Destiny - [D2] Daily Reset Thread [2018-01-20]


[D2] Daily Reset Thread [2018-01-20]

Posted: 20 Jan 2018 09:05 AM PST

Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ Lost Sectors: Trostland - Loot a Lost Sector in the town of Trostland. Event Horizon - Successfully complete a public event. You Got Served - Destroy 5 Fallen Servitors.
Titan Lost Sectors: The Rig - Loot a Lost Sector in the Rig. Event Horizon - Successfully complete a public event. The Grand Melee - Defeat 5 Hive Knights.
Nessus Lost Sectors: Glade of Echoes - Loot a Lost Sector in the Glade of Echoes. Walking the Beat - Complete 3 patrols. Into the Labyrinth - Defeat 5 Vex Minotaurs.
IO Pyramidion Raider - Defeat 40 enemies around the entrance to the Vex Pyramidion. Treasure Hunter - Loot 3 Vex or Cabal supply caches. Scourge of the Taken - Defeat 75 Taken enemies.
Mercury Lost and Found - Complete a Lost Sector. Patrol for Initiative - Complete 3 patrols. Interception - Commandeer a vehicle and kill 10 enemies with it.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Point Blank - Defeat 20 enemies with precision attacks at close range. Ride the Lightning - As a fireteam, defeat 100 enemies using Arc attacks. Tactical Clear - As a Striker, defeat 10 enemies blinded by your Flashbang Grenade. Skullduggery - As an Arcstrider, defeat 5 enemies afflicted with Disorienting Blow. Arc Automaton - As a Stormcaller, defeat 5 enemies using your Arc Soul.

Heroic Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Trigger Discipline - Defeat 2 enemies without reloading, 10 times. Ride the Lightning - As a fireteam, defeat 100 enemies using Arc attacks. Tactical Clear - As a Striker, defeat 10 enemies blinded by your Flashbang Grenade. Skullduggery - As an Arcstrider, defeat 5 enemies afflicted with Disorienting Blow. Arc Automaton - As a Stormcaller, defeat 5 enemies using your Arc Soul.

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Osiris Quickplay Child of the Sun - Defeat 15 opponents with Solar final blows. The Professional - Complete a match with a personal efficiency rating greater than 1.0. The Big Guns - Defeat 5 opponents with Power weapon final blows.
Competitive Sound And Fury - As a team, defeat 20 opponents using Supers. Hot Streak - As a team, remain undefeated while defeating 3 opponents, 5 times. Deny Their Supply - As a team, load Power ammo 3 times before the opposing team loads any.
Osiris Competitive Rocket Beats Everything - As a team, defeat 20 opponents using Power weapons. Hot Streak - As a team, remain undefeated while defeating 3 opponents, 5 times. Hold My Light - As a team, rapidly defeat 4 opponents.
Mayhem Child of the Sun - Defeat 15 opponents with Solar final blows. Moment of Glory - Defeat 5 opponents in a single life. Blaze of Glory - Defeat 5 opponents using your Supers.
Trials of Osiris Tribute - As a fireteam, defeat 150 opponents. Fulfillment - Win 20 rounds. Judgment - Win 5 matches.

Data provided by DestinyTracker

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Datto says that Destiny 2 isn’t isn’t enough to support his production of destiny guides and other content.

Posted: 20 Jan 2018 09:08 AM PST

https://youtu.be/Kf-DoNLax8Q

This is getting scary. Twitch streamers and YouTubers are jumping ship left and right. Why are you not freaking out yet bungie?

Edit: To clarify, Datto isn't quitting destiny. He's just lost and feeling discouraged for the future of his channel, as there isn't any potential for his main guides and optimal DPS videos that his community comes to his channel for.

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I have over 4,000 redeemable tokens/items if I turned every one in, my guardian would not be a single bit stronger or better.

Posted: 20 Jan 2018 10:08 AM PST

Instead I'm here praying to rngesus that any lumionious engram I recieve will be a piece that will boost my PL. While dismantling every item I get while working toward the next luminous engram, don't even have to look at it. If its new its useless.

I'm not excited to play strikes or crucible do lost sectors or public events.

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Destiny 3 Introduction

Posted: 20 Jan 2018 02:14 AM PST

Lightning flashes as Cayde strides into the Hall of the Vanguard.

"Ikora, if you tell me this is a practical joke…Well, it kills me to say it but I-I would be really impressed."

"Impressing you, Cayde, is the easiest thing I'll do all day." Their banter is, as usual, making Zavala uncomfortable.

"Let's get serious, people," the titan vanguard says.

"Zavala! This is my serious face. Can't you tell?" Zavala ignores Cayde and turns to the warlock.

"Ikora, what have you got?"

"Someone or something has sabotaged the Skyline Defense Systems."

"And comms have been spotty for the last few hours. Every sensor beyond the wall has gone dark," adds Cayde.

"Hmmm…" Zavala ponders. "Maybe it's just the storm. Maybe it's…What are the sat feeds telling us?"

"Nothing," says Ikora.

"Well, that's good, right?" Cayde asks.

"No! I mean they're not there. There are no satellites."

"And that's not good," concludes Cayde.

Zavala peers out of the window into the storm, into the wind whipping cloud and rain all around the Tower. A huge lightning strike suddenly silhouettes a flotilla of ships. These are not CX20 Slipper Misfits; this is a Cabal armada. Zavala steps into action. "Battle stations!" Hundreds of their ships suddenly unmasked, Cabal munitions begin to track towards the Tower. Zavala shouts out an order.

"Everyone with me! Now!"

A massive hemisphere of void energy appears in the center of the Hall as the first missiles hit. Ikora and Cayde, his body aflame, are teleported inside the ward. But it is not Zavala's ward of dawn. Cayde looks up at an immense titan, dwarfing even Zavala, the crest of his huge helm almost escaping the ward.

"Saint?" Even as he asks, he hears Ikora beside him.

"Osiris?"

Cayde turns and sees that not one but two former vanguard have returned at just the right moment.

"Nice of you to join us, fellas. You couldn't have picked a better time," he says.

"Actually, we couldn't have picked any other time at all," Osiris stabs a glance at the hunter.

"We need to leave, warlock. Now." Saint-14's rumbling voice is half ordering, half pleading. Osiris produces a trio of cubes and begins to manipulate it, the glyphs on its surface pulsing with a strange glow.

"I've got it," he says. "We must away." A blue gate appears below the ward, and its occupants-the vanguard, current and former, and a handful of operational staff-fall through it as the Tower begins to crumble and fall.

Cayde looks up at the sun, suddenly giant in the sky. Mercury.

"Osiris. What is the meaning of this?" Zavala asks.

"Meaning may not be the first thing after which you want to ask."

"I need to-" Before Zavala can finish his sentence, Osiris cuts him off.

"I know. But there are others I need to save. My disciples and I are working to extract as many as we can, but we need to do so right now."

"How can we help?" Says Ikora.

"Let me do my work, Ikora. I will return when I can." Osiris takes out his cubes again, rearranges them deftly, then walks through a triangular gate.

Some hours later, Cayde, Ikora, Zavala, and Saint-14 are in the lighthouse, where the titans have set up a temporary command post (much to Brother Vance's chagrin). Another gate rips into existence and Osiris floofs through it, followed rather less gracefully by Lord Shaxx. Shaxx's helm now sports only half a horn.

"Stupid titan refused to leave until everyone else had been freed." Osiris mutters to no one in particular. He takes a few deep breaths, then continues.

"Now, I have time to explain. The Tower, the City, all of it and all of you has been trapped in a huge simulation for the past few months. I had suspected they would try something like this, but even I did not anticipate the scale of their ambition. My investigations into their temporal network led me to the Vex responsible: Dwystetion, The Sequential Mind. "Its aim was to simulate, finally, our light. Once I realized what was happening I began to work to put a stop to it. I was able to weaken its networks sufficiently to strike at a structural weak point in the simulation, specifically, at its beginning. Hence my arrival today."

"Osiris. Tell them the whole truth." With the sun at his back, Saint-14 overshadows the warlock as he leans toward him.

"Right. Well. I deemed it prudent to learn as much as possible from the simulation before I pulled you out of it. I may not have extracted you as early as I could have done, erm-"

"He waited nine months." Saint says. Zavala's eyes seem to burn even brighter than usual. Cayde kicks a stone across the floor. It bounces up and hits Brother Vance on the shin.

"What gave you the right?" Ikora says.

"It's not about right and wrong, Ikora, it's about when and how. Anyway, I got you out in the end, didn't I? I was able to observe you at certain points, to perceive the simulation as it unfolded. I noted that even with the Mind's efforts and your incorporation into its simulation, it was unable to recreate precisely our light. When you were in the simulation, you may have noticed that you felt less than your usual selves; slower and weaker and-"

"But, if we were in the simulation, why didn't we act as usual?" Asks Cayde.

"In the simulation, the parameters the Mind imposed on you were suffocating. Every part of the simulation, down to the tiniest detail, caused you to feel less powerful, less able, so you acted accordingly. This is why I am satisfied our light can never be simulated, at least not by the Vex. In order to shackle us to their simulations, they need to make us believe we are less than we actually are. Either we are too powerful for the simulation's parameters, or the parameters fail to reveal the light's true power."

Memories begin to stir in Cayde's cortex. It's like those dreams he has of his past self, but a little different, a little more disconcerting.

"Two hand cannons." He says. "Sniper or Rocket Launcher, but never both."

"Exactly, my dear hunter." Says Osiris. "The mind set up everything so you would feel less than your actual self. Shaxx stirs, a shadow of a dream falling across his mind.

"Crucible was…four versus four. All. The. Time. And our weapons and movement, they were so…stale."

"Indeed. The Crucible proved a particularly difficult aspect for the mind to simulate; having more than eight guardians in close proximity to each other was simply too many for its simulation." Osiris goes on. "The important thing is what we do now. You have all made it out intact, with no debilitation that I can detect. Many guardians share this outcome with you, because they kept interacting with the simulation, despite feeling less powerful. Not all guardians were able to do this, however. The light of many was drained by the simulation, particularly when it began to run its infinite forest scenarios. Some guardians even had their light completely…uninstalled." Sagira shrieks. Zavala stands and straightens himself to full height.

"Dwystetion tried and failed to contain us and now we're back. We know again our own power and the fullness of our light. Whether we wanted it or not-"

"Also…There will be a ton of loot!" Yells Cayde.

submitted by /u/Objetc
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Top Destiny YouTubers Lessen Their Support for the Game

Posted: 20 Jan 2018 09:05 AM PST

"Now even the YouTubers who made their names producing Destiny content are seeming to doubt the franchise, and are either showing a loss of interest in the game themselves, or are suggesting that their audiences no longer care."

https://mp1st.com/news/top-destiny-youtubers-lessen-their-support-of-the-game

submitted by /u/OriginalUsernameNo76
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Can we get an update with actual details and not vague references to things we have no idea about?

Posted: 20 Jan 2018 06:53 AM PST

Forgive me if someone already brought this up in the past couple days. I was traveling for work and this is the first I'm reading of TWaB. Let's get to the update provided by Hamrick:

As with any plans, the first items on the list are the clearest and well defined. For most of these, we are already hard at work and making good progress on them. The Exotic pass is moving forward nicely with Jon Weisnewski at the helm. The team has also been talking about things we want to see in the next balance pass, coming to you in Season 3, for the last several weeks. Also, Grant MacKay has put together a really exciting plan for Mods 2.0 that will open their requirements up significantly allowing them to be more potent in ways that you'll end up feeling directly in your ability uptime and therefore total power output. The rest of the crew you ask? Oh, they're just hard at work on super exciting new content to put smiles on all your faces before the year is out... And that's just the beginning.

 

Let's take this sentence by sentence:

As with any plans, the first items on the list are the clearest and well defined.

Ok, what are those first items?

 

For most of these, we are already hard at work and making good progress on them.

What are these? What progress are you making? Are you making Ramen? A bird house? Dare I suggest a video game?

 

The Exotic pass is moving forward nicely with Jon Weisnewski at the helm.

Ooh, nice, an actual substantive update! Wait, where's the meat? What exactly is an Exotic pass?

 

The team has also been talking about things we want to see in the next balance pass, coming to you in Season 3, for the last several weeks.

Again, what are these things you're talking about? Are you telling jokes? Talking about long walks on the beach? What you're going to eat for lunch?

 

Also, Grant MacKay has put together a really exciting plan for Mods 2.0 that will open their requirements up significantly allowing them to be more potent in ways that you'll end up feeling directly in your ability uptime and therefore total power output.

I guess this is the most specific thing you've said. Mods 2.0 -> maybe the power fantasy will return?

 

The rest of the crew you ask? Oh, they're just hard at work on super exciting new content to put smiles on all your faces before the year is out... And that's just the beginning.

Well, I'm still not smiling so why start now? I don't know what "super exciting new content" even means here. I have literally ZERO context and I really don't feel like imagining where this game might go because I'll probably be wrong.

 

Please, for the love of all that is Destiny, GIVE. ME. SOMETHING. TANGIBLE. I don't even care what it is. Just give me something specific. Tell me what things and items and these and super exciting new content actually mean.

submitted by /u/butchly13
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Not being able to select and play specific story missions and strikes from the Director is really affecting Destiny 2’s lack of tangible content.

Posted: 20 Jan 2018 08:56 AM PST

One of the coolest things about completing Rise of Iron's story campaign in 2016 was being able to look back at three year's worth of content on every planet in the Director. It was so crowded, so dense, and frankly pretty impressive to see how big of a game Destiny had become.

In Destiny 2, so far it's impossible to come close to recreating that experience. Planetary maps look empty and uninteresting, only offering public events and adventures. If you want to replay a story mission, you can't unless Ikora has it as a meditation. If you want to play a certain strike, you have to get lucky with the strike playlist.

It just eliminates an entire important aspect of Destiny 1; being able to choose and play whatever you wanted out of the many missions and strikes available to you, at a difficulty of your choice.

Strike playlists being relatively unrewarding undoubtedly plays a role in why people choose public events over them, but I genuinely think another reason is the lack of control you have over the content you play. I see a public event at a location on Nessus, and I know what I'm going to be playing - I select the strike playlist, and it's a gamble.

We have paid for this content, and we can't choose to play it. I genuinely don't understand why we're unable to select what we want, when we want. It's a shame, because there's actually quite a lot of content in Destiny 2 - it's just locked behind Bungie's design decisions.

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One of the Gameplay features that was done right in Destiny 2 is the Clamber mechanic.

Posted: 20 Jan 2018 02:28 AM PST

That mechanic that allows you to grab onto ledges after jumping is oddly satisfying. I used to spending hours in the Farm climbing onto random structures. As someone who do parkour in real life, I am really happy that I could do it in this game. A great addition to the natural abilities of a Guardian.

While in D1, there are many moments where your Class Jump Ability could betrays you, even though you can realistically use your limbs to grab that ledges but the game does not know the ancient art of climbing.

I remembered some posts that suggested the clamber ability during the D1 days and they were downvoted to the deep.

Oh how things changed...

Bungie, you better not remove this feature in D3. It is a great addition to the Destiny franchise. You hear me?

—-

Edit:

Suggestion

Some people have pointed out that D2's Auto Clamber is very inconsistent so I was thinking of Bungie adding an option to make it manual.

Maybe pressing [ sprint ] while airborne and near a ledge manually activate Clamber? Similar to Halo 5 since the clambering is manual.

submitted by /u/The_Taken_Dick
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KingGothalian to separate his channel branding from Destiny

Posted: 19 Jan 2018 02:43 PM PST

Goth just sent this message to his subs:

Hey buds. Short and sweet here. I love Destiny. Always will. Always have. But its time to separate my channel branding away from that game to promote future growth.

Sub badges will no longer be ghosts as soon as my new logo badges are completed and bit badges will be something different soon(tm).

I love yall and thankyou for supporting a transition into more variety. Fortnite streams have been amazing. A lot of fun stuff on the horizon as well! Monster Hunter and Sea of Thieves is going to be a blast. Looking forward to it!

submitted by /u/MyUsernameDefinesMe
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For a FPS, this game has the worst PvP I've ever played.

Posted: 19 Jan 2018 10:45 PM PST

Didn't play D1, but from what I hear here I need to, but got D2 from the hype and after forcing myself to play crucible for months it has to be my least favorite shooter I've ever played. Whether it's being shot by sins of the past across the map, having to melee three times to even get 1 kill, getting panic super-ed by novas and striker, snipers being completely obsolete, to the seemingly infinite TTK. I mean the list goes on. I force myself to play trials (it's fun when you go flawless), have gone flawless ~10 times, but it's still miserable playing crucible especially solo queue.

Why does my opinion matter at all? Because, like tons of other people, I wanted to get into and invest in the franchise and have fun with continuing Destiny games. After my experience with D2, D3 or anything related will never be purchases. It's one of the most visually stunning games I've played and I feel so bad for the designers (they're not off the hook for reskinning every gun/ornament) but wtf why can't this game just be fun.

edit: I have the most fun running sniper and it's so bad it's ridiculous. I use Maxim XI and flinch on snipers is unbearable. I put on sins and 2 easy, aimless kills no problem. The team shot meta is complete garbage and shows how little individual skill is needed as long as you circle the map in groups of 4. Man, I just want this game to be good but it's just... not. As a completionist, I'm off til Iron Banner, getting all the armor, and calling it quits with this franchise. Sorry just needed to vent after trying to solo queue crucible.

edit 2: Lots of people talking about how rockets were still a problem in D1 and it seems it was just as bad but many other aspects were way more fun which does make up for it imho, there isn't that level of fun in D2 crucible.

tl;dr After months, D2 leaves terrible impressions on new Destiny players like me who just want to have fun.

submitted by /u/skittle385
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Destiny 2 should have been more insert disk 2 than game changing sequel

Posted: 20 Jan 2018 10:35 AM PST

What I think the community wanted was simply new places to explore, more depth, new enemies, new cool weapons. Not so much overhaul of the systems most people liked because a few people were left out in some form. Things like this are what I would expect from going to a different game, and if I wanted to play a different game I would do that. But I didn't, until you made it a different game.

submitted by /u/JCRouzer29
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Bungie, we aren’t mad that you’ve made mistakes with this game. We’re mad because you keep making the SAME mistakes.

Posted: 20 Jan 2018 01:22 PM PST

No this isn't a "fuck Bungie, I hate the development team. They've ruined Destiny" rant. It's more of a player perspective on why a lot of people are criticizing the game and the people who create it.

I don't know if I speak for everyone here but I personally wouldn't care if Bungie was making decisions on their game that in the long run didn't work out. I care more that they are making the same mistakes over and over. Eventually, like what's happening now, people start to lose trust in a brand/product.

No I don't think we need another list of all the D1 additions that didn't make it to D2 or a list of crappy things Bungie has done the last 4-5 months. That's been hashed over more than enough times in this subreddit. I'm sure this has been too. At this point I almost feel like a parent that keeps pushing their children to make the right decisions only for said children to keep making the same wrong choice over and over. Eventually you get upset and frustrated and there are consequences. As a parent of 3, I don't get upset or mad when my kids do something wrong. It happens. I do get mad when they continually do things they are told not to do. There is a place and time for making decisions that aren't right and/or aren't the best. You expect your children to learn and to grow from those moments. For some INSANE reason (no one here can seem to figure out the answer) Bungie continually makes poor choice after poor choice.

Yes we know you're listening. I think what most people want to know is...

Bungie, are you learning?

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I'd rather the raid armor set give perks that are relevant across all endgame PvE content, not just within the raid.

Posted: 20 Jan 2018 08:54 AM PST

The Leviathan is the most challenging PvE content in the game, and thus should have the most powerful PvE rewards. Bungie knows this (shown by giving each raid weapon 2 perks instead of 1 -- a good attempt, but ultimately limited by the uselessness of the current weapon perks). I like the idea of raid-specific perks on armor sets; however, the time I spend in the raid is only a minor percentage of my PvE playtime. I'd love to earn rewards from the raiding challenge, and have my successes make me more powerful in a strike or (H)PE.

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If the time to kill for primary weapons was the same as destiny 1 it would make the crucible so much better straight away.

Posted: 20 Jan 2018 03:34 AM PST

Literally a small tweak to the numbers so weapons do the same damage as they did at the end of Destiny 1. I know that there is a lot more that needs to change in the current crucible sandbox, but primary weapon time to kill is one of the biggest factors in why crucible is slow.

A small change to a few things though:

(Shots to kill is calculated on a 200hp guardian)

Hand cannons:

+50% crit modifier (unless otherwise stated)

110 rpm: 63 body 93 head (1 crit 2 body 1.07 sec optimal)

140 rpm: 57 body 80 head (2 crit 1 body 0.87 sec optimal) (only +40% crit bonus keeping them in line as they are in d2, as in they have a lower crit modifier than other hand cannons but make up for it with superior body damage)

150 rpm: 51 body 77 head (2 crit 1 body 0.8 sec optimal)

180 rpm 45 body 63 head (2 crit 2 body 1.0 sec optimal) (+40% crit modifier)

Scout rifles:

+40% crit modifier

150 rpm: 48 body 68 head (3 crit 0.8 sec optimal)

180 rpm: 42 body 59 head (2 crit 2 body 1.0 sec optimal)

200 rpm: 38 body 54 head (3 crit 1 body 0.9 sec optimal)

260 rpm: 33 body 47 head (4 crit 1 body 0.93 sec optimal)

Pulse rifles:

+50% crit modifier:

320 rpm: 23 body 35 head ( 0.73 sec optimal when all 6 crits are hit out of two bursts, otherwise it's 1.33 seconds)

360 rpm: 20 body 30 head (1 crit 8 body 1.0 sec optimal)

450 rpm: 17 body 26 head (6 crit 3 body 0.87 sec optimal)

540 rpm (rapid fire) (grasp of malok, time worn spire for example) pulse rifles shouldn't do 15 body 23 headshot damage, it's a bit much for that fast rate of fire, a very very slight reduction in damage would keep them viable but not dominant: 14 body 21 head (the precision damage bonus is +50% on them btw) the time to kill would be around 0.9 to 1.0 seconds then? (can someone clarify?) not the best but quite forgiving as the body shot ttk here would be better than other pulse rifles.

Auto rifles:

+30% crit modifier

360 rpm: 22 body 29 head (7 crit)

450 rpm 19 body 25 head (8 crit)

600 rpm 15 body 20 head (10 crit)

720 rpm 13 body 17 head (12 crit)

I do not know what the optimal times to kill for auto rifles would be exactly here, but auto rifles in destiny 1 had around 0.9 to 0.97 sec optimal ttk, (not counting 900 rpm ones, as those are smg's now.

Smg's:

+25% crit modifier

900 rpm: 14 body 18 head (11 crit 1 body)

600 rpm: 20 body 25 head (8 crit)

I'm unsure as to what the optimal times to kill would be for smg's, but if they existed in destiny 1, they would likely have an optimal time to kill of 0.8 sec. More forgiving on body shots due to the high fire rate, but low range.

The same goes for sidearms, as a primary weapon in destiny 1 they would most likely have an average optimal time to kill of 0.8 sec and be more forgiving on body shots due to being a low range weapon. (+25% crit modifier)

If there are any errors please correct me, and if anyone knows the information about time to kill for the weapons I couldn't work out for, just let me know.

Thanks !

TL;DR:

Change weapon damage numbers of primary weapons to be similar as in destiny 1 so the average optimal time to kill is similar to destiny 1 (0.8 to 1.0 seconds) and it will raise the skill gap a bit and make crucible more dynamic and faster paced.

Edit:

Auto rifle range needs toning down to how it was at the end of Destiny 1.

submitted by /u/Seek_Seek_Lest
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it's a week end during a live event and I can't find more than 2 persons that want to do the new lair

Posted: 20 Jan 2018 08:44 AM PST

but yeah, I guess the peoples complaining are a minority and absolutely no one left the game, and the population is still big

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Destiny 1's 3v3 trials was hugely more fun and strategic

Posted: 20 Jan 2018 06:14 AM PST

Does anyone else feel like trials from d1 was a lot more intense, fun and rewarding? and also being able to switch between rushing with a shotgun or sniping brought a lot more strategy with the different load outs available?

submitted by /u/midkelts
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Bungie should watch their D1 Y1 video recap. It's amazing.

Posted: 20 Jan 2018 11:20 AM PST

While some people may enjoy this game, people need to stop defending Bungie and the choices they have made.

Posted: 20 Jan 2018 10:27 AM PST

This game is currently in shambles. Bungie wants nothing to do with fixing it besides the mediocre TWAB posts, and vague responses on sandbox updates for the "near future".

What the "non-salt" need to realize, is that when all of the top you-tubers and streamers abandon the game, and a once VERY dedicated sub-reddit all have issues with a game; it's not salt, it's very justified criticism.

This company not only has gutted mostly everyone for a $100 game with expansion passes, it has introduced eververse, throttled nearly every event, nerved XP to screw over players, and taken away nearly every advantage to playing this game. This company does not care about your fun, and sure as hell does not care about this game.

Stop. Defending. Bungie.

submitted by /u/thisonesforharambe
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For subclasses, why couldn't we have had BOTH a streamlined system and the old system? Begin with the two trees, then unlock the full custom tree after.

Posted: 20 Jan 2018 08:44 AM PST

I mean have two options, the two perk trees as an option for new players, then unlock the full tree afterwards. Best of both worlds. Everyone's happy.

EDIT: admiralvic suggests even making preset builds for solo, team and crucible. I'm up for whatever. Just hoping for a solution better than what we have. I personally don't mind the simplified skill trees too much, but it does take away that feeling of customizing your character your way.

Unlocking a more advanced tree when you've hit the level cap or after some specific achievement would add more reason to play, more incentives to keep playing, and let you feel more like this is your guardian, and you can play the way you want. Whether you like that way or not is up to you, I just feel there should be more choice in the matter than 2.

Especially in the case of Gunslinger, where you want the 3 shot for PVP and the 6-shooter for PVE.

submitted by /u/davewhiffen
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Mercury is littered with inactive Vex portals. Bungie should turn some of them into Lost Sector entrances!

Posted: 19 Jan 2018 09:29 PM PST

[TowerThought] I had more fun farming Faction Tokens with the Lost Sector exploit than I’m having on Mercury for the Flashpoint.

Posted: 19 Jan 2018 05:21 PM PST

Edit: If you run clockwise instead of counter clockwise around the map to kill conquerers/defenders it is the same amount of not fun.

Edit 2: Thanks to a couple of guardians who didn't help me trigger the heroic version of the Public Event I now need to run in a circle some more.

Edit3: woah front page. Was not expecting that. I mean. I'm basically shit posting but I see people agree with the sentiment. Enjoy your discussion guardians.

submitted by /u/ERICHxZANN
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What a Higher Time to Kill Might Look Like in D2.

Posted: 20 Jan 2018 09:20 AM PST

https://m.youtube.com/watch?v=hMUJ61jT4eY

Edit* I messed up the title; A lower time to kill is what is shown in the trailer.

Remember the controversy around this trailer about how they increased the damage of all weapons? Snipers doing 300+ body shot damage, Veist SMGs doing 28 on headshot, etc. This Crucible looks like fun honestly...

submitted by /u/LevelAtWork
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It's the little broken promises that make me cynical. In which I wall-of-text a bit.

Posted: 20 Jan 2018 09:44 AM PST

I've loved and defended Destiny since the beginning. But the little broken promises on Bungie's part have stuck with me.

When they said "All of this terrain is real. This is an open world game. Blah blah." at the Wall in Old Russia and tossed a grenade backwards over the river. But then when it comes out, there's force walls and death barriers everywhere, including where they threw the grenade, so we can't actually explore where they said we could.

Destiny 1 got way better after that. So, fast forward to Destiny 2. "Welcome to a world without light!" Implying a dystopian struggle against overwhelming odds without our immortality to save us. Except we got our light back 15 minutes after we lost it.

"Cayde, Ikora, and Zavala are coping with the loss of the city in their own way." Implying we were going to be exploring their characters and how they dealt with the loss. They implied, for example, that Cayde was trying to be a hero to make up for the loss of the city. Maybe he blamed himself and he was trying to make things right?

But when we find each member of the Vanguard, we just kill some dudes and that's it. No character development. No motive to their actions. No exploration of how the loss affected their psyches. Just clear out the bad guys and it's like nothing happened.

At this point, I was getting frustrated with Bungie, but still loyal. And then, Curse of Osiris came along.

"There's going to be time travel. You're going to be jumping to different timelines in the past, present, and future." Promising that we would, you know, actually time travel. Implying that our actions could theoretically change the future and that the whole thing could be a mess if we're not careful.

And then when it came out, we didn't time travel through jack shit. We went through simulations of different times. We went down vex hallways to fight bad guys that were just labeled as vex simulations and fight vex bosses that were just programming code, with a green setting being "the simulated past", and a dark background being "the simulated future".

We didn't take a single step out of our timeline. Oh, and the new raid is just part of the old raid. Oh, and the new strikes are literally story missions.

I loved Osiris. He made the DLC all by himself. And I still love Destiny. But at this point, it seems like Bungie is purposefully squandering every opportunity they have to give us any excitement in this game. I also loved the Destiny 2 story other than what I said about our light and the vanguard.

Bungie just keeps promising us the world, and then it keeps turning out to be bait, and they subtly sneak back into their comfort zone without us noticing exactly why we're so disappointed in it.

Actually push boundaries and take risks with Destiny's story. If you say the world is open, don't wall us into a bunch of narrow corridors with death barriers. If you say we're losing our light, actually make us struggle against overwhelming odds (and maybe even risk permadeath) to get it back. If you say the Vanguard's spirits have been broken by the loss of their light, actually portray it happening. If you say we're traveling through time, have us ACTUALLY go to our own past or future and risk polluting our timeline with our interactions.

Quit pretending that you're pushing boundaries until all the pre-orders come in and then letting us discover the hard way that you didn't do jack shit that you said you would.

submitted by /u/Amaroq64
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My Name Is Byf Succinctly defining Bungie's Communication Issues

Posted: 20 Jan 2018 01:46 PM PST

https://youtu.be/MEaOktY9pRM Always a man of balanced and well reasoned opinion, a very relevant comment on our current situation.

submitted by /u/Soy_Malone
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Why can we still not replay the story whenever we want?

Posted: 19 Jan 2018 04:50 PM PST

One of my favorite pastimes in Destiny 1 was to gear up in a very specific loadout and run through story missions again. It was a lot of fun, whether I was roleplaying or testing a build or a gun, or just simply revisiting some story moment or location, it was structured and gave me something to do. In D2 there are only 3 story missions to play each week, and only so many of those are fun.

I want to run around on the Almighty whenever I want, I want to kick Ghaul's teeth in whenever I want, I want to kill Panoptes whenever I fucking want, why do you not want me to do that Bungie?

submitted by /u/ThatTyedyeNarwhal
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