Dead by Daylight Thoughtful Thursday has started.


Thoughtful Thursday has started.

Posted: 22 Feb 2018 01:12 AM PST

Shitposts and memes are temporarily banned for 24 hours. Shitposts posted during this time will be removed on sight.

Thoughtful Thursday ends at 12AM Thursday / 3AM EST Friday.

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Developer Stream #90

Posted: 22 Feb 2018 10:48 AM PST

Hi there everyone!

Another week went by, which means it's Developer Stream time again! Today, not_queen and Game Ditector Mathieu Côté will talk about the following topics:

  • Lunar Event
  • Screenshot Event - Participation and prizes
  • PS4 blog - Now live
  • Q&A Reddit - Weekly
  • Weekly Steam Q&A
  • "From the Web"

Whatever happens, please remember to be civil and awesome to each other! Also, friendly reminder that constructive feedback is the best feedback :)

Happy coins farming, fellow killers and survivors!


Watch the stream live on Twitch!


Summary:

  • Event is going well, lots of people play and they read a lot of feedback already
  • Surveys have been popular, they'll do another one for the current event
  • At this moment, we're at 9,8 million coins - the reward for the community goal will be unlocked after the event
  • Friendly reminder that the screenshot contest is open until Sunday midnight EST
  • PS4 blog is now live (official verified profile for BHVR you can follow)
  • There will be a weekly Q&A thread in this subreddit starting next Monday!
    • We try to gather the answers by Tuesday and publish them
  • an AMA is also in the works, no details yet
  • PS4 NA free to play weekend and sale incoming
  • Emblem PTB feedback:
    • It was mostly agreeable that people were able to understand what they had to do in order to gain an emblem (e.g. protect gens for Gatekeeper)
    • Killer emblems were easier to get than survivor emblems
    • the design team has all the data and is going through the feedback
    • the emblem system in its current form is not ready, lots of tweaks to do
  • SWF changes are not part of short- or midterm right now
  • Trapper balance changes: he'll probably get tweaks and adjustments, but at the moment, "the Trapper is not in need of help"
  • Next goals: "We're gonna make life better. We want to make small and big adjustments to work on the Quality of Life of the game. And we want to make a new awesome original chapter. [...] We want to be more transparent and look into different ways to do this."
  • Season rank rewards: there are changes to the progression and the reward system to change the way you'll rank up
  • They're aware of the current bugs and issues (e.g. sound issues etc), they're working on it
  • Perk balances: they do not want to nerf perks into the ground "so everything is medium now", they want to focus on underused perks and buff them
  • Friendly reminder from not_queen that they're looking into Decisive Strike changes
  • More free cosmetics are in the works!
submitted by /u/ms_claymore
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Please add : The ability to kick your teammate.

Posted: 22 Feb 2018 07:32 AM PST

Right in their stupid face, if they are trying to rescue you 2 feet from the killer.

Hell, if it was a "Super Kick" that put them in the dying state - I think I'd burn all 4 perks for it.

submitted by /u/ForgotMyBumbershoot
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Hey Mr. Billy!

Posted: 22 Feb 2018 12:08 PM PST

Mathieus response to complaints regarding Killers impotent situation

Posted: 22 Feb 2018 11:37 AM PST

Dwight and Huntress do the Tango, renderd in blender with low sample.

Posted: 22 Feb 2018 08:41 AM PST

T-bagging while Blood Warden is active EleGiggle

Posted: 22 Feb 2018 10:10 AM PST

Davids hitbox against huntress hatchets

Posted: 22 Feb 2018 07:18 AM PST

Nightmare debuff: Sleep deprivation

Posted: 22 Feb 2018 09:35 AM PST

Each time a survivor is pulled out of the nightmare's realm, they lose a little of themselves. Comes in 3 tiers, and will only affect awake survivors(except Tier 3):

Tier 1 sleep deprivation:

  • reduce the dream transition by 1.75 seconds

  • Survivors suffer a 3% penalty in action speed while awake

Tier 2 Sleep Deprivation:

  • Reduce the dream transition by 1.75 seconds(3.5 seconds reduced)

  • Survivors suffer a 6% penalty in action speed while awake

Tier 3 Sleep deprivation:

  • Survivors immediately go to the dream when tagged

  • Survivors suffer a 10% penalty to action speed while awake

  • Once all gens are done, all sleep deprived(tier 3) survivors fall asleep

  • Asleep survivors have an additional 10% reduction in opening the gates

  • Able to see the Nightmare while awake

Note: Freddy seems like he could excel as an endgame killer, especially with his perks. This makes it to where if you tag everyone, it'll be extremely difficult to leave. Also promotes going after everyone while the gens are still in play.

Good idea? Bad idea?

submitted by /u/Cynder_Burn
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Everyone, please keep using red envelopes even if you’ve already finished collecting coins!

Posted: 22 Feb 2018 04:15 AM PST

Hi everyone, I've noticed some frustration with this event so I decided to say something regarding the envelope situation.

First of all, if you manage to focus on completing event gens and hooks while using envelopes they give you SO much more blood points, and that also makes all the crying "why is this not a double BP event" irrelevant, because it's basically the same - you only need to work a little for it, and honestly it's not even that much extra effort.

Secondly, the envelopes are not worth keeping so why not just use them? Other players might struggle with collecting coins because they don't have much time to play and simply couldn't finish the event yet. Others might not be able to get enough envelopes themselves from bloodwebs because they can't or don't want to invest BP into a character they haven't played yet; if it's a killer, playing something new without perks can be really frustrating, likewise playing as a survivor without your go-to perks (or even self care).

Please just realise that there's literally no point in NOT using the red envelopes if you have some left after collecting all your coins. By using the envelopes you got and focusing on doing event gens and hooks, you'll get enough BP to get even more envelopes so you can continue getting those sweet BP and you even helped out other players on the way.

Be a good sport and give others the chance to complete the event as well, you earn much more BP than you usually would in the process, so there's really no harm done to you if you have some envelopes lying around.

Cheers, have fun playing, that's what we're here for. :)

 

EDIT: To clarify, I play on computer so if there's frustration about games crashing on consoles, I understand because that obviously sucks.

 

EDIT 2: Guys, if you have completed the event and don't want to spend more bloodpoints on level 50 bloodwebs or new characters, that is completely fine! I just wanted to say that you should not assume that everyone has already finished the event and therefore not care anymore, but instead that if you are able to use red envelopes it would be a nice gesture to do so in order to help others (and gain more BP yourself)! :)

submitted by /u/kirinea
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Killer Tier List

Posted: 22 Feb 2018 07:15 AM PST

Tl;DR Skip to the "Results" header

Reposted because the previous post was buried in patch complaints

Hello fellow people from the fog,

12 days ago I created this post in order to formulate a killer tier list. The main purpose of this list, is to provide an up-to-date tier list. Additionally this provides potential insights as to WHY some killers are better than others (which is obvious for some, but not for others), and also pin-pointing accurately how the mid and low-tier killers are ranked (there are a lot of debates on these tiers). That last point is also what motivated me the most to do this, in hopes of settling (or helping settle) debates about the mid and low tier killers.

Not only can this help settle debates and give insights in the ranking, but this can also be a handy list for developers to decide about what to buff and for whom exactly.

Without further a do, let's jump right into the results.

Results

Before considering the results, it is important to know how I calculated the scores. In the poll there were 11 questions to rank the killers. Each question has a certain amount of points assigned to them, the first question is 11 points, the second 10 all the way to the 11th giving 1 point. Then the total amount of points is calculated by multiplying the amount of points per question with the amount of votes for that question and everything is added together.

The total amount of points is divided by the maximum possible score (1474 = amount of reactions (134) * 11) to give decimal numbers which can be converted in a X/10 format.

In mathematical terms: score = ((votes q1 * points q1) + ... + (votes q11 * points q11)/1474) * 10 (aka this)

This gives us the follow diagram: http://puu.sh/zoEYo/c82aed444a.png

The raw results are given here: http://puu.sh/zoEZ7/11cf73a156.png

With 134 votes, this poll can be considered reasonably accurate to represent the playerbase.

Observations/Analysis

  • It was predictable that Nurse-Billy-Huntress were going to be the top 3. Nurse has insane mobility and good nurses end chases quickly, which really puts pressure on survivors. Billy has a permanent insta-down and also has insane mobility, paired with some intimidating growling make for a good second place. Huntress completes the top three. Although slower than the average killer, a good Huntress can put an end to chases quickly with accurate hatchet throws or force the survivor into a bad spot. With the hatchet throws, Huntress also has extra map control. Although unlikely, a Huntress can theoretically hit you from anywhere on the map. A weakness for the Huntress is the directional lullaby which makes it a lot harder to track down survivors.

  • Observe how the top 3 killers all have strong map control due to either increased mobility or due to increased area of danger (essentially the area in which the killer can hit you, threatening a down).

  • The mid-tier starts with Doctor closely followed by Myers, then the Cannibal and trailing behind is the Pig.

  • The Doctor has the possibility to really force the best out of survivors, as he has ease finding survivors. Furthermore, he has a tool that assists in chases: shock therapy. A survivor that gets shocked is unable to do anything for 2.5 seconds - which means no pallet drops or window vaults. If used intelligently, shock therapy forces pallets down faster or can catch survivors with their pants down ready to get whacked. Lastly, the madness that Herman builds up will force survivors to snap out of it in tier 3 and can give annoying skill checks in random places of the screen - sometimes catching off guard even the most experienced survivors. Sadly, the Doctor is very reliant on his add-ons, most particularly being the increased shock range as his normal shock range is well, rather pathetic. Also, treatment mode and charging a shock slow down the doctor so they must be used wisely.

  • Myers comes in close behind the Doctor. Myers is a very unique killer compared to the four that came before him, as he has a reduced terror radius in EW1 and EW2. This allows Myers to be one of the scariest killers in the game and grants the ability to pull people of generators or to get in rather free hits. Myers pressures survivors by not giving away his location easily, meaning that he could be right behind you at any time. However, not only is Myers scarey and able to secure free hits/grabs, he also can reach EW3 that grants him an insta-down and faster vaulting speed. On the flip side of the coin is that Myers requires set-up time to reach full potential and good survivors will try their best to waste as much time in this stadium as possible. Moreso: Evil Within is limited and tier 3 is not infinite (unless using an add-on).

  • The Cannibal is comparable to Hillbilly, but contrary to Billy, Bubba's chainsaw doesn't grant crushing map control. And simply because that is one of the greatest strengths of Hillbilly, taking it from Bubba means a great loss of power. Nonetheless, Bubba is still very deadly at close range being equipped with a permanent insta-down. In fact, Bubba can be even deadlier at close range than Hillbilly, because his chainsaw is so much harder to dodge - even impossible when he's breathing down your neck. Perhaps slightly more mobility when chainsawing would make Bubba the indisputable close-range king, as it is currently possible to run around objects as a survivor to survive his chainsaw a significant amount of times.

  • The Pig completes the mid-tier. What generally makes the Pig weaker in comparison to the other mid-tier is the fact that her powers aren't overwhelmingly good. Although the bear traps waste time, the amount of time wasted is negligible in most cases where the trap is removed on the first or second attempt. Don't get me wrong, they're nice, but not that strong. But there's one thing no one can argue against: the Pig has one of the strongest end games with the traps as they force survivors to take it off to survive or to go for the hatch. Her second power, crouch, is very underwhelming. It can empty the bowels of survivors as they run into a seemingly crouching Meg and it can mindgame at pallets (dashing one way, then going the other way), but it is simply too slow to be used much more often (not to mention that the vision is close to terrible with all the wild fauna poking in your face).

  • All in all, the Pig is not a super strong killer, but she is not weak at all either. With some minor buffs, the Pig can be considered perfect. Myers and Cannibal are in a good place balance-wise and the Doctor could have a potential buff to his base shock range while nerfing his range add-ons to make playing without range add-ons more viable, but other than that the rework has done him well and definitely made him the 4th best killer overall.

  • Now stepping into the low tier we have the Trapper, the Hag the Wraith and Freddy. Before continuing I have to mention that it is interesting how the Trapper stands out a fair bit compared to the other 3.

  • We continue with Mr. Trapperino "Evan McMillan", the original DBD killer. The Trapper's ability allows him to well ... place traps! These traps, when munching on a survivor's leg put the survivor in a injured state (or dying with add-ons) and allow the trapper to block off routes and loops. Now the problem with the Trapper is that generally the traps are in obvious places and that the Trapper takes time to set up. The Trapper can have decent map control once he has put down some traps, but by the time that this point is reached, survivors already have done half a generator if not more. On top of that, traps can be disabled very quickly and with ease AND then there's bad RNG where survivors escape traps quickly. Nonetheless, the Trapper has tools that can be deadly in the right hands and with some luck. If a trap has not been disabled and a survivor is in a chase around the trap, it effectively can end the chase quickly or forces the survivor to take less optimal paths.

  • As we are nearing the end we find ourselves the Hag at spot 9. The Hag can also set traps, but instead teleports to them. Sadly, the Hag suffers of the same set-up time that the Trapper needs. With reduced movement speed, her traps are even more vital to her than traps are to the Trapper. One advantage she has over the Trapper is that she doesn't have to go and grab her traps - she simply has the 10 of them permanently avaible to put down. Which also allows her to use them more in the chase to force survivors from a pallet (especially if they are dumb enough to stay there). But then there are 2 disadvantages that definitely place the Hag below the Trapper: her traps can't go off if the survivor is crouching and she needs to be within a certain range to be able to teleport to triggered traps. A good Hag with the right add-ons (Mind Rag for example) can be very intimidating, but other than that she could really use a buff to get out off loop-city. What the Hag could really use is a bigger base teleport range and slightly higher movement speed.

  • Wraith takes spot 10 - making him the second worst killer on the list. Even with the recent buffs, Wraith is still considered below average and even weak. Mr. chicken legs has the ability to go almost invisible, which grants him greater blood tracking and increased movement speed. This means that mr. Bing Bong has some more map pressure being able to get from A to B faster than 'normal' killers whilst also being mostly unseen. However the problem with the Wraith is that he simply has nothing that assists him in chases. If he uses the windstorm add-on he can be predictable with cloaking and uncloaking in chases and he can still be spotted from further away. The recent buffs he has received were mostly mere quality of life changes rather than big power-ups. He has definitely become slightly more viable than before the buffs, but he still has no to very little tools that assist him in ending chases. He is basically a basic killer who has no power, except that he can get from A to B faster mostly unseen and that he can suprise people who sit at pallets with windstorm add-ons, but this can be rather considered a mistake on the survivors part.

  • Lastly, we have Freddy. Oh boy where do I start ... Freddy is considerably worse on paper than all the other killers, because his power actually semi-hinders him than help him win games. He needs to wait a base 7 seconds before being able to interact with survivors and has no tools that assist in chases (except a dubious lunge and being able to see tagged survivors outside of his terror radius). To add to this: Freddy's vision in dream world is terrible with all the Fog. At least his lullaby is not directional and he is invisible to non-tagged survivors, so that he can catch survivors out of position. But other than that, his base kit really doesn't help him at all in the game except for the end game.

  • The trend seems to be that top tier killers have tools to cut short chases, mid tier killers have nice to decent powers and low tier killers are simply hindered by their power, some more than others.

A last note

I really enjoyed doing this and I hope to be able to do more community number-crunching in the future if the oppertunity arises. Shout out to everybody that participated in this poll. What do you think? Do you agree or disagree? Do you want to add anything to this list? What potential buffs could some killes use? Feedback/criticism and upvotes are highly appreciated.

submitted by /u/TheMyrco
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Why is the struggle state on hooks not automatic?

Posted: 22 Feb 2018 10:40 AM PST

What would be the consequence of making struggling automatic on hooks?

  1. I don't find hitting the space bar constantly to be a fun game mechanic.
  2. Survivors often give up on the hook when they know they pipped or they think it's a "bad" game. It can screw over the team if someone gives up on the hook early in the game.

Even if they changed struggle to a skill check, it still wouldn't solve the giving up problem.

Also, I'm not advocating to make struggle automatic when the last survivor is hooked. That mechanic is fine. There's no point in struggling when no one else is left.

If struggle was automatic, it would enable the devs to more easily add the kick mechanic other people have suggested. Hook emotes could also be added. "I'm being camped." "Come get me!"

submitted by /u/blendedmix
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We only need 500.000 more Coins

Posted: 22 Feb 2018 06:43 AM PST

http://howlinggrounds.deadbydaylight.com/

check for progress.

460k left.

We can do this easily.

Everybody cheer for the FENGE MINGE cosmetic.

submitted by /u/Some_Random_Spoon
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Petition to stop the "omg hahaha I just found a splinter of the killer I already play in my bloodweb good job so far btw haha xd" posts

Posted: 22 Feb 2018 08:35 AM PST

Seriously. They. Have. To. Stop.

submitted by /u/DeadByDaylight_Zoe
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[Fanart & Headcanon] Obsession Buddies

Posted: 22 Feb 2018 12:14 PM PST

Original DLC Hype

Posted: 22 Feb 2018 11:42 AM PST

Someone had to start the wild speculations. Hangman? Scarecrow? Nea pt. 2? Who is our next killer?

submitted by /u/Moth_Meat_Pies
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Thanks dbd!

Posted: 21 Feb 2018 10:44 PM PST

Survivors who swap to P3 bloody characters with flashlights at the last second

Posted: 22 Feb 2018 07:46 AM PST

Am I the only killer main who sees them and just says to himself, "well, you're going to die" and then make it my mission to find them, down them, hook them, camp them, and tunnel them, until I've murdered them? Like, there's zero salt involved, but it's just a little rule I have that I enforce 100% of the time.

And the survivor always messages me complaining and salty. I don't get how you do something you know might trigger the killer and then complain afterwards. I know when I bring a flashlight or firecracker in, the killer won't be happy. I know if I run Decisive Cuck the killer will probably tunnel me and/or juggle me to a hook and that's fine.

Anyone think there's any chance the devs will make it impossible to do this?

submitted by /u/Cpt_RonCodpiece
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Decisive strike...Again...

Posted: 22 Feb 2018 08:33 AM PST

In the beginning decisive strike was not an obsession perk. It was a perk everyone could use with a skill check you could hit with your eyes closed. The devs decided to Nerf it making it an obsession perk, however it isn't a true obsession perk. So with the devs talking about revisiting the perk this thoughtful Thursday I want to talk about what makes an obsession perk and how decisive strike can be tweaked to fit this mold and hopefully bring a little more balance.

Obsession perks, by their nature, are a boon with a cost. Much like how totems are glass cannons with powerful effects that can be permanently disabled obsession perks have conditions to be met. Remember me and dying light are the most explicit. In exchange for the perk, the obsession, your opponent, is given an advantage (opening gates faster and altruistic action speed respectively). Survivor perk sole survivor are similar in that you can see the killer, but the killer can also see you. Object of obsession destroys the killers aura reading, but only when you are at the disadvantage of losing team mates. Lastly the last obvious is play with your food and save the best for last. They hinge on the obsession being alive. This gives the obsession a more likely chance of surviving by not being the target of the killer which is a huge plus of you've ever been tunneled because of dying light and remember me.

I believe I've illustrated the common theme tying obsession perks together, so the question is how do we make decisive strike, a perk that was not originally made as an obsession perk, to fit?

A lot of people will complain about bloodlust being a bandaid fix but if you just take the concept without its intended use and apply it to this perk I think it can make a good flip side to DS. when a killer is stunned, whenever he enters a chase he automatically enters into bloodlust 1. If another DS lands he will automatically enters into bloodlust 2 and so on. If they keep the stipulation of who can use it when as it is now that will give the killer a fair boost with an additional blood lust counter every time someone else uses it. If they reverted to everyone can use it immediately if the players don't strategically use it the killer will have massive advantage earlier in the game.

Tl:dr- devs have stated they will touch on DS. as it stands DS is not a "true" obsession perk. Discuss how we can better balance DS by making it a proper obsession perk.

submitted by /u/avazer
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A swift escape into my beloved closet!

Posted: 22 Feb 2018 12:49 PM PST

Well, here's my drawing of The Cannibal. Enjoy!

Posted: 22 Feb 2018 12:46 PM PST

Best and worst of survivor community in one match

Posted: 22 Feb 2018 08:49 AM PST

I just had a match where I was playing as Freddy in the Gideon meat plant. I tend to play with Freddy just to relax and have fun when I just want to chase people without caring about pipping. I was using the perks Agitation(1): to get to lunar hooks, Ruin(2): to slow the game down a bit, Distressing(2): for extra blood points even though it nerfs his tracking power, and Remember Me(2): because Freddy takes so long that an end-game perk is needed.

Despite Ruin, the first gen is done just before I find a Claudette. I get her down quite quickly and hook her at which point I move away. I start putting someone else in dream, but then Claudette gets unhooked close by so I go back and find my obsession (Detective Tapp) and injured Claudette running away leaving tracks everywhere. I put them both in the dream, down Claudette and hit Tapp, at which point Tapp runs off while I hook Claudette and she kills herself on the hook. Tapp is still in dream state on the other side of the map, so I go after him. He gets out of dream state and heals before I get to him, but then I can properly chase him. It takes a while as he finds several palettes, Dead Hards through a hit and then Decisive Strikes me after I down and pick him up. By the time I get him on a hook, only 1 more generator is left to be done. I immediately go to the nearest generator (which was just in the next room), put them to sleep and hit them. Tapp gets unhooked, so I go straight back, put him and his rescuer in dream state. I down Tapp just as the last generator gets done, and I'm able to hook him close to an exit gate. I go to the exit gate and find both survivors there, at this point I have five stacks of Remember Me so I put the last awake survivor (Feng Min) into dream and down her as she runs to Tapp and tries to rescue him. Meanwhile the other survivor has gone to the other gate, but in dream state and with Remember Me she has no chance. The only difficulty is that after going back for the Feng Min, I find I can't hook her because I can't find a good route to the lower floor and the hooks on the top floor are too far away. After she wriggles off me twice I don't want to slug her, so I just walk away and let her open the exit gate expecting her to run out. But when she's opened the gate, she kindly runs across the map to a lunar hook and lets me hook her.

I double pip for the four-man, Tapp and Feng Min both pip. All of us got three lunar coins. Good game right? Everybody should be happy. Nope, the Tapp player messages me (it's PS4 so there's no proper chat) to say "Shit killer. Tunnel more." Then he calls me a pussy for playing as Freddy.

TL;DR: Won a game as Freddy with suboptimal perks, due to survivors making several poor plays. I can't hook the last survivor so I let her open the exit gate and she lets me sacrifice her on a lunar hook in return. Meanwhile, the survivor who had Decisive Strike messages me to abuse me and accuse me of tunnelling.

submitted by /u/ChrisReynolds83
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if someone disconnects during loading, why doesn't it just remake a lobby with everyone in it and wait for a 4th survivor to join again?

Posted: 22 Feb 2018 10:44 AM PST

it seems so odd that they just push the game onwards.

submitted by /u/SwimmingOne
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Russian players (Killers specifically)

Posted: 22 Feb 2018 12:21 PM PST

Hey.

I was just curious if I'm the only one regarding this. Throughout my time in DbD (360+ hours played), I've encountered so many toxic/camping killers and a lot of them happen to be russian. Now, I absolutely don't wanna hate on russians nor do I say that all of them are the same, though, I must ask, why are there so many russian killers that have a similar playstyle? It's getting very frustrating, especially in post-game chat where they won't respond to you in English or will say gg ez.

submitted by /u/Arcieth
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Moments like this are why I always come back to this game

Posted: 21 Feb 2018 05:09 PM PST

buff no mither: progression to death on hook is slower, wiggle bar starts out partially filled/fills faster, rescue from hook temporarily breaks the hook -- make the survivor who always dies in one hit kind of a pain in the ass to have hanging.

Posted: 22 Feb 2018 12:00 PM PST

and hide the icon from the killer and make the character look like they are uninjured instead of hunched over the entire match (while still technically being injured) -- this includes making the icon look healthy, not injured. suddenly its a great perk.

submitted by /u/SwimmingOne
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nub question: What is it that keeps you coming back to play as a killer?

Posted: 22 Feb 2018 07:56 AM PST

Hello there! I'm new to DbD and to this subreddit--I'm about 30 hours in and it's my new favorite thing!

Of those 30 hours, I've probably spent 28 playing as a survivor, and as I see it, there are obvious moments of endorphin-release that keep me coming back--juking a killer, being passed by unnoticed as you're hidden, the frantic feeling when you hear the heartbeat begin or intensify at the same time as the buzzing of the gate in the last stages of opening, etc...

Playing as a killer, on the other hand, has given me fewer moments of such pleasure. I'm sure this is just due to personal preference, but out of curiosity, what are the things about playing as a killer that feel most satisfying to you?

submitted by /u/HeyItsSolomon
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