True Dota 2 - Precise numerical changes in Turbo? |
- Precise numerical changes in Turbo?
- Alchemist pos4 theorycrafting.
- Stacking multiple camps/micro
- Tilting. What makes you tilt?
- Since it still isn't in-game, I made a small program to create custom tags/filters for Dota heroes
- Arc Warden - forcing an earlier power spike
- Is it the lategame meta?
- I wanna be, the very best (QoP)
- Why does SF destory OD mid.
- bat rider vs axe
- The Luna Brewmaster matchup.
- What is the weakness of Luna?
- quick game carries?
- Tinker players, how do you play your early game?
| Precise numerical changes in Turbo? Posted: 13 Jan 2018 06:54 AM PST Does anyone know what precisely changes in Turbo mode from regular mode? The various wikis don't seem to have complete information. For example, it's obvious that creeps now reward more gold, but it's very unclear how much more. Does anyone have the precise numbers for everything turbo changes? [link] [comments] |
| Alchemist pos4 theorycrafting. Posted: 13 Jan 2018 12:40 PM PST Alchemist was always played as a pos 1/2, very rarely was maybe picked as a cheesy suppport to get team early aghs, but what if picking alchemist as a support is the better option now? Alchemist is pretty tanky level 1, 700 hp, 2.67 armor. In the current patch, the only way he can be picked as a core is as a 5th pick, when the whole team relies on him, simmilar to huskar(obviously there are exceptions, but this is the main point.). The last few patches have buffed his Unstable Concoction a lot, and nerfed his acid. Not only that, but Since the introduction of 7.00, there are 4 bounty runes, but he gets less from each. Meaning that if he is roaming, he has a really good chance to get at least 1 or two. So, why play him as a pos 4, how and why at all? Lets first of all look at the low levels. At level one he can either go for Acid Spray, Unstable Concoction, Or Greevils Greed. In my opinion, the Acid spray is not usefull enough to be taken Level 1. Greevils greed Is not worth taking at level one unless u want to play really passive the first few levels. This leaves us with Unstable Concoction. It has 775 cast range. Thats a huge cast range for a stun. The stun will deal up to 160 damage, and 1.75 duration if u let it go for 5 seconds. Not too good, but also not too bad. Ur movement speed is 295 and starting with boots u should have 335, thats pretty good, playing similar to a level 1 pudge u can reliably get almost max duration stuns every time. U should also get level 2 around the time for first runes, meaning that by the then gold will be kinda easy to aquire. After runes u can purchase a smoke to go get a kill on mid, and with that u might get level 3, meaning that now ur stun is now very strong. 240 max damage, 2.5 duration, etc. Level 4 acid is probably the better option, as it allows you to both farm if nothing is going on, or to use it with concoction to almost asure a kill. So, ther skill build would probably be 1-3-1-1, maxing the concoction first, then deciding between acid and greevils depending on if the game is fast or slow. As for items, I would start with either boots + tangos plus branch. Or boots + smoke + salve. Or Windlace + smoke + orb of venom(Risky because of no regen). I would then buy oov if i didnt get one already, and go for windlance, a soulring and medalion. After that, U can go for a couple of stuff. Either go blink to get reliable stuns off, you can also start going carry with sny and stuff if game going really well, u can upgrade to solar crest, and you can go for aghs on teammates if its good. The good thing about alchemist support, is that not only will his stun get better and better throughout the game, with -5 second cooldown on level 10, and 360 damage on level 20. He also has amazing talents, can scale into a carry or get utility items way faster than any other support, etc. And he can enable some cores really well, e.g If your second support is distruptor, he can have his aghs in a timing that nobody else would ever get it, and it can allow your team to fight a lot. All in all, I think that alchemist is getting more and more out of the meta, and people are finding it really hard to find a way to play him, and I think that he might just become a really good support, same way as omni transitioned from a mediocre at most suppport, to an amazing offlaner. Any thoughts? [link] [comments] |
| Posted: 13 Jan 2018 03:42 PM PST I've been trying out some random things recently and had a few questions with stacking a bunch of camps at once. Say you pickup an illusion rune, your team seems to be having that type of game were you have enough time to focus on other things like the jungle, what would be the most efficient way to stack 3 camps? With the recent patch, neutrals sleep at night time which means you can't really focus on shift-queuing only which makes things slightly harder. I've been trying to practice this in a lobby, what seems to happen is I stack about 2/3 camps messing up the 3rd for some reason, if anyone has some tips that would be fantastic, I'm trying to learn something like this to improve farm efficiency on heroes like Naga, etc. [link] [comments] |
| Posted: 13 Jan 2018 08:52 AM PST Some people definitely tilt harder than others. I was thinking myself that there has only been a handful of times I've ever abandoned due to tilting and this was usually the result of horribly negative behaviour before the game has started. So I ask (and ask yourselves) what really makes you tilt? Is it worth it? Do you use your knowledge to make them tilt if you can? Is making people tilt a game winning strategy? How untiltable do you think you are? A bit of self analysis is good and tilting needs more study if you ask me. [link] [comments] |
| Since it still isn't in-game, I made a small program to create custom tags/filters for Dota heroes Posted: 13 Jan 2018 01:39 PM PST https://i.imgur.com/LIcsL52.jpg Pretty straight forward: create tags, add them to heroes, search by tag. Also have a random button which selects a random hero which meets search criteria. I'll add a download link to the comments if someone can affirm that it isn't against the rules for any reason. (Will possibly add suggested features if they are quick) [link] [comments] |
| Arc Warden - forcing an earlier power spike Posted: 13 Jan 2018 05:41 AM PST Hi guys! 5K MMR mid player with ~200 Arc games here. My item build is roughly static. Aquila, brownys, midas, maelstorm, BoT, mjolnir, Pike/blink/hex, hex/blink/Pike, ... The biggest powerspike in this build is hex. I would love to get a comparable spike earlier. If we get an early lead and got a gank/midgame heavy draft, I feel I could have more impact with another build I saw paparazis style of going agressive - an early blink+orchid After I tried it, I definetely felt an earlier powerspike and im experimenting with it. Any high MMR Arcwardens here? How do you adapt your build dynamically in that situation? [link] [comments] |
| Posted: 13 Jan 2018 10:51 AM PST In all of my games i've noticed if we get a strong early lead we usually end up winning late. The same goes for if we lose early we end up winning late. With the buffs to bfury and heroes like medusa is it really just a farming lategame meta or am i just missing something? [link] [comments] |
| I wanna be, the very best (QoP) Posted: 13 Jan 2018 01:41 PM PST https://imgur.com/Iijisnc But I suuuck, send help please! :P [link] [comments] |
| Posted: 12 Jan 2018 09:43 PM PST |
| Posted: 13 Jan 2018 08:08 AM PST I've been playing a lot of bat rider lately, and I really like him. But, when would you pick him over axe? They seem like they take the same role to me. EDIT: I'm not looking for mechanics of the different heros. For example, I realize Axe needs creeps early game to put pressure on melees. I'm more looking for matchup differences. [link] [comments] |
| Posted: 12 Jan 2018 04:57 PM PST Is there a clear winner? Would you pick Luna to counter Brew? I suppose Glaives rip through the Brew-split. [link] [comments] |
| Posted: 12 Jan 2018 06:08 PM PST No really, what is it? She just seems to be picked in every game and I can't find any window of weakness. Sure she has low health, but many Agility carries do [link] [comments] |
| Posted: 12 Jan 2018 06:01 PM PST Got a real basic question here. I think that position 1 is where I am the weakest, and I am trying to expand my ability here. I had a couple of games recently where I was able to pick last. But, as happens sometimes in the 2k range (I don't even know what to call it anymore), regardless of what I picked the other team was going to beat us if it went late. They had 4 cores. True to form, we dominated to about the 35 minute mark, and then started losing all the team fights. So, what are good positon 1 carries (other than Drow, I know about her) that aim to end the game fast? I know a lot of it is mindset, and I probably farmed too much. Its like I want to farm because I know I need to be fat, but I don't think I can outfarm the 4 cores on the other team. Thanks for the help. EDIT: okay, i just figures out the correct verbage to get google to assist me: http://lmgtfy.com/?q=dota+2+quick+end+carries . The ones that popped out at me are Lycan, Troll, and Huskar. Am I on the right track? side question: I always struggle with Lycan because I can't just attack click and let the wolves push the lane when they gain invis. I guess I gotta get better micro skills. But, if you have any tips on this, please let me know. [link] [comments] |
| Tinker players, how do you play your early game? Posted: 12 Jan 2018 05:24 PM PST I'm a fairly inexperienced tinker player but I've picked up the hero recently and have been having a lot of fun. I've also noticed that playing this hero correctly for good BoTs timing is very important. I've tried 2/2/0 and 2/0/3. I think I'm liking maxing march first and rushing a soul ring then boots to get the faster BoTs. Then buying bottle after. No missile sacrifices a lot of kill potential but I don't think it's really needed. Especially if you don't even get a kill. No bottle until after BoTs. I just don't think this is a hero until he gets BoTs and the bottle will just slow that down. I think the soul ring is necessary over the bottle to farm stacks more easily. I also like to start stacking the large camp at the 5 min mark when I can. Once i max march I max missile then finish the last 2 points in laser. I don't really actively roam around until BoTs. Maybe I should though? What is your early game strategy? What are your thoughts? Critiques or recommendations? [link] [comments] |
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