DayZ - Thanks dayz, I can always rely on you


Thanks dayz, I can always rely on you

Posted: 17 Feb 2018 02:51 AM PST

This morning I thouhgt about which game I should play again today. At first PubG came to my mind, but was quickly rejected cause of 4-5 GB Patches coming every 2-3 weeks and I wasnt in the mood to download it for 1,5 hours. Little sidenote: I have a 6000 Kbit/s connection and downloading takes me forever. What I want to say with all that: I can always rely on dayz, cause I know I won´t ever have to download anything before playing, since there are no patches ever.

submitted by /u/Murre97
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Now this is my kind of DayZ art!

Posted: 17 Feb 2018 06:07 AM PST

Just something for the devs to take note of when they are looking for a releasable patch

Posted: 17 Feb 2018 04:04 AM PST

TLDR at bottom

I know you want it polished. And for good reason. You want to come back strong against the haters. Show them that the time they think you spent making an updated Arma 2, you've actually built a whole new engine where huge amounts of mechanics all affect each other in realistic ways.

So rightly so, you want to release .63 when it comes to a point where you'd be able to see [insert game reviewer] and feel their response was fair.

But one thing to remember is: Until .63 is in our hands, then DayZ is still a 'bit of a mess' (one of the more polite reviewers).

DayZ has been broken for the players for a long time. Over its history, we've had:

Player Advantage Bugs

  • many bugs where a player can intentionally cause a server restart
  • multiple bugs where players can come back from the dead
  • multiple ways to manipulate the ballistic damage systems to protect yourself from what should be a deadly shot
  • the movement systems bugs make it near impossible to shoot someone if they are trying to dodge
  • honorable mention being the melee system. Ask any pro PvPer what the best melee weapon is. Be prepared for their answer to be a stick ffs

Player Inconvenience Bugs

  • items dissapearing
  • inconsistent loot spawning (the way some towns appear to be completely empty)
  • the hill walking stuff
    • to add to this, I know its being changed
  • the ABSOLUTELY RIDICULOUS amount of kill trading that occurs. 30-50% of my kills I die as well. What is the point of playing that game?
  • graphical pop-out glitches where you can see a guy prone in a ghillie suit from miles away because he looks like a body shaped white bush
  • fragility of bones due to a bad placeholder system
  • convoluted health system that does almost doing nothing but acts as an annoying mechanic until it becomes used for things like diseases etc. in the future (I'm presuming)

The above I know you all know, so don't read it. My point is this. We, as alpha testers just simply played despite all the above.

Guys{Devs}, I hope you enjoy your playtests as you said you were doing around this time during the SR, but keep this in mind ---V

We played in (stable) patches where if you died; you would log off, tell your friend to throw a splint causing the server to restart, and you would log in alive (and probably get a good chance to kill the guy that killed you, and talk shit to their corpse for 30 seconds).

As a player, if the only thing missing from .63 is player_sitting_in_vehicle models, or getting in and out anims, trust me we don't care. I know thats not the bug thats causing you not to release yet, but I'm just saying that

what devs consider game-breaking and what players consider game-breaking are two different things.

TLDR

In other words, yes you want to give a great patch that youve been hyping up because you want to bring back those haters.

My point is we as players all came from a game where walking over a rock would break your leg and axes had to be reloaded. And until we've seen .63 in our hands, to me this is still the most applicable trailer for DayZ Standalone

submitted by /u/ScreenshotShitposts
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I made a DayZ movie called "The Resistance". Everything was recorded in The Village server. There's a storm brewing, and its coming this way! Hope you guys enjoy.

Posted: 17 Feb 2018 08:35 AM PST

When your bus has olympic aspirations

Posted: 16 Feb 2018 11:13 AM PST

Looking for players.

Posted: 17 Feb 2018 07:11 AM PST

I'm looking to start a server with no rules where Kos is allowed but I'm hoping to find a variety of people so that it's not all PvP. Is anyone interested in this? We will have one safe zone where there is a trader base but everything else is fair game. I want a good variety of heroes and bandits so that we get good interaction but you still have the thrill of never knowing when or where you will be attacked. Not like most servers today where you almost always get kos. Or rp servers where you know you are in an area where you can't be kos

Reply with steam name if interested

submitted by /u/thejuicyd3
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ANY news when the beta gets released?

Posted: 17 Feb 2018 06:47 AM PST

Like half a year ago i read so many tweets on twitter saying they played the beta on gamescom and it looks so amazing blabla and half a year later still no release?!

is there any news when it maybe comes out? alltough i gave up the hope about dayz years ago the beta would still maybe get me backm

submitted by /u/fdrgg44z5
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DayZ BETA Content

Posted: 17 Feb 2018 04:12 AM PST

This is my first Reddit post so go easy on me. :P

I'm unsure if there is other posts like this but I'd like to discuss DayZ BETA and what I think is coming with it. I recently was talking to some friends about DayZ BETA and how much hate DayZ SA has received over all (my friends being on the hate bandwagon). I don't consider myself a fanboy, if something is shit I won't defend it to my last breath, but I truly think that everyone is wrong about DayZ. I've kept close track of every status report and sneak peak of unreleased content that the DayZ Devs have put out. Everyone seems to think that the game is dead and that the developers do not care about it but if taken the time to read the status reports every two weeks it becomes very, very apparent that this is not the case. I think DayZ will make the biggest come back in gaming history and that the Devs are slowly chiseling away for a grand slam that almost no one sees coming. The Devs know that if the game is to survive, they have to make a scene, and it's got to be a good one. They have stated themselves that they understand how important the launch of BETA is and what it means for the future of DayZ. My friends started to ask me what was going to be so different about BETA when it hits and why I'm so excited. I couldn't find a list anywhere else on the internet that compiled nearly everything from the status reports over the last 12 or so months that has been previewed but not released, so I took it upon myself. I'm now posting it to Reddit because I'm now craving the hell out of DayZ and want to hear everyone's opinions. :)

Below is what I believe will be in the game on BETA release, some things just shortly after. I don't think many people realize the magnitude of stuff that has been shown off but not released. All information has been gathered from the Developer status reports and Trello board. If anyone has anything to add or if I'm wrong about anything feel free to comment.

DayZ "Finished" but unreleased content all presumably going to be in BETA or shortly after (that is not in 0.62):

  • List of unreleased content wikipedia page (167 current item/vehicle/entity entries) (Lots of the important ones restated below) (don't want to list them all)
  • Tons of new clothing and misc items
  • Running directional water and rivers and particle effects
  • New player skeleton
  • New animation systems
  • Full integration of new engine
  • Inertia when running (no more insanley fast zig-zag sprinting to dodge bullets)
  • Wounded and injured player animations
  • New aiming mode (no more spacebar to go into "combat mode")
  • New melee combat (light/heavy attacks, blocking, dodging)
  • Better animal and infected AI and animations
  • Dynamically spawning and roaming infected anywhere on the map
  • Gun jamming
  • Lots of new guns (Rocket launchers, grenade launchers, bizon, LMGs, deagle, dart gun, new bows, shotguns, UZI, pistols, assault rifles, sniper rifles, tazer)
  • Night vision goggles
  • Thermal weapon scope
  • Hazmat suit for toxic military base
  • Base building with tons of building supplies (Christmas lights, generators, barb wire, guard towers, etc)
  • Barricading houses
  • Tons of new map additions and reworks
  • Finished map (No more empty river beds/empty flat areas)
  • New UI
  • Massive UI improvments
  • Improved Audio
  • Modding support
  • Bears, horses, mountain sheep, hedgehogs, ducks, other flying birds
  • Dynamically spawning mushrooms, apples and other gatherable items
  • Radio stations/better radio communication and megaphones lol
  • Crop duster airplane and littlebird helicopter (probably not in right at start of BETA)
  • Van, Motorcycle, Multicar, Sarka, Bicycle, Hatchback
  • New vehicle maintainence (radiators, hoses, oil, transmission fluid, mufflers, separate fuel for aircraft vs land vehicles, and more)
  • Vehicle wheel suspension
  • Growable and shavable beards!
  • Soft skills
  • Bloody hands that require washing after gutting/carving
  • More complex and diverse diseases with distinguishable symptoms and cures
  • Literal growable marijuana

God I hope I'm not wrong......

May this list also be here to show to those who say DayZ is dead...

submitted by /u/Jiveturkey43
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Doctor in Pavlovo Military

Posted: 16 Feb 2018 03:31 PM PST

Was the doctor hanging from the tree in Pavlovo Military base removed from the game? I know I've seen it, tried finding it today and couldn't.

submitted by /u/NAPPYX
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Events of your life since DayZ was announced.

Posted: 16 Feb 2018 08:14 AM PST

Tell me about your major acheivements in life since DayZ was officially announced. For me:

-Started and finished my PhD program.

-Started judo and got brown belt.

-Built a house and saved money to buy a car.

-Payed all my student debts.

-Got from zero to excellent Salsa dancing skills to hook up with chicks.

What's yours?

submitted by /u/Cthenove
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Console Release ;c

Posted: 17 Feb 2018 04:35 AM PST

Picture this. 0.63 drops, sending this subreddit into an absolute frenzy. Players from far and wide return to DayZ to conquer the formidable land of Chernarus once again. News sites are raving about the implementation of such a patch, and how good things come to those who wait. This patch raises the hype around the game to a new level, as players start to believe again about the dream that was DayZ. One week later amid all the joy and time of celebration for seasoned survivors, they announce that DayZ 0.63 will be coming to console in the coming days. This generates Bohemia Interactive millions of dollars and at the same time, sends DayZ back to the top, where it belongs.

Now, picture this. Bohemia interactive and the DayZ development team have been working for a console version of this game for months if not years. They say, 'elementary parts of the game are very much work in progress', when in fact they have spent most of their time optimizing and finishing a console release. They are then going to push out a half broken 0.63 PC patch and then cash in on all the hype with that console version. Why do they feel the need to say 'Despite the not-so-huge amount of work going into console' at all? Its almost as if it's a little troublesome that 0.63's release (which has been worked on for years, supposedly) syncs up with the console release (that has been worked on for weeks, supposedly). How can 0.63 miraculously work on console with no major issues in gameplay or performance, if significant manpower hasn't been spent fixing it? Its almost as if for the past year they have been consistently building up 0.63, when in fact they are simply using the hype to sell more console copies and milk a cash cow that's almost been milked dry.

What do you think happens when the console release hits and Bohemia have made as much money as they can out of the game? Do you think they will continue to throw cash into a bottomless pit? Or cut the development team, slowing further updates and then ultimately ending development because nobody plays the game anymore as updates never roll out?

Picture what DayZ was. Picture what you hoped DayZ would become. Because ultimately that's all they are now, pictures.

submitted by /u/Flow0nFire
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dayz sucks the biggest balls ever

Posted: 17 Feb 2018 05:07 AM PST

im the best at dayz and it sucks big fat balls

submitted by /u/hadot
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Too much dayz hurts i guess

Posted: 16 Feb 2018 02:28 PM PST

Public apology

Posted: 16 Feb 2018 01:09 PM PST

I would like to apologize for my previous post, I said that almost 1/4th of the year had past, I forgot to count the 31 last days(I did the math with months and not days). I have become a meme on this sub and it feels weird. :D

Sorry if I offended any devs, I honestly wasn't going for that.

Best of wishes

submitted by /u/yasen400
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Randomness #16

Posted: 16 Feb 2018 08:51 PM PST

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