptThe Brotherhood's failure to adapt is a direct result of its archaic hierarchical organization. Derived from military structures that Maxson and his deserters abandoned in 2077, it may have worked in the chaos that followed the Great War, but as time went by, they should have modified and adapted it to the new challenges laying in the wasteland. They didn't. Here's why this is bad for the Brotherhood: 1.The Brotherhood of Steel social structure bases on strict hierarchy and separation of classes. Obedience and conformity is drilled into each Initiate from the moment they begin training - and the peer pressure to obey is immense, as Journeyman Scribe Veronica Santangelo can confirm. Perhaps the worst offender is the Chain That Binds doctrine, which stipulates that an order from a superior must always be obeyed, that their wisdom may be carried out without hesitation. It's not exactly conductive to fostering open minds or a creative environment. 2.The Brotherhood's ideology resulted in a firm belief in its exceptionalism and preference for isolationism. It was convinced it was the only salvation that mankind had, but that it was also not ready to rebuild. This idea - waiting until things are more stable - may have been fine in 2077, but it was also the perfect excuse to do nothing. If you're too precious to lose, then it's better to avoid conflict at all costs - which seemed to be the rule. The Brotherhood was content to avoid aiding other settlements, even as they fell under attack from the Vipers. It took the death of High Elder Maxson II for them to actually take notice and put the raiders to the sword. 3.Both of these factors create a very unhealthy environment, where thought is suppressed from the youngest years in favor of blind obedience, and the values taught to its members can very easily turn into xenophobia and supremacism (which led to the Brotherhood War). Reforming the Brotherhood is almost impossible, as the system favors the conformist and the conservative. Those who go against the grain are discriminated against and stripped of rank, while those who follow the herd rise to the top. Nothing's exemplifies this better than the Elders: They define everything, from what people eat to how wars are to be fought. Not only do they have a vested interest in maintaining their power, but they're also the only ones who get to elect new Elders and traditionally only consider Paladins as candidates. As such, people in a position to reform the Brotherhood are simultaneously people most averse to reforming it. As a result, the very fabric of the Brotherhood's society leads to an aversion to the new and the unknown - and turning a monastic, isolationist group of elitists into a nation is about as unknown as you can get. Three: Why The Brotherhood Will Survive RegardlessUnderstanding the role of Elder Maxson is important, in my opinion, to understanding the evolution of the Brotherhood and the long-term plans of the West. While the Western Brotherhood is dead or irreversibly moribund (which is the same as dead) due to the reasons outlined above, the Brotherhood of Steel is not dead yet. It's reborn on the Eastern Seaboard, under the leadership of Elder Arthur Maxson. This is a new form of the Brotherhood of Steel that broke the vicious cycle that led to reactionary violence and war with the Republic, for several reasons: 1.Elder Lyons, after being the Purge of the Pitt broke something in him, stepped back and seemed to realize that the Brotherhood's philosophy of the late 23rd century was a dead-end. While he was too old and entrenched in his thinking, he tried to make changes. They focused on what he was good at - namely killing, since he was an excellent tactician - but lacked changes necessary to make them sustainable. Lyons' incompetence almost were the death of the D.C. Bunker after 20 years of trying to make a difference, without a good idea of how to achieve that. 2.The deaths of Lyons and his daughter broke the line of succession, leaving a vacuum of power and ensuring that Lyons' errors would not continue. They also left Arthur Maxson on a clear path to Eldership (something that I personally believe to be the doing of the Outcasts, but your guess is as good as mine). 3.Maxson, as the descendant of the deified Founder (Roger Maxson), groomed from birth to be its savior, spent his formative years away from Lost Hills and his exposure to the degenerated form of the Brotherhood ideals and the radicalization caused by the War with the Republic was limited. Instead, he was surrounded by people like Lyons - who realized their folly - and members of his chapter who came from local backgrounds, like Danse or Kodiak. He was shaped, but not broken by the Brotherhood of Steel laws and philosophy. 4.Finally, he inherited a Brotherhood chapter that was standing back on its feet after Lyons' well-intentioned, but strategically-incompetent rule, which allowed him to demonstrate competence (doomed to succeed after a lifetime of grooming for the position) and be crowned the Supreme Leader of the Brotherhood of Steel - with his chapter becoming the nucleus of its rebirth. You can clearly see how his policies affected the Brotherhood's fortunes and policy. Instead of hiding in fortresses, they actively work towards restoring the battered Earth to humanity, as they were supposed to do in the first place. They are actively seeking out threats and neutralizing them, even if it means traveling 400 miles of wasteland to wage war on a faction of scientists who not only have been abusing the Commonwealth for decades, if not more than a century, but also openly attacked the Brotherhood. Most importantly, they are establishing territorial control, reaching out and protecting the people of the wasteland, giving them a future in their ranks. Note how even the West tacitly acknowledged that they're going to die - by appointing the Supreme Leader somewhere 2500 miles away from the Republic, they ensure continuity of leadership and the Brotherhood's survival long after the Republic finally crushes Lost Hills. As for them not being perfectly nice, courteous, and democratic? Well, that's what the Brotherhood always was, from the very beginning. Maxson has just returned it to its roots, save for one thing: They're not hiding anymore. (As a side-note, while there's a common perception that Maxson's Brotherhood is somehow particularly fanatical or zealous, it's anything but. Compared to the Brotherhood of the past and even Lyons - whose idea, as mentioned above, was to kill stuff until the wasteland somehow improved), it's the most liberal version, since it openly controls territory, helps people rebuild, etc. For details on their ideology, see here; basically, it's not screeching and mouth-breathing while obsessively collecting every single robotic pleasure bot in the wasteland) [link] [comments] |
Posted: 23 Feb 2018 12:07 PM PST So recently I have made a rule for myself so that whenever my modded game play through crashes I have to do some form of chore. Needless to say, my apartment has never been cleaner. [link] [comments] |
Nobody could have survived The Great War in China or Russia right? Posted: 23 Feb 2018 06:57 AM PST So long as we're following the timeline before our reality and the reality of the Fallout series split, we can safely assume that most of Asia is a giant crater right? During the Cold War, the US drastically over estimated the nuclear capabilities of the USSR. There was a whole bunch of fear surrounding Soviet nukes, so the US started mass producing nuclear weapons. But it turns out that most of the nukes were fake or just nonexistent. In the Fallout universe, the USSR kinda fell by the wayside and China picked up the war against the US, but even if China began producing nukes immediately, they would still be a decade or two behind the US in manufacturing. China's nuclear weapons hit US pretty hard, but their missile patterns would have been spread pretty thin if they were aiming to hit cities with large populations. Just think about it. The US has 8 cities with populations exceeding 5 million people. New York, Chicago, and Los Angeles are the larges of these and are spread across thousands of miles, and in an effort to destroy cities with large populations like these, they would have to forego blowing up a lot of the space in between them. China has 14 cities with populations exceeding 5 million people. That's a lot more people than the US, but at the same time, one nuke will kill a lot more people in China than it will in the US. Additionally, if we assume that the US has a foot ahead of China in nuclear boom boom then we can also assume that these 14 cities are now 14 holes in the ground. (Also important to note that China's large population means that there's a lot more ghouls to attack any survivors) (I didn't do all that much research for this, so I probably missed a bunch of other factors. I'm just curious about the state of China) [link] [comments] |
Fallout 1, can you kill the master before saving the vault, Posted: 23 Feb 2018 09:09 AM PST I just read that the game has 2 time counters, the first is when you leave the vault, you have like 150 in game days (250 if you buy water or sonething) to get a water chip for your vault, and then the second starts after you save the vault, where you have 90 days to go defeat the master. That makes me wonder what would happen if you defeated the master before you saved the vault? Or if it can even be done? [link] [comments] |
Never leave a companion in the desert... (Fallout 2) Posted: 23 Feb 2018 11:19 AM PST Oops. I left Lenny somewhere between San Fran and New Reno. Great. Any advice, if there is? [link] [comments] |
IAMA: Greetings travellers, I just have reached the rank of AHS-8 in Hubology. Ask Me Anything! Posted: 23 Feb 2018 09:55 AM PST |
Friendly Reminder: Ghouls are people too. Posted: 22 Feb 2018 05:38 PM PST Even though they might look like some hideous zombie from an old monster flic. [link] [comments] |
what mods to make animations better in New Vegas? Posted: 23 Feb 2018 10:23 AM PST Hey, so i'm a big fan of Fallout 3 and recently bought New Vegas on Steam. I like the game so far but the third person animations are really annoying. Even if i try to play in first person i still see everyone moving weird. I know the animations were bad on Fallout 3 too but i remember that i found some mods to help but i can't find anything good for New Vegas. Anyone has any ideas? Thanks! [link] [comments] |
Posted: 23 Feb 2018 07:29 AM PST There are a couple of things that definitely happened in 3 that I know of with Lyons' Brotherhood rejoining with the Outcasts, Elder Lyons and Sarah Lyons being KIA, and the Capital being rumored to have clean water. I was wondering what else the community here may have picked up that I've missed. I realize there is so much choice in these games but some things absolutely, for certain, definitely did happen [link] [comments] |
(Fallout 2) Where is Arch Dornan? Posted: 23 Feb 2018 12:53 PM PST |
Posted: 22 Feb 2018 06:06 PM PST It just doesn't make sense to me. Mr. House' casino is a veritable fortress, yet that's the first place he tells you to go after dealing with the Securitron Vault. Wouldn't it make way more sense for him to have you deal with the regional powers like the Boomers first, as a backup plan if Mr. House survives? Also, it prevents mass chaos if Mr. House is alive for a while longer. I know Caesar's supposed to be a real smart dood but this move just never made sense to me. [link] [comments] |
Survival Mode Reignited my Love for Fallout 4 Posted: 23 Feb 2018 02:50 PM PST I played the entire campaign as soon as it came out and loved every bit of it. I completely maxed out my character and had pretty much every unique weapon in the game. After a while though it got old and I lost interest in the game. After seeing several posts on Reddit about peoples' experiences with survival mode and hearing all the positive reviews I was still skeptical but I gave it a shot. A little rough at the beginning due to low level and poor weapons but as I progressed I began to really love all the mechanics that aren't present in the regular game mode such as my character needing to stay hydrated, well fed, well rested, and well medicated. All the things that I have to worry about that I didn't in my other play throughs such as being significantly more vulnerable and less powerful really made me stop and think about how I was going to engage my enemies as well as how I spend my skill points to up my survivability. All of this adds for a much more immersive experience in the game and I highly recommend a survival play through for any seasoned Fallout player that hasn't had the chance yet. [link] [comments] |
Want to play Fallout 1, but is there an essential mad that I should download before I play. Posted: 23 Feb 2018 02:28 PM PST Some sort of expansion, hud, dialogue, character, texture, or any other mod? Edit: Title says "mad" instead of "mod". [link] [comments] |
Why is Fallout 4 so lore-breaking? Posted: 23 Feb 2018 06:37 AM PST I know I'm going to get so much shit for this.. but I'm legitimately curious. I actually quite enjoyed Fallout 4, but I constantly see people bashing on it for the "consistent lore-breaking". This makes me sad. If someone could give me an honest answer, I'll give you 50 caps. [link] [comments] |
SPOILERS: Should I side with the NCR or Yes Man(/spoiler) Posted: 23 Feb 2018 02:58 PM PST So I am doing a Communist Soviet-like guy who is loyal to Squidwardian Secret Police (Part of a micro-nation I made with Squidward as Eternal Premier) and will kill anyone who breaks the laws set up in Squidwardia. But, he is fine with the NCR's government as long as their troopers don't break the Squidward law. (I'll stop now). He wants the Mojave to be split in two. But siding with the NCR will make the whole region owned by it. But if I side with Yes Man, they will be gone entirely. Now, I could use console commands to make it be like the region is split in half after the "play after ending" mod kicks in, but what to you think? [link] [comments] |
Fallout Crate April 2018 Figure Spoiler Posted: 23 Feb 2018 04:41 AM PST |
Posted: 23 Feb 2018 03:09 AM PST TL;DR: The Brotherhood Outcasts should look like old fogies. The DC Brotherhood left Lost Hills in 2251, 26 years before Fallout 3. Since the Outcasts don't take recruits, this means that even if the majority of the people on Lyon's trek were 25-35 then they're still already going into their fifties, and by Maxson's reconciliation in 2283, they're pretty much all in their sixties or older. I'm sure there are going to be some outliers there (Sarah Lyons shows that they did bring children, though this may have been a special case) but that also means there are going to be people older, too. Some of the core command, like Casdin, would probably be in their 60's-70's at the time of Fallout 3. While that doesn't mean they're not tough, it does mean they're pretty doomed, and makes the reconciliation seem less like a joining of equals and more like letting your estranged grandpa come stay in the house for his final years. All this is assumes they aren't breeding like rabbits in Fort Independence, of course. [link] [comments] |
Company sent me to work a trade show alone... thankfully the pin gives me +2 charisma Posted: 23 Feb 2018 01:02 PM PST |
Posted: 23 Feb 2018 12:28 AM PST See title. When trying to build a new Automatron the top tier Assaultron legs at the bottom of the list are gooey, glitchy Stretch Armstrong abominations. How do I fix this? Playing on PS4. [link] [comments] |
What faction would you be part of? Posted: 22 Feb 2018 04:53 PM PST |
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