Dota 2 - Captains Draft 4.0 Survival Guide


Captains Draft 4.0 Survival Guide

Posted: 03 Jan 2018 07:38 AM PST

Captain's Draft 4.0

Presented by DotaCinema & Moonduck

The Captains Draft 4.0 is the fourth installment of the Captains Draft tournament series by DotaCinema and MoonduckTV. Eight teams will fight for a $300,000 USD prize pool as well as qualification points for The International 2018. Two invited teams, Evil Geniuses and Team Secret, will be joined by the winners of the six regional qualifiers.



Streams

English | English 2 | Russian | Russian 2


Broadcast Talent

Jake "SirActionSlacks" Kanner - Host
Shannon "SUNSfan" Scotten - Host

Kevin "Purge" Godec - Analyst
Andrew "Zyori" Campbell - Analyst
Jack "KBBQ" Chen - Analyst
Troels "syndereN" Lyngholt Nielsen - Analyst

Braxton "Brax" Paulson - Commentator
Trent "TrentPax" MacKenzie - Commentator
Travis "Maut" Bueno - Commentator
Shane "Shaneomad" Clarke - Commentator

Jonathan "PimpmuckL" Liebig - Observer


Prizes

The prize pool is $300,000 USD. The event carries 300 Dota Pro Circuit points, split amongst the top 4 teams.

  • 1st: $108,000 | 150 pts
  • 2nd: $69,000 | 90 pts
  • 3rd-4th: $37,500 | 30 pts
  • 5th-8th: $12,000

Teams

Invited

Evil Geniuses: Arteezy, Fear, Suma1L, Cr1t-, MiSeRy, Coach: BuLba

Team Secret: Ace, MidOne, Fata, YapzOr, Puppey, Coach: Sunbhie

Qualified

compLexity Gaming: Chessie, Limmp, Moo, Zfreek, Kyle

Mineski: NaNa, Mushi, iceiceice, Jabz, Ninjaboogie, Coach: WinteR

OG: N0tail, Resolut1on, s4, JerAx, Fly, Coach: 7ckngMad

paiN Gaming: hFn, KINGRD, tavo, Duster, PAADA

Team Empire: Silent, fn, Ghostik, yoky-, Miposhka, Coach: JotM

Vici Gaming: Paparazi灬, Ori, eLeVeN, LaNm, Fenrir, Coach: Mikasa

Groups

Group Horse 🐎 Group Hippo
Team Secret Evil Geniuses
Team Empire OG
Vici Gaming compLexity Gaming
Mineski paiN Gaming

Format

  • All Games are played in the Captain's Draft game mode.

  • Group Stage:

    • Eight teams are divided in two groups of four teams each where they play in a GSL-style format.
    • All matches are played in a Bo1.
    • Placement in the groups determine seeding for the playoffs.
  • Playoffs:

    • Single-elimination bracket
    • All matches are played in a Bo3.
    • Finals is played in a Bo5.

Schedule

Day 1 (Thursday Jan 4)

ID Team vs Team Result Cntdwn (EST) PST EST GMT CET SGT AEDT Frmt
A1 vs 10:30 7:30 10:30 15:30 16:30 23:30 2:30 Bo1
B1 vs 10:30 7:30 10:30 15:30 16:30 23:30 2:30 Bo1
A2 vs 11:45 8:45 11:45 16:45 17:45 0:45 3:45 Bo1
B2 vs 11:45 8:45 11:45 16:45 17:45 0:45 3:45 Bo1
A-WF vs 13:00 10:00 13:00 18:00 19:00 2:00 5:00 Bo1
B-WF vs 13:00 10:00 13:00 18:00 19:00 2:00 5:00 Bo1
A-L1 vs 14:15 11:15 14:15 19:15 20:15 3:15 6:15 Bo1
B-L1 vs 14:15 11:15 14:15 19:15 20:15 3:15 6:15 Bo1
A-LF vs 15:30 12:30 15:30 20:30 21:30 4:30 7:30 Bo1
B-LF vs 15:30 12:30 15:30 20:30 21:30 4:30 7:30 Bo1

Day 2 (Friday Jan 5)

ID Team vs Team Result Cntdwn (EST) PST EST GMT CET SGT AEDT Frmt
QF1 vs 10:30 7:30 10:30 15:30 16:30 23:30 2:30 Bo3
QF2 vs 13:30 10:30 13:30 18:30 19:30 2:30 5:30 Bo3
QF3 vs 16:30 13:30 16:30 21:30 22:30 5:30 8:30 Bo3

Day 3 (Saturday Jan 6)

ID Team vs Team Result Cntdwn (EST) PST EST GMT CET SGT AEDT Frmt
QF4 vs 10:30 7:30 10:30 15:30 16:30 23:30 2:30 Bo3
SF1 vs 13:30 10:30 13:30 18:30 19:30 2:30 5:30 Bo3
SF2 vs 16:30 13:30 16:30 21:30 22:30 5:30 8:30 Bo3

Day 4 (Sunday Jan 7)

ID Team vs Team Result Cntdwn (EST) PST EST GMT CET SGT AEDT Frmt
SM vs 10:30 7:30 10:30 15:30 16:30 23:30 2:30 ?
GF vs 12:30 9:30 12:30 17:30 18:30 1:30 4:30 Bo5

Countdown times are in EST. All times are subject to change based on the length of matches and delays.

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Hero Discussion of the Day: Batrider (January 2nd, 2018)

Posted: 02 Jan 2018 12:51 PM PST

Batrider

Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilize his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous hero that the enemy should be aware of, risking his own safety enough to cause fiery chaos and mass destruction.

Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside....


Roles: Initiator, Jungler, Escape, Disabler

Strength: 23 + 2.7

Agility: 15 + 1.5

Intelligence: 24 + 2.5

 

Damage: 38-42

Armor: 2.5

Movement Speed: 290

Attack Range: 375

Missile Speed: 900

Base Attack Time: 1.7

Sight Range: 1200 (Day) / 800 (Night)

Turn Rate: 1


Spells

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.

Level Manacost Cooldown Casting Range Area Duration Effects
1 20 3s 700 375 8s Puts a stack of Napalm on all enemies in the area. Each stack causes Batrider to deal 10 extra damage (from all sources) and for the enemy to be slowed by 3% and have their turn rate slowed by 70%
2 20 3s 700 375 8s Puts a stack of Napalm on all enemies in the area. Each stack causes Batrider to deal 15 extra damage (from all sources) and for the enemy to be slowed by 5% and have their turn rate slowed by 70%
3 20 3s 700 375 8s Puts a stack of Napalm on all enemies in the area. Each stack causes Batrider to deal 20 extra damage (from all sources) and for the enemy to be slowed by 7% and have their turn rate slowed by 70%
4 20 3s 700 375 8s Puts a stack of Napalm on all enemies in the area. Each stack causes Batrider to deal 25 extra damage (from all sources) and for the enemy to be slowed by 9% and have their turn rate slowed by 70%
  • Dispellable

  • Magic damage

  • Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.

  • Each cast refreshes the duration of the whole stack while adding one more instance.

  • The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.

  • Affected units also have a number above them, showing the amount of stacks. This number is only visible to Batrider and his allies, however, they require vision over the target to see it.

  • Can slow movement speed for up to 30%/50%/70%/90%. One stack is enough to apply the 70% turn rate slow.

  • Can deal up to 100/150/200/250 (50/75/100/125 to creeps) damage per triggering damage instance (before reductions).

  • Sticky Napalm triggers on any damage instance caused by Batrider, except from Orb of Venom, Radiance, Spirit Vessel, Urn of Shadows and damage with the no-reflection flag.

  • Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.

  • Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.

  • Provides 400 radius flying vision at the targeted point upon cast for 2 seconds.

It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

 

Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.

Level Manacost Cooldown Casting Range Area Duration Effects
1 110 17s 1500 375 4s Deals 25 damage per second for 4 second and knocks back enemies in the radius
2 120 17s 1500 375 5s Deals 30 damage per second for 5 second and knocks back enemies in the radius
3 130 17s 1500 375 6s Deals 35 damage per second for 6 second and knocks back enemies in the radius
4 140 17s 1500 375 7s Deals 40 damage per second for 7 second and knocks back enemies in the radius
  • Knockback: Dispellable with strong dispels.

  • Flamebreak Damage: Dispellable with any dispel.

  • Magic damage

  • Flamebreak travels at a speed of 900 until reaching the targeted point.

  • The projectile has 175 radius flying vision. This vision does not last.

  • The knockback is not a set distance. It pushes every enemy so they are 400 range away from the center of the targeted area. So the minimum knockback distance is 25.

  • The knockback duration is always 0.25, so the speed varies between 100 and 1600, depending on the knockback distance.

  • Enemies are not disabled during the knockback, and are, besides moving, able to act freely during it.

  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.

  • Applies a debuff to the affected targets upon projectile impact which deals damage in 1 second intervals, starting 1 second after it is placed, resulting in 4/5/6/7 (with talent: 6/7/8/9) instances.

  • Can deal up to 100/150/210/280 (with talent: 150/210/280/360) damage (before reductions).

  • The burn debuff from successive casts fully stacks.

  • Choosing the duration upgrading talent does not update the duration of already placed Flamebreak damage debuffs.

  • The projectile blocks neutral creep camps.

  • Does not affect Roshan.

A molotov cocktail is the weapon of choice for Batrider.

 

Firefly

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision.

Level Manacost Cooldown Casting Range Area Duration Effects
1 125 40s N/A 200 18s Batrider flies into the air, gaining flying vision, leaving a trail of fire which deals 10 damage per second to enemies who stand in it
2 125 40s N/A 200 18s Batrider flies into the air, gaining flying vision, leaving a trail of fire which deals 30 damage per second to enemies who stand in it
3 125 40s N/A 200 18s Batrider flies into the air, gaining flying vision, leaving a trail of fire which deals 50 damage per second to enemies who stand in it
4 125 40s N/A 200 18s Batrider flies into the air, gaining flying vision, leaving a trail of fire which deals 70 damage per second to enemies who stand in it
  • Undispellable

  • Magic damage

  • Firefly interrupts Batrider's channeling spells upon cast.

  • Temporarily turns Batrider into a flying unit, allowing him to fly over impassable terrain, units and buildings and have flying vision.

  • The entire spell effect lasts 18 (with talent: 26) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.

  • Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.

  • Deals 5/15/25/35 damage in 0.4 or 0.5 seconds intervals, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in 37 (with talent: 53) damage instances.

  • Can deal up to 185/555/925/1295 (with talent: 265/795/1325/1855) damage to a single unit (before reductions) when it stays in range for the full duration.

  • During Firefly, every tree within 100 radius of Batrider is destroyed.

  • The fire trails from successive casts fully stack. Each cast creates its own fire trail.

  • When Batrider dies during Firefly, the fire trail still stays for the remaining duration.

  • During Firefly, Batrider can neither trigger nor take damage from Proximity Mines.

  • Choosing the duration upgrading talent does not affect any of Batrider's currently ongoing Firefly instances.

  • Does not affect Roshan.

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

 

Flaming Lasso

Ultimate

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Level Mana Cost Cooldown Casting Range Area Duration Effects
1 225 100s 100 N/A 3s Latches the enemy target for 3 seconds, causing them to be dragged behind batrider
2 225 80s 100 N/A 3.5s Latches the enemy target for 3.5 seconds, causing them to be dragged behind batrider
3 225 60s 100 N/A 4s Latches the enemy target for 4 seconds, causing them to be dragged behind batrider
  • Flaming Lasso: Dispellable with strong dispels.

  • Flaming Lasso Damage: Dispellable with strong dispels.

  • Flaming Lasso Self: Undispellable.

  • Magic damage

  • Flaming Lasso fully disables the target for its duration.

  • Drags the targeted unit with a 300 distance behind Batrider. Despite the description, can drag the target over impassable terrain.

  • If Batrider teleports a distance greater than 425, the lasso breaks.

  • If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.

  • Flaming Lasso overrides every other position changing effect, making only teleports able to break the lasso.

  • The lasso also breaks when either Batrider or the target dies. Casting Dismember or Walrus Kick on the lasso target breaks the lasso as well.

  • Batrider is disarmed during Flaming Lasso. The disarm either lasts 3/3.5/4 seconds, or until the lasso is broken, whichever is shorter.

  • Cannot be cast on, but can drag invulnerable and hidden units.

  • Can be cast on Roshan, but he is neither disabled nor dragged. Batrider is still disarmed.

  • It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb).

  • Aghanim's Scepter causes the closest allied hero (including creep-heroes and illusions) of the target within a 400 range to get lassoed as well. It does not lasso any non-hero units.

    • The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
    • This means the secondary target is dragged 600 distance behind Batrider.
    • The secondary lasso is independent from primary. When primary lasso is broken its target can act freely and drags secondary target.
  • The damage added by Aghanim's Scepter affects both lassoed targets.

    • Deals 50 damage in 0.5 seconds intervals, starting immediately upon cast, resulting in 6/7/8 possible instances.
    • Can deal up to 300/350/400 damage to each lassoed unit (before reductions).

Few dare to ask to ride on the bat, as Batrider gives them free of charge.


Talent Tree

Level Option 1 Option 2
25 -13s Flamebreak Cooldown OR +8s Firefly Duration (+1.2%)
20 +50 Movement Speed (+1.4%) OR 15% Cooldown Reduction
15 +300 Health (+0.2%) OR +2s Flamebreak Burn Duration
10 +5 Armor OR +6% Spell Amplification (+0.7%)

Matchups

Best against

Opponent hero Advantage
Broodmother 4.46%
Lycan 3.61%
Troll Warlord 3.34%
Techies 3.31%
Ancient Apparition 3.12%

Worst against

Opponent hero Advantage
Death Prophet -3.20%
Slark -3.04%
Lifestealer -2.91%
Huskar -2.72%
Anti-Mage -2.20%

Recent Changelog

7.07

  • Increased base health regeneration from 1.75 to 3.25.

  • Increased base mana regeneration from 0.01 to 0.9.

  • Flamebreak

    • The projectile now travels in an arc, instead of a straight line.
    • The burn debuff from multiple casts now fully stacks.
  • Reworked talents:

    • Level 10: +5 armor or +6% spell damage amplification
    • Level 15: +300 health or +2s Flamebreak burn duration
    • Level 20: +50 movement speed or +15% cooldown reduction
    • Level 25: -13s Flamebreak cooldown or +8s Firefly duration

7.06f

  • Increased Firefly mana cost from 100 to 125.

7.06e

  • Increased Flaming Lasso cooldown from 90/75/60 to 100/80/60.

7.06

  • Increased strength gain from 2.4 to 2.7.

  • Reduced base health regeneration from 2 to 1.75.

7.03

  • Level 25 left talent: Increased Flamebreak radius/knockback distance bonus from 200 to 300.

7.02

  • Level 15 left talent: Increased health bonus from 175 to 200.

Previous hero related threads

Hero discussion of the day, 14.10.2011

Hero discussion of the day, 18.02.2012

Hero discussion of the day, 18.09.2013

Hero discussion of the day, 15.09.2015

Hero tips for Batrider


Previous hero discussion

Atropos, the Bane Elemental (December 19th, 2017)


Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Hero discussion archive

submitted by /u/Laccnow
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Make the sell option require 2 factor authentication

Posted: 03 Jan 2018 09:05 AM PST

Dota 2 Update - MAIN CLIENT - January 3, 2018

Posted: 03 Jan 2018 10:22 AM PST

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: Done


String Updates

Game Coordinator

  • Item ID are handled as Item Ability IDs.

Dashboard

  • Added localisation to the Armory Recent tab.

Particle Updates

  • Added particles for "Spear Wall" of a hero internally referred to as "Mars".
  • Added a glow particle to Gyrocopter's base attack.
  • Added a buff indicator over Gyrocopter's head when Flak Cannon is active.

UI Updates

Dashboard

  • Restored the Dashboard to the Pre-Frostivus state.
  • Fixed the Heroes panel showing outdated portraits of heroes. Valve is moving to a system of realtime rendering hero portraits, not using .webms
  • Chat Regions are now dynamically calculated through a python script.

Heroes

  • Added ability icon for Mars' Phalanx Cancel | Preview
  • Added ability icon for Mars' Spear | Preview

In-Game

  • Various panels have had stats added showing a recommended percentage to take a talent or spell, or how long a particular hero usually takes to finish a match.

Economy Updates

  • Added ESL One Katowice 2018 powered by Intel ticket. | Free to Spectate
  • Added EPICENTER XL ticket. | Free to Spectate

Console Updates

Commands

  • Added dota_clear_item_suggestions | Clears and recalculates suggested items

Convars

  • Added dota_suggest_item_list | Default Value: 1
  • Added dota_upload_match_state_history_duration_threshold | match duration below which we will not upload item purchases | Default Value: 900
  • Added dota_upload_match_state_history_interval | interval in seconds that we track game states | Default Value: 300
  • Added dota_upload_match_state_history_mmr_threshold | MMR below which we will not upload game state history | Default Value: 2000

Sound Updates

  • Dota 001 is now slightly weighted.

Patch Overview

  • It appears some form of machine learning has been implemented to handle recommending skill ups, given by the addition of tensorflow protobufs on the linux distro.
  • Fixed Venomous Gale dispel type.
  • Fixed Black Hole not dealing the last tick of damage.
  • Removed some legacy Scalefrom support.
  • Minor Networking updates.

  • Patch Size: 897.9 MB (with Tools)
submitted by /u/Magesunite
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VG's CD4.0 welcome letter,I am Chinese,I don't know what they said,because it's google translate

Posted: 03 Jan 2018 02:48 AM PST

The welcome letter from Captain's Draft 4.0 to paiN Gaming is absolute emotional and touching. Shows the real struggle from the SA region across the years :')

Posted: 03 Jan 2018 07:06 AM PST

GG EZ in british

Posted: 03 Jan 2018 06:21 AM PST

Hints about a future hero named "Mars"

Posted: 03 Jan 2018 10:31 AM PST

Mineski's Greeting Card to Captains Draft 4.0

Posted: 03 Jan 2018 03:50 AM PST

Last esl one katowice invite: NA`VI

Posted: 03 Jan 2018 06:02 AM PST

Can we please be able to sell mangos, 10 seconds after we buy it ?

Posted: 03 Jan 2018 04:26 AM PST

I bought mangos way too many times by mistake and its annoying.

submitted by /u/Josifoski21
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Met crit at the airport hell yea

Posted: 03 Jan 2018 07:06 AM PST

Make the sell option red to help prevent accidentally selling items

Posted: 03 Jan 2018 01:23 AM PST

BSJ Amazing 5 man chrono

Posted: 03 Jan 2018 12:06 AM PST

Pudge's pickrate is obscene

Posted: 03 Jan 2018 03:57 AM PST

Picked in 47.42% of games across all skill brackets, up from 41% a month ago. His winrate is above average (53.82%) but not outrageously high. What can be done about it besides nerfing him into the ground? He is a fan favourite after all, but this is even before his arcana.

submitted by /u/Mantorium
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OG greetings card at Captains Draft 4

Posted: 02 Jan 2018 04:53 PM PST

Bulldog reports a toxic teammate

Posted: 03 Jan 2018 03:16 AM PST

ambitious divEE

Posted: 03 Jan 2018 03:34 AM PST

Round Thorin: Why Has Arteezy Never Won TI or a Major?

Posted: 03 Jan 2018 08:55 AM PST

My wife surprised me with this poster for my birthday over my office table

Posted: 03 Jan 2018 08:14 AM PST

Complexity's CD4 Welcome Letter

Posted: 02 Jan 2018 09:34 PM PST

Lycan has a 72.88% winrate on 5k+ bracket this week. What the hell happened?

Posted: 03 Jan 2018 08:47 AM PST

Empire's card at Captain's Draft tournament

Posted: 02 Jan 2018 06:01 PM PST

March of the Machines is now invisible

Posted: 03 Jan 2018 10:59 AM PST

Just saw it on Khezu's stream, hopefully it will get fixed soon

submitted by /u/szymond70
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Secret's greetings card at Captain's Draft 4

Posted: 02 Jan 2018 06:44 PM PST

ComboisReal Khezu Vacuumed

Posted: 03 Jan 2018 04:46 AM PST

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