True Gaming Are there games that make "farming" fun?


Are there games that make "farming" fun?

Posted: 10 Jan 2018 04:34 AM PST

Not talking about actual farming, with crops and animals and stuff. But farming for resources, lives, XP, loot, etc.

I'll admit I don't play a lot of games that require farming (because I really don't like the idea of farming), but I was wondering if there are any games that manage to make the experience fun. Or at least original in some way.

Or if you have any cool ideas on how games CAN make farming fun, I'd love to hear them.

EDIT: to try and define "farming" in this context: Performing essentially repetitive actions to gain more of a certain resource. Or performing tasks that might be considered "menial tasks" in order to easily gain more of a certain resource.

That, at least, is how I see "farming" or "griding".

submitted by /u/dark_being
[link] [comments]

What game (now and upcoming) has the best ocean exploration?

Posted: 09 Jan 2018 07:04 PM PST

I love marine life, scuba diving has been one of my all time favorite experiences. Since then, I've wondered what games have cool ocean exploration.

Black Flag is one of them, the diving bell sequences with the sharks were chilling. I'm also playing AC: Origins and the ocean life feels very lacking.

So what games have good ocean exploration? I think a game centered around this would be awesome.

submitted by /u/PsychedelicPhonk
[link] [comments]

"Episodic Realism" is the Future for Gameplay

Posted: 10 Jan 2018 03:47 PM PST

Ok, so a few things. Im pooping, and im at a [6} right now, so I'm gonna do my best to keep this post oriented and on point.

In the Title, by "Episodic Realism," (a term I totally made up right now), i mean gameplay that has faults, but clicks more often then not, resulting in very realistic movement and believable environments. In essence, gameplay moments that are NOT scripted, but blur the line between user control and cutscene.

To get on with it a bit, I think games like Grand Theft Auto: 4, Backbreaker, Call of Duty 4, and Battlefield: Bad Company are the future of gaming. The first two games use an engine and technique called Euphoria (Naturalmotion?) to create naturally occurring reactions in characters. Most notably, this is why characters in GTA4 would try to grab for railings while tumbling pathetically down stairs when bumped into example here.

The big issue with this engine is that it looks straight up goofy at times, as observed in the video. But what is also important to note is how often it looks realistic. How immersive it was to be on the run from the cops, hop out of your burning wasted vehicle, run across lanes of traffic only to be sideswiped by a panicking civilian, and watch your character grab for balance, miss, and smash his face into the pavement, pulpy-like. Add in Red Dead Redemption for the same reasons.

Or in the underperforming and underwhelming football game Backbreaker, seeing a wide receiver make a cut, and get hit in the center of gravity is a beautiful thing. The players react very realistically, gut-wrenchingly so at times, to these hits. But then the goofiness sets in and it looks amateurish. big hit examples.

I used both examples to show how critically acclaimed and mediocre games alike have utilized the technology in its current state.

aside from this tech, look at the two bigger hitting games from the two big war franchises: cod4 and battlefield bad company. In call of duty, the online was balanced and set up perfectly to allow moments of utter chaos, reflecting the nature of war. in the battlefield games, you have all aspects of war merging in destructive environments, creating more of that hectic chaotic gameplay,

I think where I was going with this was euphoria needs work, but I think that will be the future of mcharacter motion in gaming.() and I think games will be more focused on creating for the player those small moments, or episodes, of total immersion, and perfect gameplay. this is interspersed with moments of the technology being clearly a little off. ()

I think they will focus on these small moments rather than total immersion and perfect gameplay throughout because that is when the turing wall begins to get breached.

()OMG you guys i think that was my original point in between the asterisks above. sorry I rambled.()

submitted by /u/nm1043
[link] [comments]

I can't get a lot of my friends into gaming because they can't use third person camera controls. What are some really easy games that can help beginners get used to controls?

Posted: 10 Jan 2018 06:56 AM PST

Basically, what I've noticed is that a lot of them have had problems trying to control the character and the camera at the same time.

submitted by /u/PublicEnemyNumber0
[link] [comments]

First blind playthroughs: is it better to play Normal or Hardest difficulty?

Posted: 10 Jan 2018 09:28 AM PST

This is less from the perspective of "just sitting back and enjoying the story," and more from "experiencing the full depth that the mechanics of the game have to offer."

What do you think teaches a player better: a lower difficulty curve that gives them time to adjust to the mechanics [Think: In Final Fantasy XV, Normal mode allows you to frequently miss block and parries, potion cheese, and warp-strike at point blank even in late game] or an extremely high one that immediately punishes mistakes [Think: In Bloodborne, very few people defeat the first boss]?

I'm to an extent applying this to fighting games: can a player learn better in Training or by getting repeatedly steamrolled before they have time to adjust?

submitted by /u/bunnybonnie78
[link] [comments]

Do you finish games?

Posted: 10 Jan 2018 08:08 AM PST

When I was younger, and therefore had less access to multiple games (say Christmas and birthday presents exclusively), I always finished games that I started. Beyond simply getting to the end, I also typically completed most or all side quests/optional content. I imagine this had a lot to do with not having anything else to play. Now that I'm a full-fledged adult and can (and do) purchase any game I'm interested in, I'm sitting on a few hundred Steam games, and a dozen or more PS4 and Xbox titles that I haven't gotten around to even starting.

Now not having enough time to start games isn't that unusual; I have significantly less free time now than I did when I was in school, as well as other responsibilities, but of the games I start I finish maybe 10% of them. The last game I remember getting to the end of (not even 100%) was Fallout New Vegas.

In the past 2-3 years I have started, really enjoyed, and then not finished: Borderlands 2, Deus Ex: Human Revolution, XCOM: Enemy Unknown, Stacking, Burnout Paradise, Halo 3/ODST/CE Anniversary, Lego Star Wars Complete Saga, Uncharted 4, Far Cry 4, Fable 3, and Arkham Knight. And those are just the ones I can remember off the top of my head. For each of them I'd say I got anywhere from 50-80% of the way through the entire story line before stopping. I certainly put enough hours into the above games to feel as though I got my money's worth, but not seeing the end of those stories sometimes nags at the back of my mind.

So here's the question: am I alone in this, or do you also habitually leave games unfinished? And in either case, do you feel that the experience of a game is significantly diminished by not reaching the end? In that vein, if you do this, or have friends that do, why do you think it happens? It it just an embarrassment of available gaming riches, or is it boredom, or something else? Do you think game length is a factor?

I'd love to hear thoughts from all of you on this, as few of my friends are as heavily into gaming as I am.

submitted by /u/nyopq
[link] [comments]

Tried modding Morrowind on my HP Notebook, crashed on first interior. Do all mods have an effect gameplay/performance or just texture overhauls?

Posted: 10 Jan 2018 09:59 AM PST

Hi everyone. I've been inspired to reinstall Morrowind because I never delved very far into it and feel that I've missed out on a truly unique gaming experience. Last night, I found this Pastebin of a plethora of different mesh and texture overhauls, but once I finished, the game was running terribly. I'm now uninstalling it and starting from scratch.

Since I'm using an HP Notebook, I can't do too much in terms of High-Res Textures. I would like to add various gameplay mods though. My question is, can gameplay mods (like Realistic Dialogue, Tamriel Rebuilt, etc) have this same effect on performance or is it mainly just graphical overhauls?

submitted by /u/PsychedelicPhonk
[link] [comments]

Post a Comment

Powered by Blogger.