PUBG Xbox Game Preview Patch Notes #6


Xbox Game Preview Patch Notes #6

Posted: 23 Jan 2018 08:02 AM PST

Xbox players,

Thank you for your continued support and feedback. We have a new patch for you that will go live at 01:00AM PST / 10:00AM CET. Here are the release notes for Xbox Patch 6:

Gameplay

  • Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
  • Players can now drop equipped weapons with Y button when inventory screen is active
  • Grenades can once again be cycled by tapping right on D pad Players can now cancel casting actions while the inventory screen is active

Optimization

  • Continued optimizations and crash fixes

Option

  • Game controller guide has been updated

Bug fixes

  • Buildings around the Military Base have had their collision adjusted
  • Camera shake when riding as a passenger in vehicles has been reduced
  • Inventory character models have returned to their normal stance
  • Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions
  • "A" button will no longer refresh game results screen
  • Team UI will now correctly show the proper direction teammates are facing over larger distances
  • Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map
  • Fixed an issue where switching to throwables under certain conditions left the player empty-handed
  • Adjusted character positioning when exiting vehicles and parachutes

https://forums.playbattlegrounds.com/topic/170284-xbox-game-preview-patch-notes-6/

submitted by /u/YhCHKN
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How to make Miramar better

Posted: 23 Jan 2018 04:26 AM PST

The UNSAFE Audio in this game needs to be a development team priority.

Posted: 23 Jan 2018 04:57 AM PST

The audio balance in this game must be killing thousands of headphone user's ears. At the levels where footsteps and other basic noises can heard at a normal level, the red zone artillery WILL cause hearing damage. Also the crazy glitch noise from dying from grenades is just as bad.

I've NEVER played a game where I have to adjust volume as much as Pubg, and would love to hear any suggestions on how to lower the higher decibel sounds in the game from a user perspective as well.

submitted by /u/Swendsen
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The last ever recorded footage of me driving a trike bike

Posted: 23 Jan 2018 04:52 AM PST

MRW I find a body with the best loot (x-post from r/PUBGXboxOne)

Posted: 22 Jan 2018 05:39 PM PST

Wait... what just happened?

Posted: 23 Jan 2018 03:29 AM PST

Request : Let us choose our prefered player color (help when we play everytime with the same friends)

Posted: 23 Jan 2018 02:43 AM PST

Hello everyones,

I play alot with the same friends, in 4 man squad. Everytime we have trouble with the minimap to know where is each other according to the color cause we have the last game attribution in the head.

My point here would be this : let us choose our at least 1 prefered attributed player color (or the 4 in the order we want) so when we play with the same squads we can have the same attribution everygames, helping us to locate each other on the map etc.(this way i know A is always Yellow, B always Blue etc.)

What you think?

EDIT : This could be in the gameplay settings.

submitted by /u/Nekfi_Zucked
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Great car physics.

Posted: 23 Jan 2018 08:46 AM PST

Somehow dropped my 8x mid fall... No chance to get it back

Posted: 23 Jan 2018 02:04 AM PST

How to make Miramar better still

Posted: 23 Jan 2018 10:32 AM PST

One of our players got a soundboard

Posted: 23 Jan 2018 05:42 AM PST

Parachuting 1.0 - Summary of changes.

Posted: 23 Jan 2018 09:31 AM PST

Reposting this from a week ago because most people still don't know exactly what changed; only that they don't like it. tl;dr - Long jumping has been nerfed fairly hard. Fast jumping within ~1,500m has barely changed at all. If you want to go farther than 2,000m, find a car instead.

As we all know, parachuting changed in 1.0. Whether it was intentional, a bug, or a bit of both, doesn't really matter. But we definitely can't get as from from the plane as we used to, which means more early game battles, and a slower midgame. I highly suggest people familiarize themselves with /u/WackyJacky101's really great guide from pre-1.0. Here, I'm highlighting some of the changes brought by 1.0.

First, fall speed gradually reduces to ~60km/h when your parachute opens, no matter what speed you were travelling when it opened. Before 1.0, if you were travelling less than the max speed of 234km/h, it would drop to ~50km/h within a second of when it opened. Now it takes several seconds, during which you've fallen a lot more than you would have in pre-1.0. (There was a method to get a fast fall no matter what your speed by holding 's' for a couple seconds before opening, but this wasn't well-known or well-used.)

Second, Miramar is built way above sea level compared to Erangel. But the plane flies from the same height above sea level on both maps, as near as I can tell. This means you have a shorter vertical distance to the ground, and therefore less time to parachute. I found that on average, I traveled 150m less on any given Miramar jump.

Third, you don't keep your horizontal momentum in the same way when long jumping. In WJ's video, opening your chute as early as possible and keeping your speed at 40/30/20km/h allowed you to travel 2400/2700/3000m from the plane. In my testing, I found that at 40km/h, I could only travel 1900m (1750m on Miramar), and at 30km/h, I made it 2400m (2250m on Miramar). Most importantly, as my vertical speed went below 30km/h, I could no longer keep forward momentum. Trying to keep my speed at 25km/h was almost impossible, and sent me barely 2000m regardless. Anything below 25km/h and I started to fall straight down at ~20km/h.

Lastly, I want to note that what WJ called a "Standard Long Jump" - Flying as far as you can, opening as late as you can, and then keeping vertical speed to ~35-40km/h is almost unchanged from pre-1.0. I was able to make it 1600m, just as shown in the video, no problem (slightly less on Miramar, as explained above.) I also found that the distance of what i call a "W" Long Jump (flying as far as you can, opening as late as you can, and then just holding W to hit the ground ASAP, is 1400m. This is almost exactly the diagonal of a 1x1km square.

Here's a chart:

Jump Type Erangel Miramar Pre-1.0
W Long Jump 1400m 1250m 1400m
Std Long Jump 1600m 1450m 1600m
40km/h Jump 1900m 1750m 2400m
30km/h Jump 2400m 2250m 2700m
20km/h Jump N/A N/A 3000m
submitted by /u/Sarillexis
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Instead of useless clothing, can we have Military Clothes?

Posted: 23 Jan 2018 03:36 AM PST

Like the title says, instead of stumbling upon useless clothes, we can find Military Camo Pants, jacket etc. It would still be rare like Kar98's 8x etc. It's not ghillie but it's still camo

submitted by /u/rakkac
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Dukes of Hazard

Posted: 23 Jan 2018 07:32 AM PST

Taking a quick nap before the circle moves...

Posted: 23 Jan 2018 04:16 AM PST

I really should have known better...

Posted: 23 Jan 2018 12:17 AM PST

PUBG Anime Poster

Posted: 22 Jan 2018 05:00 PM PST

A picture tells a thousand words. Rest in peace you poor souls.

Posted: 23 Jan 2018 09:04 AM PST

3v1 on a FFA map? Fine then.

Posted: 22 Jan 2018 07:42 PM PST

I found a secret room in the military base

Posted: 23 Jan 2018 07:35 AM PST

Easter Egg Hunt: Can you spot the enemy in this screenshot?

Posted: 23 Jan 2018 06:25 AM PST

*record screech* “yep, that’s me”

Posted: 23 Jan 2018 04:16 AM PST

Portable red zone finally delivering a dinner for me

Posted: 23 Jan 2018 05:25 AM PST

I don't know what kind of strange coding is going on here to let this happen

Posted: 22 Jan 2018 12:44 PM PST

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