PUBG Xbox Game Preview Patch Notes #6 |
- Xbox Game Preview Patch Notes #6
- How to make Miramar better
- The UNSAFE Audio in this game needs to be a development team priority.
- The last ever recorded footage of me driving a trike bike
- MRW I find a body with the best loot (x-post from r/PUBGXboxOne)
- Wait... what just happened?
- Request : Let us choose our prefered player color (help when we play everytime with the same friends)
- Great car physics.
- Somehow dropped my 8x mid fall... No chance to get it back
- How to make Miramar better still
- One of our players got a soundboard
- Parachuting 1.0 - Summary of changes.
- Instead of useless clothing, can we have Military Clothes?
- Dukes of Hazard
- Taking a quick nap before the circle moves...
- I really should have known better...
- PUBG Anime Poster
- A picture tells a thousand words. Rest in peace you poor souls.
- 3v1 on a FFA map? Fine then.
- I found a secret room in the military base
- Easter Egg Hunt: Can you spot the enemy in this screenshot?
- *record screech* “yep, that’s me”
- Portable red zone finally delivering a dinner for me
- I don't know what kind of strange coding is going on here to let this happen
Xbox Game Preview Patch Notes #6 Posted: 23 Jan 2018 08:02 AM PST Xbox players, Thank you for your continued support and feedback. We have a new patch for you that will go live at 01:00AM PST / 10:00AM CET. Here are the release notes for Xbox Patch 6: Gameplay
Optimization
Option
Bug fixes
https://forums.playbattlegrounds.com/topic/170284-xbox-game-preview-patch-notes-6/ [link] [comments] | ||||||||||||||||||||||||
Posted: 23 Jan 2018 04:26 AM PST
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The UNSAFE Audio in this game needs to be a development team priority. Posted: 23 Jan 2018 04:57 AM PST The audio balance in this game must be killing thousands of headphone user's ears. At the levels where footsteps and other basic noises can heard at a normal level, the red zone artillery WILL cause hearing damage. Also the crazy glitch noise from dying from grenades is just as bad. I've NEVER played a game where I have to adjust volume as much as Pubg, and would love to hear any suggestions on how to lower the higher decibel sounds in the game from a user perspective as well. [link] [comments] | ||||||||||||||||||||||||
The last ever recorded footage of me driving a trike bike Posted: 23 Jan 2018 04:52 AM PST
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MRW I find a body with the best loot (x-post from r/PUBGXboxOne) Posted: 22 Jan 2018 05:39 PM PST
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Posted: 23 Jan 2018 03:29 AM PST
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Posted: 23 Jan 2018 02:43 AM PST Hello everyones, I play alot with the same friends, in 4 man squad. Everytime we have trouble with the minimap to know where is each other according to the color cause we have the last game attribution in the head. My point here would be this : let us choose our at least 1 prefered attributed player color (or the 4 in the order we want) so when we play with the same squads we can have the same attribution everygames, helping us to locate each other on the map etc.(this way i know A is always Yellow, B always Blue etc.) What you think? EDIT : This could be in the gameplay settings. [link] [comments] | ||||||||||||||||||||||||
Posted: 23 Jan 2018 08:46 AM PST
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Somehow dropped my 8x mid fall... No chance to get it back Posted: 23 Jan 2018 02:04 AM PST
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How to make Miramar better still Posted: 23 Jan 2018 10:32 AM PST
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One of our players got a soundboard Posted: 23 Jan 2018 05:42 AM PST
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Parachuting 1.0 - Summary of changes. Posted: 23 Jan 2018 09:31 AM PST Reposting this from a week ago because most people still don't know exactly what changed; only that they don't like it. tl;dr - Long jumping has been nerfed fairly hard. Fast jumping within ~1,500m has barely changed at all. If you want to go farther than 2,000m, find a car instead. As we all know, parachuting changed in 1.0. Whether it was intentional, a bug, or a bit of both, doesn't really matter. But we definitely can't get as from from the plane as we used to, which means more early game battles, and a slower midgame. I highly suggest people familiarize themselves with /u/WackyJacky101's really great guide from pre-1.0. Here, I'm highlighting some of the changes brought by 1.0. First, fall speed gradually reduces to ~60km/h when your parachute opens, no matter what speed you were travelling when it opened. Before 1.0, if you were travelling less than the max speed of 234km/h, it would drop to ~50km/h within a second of when it opened. Now it takes several seconds, during which you've fallen a lot more than you would have in pre-1.0. (There was a method to get a fast fall no matter what your speed by holding 's' for a couple seconds before opening, but this wasn't well-known or well-used.) Second, Miramar is built way above sea level compared to Erangel. But the plane flies from the same height above sea level on both maps, as near as I can tell. This means you have a shorter vertical distance to the ground, and therefore less time to parachute. I found that on average, I traveled 150m less on any given Miramar jump. Third, you don't keep your horizontal momentum in the same way when long jumping. In WJ's video, opening your chute as early as possible and keeping your speed at 40/30/20km/h allowed you to travel 2400/2700/3000m from the plane. In my testing, I found that at 40km/h, I could only travel 1900m (1750m on Miramar), and at 30km/h, I made it 2400m (2250m on Miramar). Most importantly, as my vertical speed went below 30km/h, I could no longer keep forward momentum. Trying to keep my speed at 25km/h was almost impossible, and sent me barely 2000m regardless. Anything below 25km/h and I started to fall straight down at ~20km/h. Lastly, I want to note that what WJ called a "Standard Long Jump" - Flying as far as you can, opening as late as you can, and then keeping vertical speed to ~35-40km/h is almost unchanged from pre-1.0. I was able to make it 1600m, just as shown in the video, no problem (slightly less on Miramar, as explained above.) I also found that the distance of what i call a "W" Long Jump (flying as far as you can, opening as late as you can, and then just holding W to hit the ground ASAP, is 1400m. This is almost exactly the diagonal of a 1x1km square. Here's a chart:
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Instead of useless clothing, can we have Military Clothes? Posted: 23 Jan 2018 03:36 AM PST Like the title says, instead of stumbling upon useless clothes, we can find Military Camo Pants, jacket etc. It would still be rare like Kar98's 8x etc. It's not ghillie but it's still camo [link] [comments] | ||||||||||||||||||||||||
Posted: 23 Jan 2018 07:32 AM PST
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Taking a quick nap before the circle moves... Posted: 23 Jan 2018 04:16 AM PST
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I really should have known better... Posted: 23 Jan 2018 12:17 AM PST
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Posted: 22 Jan 2018 05:00 PM PST
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A picture tells a thousand words. Rest in peace you poor souls. Posted: 23 Jan 2018 09:04 AM PST
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Posted: 22 Jan 2018 07:42 PM PST
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I found a secret room in the military base Posted: 23 Jan 2018 07:35 AM PST
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Easter Egg Hunt: Can you spot the enemy in this screenshot? Posted: 23 Jan 2018 06:25 AM PST
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*record screech* “yep, that’s me” Posted: 23 Jan 2018 04:16 AM PST
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Portable red zone finally delivering a dinner for me Posted: 23 Jan 2018 05:25 AM PST
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I don't know what kind of strange coding is going on here to let this happen Posted: 22 Jan 2018 12:44 PM PST
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