Heroes of the Storm - Grubby finds QM therapeutic


Grubby finds QM therapeutic

Posted: 25 Dec 2017 12:46 PM PST

Grubby finds QM therapeutic II

Posted: 25 Dec 2017 01:21 PM PST

Alarak announcer needs nerfed....

Posted: 25 Dec 2017 08:57 AM PST

Recently bought the awesome Alarak announcer because it just seemed so hilarious. However, I discovered something. After I play games with him set as my announcer, I feel so much more angry with a loss and triumphant with a win.

I think he is actually tilting me.

I am more angry, sarcastic and blunt in games now. I am playing far more aggressively because of his taunting. Alarak is way too OP.

Edit: Merry Chirstmas All!!!

Edit2: "Awh, and you've lost another killing spree I see..."

FUCKING TILT

submitted by /u/SaxyTimeReloaded
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Happy Holidays Heroes! from r/smite

Posted: 25 Dec 2017 03:39 AM PST

Much love and happiness from the community. More power to MOBA and e-sports.

submitted by /u/Monk-Ey
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"B*tch Please" - Grubby, 2017

Posted: 25 Dec 2017 04:19 PM PST

Opinion: The game isn't broken. The decision to make the early game more impactful was deliberate and well-executed.

Posted: 25 Dec 2017 08:27 AM PST

tl;dr the snowballing effect everyone is noticing is the effect of a deliberate decision to push players away from the predominant style of play, which was to gain experience and win objectives at least half the time until you win in a big team fight in the end game. The new direction is strategically more interesting and results in an overall more balanced game design even if it creates that always-frustrating snowball experience sometimes.

A game, to be fair, should reward good performance equally among all the differing tasks that must be accomplished, and should punish bad performance equally among all those same tasks. One of my long-held beliefs about pre-lane rework HOTS was that the game relied too heavily upon making huge plays in the late game, a flaw shared with the game design of the United States' favorite gameshow: Jeopardy.

In Final Jeopardy, contestants can play about half as well as the leader for the majority of the show, gamble with their full amount of points on the final question and double their points while the leader might not gamble enough or get the final question wrong, losing out on victory in the final moments. This is great for the audience as it facilitates tension up until the final moments of the show–it's not decided who's won until the last question is answered–but is a poor experience for the players because it enables the clearly superior player to lose based on their performance on a single task as opposed to their consistent performance throughout the game.

In pre-rework HOTS, much like Jeopardy, there wasn't any way to secure victory until the endgame. Pushing lanes and gaining early experience advantages would help facilitate an advantage in the endgame, but never secured a win on its own. In nearly every match, wins were primarily won through team fights in the endgame and many of the other mechanics which make MOBAs strategically complex were unimportant by comparison. This was poor game design because it enabled negative experiences: one could play excellently for the first 20 minutes, but make a single costly mistake in the disproportionately impactful endgame, nullifying all that time and energy spent strategizing effectively; one could master every mechanic and strategic decision in the game, but lose due to a single costly mistake in a game-ending team fight.

The lane rework established the ability to secure victory based on the mistakes of your opponent in the early game, and increased the relevance of previously less-important mechanics such as wave management and securing merc camps. Blizzard made the conscious decision to make early strategic victories into match wins as opposed to having early strategic victories be facilitating conditions for an endgame advantage where small mistakes could still easily blow a big lead.

The trade-off here is that it's very frustrating to effectively lose a game based on early mistakes, and then be stuck playing this nearly unwinnable game for the next ten minutes. That seems to be the chief complaint everyone is repeatedly making on this subreddit for the past couple weeks. People don't like snowballing because it seems to run counter to what was a formerly very satisfying status-quo, that the losing team could always come back. That tension was exhilarating, especially when you made a come from behind win! But that's not what they want to have designed as game designers. They want a game where every strategic decision is weighted more evenly, and the gameplay at each point in the match is as impactful as at every other point in the match.

submitted by /u/eimurray
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Quackniix announces he is switching to flex to allow Mene to "hyper carry"

Posted: 25 Dec 2017 02:06 PM PST

What if endgames votes give +5% XP to the player?

Posted: 25 Dec 2017 01:43 PM PST

We can no longer +1 ourselves, and add a little reward to the appreciation of your favorite player of the game and obviously, we can vote for everyone

submitted by /u/ilares
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Samuro’s images can move down a lane before the gates open, allowing a swap right as they open...is this a bug or an oversight?

Posted: 25 Dec 2017 09:45 AM PST

An offer from a HotS HGC professional!

Posted: 25 Dec 2017 09:16 PM PST

Hey community, many of you know of me, but many of you probably don't. I'm erho, I've been playing this game for over 3 years and playing it professionally for about 2 years. Currently I am a flex player for team Old Gods.

I'd like to select an individual for a free 2 hour coaching session live on my stream. The requirements are simple; if you're new and just started playing I'll help discover the ropes coming from a player who has been to national and world level competitions.

Please send me an inbox or reply here as to why you would love to learn from one of the very best!

Some disclaimers! -We must be in discord voice chat during our session

-This will be live streamed

-Ask tons of questions and we will have some fun. There are some activities we will do to help discover what HotS is all about as well as play some games

-The selected or selected(s) will are welcomed to invite a few of their friends

-Time and date will be determined on our mutual schedules

I look forward to hearing from you guys here on reddit, and eager to make you become the gamer assassin you've always wanted to be.

Love, erho

P.s. if you are a reddit lurker and would prefer to contact via email feel free to email me or message me in discord. You can find my discord link on my twitch.tv page and my business email on my twitter.

submitted by /u/ErhoTV
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Finished the Warcraft movie and really want... (#spoiler)

Posted: 25 Dec 2017 09:01 AM PST

A fel-corrupted Mediv skin. He could have green portals and his q could be creepy and shit. Need this in my life

submitted by /u/viptour9
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Winter Veil (Christmas) skins for those who doesn't have it or the new ones

Posted: 25 Dec 2017 02:58 PM PST

There is some artworks of subscribers of russian-speaking HotS fan-community called Tavern of Heroes. I'd like to share them with global community: https://imgur.com/a/gviIo (More than 30 arts!)

Merry Christmas and Happy New Year, guys!)

submitted by /u/ToH_Cheshire
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Alexstrasza Sketch

Posted: 25 Dec 2017 09:18 AM PST

https://imgur.com/a/D52vG

I wanted to do quick drawing of her aha

submitted by /u/Itsjelatotime
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Interesting explanation why MOBAs tend to become toxic communities

Posted: 25 Dec 2017 03:48 AM PST

So I played a quick ranked game

Posted: 25 Dec 2017 08:40 PM PST

And I really mean quick.

https://imgur.com/a/0MEZA

I didn't even get any experience it.

submitted by /u/Corrupter
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Ideas to improve Kael'thas low pick-rate talents. (And to make the talent tree more flexible and interesting)

Posted: 25 Dec 2017 03:07 PM PST

No changes to basic and heroic abilities.

lvl 1
Convection - Unchanged
Mana Addict - Unchanged
Energy Roil - "Each enemy hero hit by Gravity Lapse reduces Gravity Lapse's Cooldown by 4 seconds. Passive: When you are below 50% mana, Gravity Lapse's mana cost is reduced by 45."

lvl 4
Pyromaniac - "If your Living Bomb spell is active on 2 or more targets, your Living Bomb Cooldown is instantly reset and it costs no mana for the next 4 seconds. (This effect has a x seconds cooldown)."
Fel Infusion - "Activating Verdant Spheres restores 4% of Kael'thas's maximum health and mana."
Nether Wind - "Gravity Lapse's range is increased by 30%. Each enemy hero hit by Gravity Lapse causes you to regain 40 mana."

lvl7
Burned Flesh - Unchanged
Ignite (active) - "Activate to deal 100 spell damage over 4 seconds to the target enemy. Damage is increased by 100% for each Living Bomb currently active. (This effect has a x seconds cooldown)"
Sunfire Enchantment - "After activating Verdant Spheres your next 3 Basic Attacks within 6 seconds deal Spell damage instead of Physiscal and have their damage increased by 80%.
Passive: Increase Basic Attack range by 1.1"

lvl 13
Highborne Blood (active) - "Activate to gain 25 Spell Armour for 3 seconds. (This effect has a x seconds cooldown)
Passive: Gain 25 Spell Armour. Whenever you take Spell Damage while you have 50 Spell Armour or more, immediately gain 10% Spell Power for 10 seconds. "
Sun King's Fury - "Basic Attacks against targets affected by your living bomb reduce Kael'thas's Basic Ability cooldowns by 2 seconds."
Fission Bomb - "Living Bomb's explosion radius is increased by 15% and the explosion also slows anemy heores Movement Speed by 25%."

lvl 16
Fury of the Sunwell - Unchanged
Arcane Mastery - "Targets hit by your gravity lapse have their spell armour set to -25."
Twin Spheres - "When you activate Verdant Spheres, you deal 100 damage too all nearby (3 range) enemy heroes and reduce the damage they deal by 25% for 4 seconds.
Passive: Verdant Spheres gains a second charge."

Just some ideas I came up with. I think Kael's best talents are at a pretty good power level and what he lacks (besides a more comfortable meta) is more flexibility and valid options. If anyone whats to discuss this I would like to hear what you think.

Edit: Spelling; added a couple of "(This effect has a x seconds cooldown)" to active talents.

submitted by /u/Raihley
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D.Va with Alarak plushie fan art!

Posted: 25 Dec 2017 03:54 PM PST

Not much to say here. You guys have been an amazing community so far despite all the ups and downs. Happy Holidays! Play to win! Bring glory to the highlord! *Stay warm and grind!

submitted by /u/THL123
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Disco Medivh skin from Hearthstone

Posted: 25 Dec 2017 09:55 PM PST

Medivh need some new skins! Please Blizz do disco medivh, he looks really awesome

submitted by /u/FenrichDisgaea
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Sugar Plum Sylvanas Fanart

Posted: 25 Dec 2017 06:34 PM PST

https://blur33.tumblr.com/post/168780096770/sugarplum-sylvanas-is-the-best-thing-ever-happened

The skin is soooooo good in every way, but have no-to-zero fanarts. what a shame. :(

submitted by /u/Fgall33
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30% installed, playing on a crappy work laptop, on terrible WiFi...

Posted: 25 Dec 2017 08:42 AM PST

...and it's running like a damn champion. It's deep into Christmas Day and I am on vacation in the UK visiting the family. Tech is pretty low here, only my crappy rental work laptop and my Switch to keep me occupied (I guess my phone too), so I thought I would install Heroes and see how it works on low.

Shocked at how well it runs, 60FPS, graphics look superb, and the games only 30% installed lol. The models looks great even in their basic forms, and the game runs like a dream. WiFi is spotty but the latency allowance seems good enough that I have won 3 games in a row so far.

Good job Blizzard, if at least this game runs superbly on the most bizarre and low spec of equipment, and not just speed wise, looks great too.

I really wish more games did this 30% install to play thing.

submitted by /u/KennyL0gg1ns
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HL is still not fixed

Posted: 25 Dec 2017 05:28 PM PST

I am still seeing players that went from Plat 5 all the way to masters 1k. Here is a game I recently played. https://i.imgur.com/SKmASqN.png

This player was terrible. I'm guessing he played during early/late hours and got extremely lucky. Why should someone that was barely in plat and losing more games than he won in that division the previous season get catapulted all the way into masters because he was lucky?

submitted by /u/hellzscream
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Reminder: Free-to-Play Hero Rotation: December 26, 2017

Posted: 25 Dec 2017 09:43 AM PST

Tomorrow free rotation:

Malfurion

Valla

Gazlowe

Johanna

Thrall

Dehaka

Diablo

Ragnaros

Azmodan

Lúcio

Falstad (Slot unlocked at Player Level 5)

Alarak (Slot unlocked at Player Level 10)

Ana (Slot unlocked at Player Level 15)

Medivh (Slot unlocked at Player Level 20)

Just a reminder to not buy those heroes if you want to, as they will be free to play tomorrow.

submitted by /u/IulianLaur
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TIL Samuro can use his Mirrorimages to swap to the front gates as the game starts

Posted: 25 Dec 2017 09:39 AM PST

https://clips.twitch.tv/FastBrainyRamenWoofer

Now the main question is.. Is this intended or is this actually a bug? Since alot of Abilitys start the game on Cooldown.

submitted by /u/DForcelight
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Suggestion: Use bullet points for abilities

Posted: 25 Dec 2017 07:57 PM PST

What do you guys think of using more concise bullet points to help describe abilities? I did this for lvls 1-10 of Murky. What do you think? Bracketed parts are my additional (requested clarifications)

Level 1 Talents:

Fish Eye

Egg gains:

• +100% health

• +300% sight radius

• True Sight

Passive: +45% mount speed for 5 second after spawning from Egg.

Egg Hunt

Active: Place fake Egg 

• Cast untalented Slime upon death.

• [Non-aggro]

Passive: Stealth for 5 seconds after spawning from Egg

A Fishy Deal

Active: Spend 8 stacks of Bribe to kill a mercenary 

• Pufferfish minion kills grant 1 Bribe.

• Max 32 stacks of Bribe.

• Does not work on bosses [or healing camps].

Level 4 Talents:

Slime Time

Quest: Slime already-slimed heroes 

• 15: +125 Slime bonus damage [(total X?)]

• 30: +30% Slime slow [(total 50%)]

Tufferfish

Pufferfish gains: 

• 50 Spell Armor

• +50% damage to Slimed targets.

Living the Dream

Quest: Stay alive 

• Every 15s: +5% Spell Power

• Max +15% Spell Power (45s)

• [Resets] on death.

Level 7 Talents:

Black Lagoon

Slime gains: 

• +30% radius [(total ?)]

Slippery When Wet

Safety Bubble gains: 

• +50% movement speed

• -2s cooldown [(down to ?)]

Time to Krill

Basic Attack against enemy Heroes gains: 

• 7 DPS for 4s

• 7% slow for 4s

• Up to 5 stacks per enemy Hero [(35% slow and 35 DPS)]

Level 10 Talents:

March of the Murlocs

Summon wave of Murlocs [over X seconds] 

• 110s CD

• 0.75s channel time

• Murlocs jump on first Structure or Hero they find

• Each Murloc slows its target by 15% for 5s [clarify movement speed? attack speed? both?]

Octo-Grab

For 3s: 

• Stun target enemy Hero

• Become Unstoppable

• Deal 1 DPS to target enemy Hero

submitted by /u/TechTrans
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Code for Free Hero - Jaina

Posted: 25 Dec 2017 09:22 PM PST

Got this code for Jaina with Overwatch and not going to use it. The code is: 0612-839856-73824-234348-6766.

submitted by /u/fearthebushes
[link] [comments]

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