[1.2.6] Patch Notes Posted: 01 Feb 2018 09:31 AM PST [1.2.6] Patch Notes [FIXES] - Fixed an issue where stock value "(0)" was displayed after the name of the
- Economic Tribute term was offered in a demand, even when not a quantified resource
- Fixed an issue where heroes couldn't be assigned or unassigned from the military status screen
- Fixed an issue where the production per turn symbol was not displayed for luxury resources
- Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
- Fixed an issue where the technology unlock notification could only show up to 3 unlocks
- Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
- Fixed an issue where the Argosy readiness timer did not display after loading the session
- Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
- Fixed an issue where debug text was displayed in the Riftborn "Machine
- Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
- Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
- Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
- Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
- Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
- Privateers status can now be toggled off even when not in friendly influence
- Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
- Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
- War instances are no longer destroyed more than once when forming multiple alliances simultaneously
- The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
- The colonization cutscene now plays each time the Argosy colonizes a system
- Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
- Fixed an error on wrecked ark tooltip in rare situations
- Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
- Fixed population collection bonuses not being updated when an ark was destroyed
- Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
- Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
- Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
- Fixed Vaulters assets being exportable when the DLC was disabled
- Add-Ons can now be activated in the Content Screen in the Mac version
- Fixed error + desync generated when an Argosy was destroyed in multiplayer
- Fixed skippable assert generated in GUI when relation was maxed with pirates
- Fixed end-turn freezing due to quests
- Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
- Pirate lairs now allow trading routes to pass when in a friendly status with them
[ADDED]
- Added feedback on hovering module items to make clear which slots are compatible
[BALANCE]
- Increased the cost in Dust to remove a Pirate Mark on a System
- Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
- Added special indication to AoE weapon modules
- Restored growth generation value to pre-Vaulters level
- Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
- Ship without at least one weapon or siege module will now be unable to siege a system
- Added special informative section to energy squadron module description
- Projectile and kinetic enhancer will now have the right effect on large weapon
- Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
- Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
- Pressure values are now capped:
--- From Score at 5 / turn --- From Border friction at 5 / turn --- From Covered Systems at 12 / turn - Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
- Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
- Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
- Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
- Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
- Balanced trait cost for Core Worlds (reduced from 10 to 5)
[PERFORMANCE]
- Improved Contextual diplomacy performance
- Enhanced speed-up in AI synchronization with gameplay
[QUESTS]
- "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
- "Pirate Quest DLC1" Add Military effect on its objectives
- The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
- The "Vital Statistics" exploration quest now offers a compelling choice
- "Ice Age" exploration quest did not fail if the quest planet was destroyed
- False information displayed in the tutorial when discovering a new constellation as the Vaulters
- Custom Vaulters can now finish their quests
- An error message that sometimes appeared in the Pilgrim's quest has been fixed
- Metaplot now has locked systems in order to avoid asset caused by Archivist Quest
[AI]
- The AI will now better handle offering strategic and luxury resources in
diplomatic contracts - AI empires will now attack pirates more often
- Fixed AI interception behavior
- Fixed AI understanding of system importance
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