RimWorld Typical Tuesday Suggestion Thread -- December 05, 2017 |
- Typical Tuesday Suggestion Thread -- December 05, 2017
- Rate my prison design
- Guess We're Starting With 446x Wood Then...
- My pet megaspider was wounded in a fight
- Alternate method to control withdrawal breaks: get hooked on more drugs!
- I rarely use caravans but this guy is just made for caravan support.
- prioritize cleaning blood, repair walls, flicking switch on heater, working on wooden plan pot, operating on the colonist
- Tornadoes can be friendly!
- What do you mean you're just visiting? Get on that research bench!
- Literally unplayable
- Rimworld colony on year 8!
- First year survived, any suggestions?
- Decided to mortar a boomalope migration. Not quite sure what I expected
- TYNAN ... IM SORRY
- Scifi, Space & Synthwave Playlist - Always on when playling Rimworld
- I've never notice how much mods I have until I have to update them one by one
- Idea for mod, Because one doesnt exist
- I jumped the height of myself when this entered the picture...
- A18 Enables Mass Slavery
- Careful leaving your auto-mortars on and active (GT Mod)
- Nature seemed somewhat outdated, so i installed the updates.
- Loving my swamp, currently running more mods than I can count though. [High res in comments]
- What is/are your favourite and/or must-have mod(s) for B18?
- My most devastating tornado claimed 9 windmills and 8 solar panels
- Who has time to hunt anyway...
Typical Tuesday Suggestion Thread -- December 05, 2017 Posted: 05 Dec 2017 12:11 AM PST Please use this thread as a week-to-week suggestions box for Tynan, the /r/RimWorld mods, and game modders. Post whatever you feel would improve your RimWorld experience, but keep it civil! Before you post, please take a glance at the release notes and see if what you're suggesting has already been implemented. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Posted: 04 Dec 2017 06:07 PM PST |
Guess We're Starting With 446x Wood Then... Posted: 04 Dec 2017 03:24 PM PST |
My pet megaspider was wounded in a fight Posted: 04 Dec 2017 10:36 AM PST |
Alternate method to control withdrawal breaks: get hooked on more drugs! Posted: 04 Dec 2017 11:53 AM PST Just had a colonist wander in and she's addicted to psychite and wake-up. Was worried about how to deal with her withdrawal tantrums, but as luck would have it, going into double withdrawal keeps her bedridden! She just blacked out one day quietly and lays in bed while she recovers. What a good patient. [link] [comments] |
I rarely use caravans but this guy is just made for caravan support. Posted: 04 Dec 2017 11:09 AM PST |
Posted: 04 Dec 2017 10:51 PM PST |
Posted: 04 Dec 2017 01:52 PM PST |
What do you mean you're just visiting? Get on that research bench! Posted: 04 Dec 2017 08:07 AM PST |
Posted: 04 Dec 2017 09:40 AM PST |
Posted: 04 Dec 2017 08:31 PM PST |
First year survived, any suggestions? Posted: 04 Dec 2017 12:19 PM PST |
Decided to mortar a boomalope migration. Not quite sure what I expected Posted: 04 Dec 2017 03:04 PM PST |
Posted: 04 Dec 2017 07:51 AM PST |
Scifi, Space & Synthwave Playlist - Always on when playling Rimworld Posted: 04 Dec 2017 05:55 AM PST |
I've never notice how much mods I have until I have to update them one by one Posted: 04 Dec 2017 07:53 PM PST |
Idea for mod, Because one doesnt exist Posted: 04 Dec 2017 10:31 PM PST So ive been looking for a mod that, makes the Rimworld slightly less like a cheap verson of earth, you know with the 24hours in a day 'n' stuff. so the point here is to have the rimworld have things like the hours in a day or/and the days in a year randomized, or how the seasons are. like why not more extreme seasons. It would be fun having a colony with humans, that are used to a 24 hour cycle, but being on a planet with say, 36 hours in a day or something, hopefully you get the point; i dont do posts like this [link] [comments] |
I jumped the height of myself when this entered the picture... Posted: 04 Dec 2017 03:38 PM PST |
Posted: 04 Dec 2017 11:49 PM PST (Gameplay Strategy) After much thinking i believe you can enslave almost every person who attacks you after A18. Before the update you could use Incendiary Launchers to disable enemies but the fire would usually get out of control. But now with the addition of Firefoam Mortar Shells you can immediately extinguish those fires at any time letting you capture a significant amount of the attackers. If you have a half decent kill box and enough Incendiary Launchers you could do this colony stratagy with ease. Tell me what you guys think and/or if there is something i got wrong or should change about this idea. [link] [comments] |
Careful leaving your auto-mortars on and active (GT Mod) Posted: 04 Dec 2017 02:55 PM PST |
Nature seemed somewhat outdated, so i installed the updates. Posted: 04 Dec 2017 04:40 AM PST |
Loving my swamp, currently running more mods than I can count though. [High res in comments] Posted: 04 Dec 2017 08:26 PM PST |
What is/are your favourite and/or must-have mod(s) for B18? Posted: 04 Dec 2017 11:10 AM PST What mod or mods are hold the trophy for being your favourite or favourites? Alternatively, what are your absolute must have mods that you can't play without? Mine's would have to be edB's Prepare Carefully. [link] [comments] |
My most devastating tornado claimed 9 windmills and 8 solar panels Posted: 04 Dec 2017 09:46 AM PST |
Who has time to hunt anyway... Posted: 05 Dec 2017 01:33 AM PST |
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