Dead by Daylight Developer Stream #89 - "The Winner makes his own luck"


Developer Stream #89 - "The Winner makes his own luck"

Posted: 15 Feb 2018 10:10 AM PST

Hello everyone!

It's Dev Stream time again! Today, not_Queen (Community Manager) and Alex Lin (Product Manager) will talk about the following news and announcements, including Q&A and "From the Web":

Source


Watch the VOD on Twitch!


Summary

  • Info on Alex Lin:
    • He is the face model of Jake Park and the voice of The Doctor
    • He looks at stats from a business standpoint, e.g. how many they're getting every month, how many people they're retaining every month, how much time players spend playing the game
    • He is also responsible for event organization
  • Change of rules for the report system: screenshots will no longer be accepted, only video proofs
  • 1.9.2 Patch Notes (Steam forums) - Reddit thread
  • New Howling Grounds event cosmetics, Source
  • "During the event, you will have to find and burn a new Offering, the "Red Envelope", calling upon The Entity for very special generators and hooks. You will earn Golden Coins and Burnt Coins when you fix Lunar generators or when you hook survivors on the Lunar Hook. Collect as many of these coins as possible, as they are the key to unlock the Howling Grounds cosmetic rewards. There is one reward for the killer and survivor respectively."
  • No double bloodpoints, but bonus bloodpoints for hooks on Lunar Hooks/completing Lunar Generators
  • Community challenge: collect 10 Million Coins to unlock a third reward
  • Screenshot contest starts on Monday
  • New balance changes:
    • Borrowed Time will only affect the survivor that gets unhooked and is not single-use anymore
    • "Hopefully we can touch Decisive Strike next" - not_queen
  • They plan to slightly reduce the speed boost granted by Bloodlust because of the pallet changes
  • More cosmetics for Ace and The Trapper in the works
submitted by /u/ms_claymore
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Flashlight/Pallet Saves in 1.9.2

Posted: 15 Feb 2018 11:46 AM PST

They broke the game so hard it's unbelievable

Posted: 15 Feb 2018 12:40 PM PST

  • Sound is even more fucked up than normal (bugged terror radius/chase music when not in a chase)
  • No counter for coins on ps4
  • Pallet- and Flashlight-saves don't require any timing/skill AT ALL anymore
  • Huntress Lullaby is bugged (it plays even in a chase and doesn't reset most of the time)
  • Huntress listed as intermediate while Doctor is hard? Are you kidding?

Anything I forgot? Seriously im so fucking depressed and upset right now that they can't fix their shit! Seriously BHVR...

submitted by /u/Error_X
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Dead By Daylight's concept is inherently flawed. It is a co-op game you are not supposed to play with your friends. Until that foundational contradiction is addressed, the problems caused by the disparity between high level (and grouped) and low level (and ungrouped) meta will always exist.

Posted: 15 Feb 2018 03:35 AM PST

Survive With Friends (SWF) is the core problem of this game. This is a co-op game that is meant to be played in an isolated fashion. Survivors are not intended to be able to consistently communicate with one another, the evidence of that being the complete and utter lack of survivor communication tools within the game itself. The moment you jump on a VOIP program (aka voice chat) with a group of your buddies, you completely destroy a very intentional communications boundary that the entire game is based upon.

The current state of the game reflects this inherent design contradiction. With high level (and grouped) play, only a handful of killers and perks are viable, and participation in that high level meta often requires survivors to all be communicating fluently with one another. With low level (and ungrouped) play, nearly everything is viable, and some of the meta perks are actually overbearing at lower levels because they attempt to compensate for the inherent contradiction in DBD's design (the deliberate lack of in-game communication tools being bypassed by third party programs).

This leaves us with a very messy situation. While extending the benefit of VOIP to all players as an in-game function would certainly even out the meta and give the developers an even playing field to balance the game from at all levels of play, it does destroy the atmosphere that DBD's developers have very deliberately set out to create. I wholeheartedly understand their reasoning for not wanting to implement VOIP. So what can we do?

Let's analyze what information VOIP actually allows players to communicate to one other, and then add the communication of that information via in-game mechanics to DBD without actually adding VOIP to the game. The most successful end result of this implementation would actually make VOIP for SWF redundant, because that same information is being relayed to survivors via in-game mechanics instead. It's a win-win -- people can hop on VOIP for SWF to throw some banter back and forth, but it's not required, and thusly the playing field of the metagame has been evened out without sacrificing the atmosphere DBD has worked so hard to build as it's signature.

I don't intend to outline a neat list of suggestions, I'm just trying to get the ball rolling on discussion of this subject, as "adding-the-effects-of-VOIP-without-actually-adding-VOIP" is a difficult goal to accomplish! Here are a couple of spitballed examples to get discussion started:

  • Survivors, while being chased, could make fairly consistent and loud directional noises (of fear!) that indicate to all other survivors on the map the general area where that chase is taking place. The survivor's status icon who is being chased could also change to indicate that they're currently engaged in a chase.

  • Survivors, while hanging on a hook, could have very clear communication tools to indicate whether or not the killer is nearby. I realize that this exists in a certain fashion with the community's "hook gymnastics", but it needs to be made into an actual mechanic to avoid any confusion.

  • The perk "knock out" should actually blacken the survivor's screen entirely and disengage all sound, so that they can't communicate otherwise over VOIP that they're being picked up, where they're being carried, etc. A messy suggestion but it is a clear example of how to tweak existing perks to compensate for the "workaround" that VOIP represents in spirit of the main point of this thread.

  • The moon needs to be removed from the game because it allows VOIP survivors to utilize a point of reference for north/south/east/west communication.

  • The map boundaries could shift and change as generators are completed to prevent survivors from becoming too familiar with their surroundings as the game progresses.

Again these are just ideas off the top of my head to illustrate what I mean by "adding-VOIP-without-adding-VOIP". I strongly believe that once this hurdle is overcome the game's meta will actually pan out much more smoothly, instead of the constant state of band-aid perks and killers that are being lumped in to satisfy the requirements of high level grouped meta, often to the frustration or detriment of lower level ungrouped meta.

Thanks for reading! :3

submitted by /u/SwimmingOne
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Happy Chinese New Year My Friends!!!

Posted: 15 Feb 2018 06:50 AM PST

"Let’s celebrate the Year of the Dog in Dead by Daylight!"

Posted: 15 Feb 2018 07:19 AM PST

Since I didn't find the link to the homepage nor the image for the upcoming event I thought I might share this!

 

Event link to the homepage:

http://www.deadbydaylight.com/posts/2018/howling-grounds-lunar-year-2018/

 

Full text: "Our Lunar New Year festival, Howling Grounds, has started and the Entity's World has gone through a brand new change to be in the right mood.

Stretch those muscles and sharpen your hooks as you'll need them to unlock the Howling Grounds mystery cosmetics which will surely make you more stylish even if they don't bring you good fortune.

During the event, you will have to find and burn a new Offering, the "Red Envelope", calling upon The Entity for very special generators and hooks. You will earn Golden Coins and Burnt Coins when you fix Lunar generators or when you sacrifice survivors on the Lunar Hook.

Collect as many of these coins as possible, as they are the key to unlock the Howling Grounds cosmetic rewards. There is one reward for the killer and survivor respectively. Should you accomplish the challenge, keep collecting coins because each one counts towards progress in unlocking a third secret reward for all players. See you in the fog!"

 

P.S. (please delete this if it already exists somewhere in the sub)

Edit: added full text + formatting

submitted by /u/Dehwitt
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Give Dwight a Propeller Hat Cosmetic

Posted: 15 Feb 2018 10:38 AM PST

Imagine chasing a Dwight but he has a fucking rainbow propeller hat that slowly spins. Anyone else get hard?

submitted by /u/ZzackK2398
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Sounds seem to be even more broken than before

Posted: 15 Feb 2018 11:44 AM PST

Terror radius music goes from completely quiet to extremely loud in the blink of an eye. When killers hit survivors it sounds like they would explode.

Anyone else experiencing these issues?

submitted by /u/Sodenia
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Devs, It Is Becoming Increasingly Obvious That Y'all Don't Test Your Patches.

Posted: 15 Feb 2018 01:38 PM PST

Please start doing that.

submitted by /u/Ryder_0G2
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I call this the "You think Freddy was already weak? Try this literal nightmare"-build

Posted: 15 Feb 2018 06:14 AM PST

Literal Nightmare Build

If you really want a challenge try this build.

Increased terror radius (distressing) makes it harder to see survivors in the dream world. They have 10% increased chance of getting skill checks (unnerving presence) so they get out of the dream quicker (also slightly increased chance with the addon cat block).

You have to kick every gen you see so survivors always get a skill check when starting to repair a gen (overcharge).

Predator makes it harder to locate survivors because sprint marks stay visible even longer and right now due to bugged sprint marks that really hurts you.

You also take murky reagent for even more fog or you can take a map offering like swamp.

Enjoy this masochistic build! :D

submitted by /u/Sodenia
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What I think this event is missing...

Posted: 15 Feb 2018 07:56 AM PST

The double BP!

We even got new players from the humble bundle sale, at least make the game grinding a bit less painful for those new players.

submitted by /u/Unrankedhero
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1.9.2 Patch Notes | Howling Grounds

Posted: 15 Feb 2018 11:05 AM PST

HOWLING GROUNDS - EVENT OBJECTIVE

  • Acquire a Red Envelope Offering in the Bloodweb and play it in a trial

  • Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator

  • As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin

  • As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin

  • If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met

  • Once you have enough Burnt Coins, you will unlock a customization item for The Huntress

  • Once you have enough Golden Coins, you will unlock a customization item for David King

  • Keep collecting coins - even if you have unlocked the customizations - they all contribute to the community challenge!

  • The Red Envelope Offering is only playable during the Lunar event

FEATURES & CONTENT

  • Content - Added new menu and lobby aesthetics for the Lunar New Year event

  • Content - Added support for the Howling Grounds event (see the details in the event objective section)

  • Feature - Added a Difficulty Rating for all Survivors and Killers and updated the character descriptions to better help our newer players

  • Feature - Added a tutorial pop-up when entering a new menu for the first time. For expert players, these can be easily dismissed using the 'Hide All Tutorials' checkbox.

  • Feature - Added additional help text, tool tips, and improvements to various menus such as the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc.

  • Feature - Players now receive a notification the first time they are affected by another player's perks. This currently applies to the perks Leader, Streetwise, Dying Light, Thanatophobia and Unnerving Presence.

BALANCE

Killer Changes

  • Adjusted the sound of the static when shocked by The Doctor

  • Fixed an issue that allowed Survivor to use the Map item while in Madness Tier III. This was a design change made back in Doctor Cube (1.6.2), and was only applied to the healing/repairing interactions. Now all items cannot be used (auras reading, firecrackers, flashlights, healing, repairing/sabotaging) when needing to Snap Out Of It.

  • Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.

  • Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete.

  • Reworked the Pig's Rite of the Ungrateful Daily Ritual: It now requires to land 4 successful Dash attacks with the Pig for 30 000 Bloodpoints.

  • Reworked the values of three Score Events for the Pig: A Successful Hit after an Ambush Dash gives 250 Bloodpoints (instead of 200).

  • Starting an Ambush Dash gives 50 Bloodpoints (instead of 100)

Perk Changes

  • Borrowed Time modification: Only the survivor being unhooked will be protected by Borrowed Time and Borrowed Time is no longer a single use perk. We will monitor the usage of this perk and its function before doing further changes to Borrowed Time. Text change is currently only updated in English.

BUG FIXES

  • Fixed an issue that allowed The Nightmare to put Survivor to sleep when they were hiding in a locker

  • Fixed an issue that allowed players to track the hatch with the Rainbow Map or Black Silk Cord add-on prior to meeting the requirements to spawn the hatch

  • Fixed an issue that caused Survivors not to receive Map Scout points for anything tracked by the Detective's Hunch perk

  • Fixed an issue that caused Survivors to be unable to perform certain actions / interactions when the same movement button was bound to Q

  • Fixed an issue that caused audio cues and Survivor groans to be heard map wide from both Killer and Survivor perspectives

  • Fixed an issue that caused improper camera placement when spectating the Killer in a Kill Your Friends lobby

  • Fixed an issue that caused missing audio when The Doctor landed a successful hit

  • Fixed an issue that caused stretched polygons when sacrificing a Survivor on a hook with a RBT on their head

  • Fixed an issue that caused the Map item reading audio to loop * indefinitely when spectating a Survivor who depletes the Map charges

  • Fixed an issue that caused the bear trap not to animate when The Trapper stepped in a bear trap while carrying a Survivor

  • Fixed an issue that caused the framerate to drop below 30 FPS in a specific area of The Game map

  • Fixed an issue that caused the incorrect Offering bonus to display when another player uses a bonus Bloodpoint Offering

  • Fixed an issue that caused the item charges to continue to deplete upon failing a skill check

  • Fixed an issue that caused the loud noise indicator not to appear for the Killer when too far away from an unhook

  • Fixed an issue that caused the report icon not to appear immediately after a successful report

  • Fixed an issue that caused the reverse bear trap to continue beeping for other players when a Survivor died at the exit

  • Fixed an issue that caused unknown characters to appear when the host of a Kill Your Friends returned to lobby in Thai, Simplified and Tradition Chinese

  • Fixed an issue that made it impossible to cleanse a totem in the Ironworks of Misery map

  • Fixed an issue that made it nearly impossible to see Survivor auras when using the Wraith's "All Seeing" - Mud add-on

  • Fixed multiple prestige issues that were either generating a level 50 web at level 1, abusing the UI to Prestige low level characters, or characters randomly Prestiging unwantedly

  • Minor localization improvements. English only.

Source

submitted by /u/TheCowrus
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Can we talk about how absurd the amount of bloodpoints you need to max out a character is?

Posted: 15 Feb 2018 09:43 AM PST

I grinded my Nea to P3 back in the winter solstice, and since then have sunk a large portion of my bloodpoints in to her, with the exception of the 20 levels I needed to get Tapp to to get his achievements, and the 40 for Amanda's teachables.
Other than that, everything has gone towards her because I wanted to go "Let's deck her out so I can do what I want with her". But I noticed that some of the perks I wanted for her were nowhere to be found. Oh well, have to be close though right? So I sat down, and calculated how many levels I'd have to go through to guarantee I got everything. You need to grind through 150 levels to have everything to tier three on a survivor (135 for killer), and given a level 50 bloodweb tends to set you back 55-60k per level, and survivor gains mean that's 2-4 games, is that not a bit ridiculous?
Its not as bad for killers sure, but they have to do it for 12 instead of 1, since survivors are basically just reskins.
It's also not as bad for killers in the sense that they easily get 2-3 times the points of survivors, which would be fine normally since they're meant to have a greater income of points to incentivise playing killer, but a lot of it is the fact that they don't lose much for running their farming perk, BBQnC.
Survivors have a farming perk that is far more risky to cap out on, but also is a dead weight perk slot, offering nothing but extra points.
High tier bloodwebs need an overhaul, badly.

submitted by /u/SirApatosaurus
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The salt this event is already insane.

Posted: 15 Feb 2018 11:55 AM PST

Killers camping the lunar generators, and survivors with sabotage and extra fast sabotage toolboxes camping the lunar hooks. Godbless this community <3

submitted by /u/JostiFrank
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Random heartbeats and chase music need to be hotfixed

Posted: 15 Feb 2018 12:56 PM PST

RIGHT NOW,devs please dont make us keep up with this bullshit untill next thursday. i beg you

submitted by /u/SlapDatB00ty
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Devs forgot about Ace again...

Posted: 15 Feb 2018 08:16 AM PST

cries in fingerguns

submitted by /u/BranflakesYT
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huntress and nurse Valentine <3

Posted: 15 Feb 2018 02:20 AM PST

Just wanted to thank you guys

Posted: 15 Feb 2018 08:56 AM PST

I am a former F13th player and reddit poster.

I uninstalled the game a while ago, cause of the obvious problems.

Yesterday i posted the first time on here and got over 30+ positive comments.

Maybe there is toxin in here too, like some already mentioned but it never will be as bad as in the F13th community.

Negativity in every post and blind c*cksuckers who worship the devs like gods, even tho they fuck up more and more.

Just wanted to say thank you for beeing decent human beeings (in my last post).

submitted by /u/ShadowsDieTwice
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Having an event tied to offerings in which the killer can disconnect

Posted: 15 Feb 2018 01:04 PM PST

Why? I've lost three red envelopes to disconnectors. Doesn't even make sense that they do it, but they have.

submitted by /u/SonyTwan
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Hag appreciation thread

Posted: 15 Feb 2018 08:10 AM PST

Lisa has been left neglected, bugged, half naked for a year+ now! Hag cube when?! Hag cosmetics when?! This year we say no more! Devs, Lisa needs some urgent tlc! Please!

Yes im very bitter she got nothing for this event too

repost

submitted by /u/cocosdoritofantasy
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Flashlights now buffed?

Posted: 15 Feb 2018 11:03 AM PST

"Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun."

Am i reading this correctly? Do the survivors no longer need to time the flashlight right, and simply shining mid animation will do the trick?

submitted by /u/NotARarityFan
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Killer PSA: don't be afraid to leave a chase

Posted: 15 Feb 2018 03:51 AM PST

Okay, before we get started, yes I am a killer main, and my main is trapper.

I've seen a few games where killers relentlessly chases whoever they see forever. And this is not the best idea.

If you get into a chase, you see a legacy Dwight, or a P3 Claudette, by all means, chase them if you want. However, sometimes the best thing for you to do is to leave them. For example, I once played with one of my friends who are, pretty good. The killer saw him, and chased him.

He chased him around for most of the match, until there was like 1 gen left.

When you chase someone, most of the time, someone is getting a genny done. That match allowed me and the 2 randoms to get gens very quickly. And sure, they might heal, they might work on a gen, but its more about what is the least damaging to you. When people know you're in a chase, gens become number 1 priority. And when you leave, you can scare some off

And sure, you may want to get that Dwight that t-bagged you, chances are, if he ran you in the killer shack last time, next time you see him, you might see him in a more open area with less means of escape.

Trust me when I say, its worked plenty of times.

submitted by /u/Superlaserdonut
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Huntress and nurse valentine

Posted: 15 Feb 2018 04:51 AM PST

Event coins earned not being counted on PS4?

Posted: 15 Feb 2018 12:03 PM PST

Just played a match where I personally completed 2 Lunar gens and I see no indication that I've earned any coins. The tracker hasn't changed. Do you have to survive to get the coins?

submitted by /u/theagitatedapricot
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Undocumented change: The Huntress now sings her full song regardless of power usage

Posted: 15 Feb 2018 12:14 PM PST

Just noticed it since I'm getting a P3 Huntress every single game, but her lullaby now plays out in full, including the random chuckles and scary parts.

submitted by /u/Badhamknibbs
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Can we just talk about the one buff the pig needs?

Posted: 15 Feb 2018 06:13 AM PST

Some actual gore, i mean cmon you can't have a killer from the Saw films and not have the reverse bear trap bring some actual gore.

submitted by /u/Rare_Doggo
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