Endless Space 2 [1.2.6] Patch Notes


[1.2.6] Patch Notes

Posted: 01 Feb 2018 09:31 AM PST



[1.2.6] Patch Notes

[FIXES]
  • Fixed an issue where stock value "(0)" was displayed after the name of the
  • Economic Tribute term was offered in a demand, even when not a quantified resource
  • Fixed an issue where heroes couldn't be assigned or unassigned from the military status screen
  • Fixed an issue where the production per turn symbol was not displayed for luxury resources
  • Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
  • Fixed an issue where the technology unlock notification could only show up to 3 unlocks
  • Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
  • Fixed an issue where the Argosy readiness timer did not display after loading the session
  • Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
  • Fixed an issue where debug text was displayed in the Riftborn "Machine
  • Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
  • Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
  • Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
  • Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
  • Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
  • Privateers status can now be toggled off even when not in friendly influence
  • Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
  • Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
  • War instances are no longer destroyed more than once when forming multiple alliances simultaneously
  • The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
  • The colonization cutscene now plays each time the Argosy colonizes a system
  • Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
  • Fixed an error on wrecked ark tooltip in rare situations
  • Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
  • Fixed population collection bonuses not being updated when an ark was destroyed
  • Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
  • Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
  • Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
  • Fixed Vaulters assets being exportable when the DLC was disabled
  • Add-Ons can now be activated in the Content Screen in the Mac version
  • Fixed error + desync generated when an Argosy was destroyed in multiplayer
  • Fixed skippable assert generated in GUI when relation was maxed with pirates
  • Fixed end-turn freezing due to quests
  • Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
  • Pirate lairs now allow trading routes to pass when in a friendly status with them


    [ADDED]

  • Added feedback on hovering module items to make clear which slots are compatible


    [BALANCE]

  • Increased the cost in Dust to remove a Pirate Mark on a System
  • Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
  • Added special indication to AoE weapon modules
  • Restored growth generation value to pre-Vaulters level
  • Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
  • Ship without at least one weapon or siege module will now be unable to siege a system
  • Added special informative section to energy squadron module description
  • Projectile and kinetic enhancer will now have the right effect on large weapon
  • Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
  • Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
  • Pressure values are now capped:
    --- From Score at 5 / turn
    --- From Border friction at 5 / turn
    --- From Covered Systems at 12 / turn
  • Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
  • Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
  • Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
  • Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
  • Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
  • Balanced trait cost for Core Worlds (reduced from 10 to 5)


    [PERFORMANCE]

  • Improved Contextual diplomacy performance
  • Enhanced speed-up in AI synchronization with gameplay


    [QUESTS]

  • "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
  • "Pirate Quest DLC1" Add Military effect on its objectives
  • The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
  • The "Vital Statistics" exploration quest now offers a compelling choice
  • "Ice Age" exploration quest did not fail if the quest planet was destroyed
  • False information displayed in the tutorial when discovering a new constellation as the Vaulters
  • Custom Vaulters can now finish their quests
  • An error message that sometimes appeared in the Pilgrim's quest has been fixed
  • Metaplot now has locked systems in order to avoid asset caused by Archivist Quest


    [AI]

  • The AI will now better handle offering strategic and luxury resources in
    diplomatic contracts
  • AI empires will now attack pirates more often
  • Fixed AI interception behavior
  • Fixed AI understanding of system importance

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