Smite - Season 5 Conquest: Developer Update |
- Season 5 Conquest: Developer Update
- Developer Update: Map Symmetry & Addressing Snowball
- T5 Ullr skin glitched and ended up turning my axes super tiny. Hard to look bad ass with such tiny axes.
- "Katharsis" - Skin Concept for Medusa
- What a Season 6 map update might look like if it was broken up into "Themes" based on quadrants of a Light vs Dark X-Axis and an Order vs Chaos Y-Axis
- Frostfire Ullr a “FREE” Odyssey reward
- You might sell us more cosmetics if you could preview them in client
- My Reddit secret santa got me a 3D printed Smite logo!
- A Nox Christmas
- She's such a troublemaker (MS Paint)
- [Skin Concept] Bounty Huntress Jing Wei
- For those who were asking for the change: They actually updated Ninja Tabi's icon
- A sincere thank you to whoever thought of the idea of reducing bacchus' chug mana cost.
- Luckiest first roll I've ever had
- T5 skin animated wallpaper?
- Infographic | SMITE Patch 4.24 Recap
- Remove Hachiman until he’s fixed
- Celebrate Smite’s Latest Patch With This Epic Skin Giveaway
- Sneak Peak At The Top 5 Vote Getters For “Which God Would You Say Is The Most In Need Of A New Skin?” The Answers May Surprise You!
- Stop resetting our HUD every other patch
- Meta
- Don't play ranked if you don't ward
- The design team is running in circles.
- An In Depth God Guide; Khepri
- [PC and Console]Patch Day Discussion/Bug Report Megathread-"Frostfire" 4.24
- Why isn’t the previous odyssey stuff on sale for console?
- QOL/Small buff idea for Ymir wall
Season 5 Conquest: Developer Update Posted: 19 Dec 2017 01:20 PM PST Hey guys, MLC St3alth here! For the last few months the team here at Hi-Rez has had their heads down focused on HRX, Patch 5.1, and the Season 5 Conquest map. Starting today, I will be stealing the developers from their work to give you a look into our major goals for Season 5. This map, along with all our changes, will continue to evolve throughout the Season. This is a work in progress. Changes are happening constantly and we're excited to bring you in on the process. We'll be updating this blog as we get things to show you so be sure to bookmark that Tumblr page! Here's what we have lined up:
PTS for Patch 5.1 will start on January 17th, 2018 for an extended PTS. During this time we'll be monitoring gameplay and listening to your feedback. During the PTS and after the map goes live, we will continue to update the Conquest experience to improve gameplay throughout Season 5. As a former pro player, I've really enjoyed seeing the team work on the newest map. The Design team is gathering lots of feedback and making tweaks for our daily playtests (which I get top damage in) to make Season 5 Conquest awesome. The artists are going 110% with the map, making it look and feel great. I am excited to see what you guys think! All of us here are looking forward to working with everyone as we continue to evolve this map for years to come.
Link to blog post. [link] [comments] | ||||||||||||||||||||
Developer Update: Map Symmetry & Addressing Snowball Posted: 19 Dec 2017 02:12 PM PST With Ajax and PonPon Our goals for Season 5 Conquest map are to improve gameplay and pacing through map symmetry and mitigating snowballing. The Season 5 map will feature perfect vertical symmetry between Order and Chaos. Lanes and Jungle paths will have the exact same shape on top and bottom. This balances the map, and removes timing differences to each side. Overall, this creates a more consistent gameplay experience. Snowballing is an issue we want to tackle in Season 5. Snowballing becomes a problem when players are completely unable to make a comeback. Currently, If I'm playing Scylla in the mid lane and the enemy Mage and Jungler kill me at level 1 I'm going to have little to no impact on the early game. In Season 5 I have more of a chance to come back from that. Here are a few changes we are making to improve the pacing of the SMITE conquest experience:
When all of these changes come together in Season 5, there will be a much larger focus on the individual impact of each player. The changes to map size, camp pacing, and XP splitting create more scenarios where players need to split up. Grouping up early will no longer be the only option. Players will need to make more decisions about their position on the map. The changes will make the early game less punishing, while also allowing skilled players more opportunities to gain incremental advantage as the game progresses. And the moment we've all been waiting for: the Season 5 map! Take a look and tell us what you think. We are looking forward to having a constructive discussion and hearing your feedback to evolve Season 5 together.
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Posted: 19 Dec 2017 08:16 AM PST
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"Katharsis" - Skin Concept for Medusa Posted: 19 Dec 2017 06:17 PM PST
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Posted: 19 Dec 2017 05:38 PM PST
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Frostfire Ullr a “FREE” Odyssey reward Posted: 19 Dec 2017 08:19 AM PST
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You might sell us more cosmetics if you could preview them in client Posted: 19 Dec 2017 06:12 PM PST I am ready and willing to drop some sweet, sweet gems on that bitchin' jump stamp, level up skin, or fountain skin in the Odyssey... there's only one problem - I have no idea what they look like in game. All it would take to fix this is a 5 second preview video on the store page. Better yet, let us play around with everything in jungle practice so we really feel our wallets burning a hole through our pants. Hell, put the buy button right there in jungle practice for people with no impulse control. Make it easy for me to give you my money. I shouldn't have to track down an obscure fan-made youtube video in a language I don't speak, or dig through a patch notes VOD, just to see the content I'm actually paying for. [link] [comments] | ||||||||||||||||||||
My Reddit secret santa got me a 3D printed Smite logo! Posted: 19 Dec 2017 07:55 AM PST
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Posted: 19 Dec 2017 01:50 PM PST https://i.imgur.com/Xx27nb7.jpg I received this art piece as a Christmas present from a dear person in my life, and I wanted to share it with the community as well as propose that this artist's rendition be brought to life in the game! The wonderful artist: http://www.novanimart.com/ [link] [comments] | ||||||||||||||||||||
She's such a troublemaker (MS Paint) Posted: 19 Dec 2017 07:54 AM PST
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[Skin Concept] Bounty Huntress Jing Wei Posted: 19 Dec 2017 12:32 PM PST Hello there, At my request, my fiancee did a Skin Concept For Jing Wei as a Bounty Huntress (Imagine her with a freakin jetpack and a blaster!), and the result is, in my opinion, pretty neat ! So I decided to share it with you, and in case it could give some idea to some Hirez guys... rolling eyes (yeah I'm a big fan of Mandalorian armors indeed) Here are the link of her DA : She also did some others smite related content so do not hesitate to follow her btw :) Thanks for your attention, have some fun games ! Imra [link] [comments] | ||||||||||||||||||||
For those who were asking for the change: They actually updated Ninja Tabi's icon Posted: 19 Dec 2017 07:46 AM PST
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A sincere thank you to whoever thought of the idea of reducing bacchus' chug mana cost. Posted: 19 Dec 2017 06:51 AM PST Honestly this has been my biggest problem with the fat guy ever since I started playing him,it's been 2k+ worshippers since but now it's fixed...Seriously,Thanks alot. Now if we could have ullr's axe reverted my smite life would be complete. [link] [comments] | ||||||||||||||||||||
Luckiest first roll I've ever had Posted: 19 Dec 2017 07:49 AM PST
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Posted: 19 Dec 2017 07:53 PM PST May sound weird, but is there a animated wallpaper of ullr or anubis t5 animated loading frame for phones? I think it be cool to have it as my background [link] [comments] | ||||||||||||||||||||
Infographic | SMITE Patch 4.24 Recap Posted: 19 Dec 2017 05:00 AM PST
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Remove Hachiman until he’s fixed Posted: 19 Dec 2017 01:06 PM PST One of the bugs Hachiman can get benefits him too much and gives him unbridled wave clear. His 1 acts like a line ability instead of a basic and as long as he has an item or two online with just two or three basics the entire wave is gone. It's frustrating laning against him since he basically has Ullr's 1 x4 so could Hirez just take him out of the game until you're done fixing him? There wasn't a problem doing it with anubis, neith, athena, or kali so why is Hachiman an exception? EDIT: here is a clip demonstrating the bug i'm talking about http://xboxdvr.com/gamer/Three57Lover/video/41170130 EDIT #2: From what I've been seeing I think for xbox his 1 procs on all aimed targets while on PC it stops at whatever entity is in front of it, no matter whether it's an allied one or an enemy one. [link] [comments] | ||||||||||||||||||||
Celebrate Smite’s Latest Patch With This Epic Skin Giveaway Posted: 19 Dec 2017 01:30 PM PST
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Posted: 18 Dec 2017 11:02 PM PST
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Stop resetting our HUD every other patch Posted: 19 Dec 2017 05:07 AM PST Or at least make the feature to save loadouts or something similiar. [link] [comments] | ||||||||||||||||||||
Posted: 19 Dec 2017 02:47 PM PST I'm not a pro player. My team is not a pro team. If I am not doing what you saw a pro team doing on twitch please do not flame myself or another member of the team. I'm a carry main and if my support starts with me that's totally fine, but if he gets fire the whole game and pinged and "you rock canceled" then the game just feels unfun. Meta exists as a standard for strategy, not the end all be all of how every game should be played back to back to back to back. Jesus. [link] [comments] | ||||||||||||||||||||
Don't play ranked if you don't ward Posted: 19 Dec 2017 07:00 PM PST | ||||||||||||||||||||
The design team is running in circles. Posted: 19 Dec 2017 08:13 AM PST Introduce a broken kit > refuse to nerf kit > Buff hunters > buff guardians > nerf previous kit > hunters are overtuned > nerf guardian items > remove a hunter item from the game even though it's used on other gods... > more skins. [link] [comments] | ||||||||||||||||||||
Posted: 19 Dec 2017 08:00 AM PST Khepri was my 2nd diamond, and is still my favorite support to play. This said, I'm tired of people doing him so much harm and playing him so wrong. So heres another guide for you r/Smite. Understanding the Role You are playing a support, and using the Beatle at that. This means you
Whenever your team is fighting, use the CC in your kit to hold back some enemy damage dealers, or prevent their escape. Often times by using your CC correctly your team will get a kill off the set up. This also means you need to prevent your allies from dying using that same CC. By pulling enemies off them, rooting them, etc. All to ensure your allies get out of that fight safely.
You're the tankiest player on your team, as the build provides. When your team is taking the Gold Fury, Portal Demon, or Fire Giant, you should be tanking the majority of its damage. That is until the enemy shows up, then, you should be using your CC to ensure they cannot steal the objective. Try to keep them from getting in range, or stop them from securing it entirely. If the Objective is a Tower or Phoenix, you should be tanking if there are no minions, and your team is trying to steal the tower. If you pushed your lane into The tower, do NOT try to basic attack that tower. You are much better off taking buffs from the enemy jungle with your other player in lane, or, if they're attacking the tower, you should walk past the tower and stop the enemy minions from entering the tower until enemy gods arrive.
You're there to help your team survive, and to ensure they can actually take these objectives and get kills. So don't build Tahuti on a fucking Gaurdian. Stop that. You should be building cooldown, aura, tank, and core items. You don't need to end with 40% CDR, but 20% should be a minimum. You need to Be tanky, and aura items are REQUIRED for you to further help your team by just being there. Understanding the God
Not a Sobek, Xing Tian, or Ganesha. So stop chasing kills. It will never end well, and even if you do get the kill, you couldve been helping an ally somewhere else do something MUCH more important than getting a kill for the support. The support does not need kills. You do not do a lot of damage, and because of that, you are best using your CC to disrupt the enemy team, rather than just targeting the lowest health enemy. You can target the low hp enemy, but only to secure the team getting the kill. Don't try to get the kill unless no one else on your team has the ability to get it and you do. You don't have to save everyone. You will get flamed when someone dies, it happens. It's not always your fault, and you can't save them all. Your ult should be used to revive someone when they will be able to get out of that situation after revival. If you save them, and your in the middle of the team, they'll just die again. Be smart with your ult. Ablities
As you level with Khepri, each ability has a different utility. The 1 increases the duration of the pull, the 2 gives more protection shred and allied mitigation, and 3 increases root duration, and the ult should be upgraded whenever you can. In situations where your stomping the lane, and are securing kills on the enemy laners repeatedly, leveling the 1 or 3 could be most useful. The 1 is a very nice disrupt, taking Tyr out of Fearless, Izanami I pulled before she dashes away, etc. The 3 is more useful when enemies are chasing you when the lane is even, and you need to peel, or to stop junglers from picking off your allies. The 2 is generally what I level first, as the mitigation it gives allies is so useful, and has saved my teamates countless times.
Your pull is used in quite a lot of different situations; To peel an enemy away from the ally they're chasing To disrupt the enemies abilities, or to disrupt their combos, or to keep them off an ally(s) To escape the enemy team after ulting an ally To prevent the enemy from escaping so your allies can kill them. All of these must be thought of in tactful ways, in which will it be the most useful? If you have trouble hitting this ability, the 3 can help you hit it by rooting the enemy before pulling them.
This is arguably our hugbug's most useful non-ult ability. It provides a large protection shred, a great amount of mitigation to allies, and When using this, always try to hit both enemies and allies. Do not underestimate the mitigation, if the warrior on your team is hit, he will essentially be unkillable for a few seconds.
This can be used to prevent escaping, to set up your Pull, to keep enemies from chasing allies, and to annoy the fuck out of the enemy ADC or Mage/Jungler. You don't need to use this before you pull, and its even better If you use it afterwards, although the pull is easier to hit after this.
This is the best support ability in the game. Ulting can and should change how a teamfight ends. If one of your damage dealers are being demolished by CC and enemy damage dealers, after they're revived, they enemy has full or almost full cooldowns, allowing you to turn the teamfight. The hardest part of this is the timing, as if you ult to early the enemy will just wait for it to end, and too late, your ally dies. There is no way to get this perfect without practice in game, so don't beat yourself up over letting someone die as you play, you'll get better. Just because you ult someone, that doesn't mean they need to Be revived. It provides movement speed, and cleanses CC, so it should be a safeguard more than anything. Building The build differs between games, but as a basic outline; Talaria Boots, Sovereignty, Aura, Aura, Tank, Cooldown Tank Talaria Boots can be sold late game for Tank Boots or Cooldown Boots, depending on the Situation The slots for Aura should be filled with things like Heartward Amulet, Shoguns Kasari, Pestilance, etc. Mantle of Discord is very useful as the last or second to last item, as the passive as well as the protections and Cooldown help a lot with Khepris teamfight. After Mantle, (if you get it) Mystical Mail can be useful last item as an aggressive choice if you need physical protection. Thanks for the read, sorry it was such a long post but hey, I said it was in depth. If you have any questions ill try to answer as fast as I can in the comments. Edit: Build update. [link] [comments] | ||||||||||||||||||||
[PC and Console]Patch Day Discussion/Bug Report Megathread-"Frostfire" 4.24 Posted: 19 Dec 2017 08:34 AM PST Damn, it's cold. Go here for some warmthNew Skins:
Items: Stone of Gaia:
God Balance:
If you are reporting an issue with the game, make sure to leave your platform in the comment. [link] [comments] | ||||||||||||||||||||
Why isn’t the previous odyssey stuff on sale for console? Posted: 19 Dec 2017 08:04 PM PST We only got one week for it to be on sale while pc got two I understand we got the patch early but come on I was about to buy that salt emote cause I got my 35 gems today. [link] [comments] | ||||||||||||||||||||
QOL/Small buff idea for Ymir wall Posted: 19 Dec 2017 07:52 PM PST Make it so that when you press 1 to bring up the wall it brings the targeter as it is now, then pressing 1 again makes the wall do a 90 degree turn, pressing 1 again returns it to the original position. Or go even further and allow diagonal walls, meaning 45 degree turns per press of the 1. I don't think this would be very hard to learn, in other words his skill floor would still stay low. [link] [comments] |
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