True Gaming Why do most game developers still mess up the subtitles size? |
- Why do most game developers still mess up the subtitles size?
- What caused a game to suddenly "click" with you?
- Why did The Legend of Zelda: Breath of the Wild won as TGA's Game of the Year?
- Why is Mass Effect 1 such a loved game?
Why do most game developers still mess up the subtitles size? Posted: 08 Dec 2017 06:32 AM PST I prefer to play games with subtitles on, and it is incredibly annoying when their font size is too small, which is happening with many games today, even though the subtitles have been a solved problem for half a century - there are clear guidelines regarding the most optimal size, color, background, etc. Yet most of the games do not adhere to those, for some reason. Some of the worst examples are Sleeping Dogs and The Order: 1886, for example, the subtitle text in those games is laughably small. The optimal subtitle letter height should be around 3-4% of the screen height, and their height in Sleeping Dogs is only 1% - 3x smaller than they should be. Here is a very good article explaining the best practices for subtitles in games: https://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php The game developers probably think that big subtitles would be distracting, but the truth is exactly the opposite - small text requires more concentration and time spent on reading and less on looking at the game itself. Can anyone shed some light why is this still happening frequently? Crappy testing by developers or a conscious design decision? [link] [comments] |
What caused a game to suddenly "click" with you? Posted: 07 Dec 2017 08:30 PM PST Games are fundamentally a collection of separate mechanics that connect in particular ways. Every game requires its players to interact with those mechanics in some way to progress and eventually win. At the best of times, specific mechanics are communicated through direct tutorials. Click (B) to crouch. This communicates to players that the game expects them to crouch some number of times during the game. These tutorials do not communicate the game's systems very clearly. Do I only crouch to get past the three obstacles in the 8 hour campaign? Do I use crouching to improve my gun accuracy? Does the gun accuracy boost really offset the cost of crouching that often? Does crouching suddenly become viable after a specific upgrade is acquired? Ideally, over the course of the game, players identify the most important mechanics and use them together to really make the best use of the game system. It is very possible that users will give up before they really understand, though. So I'm very interested in your experiences. What caused a game to suddenly "click?" Was it an upgrade? An event? A cutscene? A testimonial online? TL;DR I'd love to hear when a game seemed obtuse until you understood that one element that made the rest fall in place. (Do note, it does not have to be when you mastered your reflexes to pull off the move, just once you realized the game needed you to do that.) Example: I was getting destroyed in Shadow of Mordor and could not understand why everyone said the game was so easy. (I was try power struggles at low levels, because I'm used to side quests that buff you for story quests.) The game expects you (at least for the first half) to disengage from fights occasionally. The system features One hit stealth kills, health-replenishing herbs that are away from major combat zones, chiefs that spawn when you are at low health, and a major strengthening of your opponents when you die. It clicked after a few story missions when I had to use the stealth system regularly, and obtained a few stun upgrades. I didn't have the best reflexes for properly timing hits, but I knew how to engage with the enemy in a major way. [link] [comments] |
Why did The Legend of Zelda: Breath of the Wild won as TGA's Game of the Year? Posted: 07 Dec 2017 10:37 PM PST No hate, I am actually delighted that BOTW won as the 2017 Game of the Year. i am curious on what factors made this Nintendo game bring home the bacon. As someone who's playing this as her first Zelda game, I would like to know. What made Breath of the Wild stand out among the rest of the nominees? [link] [comments] |
Why is Mass Effect 1 such a loved game? Posted: 08 Dec 2017 08:54 AM PST I wanted to start this discussion out of personal confusion. First, a bit of background. I re-discovered RPGs as an adult and immediatly, I became quite found of CRPGs. I started with Baldur's Gate 2 and played all of the big classics with the exeption of Neverwinter Nights and the Divinity games. I also am not new to Bioware, i played both KOTORs, Jade Empire, and the Dragon Age games. before playing Mass Effect, I noticed already that I was a bit annoyed with the plot and the very generic world and main enemy, but I found the gameplay and quests fun so I still understood the big praise. The one game that I was seriously disappointed with was Mass Effect 1. I played 17 hours of it and couldn't finish it. in fact, it is also the only game I can remember where the overall reception was so different of mine. So Mass Effect 1 became interesting for me to understand why and what made me hate the game and why other people loved it. I will first make a small list of things that made me hate the game (and I really do not use the word hate lightly) and then i will list the tings that I think made some people to fall in love with Mass Effect 1. Why do I hated my time with Mass Effect 1
Gameplay
But that is only the gameplay. I just had no fun at all with the gameplay. If the gameplay is either bad or not that compelling but the story is good, I would be the first to forget all the flaws. Story and World
I liked
Why I think people love it
But this post is not supposed to be a vent, it is supposed to start a discussion. i would love to hear the thoughts of people who loved this game, Why did you love Mass Effect 1, what made you so fascinated with this? Also, sorry for the eventual bad writing, wnglish is not my native language. [link] [comments] |
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