Dead by Daylight Thoughtful Thursday has started. |
- Thoughtful Thursday has started.
- Developer Stream #90
- Please add : The ability to kick your teammate.
- Hey Mr. Billy!
- Mathieus response to complaints regarding Killers impotent situation
- Dwight and Huntress do the Tango, renderd in blender with low sample.
- T-bagging while Blood Warden is active EleGiggle
- Davids hitbox against huntress hatchets
- Nightmare debuff: Sleep deprivation
- Everyone, please keep using red envelopes even if you’ve already finished collecting coins!
- Killer Tier List
- Why is the struggle state on hooks not automatic?
- We only need 500.000 more Coins
- Petition to stop the "omg hahaha I just found a splinter of the killer I already play in my bloodweb good job so far btw haha xd" posts
- [Fanart & Headcanon] Obsession Buddies
- Original DLC Hype
- Thanks dbd!
- Survivors who swap to P3 bloody characters with flashlights at the last second
- Decisive strike...Again...
- A swift escape into my beloved closet!
- Well, here's my drawing of The Cannibal. Enjoy!
- Best and worst of survivor community in one match
- if someone disconnects during loading, why doesn't it just remake a lobby with everyone in it and wait for a 4th survivor to join again?
- Russian players (Killers specifically)
- Moments like this are why I always come back to this game
- buff no mither: progression to death on hook is slower, wiggle bar starts out partially filled/fills faster, rescue from hook temporarily breaks the hook -- make the survivor who always dies in one hit kind of a pain in the ass to have hanging.
- nub question: What is it that keeps you coming back to play as a killer?
Thoughtful Thursday has started. Posted: 22 Feb 2018 01:12 AM PST Shitposts and memes are temporarily banned for 24 hours. Shitposts posted during this time will be removed on sight. Thoughtful Thursday ends at 12AM Thursday / 3AM EST Friday. [link] [comments] | ||
Posted: 22 Feb 2018 10:48 AM PST Hi there everyone! Another week went by, which means it's Developer Stream time again! Today, not_queen and Game Ditector Mathieu Côté will talk about the following topics:
Whatever happens, please remember to be civil and awesome to each other! Also, friendly reminder that constructive feedback is the best feedback :) Happy coins farming, fellow killers and survivors! Watch the stream live on Twitch!Summary:
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Please add : The ability to kick your teammate. Posted: 22 Feb 2018 07:32 AM PST Right in their stupid face, if they are trying to rescue you 2 feet from the killer. Hell, if it was a "Super Kick" that put them in the dying state - I think I'd burn all 4 perks for it. [link] [comments] | ||
Posted: 22 Feb 2018 12:08 PM PST
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Mathieus response to complaints regarding Killers impotent situation Posted: 22 Feb 2018 11:37 AM PST
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Dwight and Huntress do the Tango, renderd in blender with low sample. Posted: 22 Feb 2018 08:41 AM PST
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T-bagging while Blood Warden is active EleGiggle Posted: 22 Feb 2018 10:10 AM PST
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Davids hitbox against huntress hatchets Posted: 22 Feb 2018 07:18 AM PST
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Nightmare debuff: Sleep deprivation Posted: 22 Feb 2018 09:35 AM PST Each time a survivor is pulled out of the nightmare's realm, they lose a little of themselves. Comes in 3 tiers, and will only affect awake survivors(except Tier 3): Tier 1 sleep deprivation:
Tier 2 Sleep Deprivation:
Tier 3 Sleep deprivation:
Note: Freddy seems like he could excel as an endgame killer, especially with his perks. This makes it to where if you tag everyone, it'll be extremely difficult to leave. Also promotes going after everyone while the gens are still in play. Good idea? Bad idea? [link] [comments] | ||
Everyone, please keep using red envelopes even if you’ve already finished collecting coins! Posted: 22 Feb 2018 04:15 AM PST Hi everyone, I've noticed some frustration with this event so I decided to say something regarding the envelope situation. First of all, if you manage to focus on completing event gens and hooks while using envelopes they give you SO much more blood points, and that also makes all the crying "why is this not a double BP event" irrelevant, because it's basically the same - you only need to work a little for it, and honestly it's not even that much extra effort. Secondly, the envelopes are not worth keeping so why not just use them? Other players might struggle with collecting coins because they don't have much time to play and simply couldn't finish the event yet. Others might not be able to get enough envelopes themselves from bloodwebs because they can't or don't want to invest BP into a character they haven't played yet; if it's a killer, playing something new without perks can be really frustrating, likewise playing as a survivor without your go-to perks (or even self care). Please just realise that there's literally no point in NOT using the red envelopes if you have some left after collecting all your coins. By using the envelopes you got and focusing on doing event gens and hooks, you'll get enough BP to get even more envelopes so you can continue getting those sweet BP and you even helped out other players on the way. Be a good sport and give others the chance to complete the event as well, you earn much more BP than you usually would in the process, so there's really no harm done to you if you have some envelopes lying around. Cheers, have fun playing, that's what we're here for. :)
EDIT: To clarify, I play on computer so if there's frustration about games crashing on consoles, I understand because that obviously sucks.
EDIT 2: Guys, if you have completed the event and don't want to spend more bloodpoints on level 50 bloodwebs or new characters, that is completely fine! I just wanted to say that you should not assume that everyone has already finished the event and therefore not care anymore, but instead that if you are able to use red envelopes it would be a nice gesture to do so in order to help others (and gain more BP yourself)! :) [link] [comments] | ||
Posted: 22 Feb 2018 07:15 AM PST Tl;DR Skip to the "Results" header Reposted because the previous post was buried in patch complaints Hello fellow people from the fog, 12 days ago I created this post in order to formulate a killer tier list. The main purpose of this list, is to provide an up-to-date tier list. Additionally this provides potential insights as to WHY some killers are better than others (which is obvious for some, but not for others), and also pin-pointing accurately how the mid and low-tier killers are ranked (there are a lot of debates on these tiers). That last point is also what motivated me the most to do this, in hopes of settling (or helping settle) debates about the mid and low tier killers. Not only can this help settle debates and give insights in the ranking, but this can also be a handy list for developers to decide about what to buff and for whom exactly. Without further a do, let's jump right into the results. Results Before considering the results, it is important to know how I calculated the scores. In the poll there were 11 questions to rank the killers. Each question has a certain amount of points assigned to them, the first question is 11 points, the second 10 all the way to the 11th giving 1 point. Then the total amount of points is calculated by multiplying the amount of points per question with the amount of votes for that question and everything is added together. The total amount of points is divided by the maximum possible score (1474 = amount of reactions (134) * 11) to give decimal numbers which can be converted in a X/10 format. In mathematical terms: score = ((votes q1 * points q1) + ... + (votes q11 * points q11)/1474) * 10 (aka this) This gives us the follow diagram: http://puu.sh/zoEYo/c82aed444a.png The raw results are given here: http://puu.sh/zoEZ7/11cf73a156.png With 134 votes, this poll can be considered reasonably accurate to represent the playerbase. Observations/Analysis
A last note I really enjoyed doing this and I hope to be able to do more community number-crunching in the future if the oppertunity arises. Shout out to everybody that participated in this poll. What do you think? Do you agree or disagree? Do you want to add anything to this list? What potential buffs could some killes use? Feedback/criticism and upvotes are highly appreciated. [link] [comments] | ||
Why is the struggle state on hooks not automatic? Posted: 22 Feb 2018 10:40 AM PST What would be the consequence of making struggling automatic on hooks?
Even if they changed struggle to a skill check, it still wouldn't solve the giving up problem. Also, I'm not advocating to make struggle automatic when the last survivor is hooked. That mechanic is fine. There's no point in struggling when no one else is left. If struggle was automatic, it would enable the devs to more easily add the kick mechanic other people have suggested. Hook emotes could also be added. "I'm being camped." "Come get me!" [link] [comments] | ||
We only need 500.000 more Coins Posted: 22 Feb 2018 06:43 AM PST http://howlinggrounds.deadbydaylight.com/ check for progress. 460k left. We can do this easily. Everybody cheer for the FENGE MINGE cosmetic. [link] [comments] | ||
Posted: 22 Feb 2018 08:35 AM PST | ||
[Fanart & Headcanon] Obsession Buddies Posted: 22 Feb 2018 12:14 PM PST
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Posted: 22 Feb 2018 11:42 AM PST Someone had to start the wild speculations. Hangman? Scarecrow? Nea pt. 2? Who is our next killer? [link] [comments] | ||
Posted: 21 Feb 2018 10:44 PM PST
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Survivors who swap to P3 bloody characters with flashlights at the last second Posted: 22 Feb 2018 07:46 AM PST Am I the only killer main who sees them and just says to himself, "well, you're going to die" and then make it my mission to find them, down them, hook them, camp them, and tunnel them, until I've murdered them? Like, there's zero salt involved, but it's just a little rule I have that I enforce 100% of the time. And the survivor always messages me complaining and salty. I don't get how you do something you know might trigger the killer and then complain afterwards. I know when I bring a flashlight or firecracker in, the killer won't be happy. I know if I run Decisive Cuck the killer will probably tunnel me and/or juggle me to a hook and that's fine. Anyone think there's any chance the devs will make it impossible to do this? [link] [comments] | ||
Posted: 22 Feb 2018 08:33 AM PST In the beginning decisive strike was not an obsession perk. It was a perk everyone could use with a skill check you could hit with your eyes closed. The devs decided to Nerf it making it an obsession perk, however it isn't a true obsession perk. So with the devs talking about revisiting the perk this thoughtful Thursday I want to talk about what makes an obsession perk and how decisive strike can be tweaked to fit this mold and hopefully bring a little more balance. Obsession perks, by their nature, are a boon with a cost. Much like how totems are glass cannons with powerful effects that can be permanently disabled obsession perks have conditions to be met. Remember me and dying light are the most explicit. In exchange for the perk, the obsession, your opponent, is given an advantage (opening gates faster and altruistic action speed respectively). Survivor perk sole survivor are similar in that you can see the killer, but the killer can also see you. Object of obsession destroys the killers aura reading, but only when you are at the disadvantage of losing team mates. Lastly the last obvious is play with your food and save the best for last. They hinge on the obsession being alive. This gives the obsession a more likely chance of surviving by not being the target of the killer which is a huge plus of you've ever been tunneled because of dying light and remember me. I believe I've illustrated the common theme tying obsession perks together, so the question is how do we make decisive strike, a perk that was not originally made as an obsession perk, to fit? A lot of people will complain about bloodlust being a bandaid fix but if you just take the concept without its intended use and apply it to this perk I think it can make a good flip side to DS. when a killer is stunned, whenever he enters a chase he automatically enters into bloodlust 1. If another DS lands he will automatically enters into bloodlust 2 and so on. If they keep the stipulation of who can use it when as it is now that will give the killer a fair boost with an additional blood lust counter every time someone else uses it. If they reverted to everyone can use it immediately if the players don't strategically use it the killer will have massive advantage earlier in the game. Tl:dr- devs have stated they will touch on DS. as it stands DS is not a "true" obsession perk. Discuss how we can better balance DS by making it a proper obsession perk. [link] [comments] | ||
A swift escape into my beloved closet! Posted: 22 Feb 2018 12:49 PM PST
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Well, here's my drawing of The Cannibal. Enjoy! Posted: 22 Feb 2018 12:46 PM PST
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Best and worst of survivor community in one match Posted: 22 Feb 2018 08:49 AM PST I just had a match where I was playing as Freddy in the Gideon meat plant. I tend to play with Freddy just to relax and have fun when I just want to chase people without caring about pipping. I was using the perks Agitation(1): to get to lunar hooks, Ruin(2): to slow the game down a bit, Distressing(2): for extra blood points even though it nerfs his tracking power, and Remember Me(2): because Freddy takes so long that an end-game perk is needed. Despite Ruin, the first gen is done just before I find a Claudette. I get her down quite quickly and hook her at which point I move away. I start putting someone else in dream, but then Claudette gets unhooked close by so I go back and find my obsession (Detective Tapp) and injured Claudette running away leaving tracks everywhere. I put them both in the dream, down Claudette and hit Tapp, at which point Tapp runs off while I hook Claudette and she kills herself on the hook. Tapp is still in dream state on the other side of the map, so I go after him. He gets out of dream state and heals before I get to him, but then I can properly chase him. It takes a while as he finds several palettes, Dead Hards through a hit and then Decisive Strikes me after I down and pick him up. By the time I get him on a hook, only 1 more generator is left to be done. I immediately go to the nearest generator (which was just in the next room), put them to sleep and hit them. Tapp gets unhooked, so I go straight back, put him and his rescuer in dream state. I down Tapp just as the last generator gets done, and I'm able to hook him close to an exit gate. I go to the exit gate and find both survivors there, at this point I have five stacks of Remember Me so I put the last awake survivor (Feng Min) into dream and down her as she runs to Tapp and tries to rescue him. Meanwhile the other survivor has gone to the other gate, but in dream state and with Remember Me she has no chance. The only difficulty is that after going back for the Feng Min, I find I can't hook her because I can't find a good route to the lower floor and the hooks on the top floor are too far away. After she wriggles off me twice I don't want to slug her, so I just walk away and let her open the exit gate expecting her to run out. But when she's opened the gate, she kindly runs across the map to a lunar hook and lets me hook her. I double pip for the four-man, Tapp and Feng Min both pip. All of us got three lunar coins. Good game right? Everybody should be happy. Nope, the Tapp player messages me (it's PS4 so there's no proper chat) to say "Shit killer. Tunnel more." Then he calls me a pussy for playing as Freddy. TL;DR: Won a game as Freddy with suboptimal perks, due to survivors making several poor plays. I can't hook the last survivor so I let her open the exit gate and she lets me sacrifice her on a lunar hook in return. Meanwhile, the survivor who had Decisive Strike messages me to abuse me and accuse me of tunnelling. [link] [comments] | ||
Posted: 22 Feb 2018 10:44 AM PST | ||
Russian players (Killers specifically) Posted: 22 Feb 2018 12:21 PM PST Hey. I was just curious if I'm the only one regarding this. Throughout my time in DbD (360+ hours played), I've encountered so many toxic/camping killers and a lot of them happen to be russian. Now, I absolutely don't wanna hate on russians nor do I say that all of them are the same, though, I must ask, why are there so many russian killers that have a similar playstyle? It's getting very frustrating, especially in post-game chat where they won't respond to you in English or will say gg ez. [link] [comments] | ||
Moments like this are why I always come back to this game Posted: 21 Feb 2018 05:09 PM PST
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Posted: 22 Feb 2018 12:00 PM PST and hide the icon from the killer and make the character look like they are uninjured instead of hunched over the entire match (while still technically being injured) -- this includes making the icon look healthy, not injured. suddenly its a great perk. [link] [comments] | ||
nub question: What is it that keeps you coming back to play as a killer? Posted: 22 Feb 2018 07:56 AM PST Hello there! I'm new to DbD and to this subreddit--I'm about 30 hours in and it's my new favorite thing! Of those 30 hours, I've probably spent 28 playing as a survivor, and as I see it, there are obvious moments of endorphin-release that keep me coming back--juking a killer, being passed by unnoticed as you're hidden, the frantic feeling when you hear the heartbeat begin or intensify at the same time as the buzzing of the gate in the last stages of opening, etc... Playing as a killer, on the other hand, has given me fewer moments of such pleasure. I'm sure this is just due to personal preference, but out of curiosity, what are the things about playing as a killer that feel most satisfying to you? [link] [comments] |
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