ARMA While making a mission, I came across this easter egg. |
- While making a mission, I came across this easter egg.
- Miller's new digs.
- Hey, where'd our AT guy go?
- New massive objective mission with teamplay-fun.
- Russian TV airs video game as Syria war footage
- No Winners, Only Casulties | Taken from the Tac-Ops DLC
- ARMA 3 IS A DELIGHTFUL GAME
- Campaign that is fought over only by AI.
- Is there a ranking system or progression in this game?
- Ammo type explanation
- When messing with your teammates, just remember they can mess with you back
- Some screenshots I took in the latest Zeus Mission of my Unit.
- Anyone know of any good SP missions where you can call in support, especially CAS
- Clarification regarding start-up parameters
- Trying to find just the gear and weapons from the Armstalker Mod
- Mod that adds more TFR backpacks?
- [WW2] Bailing from the Panzer
- Wakey wakey bitches
While making a mission, I came across this easter egg. Posted: 26 Feb 2018 02:33 PM PST
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Posted: 26 Feb 2018 01:55 PM PST
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Posted: 26 Feb 2018 04:24 PM PST
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New massive objective mission with teamplay-fun. Posted: 26 Feb 2018 11:01 AM PST Hey guys, i've been developing my own massive - multiplayer mission for a while. I know gamemodes like KoTH are actually frowned upon here because "duh casual" but i've got to admit it was a great portion of my arma-experience. It has flaws. But none which cant be fixed. "Don't hate the player hate the game" i thought to myself and started criticizing the gamemode maker Sa-Matra. You can sum up my mission in 5 aspects.? TLDR
Here is a screenshot of the respawn-menu for reference. And here is the image with small explanations. These are the things i've been missing from other missions and i want to combine them. As a Squad of say 8 players, each with a different class/perks and mission, has the abillity to choose between multiple dynamic OPERATIONS. Be it the main target of attacking a specific sector or just a side operation to capture a island-sector which would unlock an vehicular (tank/anti-air/jet) advantage for your team. Staying in your Squad pays off in a way that your completed operations give you a huge amount of xp and money. Very satisfying. Depending on how you make your experience points you level your "skills" e.g. a high range-kill gives your xp for your recon class which in return allows you unlocking assets or whole weapons. another skill you could train for example is your "commanding-skill" which gets leveled just by capturing sectors and gives you the priviledge of choosing the objective for your squad. Quite resembles a service-star-system. And every progess made is saved ofcourse. This is in my opinion just a very small insight of what i am actually planning for the future. What is your opinion on this. Would you actually like to ocassionally play this. Do you see flaws or have suggestions? Cheers. [link] [comments] | ||
Russian TV airs video game as Syria war footage Posted: 26 Feb 2018 05:12 AM PST
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No Winners, Only Casulties | Taken from the Tac-Ops DLC Posted: 26 Feb 2018 03:34 AM PST
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Posted: 26 Feb 2018 08:16 PM PST
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Campaign that is fought over only by AI. Posted: 26 Feb 2018 01:10 PM PST
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Is there a ranking system or progression in this game? Posted: 26 Feb 2018 11:01 PM PST Is there any type of ranking system of progression in this game? Anything like matchmaking, elo (mmr) or ranks or anything? [link] [comments] | ||
Posted: 26 Feb 2018 02:58 PM PST So i was always curious about the different ammo types. What do the different more special ammo types do, like barring the obvious ones like subsonic and tracer. Like the ones with the codes in the name, since theres no descriptions for them its tough to build an optimal loadout. [link] [comments] | ||
When messing with your teammates, just remember they can mess with you back Posted: 26 Feb 2018 09:43 AM PST
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Some screenshots I took in the latest Zeus Mission of my Unit. Posted: 26 Feb 2018 06:41 PM PST
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Anyone know of any good SP missions where you can call in support, especially CAS Posted: 26 Feb 2018 05:53 PM PST | ||
Clarification regarding start-up parameters Posted: 26 Feb 2018 06:26 AM PST I see a lot of different performance guides mention stuff like malloc=tbbmalloc which should "significantly affect performance", but these guides fail to mention that there are parameters availible in the launcher. One of these lets you choose a memory allocator, and are these not the same thing? At the same time, many guides tell you to write "enableHT", but that too is a tickable box in the parameters section. Are there differences between line parameters and launcher parameters? TL;DR - are there benefits / is there a difference when selecting memory allocator in launcher parameters and typing malloc=tbbmalloc in lineparameters? Thanks! [link] [comments] | ||
Trying to find just the gear and weapons from the Armstalker Mod Posted: 26 Feb 2018 12:05 PM PST I saw this mod a while ago and can't find it anymore. Just wondering if anyone remembers what it is called or has a link to it [link] [comments] | ||
Mod that adds more TFR backpacks? Posted: 26 Feb 2018 11:49 AM PST It's been a while, but I know there used to be a mod that adds more variations of Task Force Radio LR backpacks with the VSM camos, can anyone help me out and tell me what it's called? [link] [comments] | ||
Posted: 26 Feb 2018 11:40 AM PST
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Posted: 26 Feb 2018 07:27 AM PST
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