Dead by Daylight Developer Stream #89 - "The Winner makes his own luck" |
- Developer Stream #89 - "The Winner makes his own luck"
- Flashlight/Pallet Saves in 1.9.2
- They broke the game so hard it's unbelievable
- Dead By Daylight's concept is inherently flawed. It is a co-op game you are not supposed to play with your friends. Until that foundational contradiction is addressed, the problems caused by the disparity between high level (and grouped) and low level (and ungrouped) meta will always exist.
- Happy Chinese New Year My Friends!!!
- "Let’s celebrate the Year of the Dog in Dead by Daylight!"
- Give Dwight a Propeller Hat Cosmetic
- Sounds seem to be even more broken than before
- Devs, It Is Becoming Increasingly Obvious That Y'all Don't Test Your Patches.
- I call this the "You think Freddy was already weak? Try this literal nightmare"-build
- What I think this event is missing...
- 1.9.2 Patch Notes | Howling Grounds
- Can we talk about how absurd the amount of bloodpoints you need to max out a character is?
- The salt this event is already insane.
- Random heartbeats and chase music need to be hotfixed
- Devs forgot about Ace again...
- huntress and nurse Valentine <3
- Just wanted to thank you guys
- Having an event tied to offerings in which the killer can disconnect
- Hag appreciation thread
- Flashlights now buffed?
- Killer PSA: don't be afraid to leave a chase
- Huntress and nurse valentine
- Event coins earned not being counted on PS4?
- Undocumented change: The Huntress now sings her full song regardless of power usage
- Can we just talk about the one buff the pig needs?
Developer Stream #89 - "The Winner makes his own luck" Posted: 15 Feb 2018 10:10 AM PST Hello everyone! It's Dev Stream time again! Today, not_Queen (Community Manager) and Alex Lin (Product Manager) will talk about the following news and announcements, including Q&A and "From the Web":
Watch the VOD on Twitch!Summary
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Flashlight/Pallet Saves in 1.9.2 Posted: 15 Feb 2018 11:46 AM PST
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They broke the game so hard it's unbelievable Posted: 15 Feb 2018 12:40 PM PST
Anything I forgot? Seriously im so fucking depressed and upset right now that they can't fix their shit! Seriously BHVR... [link] [comments] | ||
Posted: 15 Feb 2018 03:35 AM PST Survive With Friends (SWF) is the core problem of this game. This is a co-op game that is meant to be played in an isolated fashion. Survivors are not intended to be able to consistently communicate with one another, the evidence of that being the complete and utter lack of survivor communication tools within the game itself. The moment you jump on a VOIP program (aka voice chat) with a group of your buddies, you completely destroy a very intentional communications boundary that the entire game is based upon. The current state of the game reflects this inherent design contradiction. With high level (and grouped) play, only a handful of killers and perks are viable, and participation in that high level meta often requires survivors to all be communicating fluently with one another. With low level (and ungrouped) play, nearly everything is viable, and some of the meta perks are actually overbearing at lower levels because they attempt to compensate for the inherent contradiction in DBD's design (the deliberate lack of in-game communication tools being bypassed by third party programs). This leaves us with a very messy situation. While extending the benefit of VOIP to all players as an in-game function would certainly even out the meta and give the developers an even playing field to balance the game from at all levels of play, it does destroy the atmosphere that DBD's developers have very deliberately set out to create. I wholeheartedly understand their reasoning for not wanting to implement VOIP. So what can we do? Let's analyze what information VOIP actually allows players to communicate to one other, and then add the communication of that information via in-game mechanics to DBD without actually adding VOIP to the game. The most successful end result of this implementation would actually make VOIP for SWF redundant, because that same information is being relayed to survivors via in-game mechanics instead. It's a win-win -- people can hop on VOIP for SWF to throw some banter back and forth, but it's not required, and thusly the playing field of the metagame has been evened out without sacrificing the atmosphere DBD has worked so hard to build as it's signature. I don't intend to outline a neat list of suggestions, I'm just trying to get the ball rolling on discussion of this subject, as "adding-the-effects-of-VOIP-without-actually-adding-VOIP" is a difficult goal to accomplish! Here are a couple of spitballed examples to get discussion started:
Again these are just ideas off the top of my head to illustrate what I mean by "adding-VOIP-without-adding-VOIP". I strongly believe that once this hurdle is overcome the game's meta will actually pan out much more smoothly, instead of the constant state of band-aid perks and killers that are being lumped in to satisfy the requirements of high level grouped meta, often to the frustration or detriment of lower level ungrouped meta. Thanks for reading! :3 [link] [comments] | ||
Happy Chinese New Year My Friends!!! Posted: 15 Feb 2018 06:50 AM PST
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"Let’s celebrate the Year of the Dog in Dead by Daylight!" Posted: 15 Feb 2018 07:19 AM PST Since I didn't find the link to the homepage nor the image for the upcoming event I thought I might share this!
Event link to the homepage: http://www.deadbydaylight.com/posts/2018/howling-grounds-lunar-year-2018/
Full text: "Our Lunar New Year festival, Howling Grounds, has started and the Entity's World has gone through a brand new change to be in the right mood. Stretch those muscles and sharpen your hooks as you'll need them to unlock the Howling Grounds mystery cosmetics which will surely make you more stylish even if they don't bring you good fortune. During the event, you will have to find and burn a new Offering, the "Red Envelope", calling upon The Entity for very special generators and hooks. You will earn Golden Coins and Burnt Coins when you fix Lunar generators or when you sacrifice survivors on the Lunar Hook. Collect as many of these coins as possible, as they are the key to unlock the Howling Grounds cosmetic rewards. There is one reward for the killer and survivor respectively. Should you accomplish the challenge, keep collecting coins because each one counts towards progress in unlocking a third secret reward for all players. See you in the fog!"
P.S. (please delete this if it already exists somewhere in the sub) Edit: added full text + formatting [link] [comments] | ||
Give Dwight a Propeller Hat Cosmetic Posted: 15 Feb 2018 10:38 AM PST Imagine chasing a Dwight but he has a fucking rainbow propeller hat that slowly spins. Anyone else get hard? [link] [comments] | ||
Sounds seem to be even more broken than before Posted: 15 Feb 2018 11:44 AM PST Terror radius music goes from completely quiet to extremely loud in the blink of an eye. When killers hit survivors it sounds like they would explode. Anyone else experiencing these issues? [link] [comments] | ||
Devs, It Is Becoming Increasingly Obvious That Y'all Don't Test Your Patches. Posted: 15 Feb 2018 01:38 PM PST | ||
I call this the "You think Freddy was already weak? Try this literal nightmare"-build Posted: 15 Feb 2018 06:14 AM PST If you really want a challenge try this build. Increased terror radius (distressing) makes it harder to see survivors in the dream world. They have 10% increased chance of getting skill checks (unnerving presence) so they get out of the dream quicker (also slightly increased chance with the addon cat block). You have to kick every gen you see so survivors always get a skill check when starting to repair a gen (overcharge). Predator makes it harder to locate survivors because sprint marks stay visible even longer and right now due to bugged sprint marks that really hurts you. You also take murky reagent for even more fog or you can take a map offering like swamp. Enjoy this masochistic build! :D [link] [comments] | ||
What I think this event is missing... Posted: 15 Feb 2018 07:56 AM PST The double BP! We even got new players from the humble bundle sale, at least make the game grinding a bit less painful for those new players. [link] [comments] | ||
1.9.2 Patch Notes | Howling Grounds Posted: 15 Feb 2018 11:05 AM PST HOWLING GROUNDS - EVENT OBJECTIVE
FEATURES & CONTENT
BALANCE Killer Changes
Perk Changes
BUG FIXES
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Can we talk about how absurd the amount of bloodpoints you need to max out a character is? Posted: 15 Feb 2018 09:43 AM PST I grinded my Nea to P3 back in the winter solstice, and since then have sunk a large portion of my bloodpoints in to her, with the exception of the 20 levels I needed to get Tapp to to get his achievements, and the 40 for Amanda's teachables. [link] [comments] | ||
The salt this event is already insane. Posted: 15 Feb 2018 11:55 AM PST Killers camping the lunar generators, and survivors with sabotage and extra fast sabotage toolboxes camping the lunar hooks. Godbless this community <3 [link] [comments] | ||
Random heartbeats and chase music need to be hotfixed Posted: 15 Feb 2018 12:56 PM PST RIGHT NOW,devs please dont make us keep up with this bullshit untill next thursday. i beg you [link] [comments] | ||
Devs forgot about Ace again... Posted: 15 Feb 2018 08:16 AM PST | ||
huntress and nurse Valentine <3 Posted: 15 Feb 2018 02:20 AM PST
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Posted: 15 Feb 2018 08:56 AM PST I am a former F13th player and reddit poster. I uninstalled the game a while ago, cause of the obvious problems. Yesterday i posted the first time on here and got over 30+ positive comments. Maybe there is toxin in here too, like some already mentioned but it never will be as bad as in the F13th community. Negativity in every post and blind c*cksuckers who worship the devs like gods, even tho they fuck up more and more. Just wanted to say thank you for beeing decent human beeings (in my last post). [link] [comments] | ||
Having an event tied to offerings in which the killer can disconnect Posted: 15 Feb 2018 01:04 PM PST Why? I've lost three red envelopes to disconnectors. Doesn't even make sense that they do it, but they have. [link] [comments] | ||
Posted: 15 Feb 2018 08:10 AM PST Lisa has been left neglected, bugged, half naked for a year+ now! Hag cube when?! Hag cosmetics when?! This year we say no more! Devs, Lisa needs some urgent tlc! Please!
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Posted: 15 Feb 2018 11:03 AM PST "Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun." Am i reading this correctly? Do the survivors no longer need to time the flashlight right, and simply shining mid animation will do the trick? [link] [comments] | ||
Killer PSA: don't be afraid to leave a chase Posted: 15 Feb 2018 03:51 AM PST Okay, before we get started, yes I am a killer main, and my main is trapper. I've seen a few games where killers relentlessly chases whoever they see forever. And this is not the best idea. If you get into a chase, you see a legacy Dwight, or a P3 Claudette, by all means, chase them if you want. However, sometimes the best thing for you to do is to leave them. For example, I once played with one of my friends who are, pretty good. The killer saw him, and chased him. He chased him around for most of the match, until there was like 1 gen left. When you chase someone, most of the time, someone is getting a genny done. That match allowed me and the 2 randoms to get gens very quickly. And sure, they might heal, they might work on a gen, but its more about what is the least damaging to you. When people know you're in a chase, gens become number 1 priority. And when you leave, you can scare some off And sure, you may want to get that Dwight that t-bagged you, chances are, if he ran you in the killer shack last time, next time you see him, you might see him in a more open area with less means of escape. Trust me when I say, its worked plenty of times. [link] [comments] | ||
Posted: 15 Feb 2018 04:51 AM PST
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Event coins earned not being counted on PS4? Posted: 15 Feb 2018 12:03 PM PST Just played a match where I personally completed 2 Lunar gens and I see no indication that I've earned any coins. The tracker hasn't changed. Do you have to survive to get the coins? [link] [comments] | ||
Undocumented change: The Huntress now sings her full song regardless of power usage Posted: 15 Feb 2018 12:14 PM PST Just noticed it since I'm getting a P3 Huntress every single game, but her lullaby now plays out in full, including the random chuckles and scary parts. [link] [comments] | ||
Can we just talk about the one buff the pig needs? Posted: 15 Feb 2018 06:13 AM PST Some actual gore, i mean cmon you can't have a killer from the Saw films and not have the reverse bear trap bring some actual gore. [link] [comments] |
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