Civilization - I kept losing track of time while playing Civ, so I started playing it on the treadmill. Eight months later, I’ve lost 60lbs and am now a healthy weight. |
- I kept losing track of time while playing Civ, so I started playing it on the treadmill. Eight months later, I’ve lost 60lbs and am now a healthy weight.
- Civilization 6 Rising Tide
- Ultimate dullnes
- Your dirtiest Civ 6 tricks?
- Yeah, you could say it ended right there too.
- Showerthought: The 104th game in the Civilization series would be CIV CIV
- These Belgrade workers look like enormous Luigi's
- Top 10 starting locations
- Why isn't there an achievement for saving up to 1,000,000?
- So apparently Alliances can let you see your allied spies in your cities.
- Well that's a new one.
- Shoutout to the food market and shopping mall
- It would be a cool graphical update if corps and armies had more units per tile!
- This is a bit ridiculous, isn't it? For every one I clear out two new ones spawn.
- [Q] Jet Fighters 'Priority Target' action, anyone have information on what this is? My searching has come up dry or I am missing something painfully obvious.
- literally unplayable
- The only two city-states on my continent are right beside each other with the same colour units, and it makes things a bit terrifying
- Towards thee I roll, thou all-destroying but unconquering whale
- [R&F] I saw some serious Rising and Falling in my first game.
- Need your help flipping Indonesia's last city!
- My friend and I played the same Single Player game to see how things differed. Game #2
- The Zulu forward settled me
- I reached the point where cities would love to join my empire.
- [R&F] Achievement hunting turned me into an evil mastermind
Posted: 15 Feb 2018 05:58 PM PST
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Posted: 15 Feb 2018 03:56 AM PST
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Posted: 15 Feb 2018 09:24 AM PST
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Posted: 15 Feb 2018 08:35 AM PST Playing as Mongolia, commited genocide on neighboring Nubia. Met Kongo, sold them a shitty 2 pop Nubian city, then declared surprise war on them. The 2 pop city went down in a single turn, and I brought Nubia back from the dead. 5 turns later they flip back into my empire because of loyalty. Now the whole world loves me for liberating a city, and I'm sitting on half of Mvemba's empire. [link] [comments] | ||
Yeah, you could say it ended right there too. Posted: 15 Feb 2018 04:25 AM PST
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Showerthought: The 104th game in the Civilization series would be CIV CIV Posted: 15 Feb 2018 06:36 PM PST | ||
These Belgrade workers look like enormous Luigi's Posted: 15 Feb 2018 06:20 AM PST
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Posted: 15 Feb 2018 09:21 AM PST
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Why isn't there an achievement for saving up to 1,000,000? Posted: 15 Feb 2018 12:16 PM PST
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So apparently Alliances can let you see your allied spies in your cities. Posted: 15 Feb 2018 10:59 AM PST
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Posted: 15 Feb 2018 08:04 AM PST
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Shoutout to the food market and shopping mall Posted: 15 Feb 2018 01:15 PM PST I have seen literally no one talk about this new feature, so that's why this thread is here. In Civ 6 rise and fall they added buildings to the neighborhood districts, like the food market and the shopping mall. They are built in the neighborhood but you can only have one per city, no matter how many neighborhoods you have. The food market gives 4 food and the shopping mall gives tourism and an amenity. They are mutually exclusive (cities with shopping malls can't have food markets and vise versa). They are unlocked pretty late in the game but I still think they are interesting. I think the food market is great for new cities, especially ones where you don't want to build farms. I think the shopping mall is great because It gives an amenity, but you don't have to build an amenity district. What do you guys think? [link] [comments] | ||
It would be a cool graphical update if corps and armies had more units per tile! Posted: 15 Feb 2018 10:50 AM PST Title, just because I know Firaxis does a few graphical updates in their patches. 2x the base amount for corps and fleets, 3x the base amount for armies and armadas. Honestly though even half those amounts would be alright too. Just imagine the impi hordes early on when they have corps and armies and you got basic groups still. [link] [comments] | ||
This is a bit ridiculous, isn't it? For every one I clear out two new ones spawn. Posted: 15 Feb 2018 09:01 AM PST
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Posted: 15 Feb 2018 07:00 AM PST
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Posted: 15 Feb 2018 03:07 PM PST
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Posted: 14 Feb 2018 11:59 PM PST
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Towards thee I roll, thou all-destroying but unconquering whale Posted: 15 Feb 2018 05:44 PM PST
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[R&F] I saw some serious Rising and Falling in my first game. Posted: 15 Feb 2018 06:38 AM PST In my first game as part of the expansion I got to see a real Rise and Fall situation. I started off on a small sub-continent cut-off from the rest of the world by mountains with two natural wonders on it (jackpot for Chemamulls!). I went for culture victory. To my south my closest neighbors were the Greeks. They bordered the Aztecs and the Khmer. The Greeks used their Acropoli to get far ahead of me in the culture game. To avoid having my southern cities flip to Pericles I formed a cultural alliance with him. Then things took a turn for the worst for Greece. The Nubians came across the sea from the west and invaded. The Greek army was shredded to pieces. They lost a pair of cites and the walls of Athens were knocked down. It was at this point that the alliance that endured between Greece and I conveniently ended. Greek cities started flipping to me and soon to their Aztec neighbors as well. By the end of the series of rebellions I owned Athens and the Aztec flipped Greece's second city. The Greeks were reduced to three tundra adjacent cities with one rebelling and flipping back to Greece regularly. TL,DR: Greece was a cultural powerhouse and leading. A series of bad Greek decisions and the loyalty system caused them to collapse into a rump state. Super fun to watch! [link] [comments] | ||
Need your help flipping Indonesia's last city! Posted: 15 Feb 2018 11:19 AM PST
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My friend and I played the same Single Player game to see how things differed. Game #2 Posted: 15 Feb 2018 01:03 PM PST
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Posted: 15 Feb 2018 10:40 AM PST And I let him so I would be able to hear his awesome music during the entire game. Forget the fact my game ended in the medieval era when he eventually attacked me, it was worth it for the music. [link] [comments] | ||
I reached the point where cities would love to join my empire. Posted: 15 Feb 2018 06:26 AM PST
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[R&F] Achievement hunting turned me into an evil mastermind Posted: 15 Feb 2018 12:48 PM PST Normally I'm a peaceful civ, building nice cities, but I also like getting 100% of the achievements. I like to efficiently gain multiple achievements in each game. Sometimes that can lead to diabolical play. For Chandragupta, whose bonus achievement is 'launch a nuclear weapon' (I thought we'd moved past this joke too!), it wasn't going to be peaceful. But as I knew that launching a nuke would start an emergency, I thought I'd also pick up 'Drama Queen' (have three emergencies in one game). So I started the game. To get three emergencies, the most reliable way was to prey on city states. Vilnius was taken, then defended against the first emergency. Then later Muscat fell to India to trigger the second, where Chandragupta also prevailed. I beelined for the Manhattan project to get nukes and trigger the third emergency as well, for both achievements. (During that time, my warmonger penalties wore off eventually - thanks for fixing that.) But then I had a thought. Why not get the betrayal emergency achievement too? I don't like waiting for the AI to randomly betray another Civ, so I wanted to trigger it myself. How to do it? Well, the Aztecs and Scotland were allied. Periodically both the declaration of friendship and their alliance lapsed on the same turn, so if I could only bribe a civ to do a joint war against it's lapsed ally... Monty obliged and we both declared war against Scotland. Then the fun began. Monty declaring war against Scotland triggered the betrayal emergency. I got the pop-up and joined the emergency (two achievements unlocked! - betrayal and 3rd emergency) Chandragupta makes peace with (a somewhat confused) Scotland and India declares war on (also somewhat confused) Aztecs. Haha. But I still have to nuke someone to trigger the other achievement. So I nuke the Aztec capital (achievment unlocked!) and march in with troops, winning the third emergency. Monty deserved it really, for backstabbing his ally. As that was the first nuke in the game, I was expecting that to trigger a fourth emergency. However, emergencies don't start if noone joins it. I like to imagine that the other civs, seeing a warmongering India, taking city states, manipulating allies into war and then nuking them, decided, actually no thanks - we're not tackling that madman. GG India. I love achievements. Thanks to the Firaxis dev(s) who code so many. Hope you liked the story. Everyone else - what crazy events have achievements sparked for you? [link] [comments] |
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