CS:GO - r/GlobalOffensive Best Of 2017 Winners Thread and Current Flair Stats


r/GlobalOffensive Best Of 2017 Winners Thread and Current Flair Stats

Posted: 01 Jan 2018 03:23 PM PST

Hello again /r/GlobalOffenders,

The votes are in and we have our /r/GlobalOffensive Best of 2017 Award winners!

You can view the nomination thread to see all the nominees for the different categories.

Below are your winners, as decided by you. Winners receive one month of Reddit gold provided by Reddit.


Best Gameplay Submission Of 2017:

Winner: /u/no0ty for cool cache bhop boost i pulled off at my first LAN!

Runner Up: /u/oskarw for Think you can escape? don't think so

Best Post Of The Year:

Winner: /u/hollandje for I have never felt so deceived by Valve

Runner Up: /u/markkrj for Teams meeting right now to decide if coldzera should play with his monitor turned off

Best Comment Of The Year:

Winner: /u/Sbizzle15 for pecklesteiner doorset

Runner Up: /u/loli_esports for Imagine being Draken

Best Pro Moment of 2017:

Winner: /u/polskanumberone for Guardian knife to save the game

Runner Up: /u/GettingSoon for Coldzera POV peeking NIKO - [00:22]

Best User Generated Content Of 2017:

Winner: /u/Aveepy for When /r/globaloffensive misses a shot in CS:GO

Runner Up: /u/fallenBAD for /r/GlobalOffensive's current expectation level of PANORAMA UI

Runner Up: /u/ClickyCrisp for If CS:GO was an RPG

Most Helpful Post/Comment Of The Year:

Winner: /u/Dabbleh for WARNING: Trusted Steam Inventory Helper now requesting dangerous permissions

Runner Up: /u/GER_PalOne for make flashbangs black using game state integration

Runner Up: /u/Flickboy for "Gotcha Fam"

Best Community Figure Of 2017:

Winner: /u/3kliksphilip (Third Year In A Row)


Current Flair Stats

With the Boston major just around the corner, here is the updated flair distribution, we've included all flair types again this time around (official/verified, super top-secret flairs, competition winners, etc.). Our last update was on August 30th which can be found here.

After listening to everyone's feedback; we've decided to protect flairs for popular teams that would otherwise be removed due to our old flair regulations by giving permanent flairs to all teams that have won a Valve sponsored major. This means that NIP, Luminosity Gaming, and Team LDLC have all been added to the flair list! Be sure to read up on our new user flair regulations.

If you have not yet applied a flair to your account, you can do so by using the flair selector on the sidebar here.

If you're a moderator for a subreddit and would like to know how we gather this flair data, you can download the script from this GitHub Repo, where /u/zebradolphin5 has included everything you need to know in order to get it up and running!

submitted by /u/TheChosenOneNZ
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-200 iq 1v5

Posted: 01 Jan 2018 05:22 AM PST

Incorrect molotov calculation for over 2 years

Posted: 01 Jan 2018 05:43 PM PST

Hi,

one of my team mates reported this bug already. Unfortunately he got only 150 upvotes. This Major Bug affecting the gameplay realy hard but Valve didnt fix it for over 2 Years :/

Original text:

For more than a year or so the molotov damage does not take your kevlar into account, this resulting in a higher damage than intended.

Take a look at the video by 3kliksphilip analysing the molotov back then:

https://youtu.be/MbDkyndlQGk?t=51s

he points out, that ct's incendiary deal 39 kevlar damage while t's molotov deal 18 kevlar damage

if you would test it out now you will see that molotov completely ignore kevlar in the current game.

Another interesting fact is that Summit1g infamous molotov suicide only happened because of this bug.

damage breakdown when running through molotov https://youtu.be/MbDkyndlQGk?t=2m43s

Summit1g molotov video https://youtu.be/HEnBgBJeR2A?t=8s

The videos show that molotov should only do 21-28 damage in open areas such as in summits case, where he had 40hp + kevlar.

I checked all patchnotes of the past 3 years and could not find any planned changes on molotov.

Molotovs ignore kevlar when they should not, as can be seen in the video made by 3kliksphilip. Valve please fix


Pls give this bug more attention this time. It has huge impact on many situation like Go's, how long you can survive in corners with kevlar like nbk on cache etc.

submitted by /u/jLNNNNN
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Top 20 players of 2017: olofmeister (19)

Posted: 01 Jan 2018 11:01 AM PST

FACEIT surges to 50,000+ concurrent players online, setting new record after recent updates

Posted: 01 Jan 2018 09:56 AM PST

SK, C9, Mousesports, and North all invited to CS_Summit 2!

Posted: 01 Jan 2018 10:02 AM PST

Top 20 players of 2017: Snax (20)

Posted: 01 Jan 2018 03:00 AM PST

So this smoke found me...

Posted: 01 Jan 2018 12:23 PM PST

Thorin's Top 10 CS:GO Players of 2017

Posted: 01 Jan 2018 08:56 AM PST

Steam avatars - ELEAGUE Boston 2018

Posted: 01 Jan 2018 12:07 PM PST

Happy New Years from a random FFA! good people!

Posted: 01 Jan 2018 02:07 AM PST

Major winning teams should have their flairs permanently featured on this subreddit.

Posted: 01 Jan 2018 06:40 AM PST

EDIT: Thank you mods for listening, and thank you guys for sharing your thoughts on this! Happy new year!

My flair aside, I find it strange that major winning teams are not featured on this subreddit.

Winning a major is a big achievement, and such teams should be immotalized not only ingame, but on this subreddit too, especially since such teams often have a large fanbase on this sub (see flair distribution).

This would mean that teams such as Gambit, Astralis, SK, LG, Envy, Fnatic, LDLC, NiP, and VP would have their flair immortalized on this sub.

If, as the subreddit's rules state:

Any organisation that has participated in a past major, or qualified for a future major, is eligible for a team flair.

Why shouldn't major winning organisations have their flair immortalized?

submitted by /u/Dedpool-
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it’s monday??

Posted: 01 Jan 2018 10:45 AM PST

Scream’s stream just got hacked again ....

Posted: 01 Jan 2018 09:56 AM PST

I think thats the 2nd time in 1 week. Poor dude

submitted by /u/stewie1304k
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Announcing the UK Circuit Hubs on FACEIT! Full FAQ and information inside!

Posted: 01 Jan 2018 09:43 AM PST

Hey guys, thanks to all who participated in the free month, we learnt a lot and connected to a good amount of players. It's nice being able to see the hub grow from the ground up. I like the idea that players of all skill levels have goals to aim for in CS, I believe it's a good way of progressing. Whether the goals are increasing your FACEIT level, playing for prizes or simply just to have fun in a controlled enjoyable environment. This is what we want to achieve, a self sustaining league that can support the UK scene grow.

The UK scene isn't the strongest competitively especially in CSGO, we don't have teams at these big LANS like we did in CS:S or even at the beginning of CS:GO briefly. But that doesn't mean in the future we can't, whether it's in this game or another iteration of CS in the far future. I'm hoping the platform will be a good place to try uncover and nurture future talent.

-Sliggy (FACEIT Observer)

Here's a breakdown of some questions you might have.

What is the UK Circuit?

The UK Circuit is a collection of FACEIT Hubs designed to increase the potential of the UK & Irish scene. We have created a stable platform that will get more players playing together in a competitive and cheat-free environment.

We are reaching out to all skill levels of the UK & Irish scene to compete in our hubs and try it out as we will be providing prizes for the higher leagues and a progression system for the lower ones. Players can use this as a way of playing with friends, or finding people with the same skill from the same country to create teams, mixes or just have fun inside your UK community. We want to help build a self-sustaining community that will help grow grassroots.

Do I need Faceit Premium to queue?

No only a subscription to the Hub is needed to play.

What are the requirements to play?

UK Citizenship. If you are living abroad in the EU, but you are from the UK, you are still eligible to play in our hub!

UK & Ireland Residency.

What do you get as a player?

Admins. Over the pre-season, we have created a large admin team whose sole focus is on our hubs and managing the player disputes as well as general interaction to solve issues.

Anti-Cheat. In order to play in our hubs, games will require all players to use FACEIT's Anti-Cheat service.

VoIP servers. Each hub has some form of a VoIP server to promote team play and maintain competitiveness and community interaction.

Strict & enforceable rules. In order to maintain a competitive level of play and respect among players, we established clear rules which will prompt temporary and permanent bans.

A large community. Since our pre-season, we have attracted over 3000 players across our divisions.

A regular ladder system for our hubs with prizes for high ranked placements is something we guarantee will be provided each and every month with room for expansion.

Progression System

Our progression system will allow new Faceit players grind up each ranking all the way to UKPL, which will put them with and against the best players the UK has to offer in in-house pugs.

Our hub model is as follows:

  • UKPL – Invite only
  • UKCL – Level 9 & 10 (top 2 promoted to UKPL)
  • Division 1 – Level 5 – 8 (ELO Ladders)
  • Division 2 – Level 1 – 4 (ELO Ladders)

ELO ladders will allow players to play for FACEIT ELO when queuing our hubs, so that they can progress in levels to reach a higher division.

Subscription System

For the low price of £5 per month you will gain access to all our hubs and future tournaments. FACEIT premium is not required to play. Proceeds from the subscriptions will be re-invested directly back into the hubs to allow us to give players bigger and better prizes on a more frequent basis.

Launch Date

Our official launch date is Monday 1st January 2018, Queues will be open at 6pm.

Prizes

Looking to the future

We want to work closely with our community, and we have already had a number of suggestions that we will look to implement in the future. Some of these ideas include:

  • Running regular tournaments for subscribers to win prizes
  • Adding more divisions with an increased player base
  • Hosting small LAN tournaments with a different, niché format attributed to how we run our hubs e.g. 8 captains, 40 players, use a pick and choose phase to determine teams.

Thank you

We want to thank everyone who has been involved in our project since its founding, and we hope everyone enjoyed the free experience we launched earlier this month. We hope to see you at ECS Wembley 2018; use 'UKPL30' for 30% off!

submitted by /u/keitahaha
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Today I died to the bomb in the very last frame. Has this happened to anyone else yet?

Posted: 01 Jan 2018 05:24 PM PST

Mikey: ''Another great news. @SpaceSoldiersTR are launching Turkish Pro League Hubs and take another step forward to support and develop Turkish scene.''

Posted: 01 Jan 2018 05:44 AM PST

Anders making nuke look good

Posted: 01 Jan 2018 09:44 AM PST

New FaZe profile picture

Posted: 01 Jan 2018 01:15 PM PST

SK, Cloud9 and North invited to cs_summit2

Posted: 01 Jan 2018 11:34 AM PST

Team Ranking: December 2017

Posted: 01 Jan 2018 03:47 PM PST

I just learned this today

Posted: 31 Dec 2017 10:57 PM PST

ska cameo on shroud stream

Posted: 31 Dec 2017 08:51 PM PST

Knife kill ninja style

Posted: 01 Jan 2018 06:45 AM PST

Why does the official SK Gaming steam group list Felps as a member of the lineup instead of Fer?

Posted: 01 Jan 2018 09:26 AM PST

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