Destiny - [D2] Daily Reset Thread [2018-02-11] |
- [D2] Daily Reset Thread [2018-02-11]
- Everytime I hear about "new exotics" and it turns out to be a ghost, ship, ornament, sparrow or emote, I just think ok, great but...meh. I value cosmetic exotics much lower than new exotic/legendary weapons or gear
- Icebreaker would break this game in the most beautiful way possible
- DestinySets.com is a site for the completionists in Destiny, and I just added more features to help with ornaments. Plus, a new little site I made, friendgame.report ^_^
- Prometheus Lens is now at its full potential
- Bungie, Bright Engrams need a knockout system as well.
- Meleeing a boss at the same time it does it's AOE slam cancels the knockback
- Enemy team left in trials on my flawless match and it made me leave too and I got a loss
- Subclass customization?
- everyone should remember that the biggest thing hurting this game's PVE and the reason why the gameplay feels stale repetitive and boring is the weapon system.
- The complete failure of Guided Games is conspicuously absent from any Bungie discussions about upcoming/future improvements...
- Who will the raid vendor be if the next lair features the Fallen?
- Bungie, instead of just adding new or old Exotics to the current pool found in Engrams, please attach future Exotics to Questlines!
- A casual view into Trials of the Nine
- How handcannons should feel and play like.
- Music selection from the OST should be available in Tower
- It's okay to let us know what you're not going to do
- Every time I go down to preview a shader from the lower page it switches back up to the top of the shader list and it has genuinely made me want to delete the game
- Private Strikes System.
- Calus / Leviathan Lore Pt. III - Shadows of the Empire
- Lurg The Burning Shield
- If you don't fix this matchmaking then i won't be surprised if people keep leaving even with the penalty system.
- Can we not pretend like Rise of Iron had a great TTK compared to now. Rise of Iron brought the special ammo nerfs that forced us into the sidearm meta.
- I think this has to be one of my favourite strike boss finales to date
[D2] Daily Reset Thread [2018-02-11] Posted: 11 Feb 2018 09:05 AM PST Planetary Challenges
Strike Challenges
Heroic Strike Challenges
Crucible Challenges
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Posted: 11 Feb 2018 04:02 AM PST Well, I really don't mind that these items were added to Destiny. I actually like the concept and have wanted this ever since early D1. Customization is always cool and some stuff is really entertaining and funny. But they imho can't live up to that "top tier loot feeling". I don't feel the urge to collect these items as exotic weapons/armor or unique legendaries would do. Thus they will, for me personally, never be the carrot on a stick in certain activities or events. I appreciate the reward changes in crimson days, yet of all the stuff added in there I actually like the reintroduction of the burning shrine map the most. Imho the event would draw me much more in, if there would e.g. be a new exotic weapon obtainable. Maybe like...get it time exclusive during crimson days or a month later in regular ingame activities. tl;dr: Throw in new exotic/legendary weapons or armor pieces to an event loot pool. This gets me more hooked than a dance emote or a sparrow. That's just like, my opinion, man. Edit: Hello again frontpage, thanks for your feedback. You make me feel like I am not the only maniac left in here :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Icebreaker would break this game in the most beautiful way possible Posted: 11 Feb 2018 06:48 AM PST i miss it, and with the way the game is currently set up i doubt we would ever see it again [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 04:14 AM PST tl;dr: DestinySets.com has new features to track ornament objectives, and I made a new site friendgame.report to tell you who you play D2 with the most. Hey DTG, I make DestinySets.com, a neat little site to help you track set completion with your gear sets in Destiny 2. For those that a new to it, you connect it with your Bungie.net account and it will pull in your inventory and mark items you have as collected. One giant checklist for every single item in the game. Thanks to some amazing work from Bungie's API team, I've released a bunch of updates to help you with collecting all the ornaments in the game
Some over features that I've added recently are:
On the roadmap:
Tell me what you think! Let me know if there's any features or improvements you would like to see for the site. ALSO - friendgame.report 👫Over this weekend I quickly put together a little side project for my side project. Destiny is inherently a social game where you make new friends and existing friendships get stronger. To help showcase this, I made friendgame.report to track who you play Destiny with the most across PvP and PvE, as well as who you've randomly matchmade with multiple times. It was a super quick little project I worked on, so it might be a bit rough around the edges, but give it a spin! And check back next week as well for something extra special for Crimson Days ❤️ Edit: Just shipped 'Mutual Matches' modal. Click a player to see when and where you first met them, and all your games together https://imgur.com/a/BNMNT [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prometheus Lens is now at its full potential Posted: 11 Feb 2018 10:50 AM PST With the recent buff to Prometheus Lens makes the gun be able to do this https://www.youtube.com/watch?v=Qs-lPX07K4w Best mob killer after riskrunner got a ninja nerf (edit)Riskrunner Nerf - OG Riskrunner used to refill the "Arc Runner" perk back to 5 seconds with each kill and the perk used to always chain lightning and return ammo. Now it adds 3 seconds to the 5 second timer everytime you get a kill with the Arc Runner perk BUT the perk is now "a chance" to chain lighting and return ammo but it was never put in the patch notes when it was originally nerfed. It was nerfed a week after CoO dropped [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, Bright Engrams need a knockout system as well. Posted: 11 Feb 2018 07:11 AM PST I've rolled the exact same ship four times from Bright Engrams this season. I have yet to roll a single exotic ship/sparrow/ghost from a Season 2 package. Even if it's just bad RNG, there needs to be a protection system in place that doesn't involve liquidating your entire collection for a single exotic item. The system is too painfully opaque to ever consider putting real money into it. I think having bright engrams randomly drop small/medium/large gifts of bright dust in place of duplicates would be a good start in combating this. Players wouldn't receive unwanted duplicates and could use the bright dust to purchase wanted items when they become available. I think this would make Bright Engrams more rewarding, whether earned or purchased. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meleeing a boss at the same time it does it's AOE slam cancels the knockback Posted: 11 Feb 2018 09:34 AM PST This works for all forms of momentum as far as I'm aware. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy team left in trials on my flawless match and it made me leave too and I got a loss Posted: 10 Feb 2018 08:08 PM PST Are you fucking kidding me. Twice now, I've gotten to flawless then the game fucks me. The first time the enemy team left and it gave us all a loss. I posted about that and DMG replied saying they were going to fix it. What do you know, next time I get close to a flawless the enemy team leaves, my teammates all get a win, and I get kicked as the other team leaves. The enemy team got a win on DTR and I got a loss. After some more research, the enemy team has 100% wins in trials and does this every match. They leave and one player on the enemy team (in this case my team) gets taken out with them. It just went to the menu screen and said you must restart to play. I'm so frustrated right now. Why does this happen every time I get close? Going flawless is LITERALLY impossible. Can I just be given a flawless? I obviously deserve it but it's like Bungie themselves are watching me play and giving me a loss from some bullshit every time I manage to get close. Here's the post with all the salt removed: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 08:02 AM PST Have any devs actually acknowledged how limited subclasses are right now? There was a post that got almost 4k likes on the bungie forums about this that got ignored by the devs. If it's not going to change, it'd be nice to know so I can stop having hope. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Feb 2018 11:19 PM PST Coming from a destiny 1 pve no lifer and designer i just wanted to say: No matter how you spin it, fighting a group of ads in pve is in a completely different boat than destiny 1. Being shoehorned into only using a terrible primary weapon and the occasional rocket launcher shot on yellowbars compared to the arsenal of shotguns, fusions, and snipers that we had in destiny 1 (effectively giving us 2 power weapons) really kills the re-playability of this game and puts developers in a corner when it comes to balancing enemy encounters. It's infinitely less fun, it makes for less weapon diversity, it hurts the sandbox, and it makes chores out of doing activities like strikes that could be grinded on end in destiny 1 without even a hint of boredom. We NEED a new weapon system. Enough of this "fight a couple spread out ads from a somewhat safe distance with your primary at literally all times, then tickle health heavy bosses to death when you get to them" anti-power anti-versatile gameplay bs EDIT: slayerage (the pve god) explains it best: https://www.youtube.com/watch?v=-Ng0WImoeEw [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 10:32 AM PST I think the intent (helping solo players find established fireteams to complete high level end game activities) is good but the execution is horrible. So far the only statements I can find are vague acknowledgements that it doesn't work as intended. Would love to hear from Bungie what their ideas are for fixing what is obviously a broken system. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Who will the raid vendor be if the next lair features the Fallen? Posted: 11 Feb 2018 10:06 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 08:03 AM PST One thing I really miss from Destiny is stumbling upon an Exotic Quest just by playing. Yesterday while playing some Destiny 1 I somehow stumbled upon the Nova Mortis Exotic Quest. I already own the gun, but it's been so long since I originally completed it I decided to go through it again. The excitement when receiving an Exotic Quest out of the blue is so much more special than going to the Cryptarch and getting an Exotic to drop, or buying one from Xur or his Fated Engram. One thing Destiny 1 did well was weaving lore into these quests as well. They attached characters, history and a story to these quests. This only further made getting the Exotics more memorable. I hope in the future we can see things like Exotics you can only obtain through Raids like Mythoclast that are super rare as well. I would love to move away from the Exotic Engrams/Cryptarch/Xur for getting Exotics and make them more special, but I acknowledge that is unlikely. My advice would be to look back at Exotic Quests like Outbreak Prime, missions like the one to get the Black Spindle, Thorn bounty, etc. They were all so memorable because you didn't just get them from an exotic engram. Not to mention they were all super powerful, which made getting them that much more worth it! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A casual view into Trials of the Nine Posted: 11 Feb 2018 04:38 AM PST Hello! Just wanted to talk about my personal opinion about the state of Trials of the Nine as someone who shouldn't probably play it: I do not have a full stack premade team to play it every weekend, I am not godlike at the PvP of D2 (even tho I can get decent matches on Crucible we know Trials is where the skill is) and I do not intend to pay or go crying for a carry in Trials. As the expression says, I would only want to play Trials in order to "git gud". As I got some friends to play, we tried some runs of Trials yesterday. Guess what: it was a massacre. Which is ok! I do know we shouldn't win in the beginning, but this are some things that seem pretty bad for me or for people who doesn't pretend to play dozens of matches per day: There is 0 reward for playing Trials (better said, for losing Trials) We got stomped every single match, sometimes against the same stack (did I say I play on PC? yeah.) and even tho we got the best mood we could have, we still felt we spent an hour or two for nothing! Yeah, they give you blues (really?) and you can maybe if you are not bad enough get challenges for kills or rounds, but I think it's not enough for the casuls to come back. I think even a single token for loss would be rewarding for people who are bad like me: a little reassurance that says "Ok, I might suck now, but if I actually get a win I'll probably get tons of loot and my effort wouldn't be in vain". You might guess then this mechanic might be abused in order to farm Trials tokens or that the clans that have Flawless Trials stack players would benefit too much from this because of the clan engram, but I think its ok, or it could be changed a little in order to bring more people to play. For example: reward a clan engram if someone of your clan gets a 7 win ticket but also require to play 2-4 matches of Trials. This would help the health of the queue as well as matchmaking, which we know is kinda broken. Another issue you could find is that you might end up accumulating hundreds of tokens, pay for a carry and then swim in loot. You can either allow it (cmon, it's loot in Destiny 2 right know, does anyone actually care about loot in this game anymore given the state of the Vault and the unworthyness of the things) or make it like the Raid and wipe Trials tokens at the end of every week / every two weeks (who wouldn't feel unfair tbh, if you can get free tokens just for playing losing them doesn't seem such a loss) This thought goes to the second point I want to talk about: There is no bad people left in Trials: even though you can learn from really good people is not a healthy vay of learning things. My friends and me have a bronze elo according to destinytracker. Yeah, I suck! So getting paired with Platinum or Diamond players with 1500+ more elo than us, with average KDA's of 4 or 5 seems a bit unfair to be honest. Getting completely destroyed isn't the same as losing a match, and it does make the Trials experience for new people a nightmare. Is the low amount of people playing Trials related with the state of the game and the sandbox? Probably. But also because Trials fails to deliver an interesting experience or progression for people who actually want to learn how to Trials, delivering nothing for a loss and an abuising matchmaking. Here are some suggestions in order to improve Trials: (you might be in complete dissonance with me and think I'm crazy, just want you to see my point of view)
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How handcannons should feel and play like. Posted: 11 Feb 2018 07:04 AM PST I think most of you remember how rewarding and powerful handcannons and especially a crispy 3-tap felt in Destiny 1. Since Bungie is reworking handcannon and pulse rifle balancing I would like to remember everyone and especially Bungie how handcannons should feel and play like in my opinion (especially on console). Take this clip as a reminder how handcannons should be and how Destiny played out before. Simply compare it to D2 and ask yourself what you preffer. P.S.: Don't mind German Shaxx. Edit: Here is the Gif Version thanks to /u/Mblim771_Kyle. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Music selection from the OST should be available in Tower Posted: 11 Feb 2018 05:11 AM PST I was watching some lore videos from My Name Is Byf and remembered how great the soundtrack is for D2. Is there a reason why we're treated to a lot of repetitive music in the tower when we could have maybe a playlist or shuffle of tracks in social areas? Or even another club area where we could swap off tracks. My particular favorite is the track that plays when you leave the City during the campaign and you are cresting over the nearby mountains only to witness the invasion of the City and entrapment of the Traveler. Sad but also beautiful music. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's okay to let us know what you're not going to do Posted: 10 Feb 2018 08:12 PM PST It seems recently Bungie has been "all hands on deck" to try and appease players and let us know what they're going to do to lower the toxicity and increase the player base again. I believe this is a great change with the amount of mapped changes and transparency we've seen recently. However, with all the good we've seen I would like to know the bad as well. Bungie, you can tell us what you're not going to do, this will stop the constant questioning and allow us to actually have resolve for an issue we see. Whether it be random rolls, new quest exotics, or small requested changes to the quality of life. I'm not asking for all my needs to met, you're supposed to have hard conversations and set expectations, it would be a lot better (clean up the sub a lot too) if you managed our ideas. It's nice to know what we're going to see but even nicer to shut down an idea openly to tune our expectations. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 11:42 AM PST Has this happened to anyone else and if so how do you stop it [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 05:31 AM PST With Private Matches returning to the Crucible soon, it got me thinking about how amazing it would be to have a similar system for Strikes. Sadly I'm not skilled enough to make example images for this, but here's how I think it would work: Selection 1: Choose your Strike: This option is self-explanatory. You can pick any of Destiny 2's strikes to play. Selection 2: Modifiers: This option would allow you to select any combination of gameplay modifiers from the following:
Selection 3: Challenge This option would allow you to select either Basic (just run the strike normally), Timer (Run the strike with a timer), or Score Attack (run the strike with scoring enabled, earning points for killing enemies). Selection 4: Time Limit This option only appears if you select to play a timed Strike. You can choose either 10 minutes, 15 minutes, 20 minutes, 25 minutes, or 30 minutes. Strikes are FUN, and I'd love to be able to just have fun playing them as I want to. With the ability to play them at will and select modifiers, Strikes would have a ton of replayability. It wouldn't even need to be rewarding because it would be FUN. And that's something Destiny 2 is in need of. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calus / Leviathan Lore Pt. III - Shadows of the Empire Posted: 11 Feb 2018 01:11 PM PST You have no doubt ventured into the depths of the Cabal Emperor's world-eating Leviathan and faced his gauntlet of challenges. You have proven your worth, heard his promises of power, opulence and glory to come. Calus would have you seek him out, take up the mantle of service and grow fat from strength. And if you are so inclined, you may even take him up on the offer. But before you pledge allegiance, know that this is a path fraught with peril. Know that you are not the first champion he's reached out to in this regard. This is the tale of the Emperor's Shadows. Those who Calus chose to be his agents, advance his agendas, and fight for his cause. Divided by race, class, creed and sex, no two Shadows are alike. Each are motivated by some inner desire to see Calus' work continue, or by external forces such as coercion or a grand promise of prosperity, wealth or glory. But what the Shadows have always had in common is a single unifying trait. Namely, that every Shadow who served Calus has died in battle doing so. Should you join their ranks, I have no doubt you'll suffer a similar fate. So consider the following a cautionary tale. Understand the Shadows as Calus did, and consider whether the treasures, power and prestige that the Emperor promises you are worth the price you may pay in chasing them. I -- Conquest of the Clipse. In the days before the Midnight Coup that saw Emperor Calus dethroned by those closest to him, Calus spoke of a grand alliance. He said to his Psion savant Freeborn Otzot that Cabal and Psion would stand as equals with several alien outsiders. These races, a mystery until now, were known as the Arkborn, Sindû and Clipse. Though Calus expressed an awareness of these peoples, it was not until his exile aboard the Leviathan that he acted on such knowledge, and sought to bring these people under his rule.
The Clipse, like many in the violent cosmos that is the world of Destiny, are a warrior-folk. Their world was torn apart, first from their own strife and conflict, then by outsiders. They knew only a single century of uninterrupted peace before they were set upon by a foe we may know all too well.
Now this may be entirely false, but personally I think it's a fair assumption that these horrific invaders were in fact, the Hive. We know their penchant for launching seeder-constructs at worlds to spread their infestation across the surface, and it wouldn't be the first time the Hive have poisoned an entire world for no reason beyond pointless cruelty and murder. But this isn't important for now. The importance is the impact this event had on the Clipse, and how it would shape them as a people.
Centuries of slaughter and conflict did to the Clipse what it did to the Fallen, Hive and even Cabal as we know them now. It twisted them, their need for survival becoming the only aspect of their culture. They adopted a reverence for firepower, worshipping weapons and tools of destruction. But how far would that get them? Did all those weapons amount to anything, compared to the power of the Leviathan? You've been through the Leviathan, risking life and limb to seek audience with the Emperor. The Clipse had to endure such hardship as well. And without the Light as their ally, they had far less success than you or I. Only one of their number survived the brutal challenges of Calus. The Clipse warrior known as Rull.
The Clipse had lost the greatest warriors of their generation, save for Rull. And Calus had found a champion worthy of his attention. As you'll soon come to learn, Calus cares not for entire worlds, entire races. His attentions are far more... focussed. He seeks out individuals who can entertain him or pique his curiosities. And Rull was the only Clipse whose life mattered to him. Rull accepted Calus' leadership. The remaining Clipse did not submit so easily.
Rull had been recruited to join the ever-expanding ranks of the Emperor's Agents, the Shadows. But for the task of subjugating the Clipse revolt, another of his Shadows was dispatched. Not an alien outsider, but one who had served Calus with loyalty in the days of his rule. Valus Nohr; a Cabal Phalanx who bore a shield coated with blades; lead the assault against the Clipse. Though victorious, that victory came at a cost.
Valus Nohr had succeeded in bringing the Clipse into the fold. With their greatest warriors' corpses strewn about the vast corridors of the Leviathan, the assault on their capital city was made a simpler task. Though the siege cost Nohr her arm, she held no regrets in doing so. She was propelled forward by the singular desire to see the empire Calus built restored to its former glory.
Nohr brought the Clipse to order, making them servants of Calus. Their great weapons and skill at crafting tools of destruction would now serve the Emperor's needs, rather than their own. In return, Calus promised to clean their poisoned skies. Though Calus has yet to honour this promise, Rull served obediently, maintaining hope that things would change in time. He occasionally butted heads with Valus Nohr, threatening and posturing. But she dismissed these empty threats for what they were, bitterness in defeat. She had beaten him, bested his people. And all that warrior-pride wouldn't dissolve easily. II - A Warrior's Paradise. But what would become of Rull? Ordinarily dispatched as a group, the Shadows functioned as a cohesive unit. Rull however, was sent alone into the lion's den, for a covert assassination. Right at the heart of Ghaul's regime, in the garish and gold-coated streets of Torobatl, the Cabal Empire's capital city.
Who was Rull's target? What aristocratic noble was so loathed by the Emperor that one of his Shadows was required? This was Iska'al of Fantor, an aging merchant and purveyor of fine herbs, teas and substances, a former friend and confidante of Calus. Iska'al was not mentioned in my previous recounting of Calus' rise and fall, namely because Iska'al, unlike the other conspirators, played no part in the uprising against the Emperor. His betrayal was small, personal and yet drew as much ire and outrage from Calus as any other treachery.
It was not any action on Iska's part that drew Calus' vengeful gaze. But his inaction. Iska simply adjusted to the new rule, continuing his life and plying his trade as if nothing had happened. And such is his right. But Calus regards those close to him with a certain possessive lecherousness, and in the case of Iska, Calus would rather see the poor merchant dead than serving his enemies. And thus, Rull was picked for the task.
Bribing his way into Iska'al's estate with an offering of Calus' finest wine, the guards permitted Rull to pass without a backwards glance. Apparently wine produced from devouring a planet must be worth more than a pretty penny. And once inside, his target was easily eliminated, just as Calus had instructed. Dying in opulence and gluttony, choking on the Emperor's exquisite wine until he drowned in it.
The Celebrant, Aedile Moli Imoli, The Everjoy is a figure you may recall. Once a Colossus who fought for the Praetorate, Moli slaughtered civilians in an effort to quell the populist uprising Calus was leading against the Military Aristocracy. So repulsed by his own actions, Moli had abandoned his former name and title, devoting himself to bringing joy and celebration to the Cabal under Calus' rule. His betrayal of the Emperor was much like Iska'al's, in that he provided the same services to Ghaul that he once did for Calus. There was no end to the number of festivals, celebrations and days of revelry that were invented by Moli to keep the public contented and happy, and thus less likely to rebel against an unfit ruler. A valuable service, one that Calus would not allow Ghaul to take advantage of. Thus Rull had been dispatched at the height of one of these festivals, where Moli would be spreading joy to the masses. And there, Rull struck.
III - God's Will
Revered star-pilots and spacefarers, the Sindû, like many before them, resisted the might of Calus' Leviathan and met his forces in space combat. Only one of their legendary Ace-Defiant star-pilots survived the encounter. This was Jarus, who would become Navigator of the Leviathan, and helmsman of God's Will.
Like Rull before him, Jarus was coerced into service as a Shadow. It was obvious that the Sindû stood no chance against the might of the Leviathan, and that subservience was preferable to annihilation. What made Jarus, the Ace-Defiant unique among his fellow Shadows was that he was to serve not only as a soldier, but also as a pilot and navigator. And thus, Calus carefully armed him for such a task.
Needless to say, the Sindû was captivated in awe by the masterpiece of a vessel he had been gifted. The armour however, served a secondary purpose. It allowed Jarus to link his mind to the Leviathan itself, to guide the world-eater's passage through space not by mechanism or steering apparatus, but instead by thought and force of will alone. Such a process is not without cost.
Although the tasks and burdens that were put upon the Ace-Defiant's shoulders were indeed heavy, they were not without reward. Unlike the Clipse, the Sindû did not need further encouragement to fall in line. They knelt before Calus, offering their loyalty and service. In return, they were added to the Loyalist regime, and granted a golden fleet of interceptor starships, shielding the Leviathan from outward assault. And all the while, Jarus continued to carry out the will of his Emperor, cutting down foe after foe, in space, or on the ground. Sometimes one, then the other, as was the case when he dealt the killing blow to Calus' former bodyguard, Lictor Shayotet, the Uncleft. Once Calus' most loyal protector, Shayotet was one of the conspirators who turned against him on the eve of the Midnight Coup, leading soldiers to plunder and pilfer the royal palace, murdering the Emperor's servants, housekeepers and other loyalists in a petty display of destruction. Shayotet had proclaimed that he was doing this in the name of the man Calus had once been. Calus however, decided that it was an act of spite borne of jealousy over the Emperor Calus had become. And this would not stand.
Jarus, the Ace-Defiant and Helmsman of the Leviathan, acted dutifully as the Emperor's Shadow. The Sindû fleet served their purpose in defence of the Loyalists' home and flagship. But what of the Sindû themselves? They had one final role to play in Calus' grand designs. And their gas-giant homeworld would make for an exquisite meal for the world-eater's insatiable hunger.
So blindly loyal was Jarus that he allowed his homeworld to be devoured by the Leviathan simply so that Calus may enjoy a fine wine from its consumption. Perhaps after a time, loyalty and service was all the Ace-Defiant had left. That his need to fly, to fight, and to advance the Emperor's agendas was so great, not even the homeworld itself was of consequence by comparison. Whether the rest of the Sindû shared this obsessive devotion, we can't say. Perhaps they rebelled, were destroyed, or cast out? Their golden fleet is nowhere to be found in orbit of the Leviathan. Either their vessels hide within the depths of the world-eater awaiting deployment in response to a threat, or the Sindû are simply no more. For now, we can only speculate. What we do know however, is of Jarus the Ace-Defiant, and where his story ends. The Shadows had one final mission to undertake. One that each and every one would give their lives to see completed. The assassination of Dominus Ghaul. IV - Arkborn
The Arkborn are a form of life unlike any we've yet seen in the Destiny Universe. But this particular creature, is one not entirely dissimilar to humankind. Driven by impulse, insatiable curiosity and the need to reach our beyond the boundaries of home, this is how the entity known as The Fulminator came to be. The Arkborn are creatures of sentient energy, pure living arc streams made manifest. Their interstellar conduits allow them to project their existence across galaxies, the vastness of this flowing network so beyond measure that even the Leviathan would be miniscule by comparison. It was this network that attracted Calus' interest. His Psion councillors and advisors worked tirelessly to discover a means of extracting an individual Arkborn from the larger energy stream, an act which provoked the ire and outrage of the Arkborn species. But as we've discussed, Calus cares not for entire species. What he wants is the individual, a single, unique entity that may serve him or at the very least, intrigue him. And the Fulminator did just that.
If you've ever heard the phrase "Lightning in a bottle", I think that best describes The Fulminator, metaphorically, and literally. She was a living arc storm, contained in a suit of armour, constrained by limiters that would inhibit her from unleashing the raw potency of her power; to do so would tear her asunder, scatter her molecules to the wind in a total loss of cohesion. The process of extracting her from the rest of her kind was- as the expression goes, impossible, but Calus was so captivated by the presence and power of the storm made manifest that he couldn't resist.
Though she was an awe-inspiring creature, the Fulminator was exactly what Calus needed her to be, a deadly killer worthy of joining the ranks of his Shadows. And soon, like any Shadow, she was set to work carrying out the Emperor's will, eliminating his enemies one by one.
The Five remaining Shadows were given their task. To execute the arch-traitor, Dominus Ghaul. The assault would be led by the Fulminator herself, with the aid of their stalwart pilot, Jarus; The Ace-Defiant. Valus Nohr, the Phalanx who had brought the Clipse to their knees. And two others. A marksman beyond compare, and a cyberneticist of curious origin. V - The Baron of Shanks.
Not all of the Emperor's Shadows were plucked from within his own dominion, or the worlds that neighbour it. Sekris, the Baron of Shanks, was already a legend in his own right by the time he received the invitation from Calus to join the ranks of the Shadows. As a former Fallen Machine Priest, Sekris replaced much of himself with machinery, and put his faith in the Servitor-technology that had been sustaining the Eliksni civilization. If you think perhaps this sounds rather familiar, such as say; the Arch-Priest Vosik or Taniks the Scarred, you would be right to think so. So notorious was Sekris, so renowned and feared were his world-burning campaigns of raiding and plundering, that an entire generation of Fallen mercenaries were inspired to augment themselves with cybernetics in awe of the legendary Baron of Shanks. And yet, with but a single command, Sekris vanished from history altogether. Leaving his people and their endless pursuit of the Great Machine behind, he answered the call of the Cabal Emperor, as Calus promised far more than the Traveller that had forsaken the Eliksni could ever provide in return.
Just as Calus had made promises to his other Shadows to gain their loyalty, Calus promised Sekris that humanity would be eradicated by the Loyalists, leaving the Traveller theirs for the taking; so that the Fallen might rise once more. But Calus had no interest in serving the petty whims of a creature he knew to be lesser than himself. Sekris was a tool for advancing Calus' agendas, much like any other Shadow. Unlike the other Shadows however, Sekris knew this, and held little respect or regard for the Emperor. Their alliance was one of mutual benefit, one that would not last. Or rather, it lasted long enough for Calus to get what he wanted, and ended soon after. But Sekris was no fool. Unlike his fellow Shadows, he knew- or at least suspected, the truth of Calus' deceptions. The fact that the Emperor had never graced any of them with his true presence. He knew that Calus' 'form' was nothing but a mechanical decoy.
Yet despite this, Sekris; much like the Fulminator, didn't care for the details. Let Calus play the others, let him hide behind robotic masks, it made no difference. Sekris was motivated by hatred. Hatred for the Great Machine for leaving his people to be slaughtered by the Hive, hatred of humanity for being embraced and empowered, while the Eliksni choked from Ether-starvation and dwindled on the brink of extinction, their survival made possible only by descending to the depths of barbarism. Because Sekris; empowered and long-lived by the level of his cybernetic augmentation, was nursing old hatreds. Hatreds as old as the Whirlwind itself. From a time before the Kells, before Servitors, Houses, piracy and scavenging. He had lived to see the Eliksni golden age crumble around him.
Sekris would ultimately die before he could achieve the power he sought to bring home to his people. His pursuit of strength, of agency and freedom, would lead him to his demise, like every Shadow before him. At the hands of the Dominus, in their failed mission of assassination. VI - The Skull-Piercer
The sixth member of the Shadows was sent ahead of the others, to guarantee them safe passage. This was the Psion marksman known as Feltroc, The Skull-Piercer. She'd been a shadow as long as any of them, fighting alongside Valus Nohr at the battle of Kaga-Clipse, where Rull's species had been brought into line. She and Rull had something of an understanding. Clipse revere and respect powerful weaponry, and the Skull-Piercer's distinctive arsenal certainly had those. Next to the towering height of Cabal, a mere Psion operant might appear small and meek, but Calus had taken that into account as well, outfitting her with the tools she needed for the mission just as he had the other Shadows.
Ontop of being a lethal marksman, Feltroc was possessing of potent Psionic power, far beyond those of the rank and file of the Red Legion. Once, she had aspirations of joining the ranks of Calus' revered Psionic councillors aboard the Leviathan.
Armed with her battle-harness and an arsenal of deadly instruments, Feltroc was dispatched in secret to Ghaul's command ship, the Immortal. Seeking out a vantage point high above all the chaos of battle, she left a trail of bodies and spent rounds beyond counting, all so that she could safeguard her fellow Shadows.
Her bullets cut a path through the air, ripping airborne Anti-Air flak cannon shots apart before they could hit the inbound transport carrying the other Shadows to their destination. But she was soon discovered, and her hidden nest within the Immortal's air ducts filled with neurotoxin to either force her out of hiding where she would be vulnerable, or keep her boxed in until the toxins did their work. But Feltroc was defiant to the last, drawing upon her Psionic potential to see the mission through.
Using her power to slow her breathing, she made every shot count, staving off death so that she could keep her airborne companions safe for those precious moments of their final approach, where the anti-air fire would be most intense. Ultimately, she did not survive. But she had done her duty, and left a sea of bodies and empty shells in her wake. Perhaps that was enough for her. She was the first to fall in the mission to assassinate the Dominus. But hardly the last. VII - Shadows' Fall
VIII - Conclusion:
Though he may wear a mask of benevolence and adoration for your efforts, make no mistake. Calus will gladly sacrifice you for some worthless exercise of revenge or subterfuge as soon as it suits him to do so. He speaks of a coming end, having some awareness of what lies at the universe's edge, what threat is so beyond measure that all else is forfeit. He has nothing to lose, and as a result, you are nothing but an entertaining distraction to the Emperor. A fun diversion that may temporarily hold his interest, but ultimately fleeting and insubstantial next to the coming darkness that will soon weigh upon all else. Calus knows this, and has resigned himself to it. We must not. Should you still take him at his word and wish to be his ally and servant, then do so. But take this tale to heart, and remember; The Life of a Shadow is a pursuit of agency, a pursuit that will always end before you can achieve it. If you intend to follow in the footsteps of those who have come before you, do so at your own peril. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 08:25 AM PST If Lurg The Burning Shield has ever run up on you then you know. He's definitely a tough fight alone. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 12:48 PM PST Alpha had 95% chance of winning. How do you justify this? Better have a full SBMM when ranking drops on May.. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2018 12:18 PM PST The nostalgia from D1 is great, but let's not forget that a lot of people had an issue with the slow watering down that the PvP became. TLW, Thorn, Hawkmoon was probably the most powerful we've ever been. Those were all rendered obsolete in PvP by the slow trickle of nerfs Bungie did. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think this has to be one of my favourite strike boss finales to date Posted: 10 Feb 2018 01:43 PM PST I was grinding for Paradox Amplifiers and it was my third Pyramidion... I might have been delusional at the time but it made me laugh and felt awesome so I thought I'd share. [link] [comments] |
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