Games /r/Games Daily Discussion - Shadow of the Colossus


/r/Games Daily Discussion - Shadow of the Colossus

Posted: 23 Jan 2018 08:19 AM PST

Shadow of the Colossus


Shadow of the Colossus, released in Japan as Wander and the Colossus, is an action-adventure video game developed by SIE Japan Studio and Team Ico, and published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico, to which the game is considered a spiritual successor.

The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with whom to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

  • If you played Shadow of the Colossus, did you enjoy it? Why or why not?

  • Did you first play the PS2 version or the PS3 one? If you played both, which one is superior and why?

  • Many consider Shadow of the Colossus to be one of the greatest games of all time. Do you agree or disagree, and why?

  • Which aspects of Shadow of the Colossus do you hope make the transition to the remake releasing for the PS4 in a few weeks?

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Lost Sphear - Review Thread

Posted: 22 Jan 2018 10:55 PM PST

Game Information

Game Title: Lost Sphear

Platforms: PlayStation 4, PC, Nintendo Switch

Developers: Tokyo RPG Factory

Publishers: Square Enix

Review Aggregator:

OpenCritic - 73

MetaCritic - 71

Reviews

CGMagazine - Derek Heemsbergen - 6.5 / 10.0

Lost Sphear's classically-styled RPG bones can scarcely bear the weight of its uninspired narrative.


Everyeye.it - Mario Marino - Italian - 8.2 / 10.0

There's nothing really new about Lost Sphear and that's fine. If you are a lover of the genre and want to relive the emotions that have led you to fall in love with the jrpg as kids, the work deserves to enter your collection.


Hobby Consolas - Álvaro Alonso - Spanish - 80 / 100

Lost Sphear is a little step forward for Tokyo RPG Factory, solving all the bad things from I Am Setsuna and keeping the good ones exactly as they were. If you love JRPGs and miss those times where everything was simpler, don't miss it.


IGN - Jeremy Parish - 6.7 / 10.0

Even if it falls short of becoming a worthy successor to the likes of Chrono Trigger, Lost Sphear really does capture the essence of classic role-playing games in a lot of ways. When it's not bogging itself down in overwrought mechanics, this RPG really can spark a sense of nostalgia. Its writing, environments, battle system, and music all evoke the best moments of bygone days. And even if it doesn't quite hit the heights it aspires to, it does a fine job of rekindling some fond memories.


IGN Spain - David Soriano - Spanish - 7.2 / 10.0

Lost Sphear improves in terms of storytelling, but with respect to game mechanics it is too similar to I Am Setsuna, which will please its fans, but will not provide any incentive for those looking for a revolution in the Tokyo RPG Factory formula.


PlayStation LifeStyle - Paulmichael Contreras - 8 / 10.0

Lost Sphear has all the makings of a classic RPG, along with some of the trappings expected with the genre. The presentation will take many gamers back to the golden age of RPGs, with menus galore, a charming art style, and intense soundtrack. The graphics may feel a bit too basic for those who have gotten used to the likes of Final Fantasy and its grandiose aspirations, but Lost Sphear is not lacking in small details, whether that's the motions of a cook as he receives a much-wanted ingredient, or the headshake of a character as they are exasperated at their colleague's response. Indeed, Lost Sphear checks all the right boxes for those looking for a traditional RPG they can get lost in for the next 30 or more hours.


RPG Site - Zack Reese - 8 / 10

Tokyo RPG Factory plays it safe in this follow-up to I Am Setsuna, which isn't necessarily a bad thing.


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Final Fantasy VIII Retrospective: A Series Discovers Its Crack Pipe

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[EVE Online] The games 2 biggest groups face off tomorrow in whats been dubbed "The games first million dollar battle"

Posted: 22 Jan 2018 06:21 PM PST

Im going to x-post this from /r/gaming as i know alot of redditors here aren't subscribed there

https://www.reddit.com/r/gaming/comments/7sa25p/after_15_years_eve_online_is_having_its_first/

Basically the 2 richest groups (panfam and Imperium) in eve have been staring each other down for a week over a keepstar and tomorrow is the final timer.

Its the first time in years these groups have had their supercapital fleets in range of each other and last time $300,000 of in game assets were destroyed. In that fight 75 Titans were destroyd This time each side has over 200 Titans each and hundreds of Supercarriers and other capital ships.

If this kicks off like everyone hopes it could easily result in $1,000,000 in losses.

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Humble Monthly Review: January 2018

Posted: 22 Jan 2018 10:37 AM PST

Thank you all for joining me again. I must apologize for the incredible lateness. In addition to reddit technical issues and getting slammed with homework on my first day of starting the semester (who does that?) I made the wonderful mistake of picking up a Nintendo Switch. I'm not kidding when I say I had to constantly keep myself from running off to play Breath of the Wild instead of finishing the games I promised to review. I think this is the first game system I've purchased in about 20 years (bonus points for anyone who can guess what the last system was) and I'd love to do a write up sometime. But that's another story for another time.

Intro

January starts off with a rare triple-reveal and unlike November, none of the games are Free to Play. If you guessed The Long Dark as the game I was looking forward to then you're right. I love this game just for the art style alone. I'm ambivalent about Quantum Break and Dawn of War III but I'm willing to give each a chance. I mentioned a while ago that I didn't like Tomb Raider so don't go into that review with high hopes. Sleeping Dogs is a bit of a surprise because it's been around for awhile but I definitely won't complain. Hiveswap, Mr Shifty and Cursed Castilla come in at the end as the obligatory indie titles that I no nothing about but I'm still intrigued. Hitchhiker looks like another experimental prototype so we can expect anything but I really hope it's not a horror game.

The Long Dark by Hinterland Studio Inc.

Description: The Long Dark is a Wilderness Survival game. Taking place after a catastrophic event that renders all electrics useless, you play Will McKenzie as you set out into the Canadian Wilderness to find your ex-wife after a plane crash. The Long Dark was a successful Kickstarter Project and boasts voice acting talents like Jennifer Hale and David Hayter.

My Opinion: I've been following The Long Dark for awhile. It came out during a time when survival sandbox games were saturating the Steam market via Greenlight but somehow it manages to stand out by having a comfortable scope, unique style and actual industry talent behind it. In all fairness, The Long Dark doesn't do anything new. It's your typical First Person survival game where you have to find food, water, shelter and warmth while hunting and avoid being hunted by the wildlife. Combat is clunky and ammo and incredibly sparse, requiring you plan your battles wisely or avoid fighting altogether. Where The Long Dark succeeds is in its delivery and presentation. I never felt the need to constant babysit my character as my survival meters (hunger, thirst, etc) ticked down slowly enough that I could focus on the game and drink in the ambiance. The art direction and story are really wonderful. The cast is small with unique characters that feel like they were taken from an oil painting while the environment have this sense of serine beauty. I think my favorite part is scavenging through houses just to get an idea of these people's lives in the days before the power went out. This game isn't all perfect. Most of the missions are straight fetch quests and the voice acting parts are inconsistent as some sections of dialogue are only in text, which feels a little lazy at times. Even with its flaws, The Long Dark is a great game and a potential classic in the making.

The One Hour rule: I actually played about four hours of the game before it ended up in the Humble Bundle and I intend to play more. The Long Dark passes The One Hour Rule.

Who would like this game: Survival game fans and people who are looking for an interesting, personal story will both find enjoyment in this game. The sandbox mode is pretty but I don't think people outside of survival game fans will enjoy it much.

Nitpicks: OK, so at one point you're tasked with finding food for this old lady but I did the math and the amount of food she's requesting ends up at about 80 calories a day, and this is an extremely generous number. How the heck does she expect to survive on that little?

Dawn of War III by Relic Entertainment

Description: Dawn of War 3 is Real Time Strategy game taking place in the Warhammer 40K universe. Dawn of War follows the story of three major factions as they battle one another to recover a lost super weapon. Dawn of War III gameplay contains MOBA influences and has Steam Workshop access.

My Opinion: I was not terribly excited going into this game. I've never been a big fan of RTS games on the best of days and I couldn't get into the previous two Dawn of War titles. Dawn of War III plays a lot like its predecessors. You play a story campaign where you to take control of one of the factions and build bases and units to complete the map objective. Unlike other RTS games you build squads of troops instead of just pumping out individual soldiers. Each faction plays and feels different from each other. Orks, for example, can upgrade their units mid-battle from scrap caused by damaged enemies while Space Marines can call in reinforcements with orbital drops. The factions also have hero units which are more powerful than average troopers and has special skills to aid allied units or defeat enemies. I like this system and feels it adds a lot of variety to the gameplay. I felt like I was playing an ARPG with the option to control additional troops to aid my character. I was a bit surprised to see the very small number of playable races compared to the other Dawn of War games as well as the lack of DLC. While there has some some free content added over the last year the general consensus online is that Relic has been focusing their resources on Ages of Empire 3 instead of producing additional content. Despite the lack of post-release content, I still found the game very entertaining.

The One Hour rule: I started this game with low expectations and found myself pleasantly surprised. Dawn of War III passes The One Hour Rule.

Who would like this game: New RTS fans will find this game to be fun and interesting with a gentle learning curve. Long time fans would probably still enjoy the core gameplay but may be dissuaded by the lack of playable factions or DLC.

Nitpicks: I wish there was a way to prevent certain units from entering into a battle. Builder units are often frail and I hate having to babysit them when enemies start attacking my base.

Quantum Break by Remedy Entertainment

Description: Quantum Break is a third person shooter by the makers of Alan Wake. You play Jake Joyce, an every man must stop the end of the universe in the next 24 hours through the use of time travel. Quantum Break contains time-control based mechanics, motion capture acting and live-action cutscenes.

My Opinion: Quantum Break is the kind of game with plenty of great ideas but not a lot of follow through. The game starts off slowly, allowing you to walk around a college campus and take in the scenery before being trebucheted into the action. Most of the game felt like it lacks art direction. The color design felt bland and the characters and environment seem to exist without any sense of style. When the big event happened, I was drawn in by how the game made the world look distorted when time froze but that distorted effect mostly went away after the first thirty minutes and only show up when using special abilities. The motion capture is rather impressive and I liked the idea behind using live-action cutscenes to tie episodes together, although I feel like the episodes could have been shorter. Gameplay is almost serviceable. You fight with a mix of cover-based and run-and-gun combat against enemies with subpar AI. At one point I had killed all the enemies but one who I couldn't find but could hear firing at me. It turns out he was stuck on the other side of a wall, firing wildly. The time mechanics feel almost like lip service as they barely have anything to do with time. One ability does allow you to freeze enemies in place but the other two are just a generic dash and shield ability, I was genuinely surprised that this game didn't contain any bullet time mechanics. I feel this game would have fared better if it focused on melee combat but as it stands Quantum Break is just awkward and uninteresting.

The One Hour rule: While I put in about an hour and a half of time in this game, only an hour was actual gameplay as the rest was watching the 20-something minute cutscene. While I think the idea is cool the gameplay just didn't do it for me. Quantum Break fails The One Hour Rule.

Who would like this game: Quantum Break isn't a bad game per-se but it's certainly very awkward. If you're interested in playing something that plays like a Sci Fi channel show, give it a shot. Otherwise, it's not worth the effort.

Nitpicks: This game has a lot of nerve putting the default graphics setting to low. I know my computer is getting old but it's not that old.

Tomb Raider by Crystal Dynamics

Description: Tomb Raider is an action adventure platformer. While on an expedition in the South Pacific, Lara Croft, a college student is shipwrecked on an island and must survive against wild animals, crazed inhabitants and an unknown supernatural force to uncover a mystery and escape with her friends. Tomb Raider is a reboot of the 1996 game of the same name and features skill upgrades and survival mechanics.

My Opinion: Tomb Raider shares very little with its predecessor. The biggest similarity is the focus on platforming in ancient ruins. Most of the game involved climbing to get to different locations to uncover secrets, complete puzzles or progress the story. Platforming does feel pretty solid and I never had issues finding where I needed to go. I didn't like the plethora of Quicktime Events which came far to quickly and always ended up dying in some horrific manner, although I appreciate that the game autosaves right before the QTE so I can jump back in and try again without waiting too long. Combat is serviceable with a focus on ranged combat with some hand-to-hand and stealth elements. Ammo is uncommon so it's advised to go into battle with a strategy or use the bow to get off a few stealth kills. Graphics are very pretty and add to the immersion. I remember a part in the beginning where I had to hunt a deer to survive and honestly felt chilly from the sleeting rain. My biggest complaint is the story and its characters, specifically Lara. The story almost feels like it goes out of its way to put Lara in bad situations by having her constantly chased or have the scenery around her collapse without warning. The pacing really feels all over the place. One minute I'm dodging hungry wolves, the next minute I'm falling asleep by a fire and the next I have to jump across more crumbing ruins. Lara herself is the most inconsistent as she's supposed to be this sheltered, delicate flower but somehow knows how to use firearms, bows and can do olympic level jumps after getting impaled by a pipe. There is no in-universe explanation for this, according to the wiki she grew up as a quiet bookworm with no mention of survival training. Despite the threadbare similarities to the original game and inconsistent tones Tomb Raider isn't terrible and does have some great visuals and platforming sections but generally doesn't feel impressive or interesting.

The One Hour rule: It occured to me at some point that I would dislike this game less if it was a stand alone title and not a Tomb Raider reboot. Taking this into consideration, I feel the game is serviceable at best but doesn't have much going for it. Tomb Raider does not pass The One Hour Rule.

Who would like this game: Long time fans of the series may dislike this game due to its departure from the original series. New fans can find enjoyment but understand it's not exactly a perfect game.

Nitpicks: I still can't get over Lara getting impaled by a pipe. There is no way she can be that mobile after such a major wound.

Sleeping Dogs by United Front Games

Description: Sleeping Dogs is sandbox Brawler set in Hong Kong. You play Wei Shen, an Police Officer who goes undercover to take down the Triads from the inside. Sleeping Dogs contains martial arts combat and is the first game released on the PC by United Front Games.

My Opinion: I had played a few hours of Sleeping Dogs years before but playing it now made me realize how much this game is attempting to be a crime drama. The main character, Wei Shen is a deeply honorable man with a personal stake in the story and is shown to be reckless but effective, it almost feels like a Clint Eastwood movie. Combat follows the same design philosophy of many brawlers. You have a main attack, a heavy attack, a grapple and a block which feels incredibly satisfying when I deflect a punch while I'm in the middle of curb stomping a gang member. There is also the added ability to do environmental takedowns like slamming an enemies head in a door or throwing them into a phonebooth. Gunplay also exists but isn't quite as satisfying. Another unique game feature is the two separate leveling systems that offer bonuses on combat or utility based on leveling up as a criminal or police officer respectively. While I felt this has the potential to make the game a little grindy I can't say it ever got in the way for me. I also found driving in this game to be a little difficult with how the roads go the opposite direction I'm used to but I never felt like it was a deal breaker either. Graphics do a great job of making the city feel real and lived in with streets full of garbage and people always looking like they have a purpose.

The One Hour rule: Sleeping Dogs does have its flaws and can drag at times but I still really liked my experience. Sleeping Dogs passes The One Hour Rule.

Who would like this game: If you're looking for a city sandbox game that isn't made by THQ or Rockstar, you'll find a lot of enjoy in this.

Nitpicks: Okay. Sleeping Dogs came out right a few years after I built my rig. Why is this game defaulting the graphics to low?

Hiveswap Act 1 by What Pumpkin

Description: Hiveswap is a point and click adventure game. Hiveswap follows the adventures of some misfit siblings as they are thrust into a mystery after being attacked by monsters. Hiveswap takes place in the Homestuck universe and features hand drawn animation.

My Opinion: I know next to nothing about Homestuck so going in I didn't know if these were the main characters or if this was a spin-off with a whole new cast. If these are the main characters then this game sets itself up well for newcomers as I never felt out of the loop or bogged down by unnecessary exposition. The art and atmosphere compliment each other nicely. The character designs are simple and distinct while the background are cluttered with toys and garbage and the monsters are these black shadowy thing which give a certain impression that the main characters could just be imagining the whole story. Gameplay is traditional point and click, which means puzzles will occasionally have obnoxiously obscure solutions. The same goes for the combat, which requires you to play out a series of moves or use items to defeat monsters but most solutions require guess work with can run the risk of making you start the puzzle sequence over from the beginning. I also disliked the amount of dialogue, bordering on hating it. Most of the dialogue is banter between the main characters, which is a great way to show their relationships but I feel as if it could have been easier to take in if the characters were voiced.

The One Hour rule: Even with my gripes I found the game to be rather enchanting. While I'm not sure if I'll try reading the webcomic again I will say that Hiveswap passes The One Hour Rule.

Who would like this game: I'm going to make the leap in assumption that fans of the comic will like this game. Adventure game fans with no previous knowledge should also find enjoyment.

Nitpicks: I appreciate the in-game hint system but why does it have to be so sarcastic?

Mr Shifty by Team Shifty

Description: Mr Shifty is a top-down action game. You play Mr Shifty, a teleporting thief who is tasked with breaking into the most secure building in the world. Mr Shifty contains fast-paced action, teleportation mechanics and advanced enemy AI.

My Opinion: Mr Shifty fits nicely in that niche of fast, hardcore top-down shooters that got really popular after Hotline Miami came out. You use a mix of stealth and combat in enclosed environments against enemies that use group tactics. Unlike Hotline Miami your character doesn't use guns, instead relying on hand-to-hand combat, outlandish melee weapons and doors. I found it weirdly satisfying to kick a door across a room into a bad guy and teleport in to take out his three friends with an oar before anyone could react. Your character is pretty fragile and can only take a single hit before going down so staying mobile is important. One nice feature is the bullet time mechanic. While you play you slowly build up a meter from defeating enemies. When it's full and a nearby enemy shoots at you you enter bullet time for a few seconds which allows you to get out of the way. This game is tough and stops pull its punches after about 20 minutes. While it's not "roguelike" hard I did find myself replaying levels quite a few times before I finally figured things out. I think the two biggest flaws in the game are the humor and art direction. Unlike its cousins Hotline Miami or Neon Chrome, Mr Shifty feels rather bland without much in the way of art style outside of a little cellshading. While I wouldn't dare call this game ugly I will still say it looks uninspired and in need of some touching up. The humor can be rather grating at times. Mr Shifty's plot feels like it exists only to add in humorous dialogue, which would be fine if the humor didn't feel so forced.

The One Hour rule: Mr Shifty is cute and fairly short. I think I'd give up on this game if it was 10+ hours long but it's current length makes it a perfect distraction. Mr Shifty passes The One Hour Rule.

Who would like this game: Fans of top down games will like this. People wanting to experience the genre for the first time may find this a nice stepping stone as it's not as hard as many of its kind.

Nitpicks: I'm pretty sure the achievements are broken. I'm halfway through the game and haven't gotten a single one.

Cursed Castilla by Locomalito & Gryzor87

Description: Cursed Castilla is a 2D platformer. You play a knight on a quest to rid a land of evil caused by a witches sorrow. Cursed Castilla features retro graphics, 8 stages and 4 separate endings.

My Opinion: My original impression of this game is that it was a Ghost and Goblins remake but that turned out incorrect. Cursed Castilla is closer to the original Castlevania in terms of gameplay. Cursed Castilla is another example of a retro inspired platformer where you run, jump and eat food you found on the floor. You have your main attack which starts out as a throwing dagger but you find upgrades later on and also can find passive bonus items like shields. The games difficulty feels a bit inconsistent. I never had a problem beating most enemies but some of the bosses were annoying hard. One boss that sticks out is this giant worm monster with a small vulnerable spot that you have to aim for while avoiding its attack and the keeping an eye out for smaller worm monsters that burrow up from the ground. The visuals are nice and make the retro style work to facilitate that NES era feel. I really like how this game manages to make a pixel-gothic atmosphere work so well.

The One Hour rule: I didn't hate this game but I couldn't bring myself to play much of it. Cursed Castilla does not pass The One Hour Rule.

Who would like this game: While this game isn't super hard I would not recommend it to casual gamers. Anyone looking to satisfy a retro urge would definitely get their moneys worth.

Nitpicks: I'm just going to reiterate how much I hate that stupid worm monster. That level of complexity shouldn't be at the first boss!

Hitchhiker by Mad about Pandas

Description: Hitchhiker is a narrative based adventure game. You play a nameless hitchhiker after getting picked up by a mysterious driver. Hitchhiker contains minimalist gameplay with multiple endings.

My Opinion: Hitchhiker is the sort of game that is hard to talk about because of its focus on the story and talking about it would give away a lot of the mystery. Gameplay is incredibly simple. You spend most of the game listening to mysterious driver talk to you about raisins and existential quandaries and you have the ability to make some dialogue choices and interact with the car to some degree. It's made pretty clear early on that something weird is happening as, partly because the road your on is a loop with billboards that give subtle warnings but also because the drive tells you this within the first few minutes. Explaining further would risk spoiling the plot but to be honest I feel I need to replay the game anyways just to understand what's going on.

Would I buy the full release: I didn't think this game could go anywhere but according to the website they'll be releasing new chapters with different drivers. That is something I would definitely buy.

Who would like this game: If you're looking for something atmospheric you'll like this game. If you expected more gameplay, you'll be disappointed.

Nitpicks: This sounds really silly but I wish the drivers mouth would move when he spoke.

Final thoughts.

This month was a little weird as I had gone in having already played three of the games. The Long Dark and Sleeping Dogs was still great while I replaying Tomb Raider made me realize that it wasn't as terrible as I remember. Dawn of War III was a surprise, which really shouldn't be as I find myself liking more RTS games than I realize. Quantum Break was just bland and I feel like that was its biggest travesty. Hiveswap was really cute and I am looking forward to finishing it, same for Mr Shifty. Cursed Castilla feels like an acquired taste that I haven't quite managed yet. Hitchhiker was a fascinating experience and I look forward to future projects. Join me next week where I play Civilization VI and try to remember to play everything else in the February bundle.

And don't forget to join the Discussion on the Steam Group!

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