Halo - When you finish the fight just to wake up to another fight to finish


When you finish the fight just to wake up to another fight to finish

Posted: 17 Dec 2017 05:49 PM PST

One hell of a shot (x-posted from /r/nevertellmetheodds)

Posted: 17 Dec 2017 05:12 AM PST

When you gotta fight the covenant but you remember it's finals week

Posted: 17 Dec 2017 07:49 AM PST

A lot of my work got taken off of Redbubble, so I made a poster dump free for the taking.

Posted: 17 Dec 2017 01:21 PM PST

Halo for your watch

Posted: 17 Dec 2017 07:47 AM PST

PROPHIT OF MANITIS HALO 6 ALLY CONFIRMED

Posted: 17 Dec 2017 08:45 PM PST

Competitive Halo Analysis: Rockets vs. Snipe on Coliseum

Posted: 17 Dec 2017 07:12 PM PST

Does anyone else love the enemy variants in Combat Evolved?

Posted: 17 Dec 2017 08:55 AM PST

Who needs a sniper in Shotty Snipes?

Posted: 17 Dec 2017 08:02 PM PST

Christmas Chief

Posted: 17 Dec 2017 08:23 AM PST

profit uv rygret

Posted: 17 Dec 2017 03:06 AM PST

Commander Keyes [SFM/4K]

Posted: 17 Dec 2017 10:13 AM PST

Neighbor clears the air on his Hashtag.

Posted: 17 Dec 2017 07:19 AM PST

So what does everybody think about Team Reciprocity's roster?

Posted: 17 Dec 2017 10:32 AM PST

Worth picking up MCC and/or Halo 5?

Posted: 17 Dec 2017 06:41 AM PST

Like the title says, is either or are both worth picking up? I used to spend countless amounts of hours in Halo 2, 3, Reach and 3 for a while, but I kind of forgot about it I guess. I never lost the passion for it though, so was thinking about picking both titles up for the Campaign as well as the MP, but do you guys think that's a wise decision?

submitted by /u/hartdynasty
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Is halo: ODST good?

Posted: 17 Dec 2017 09:30 AM PST

Never really had an interest to play it. Therefore, wondering if I'm missing out on anything

submitted by /u/DepressedJay
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I want to play maps other than eden empire and the rig

Posted: 17 Dec 2017 06:11 PM PST

Hey guys!

Having fun in halo 5 again but I was really excited to play the newer maps they added. I don't even remember there names I saw them so infrequently. Molten and tyrant (I looked them up).

I frequent slayer, arena, and free for all but I'll be willing to branch out for a change of scenery.

At this point I'm assuming I'm not seeing certain maps because they aren't in the Playlist.

Which Playlist has maps other than empire eden the rig coliseum. Better yet is there some Playlist breakdown online that details all the Playlists and maps per list

submitted by /u/NatchBox
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Halo 4: About Being A Machine......

Posted: 17 Dec 2017 09:04 PM PST

I am hosting Halo TMCC custom games

Posted: 17 Dec 2017 06:28 AM PST

Join if you want, my gamertag is "General OFG"

Just message me and add me and I'll invite you to a party.

submitted by /u/GeneralOFG
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Do you think the Reclaimer Saga is not a trilogy, but a quadrilogy?

Posted: 17 Dec 2017 07:03 PM PST

Why it isn't smart to develop separate/specialized map pools... i.e. Arena vs. Warzone exclusive content.

Posted: 17 Dec 2017 06:07 PM PST

You almost have to think from a developer point of view... To make a map, it is an investment... a cost to the company, based on the portions of salaries paid of all the designers working on said map... a POOL of maps... and if you're a developer, and you're developing content, an environment in a multiplayer video game, wouldn't you want your investment to be as versatile and have the greatest pay-off as possible? To support as many game-modes and sub-communities that make up the fan-base as possible?

With Halo 5, we have Warzone, the all-new (highly casual) mode that incorporates something as controversial as microtransactions, that was basically originally serving at the replacement for BTB, which was already a very casual-centric mode... So we had this extremely divisive new mode, from the start, that people were already bound to dislike (more traditional/hardcore fans), AND Big Team Battle was essentially on the chopping block... no dev maps. To get straight to the point, having these specialized maps, this comes across as a waste of content and thus, development time and money for the people that the mode had already alienated.

Now, there are plenty of Warzone fans, and I'm not knocking you if you ARE a Warzone fan... don't misconstrue the message. But what I am saying is that Warzone never needed its own set of exclusive maps... maps that can't even play Slayer, Oddball, Strongholds, CTF... the plethora of traditional Halo modes, that also accommodate large player-numbers for the BTB playlist.

If you're strictly an Arena player in Halo 5, what GOOD is that A.R.C. map to you in Warzone? See... I don't even know the NAMES of these maps off the top of my head lol... How does that one Sanghelios map in Warzone positively contribute to your playing experience when you A) grind Arena exclusively, and B) dislike playing Warzone/the very idea of its "snowball," hyper casual dynamic built around P2P imbalances? You will NEVER play it... It makes no difference to you if it's there or not... meaning the pay-off of that initial developer investment in producing the content, the work that designers do and spend their time on creating... it's going to waste. That money is an opportunity to produce something else with designer's time. Something better... It just comes down to a portion of your community that doesn't find the value or enjoyment in the content, due to it being restricted behind a wall of exclusivity to a particular CONTROVERSIAL (to many) game mode...

If you understand the theory behind this concept, you'd likely wish the Warzone maps never existed in their current form, because their existence only pulled developer time/money and resources away from the modes you DO enjoy, tarnishing the experience to a degree, that you DO play. Why do you think remixes were introduced? It was a cost-effective means of producing more content for each MP module, with less time and money... Due to the splitting and specialization of content pools, separate allocations in the development process, shortcuts had to be taken in the execution phase in order to produce a sufficient amount of content for each mode... Warzone had what, "6 maps" at launch right? ... ahh, but it was more like 3, with a recycled remix for each original map, utilizing the same geometry with minimal changes! 🤔🤔

But imagine, had these large Warzone maps been produced with BTB in mind, we would have dev-maps, we would have focused content that was optimized for multiple modes of play... Warzone would still be a thing, but play on maps that both Arena AND Warzone players would enjoy. Think... if Warzone was playable back in Halo 2... fighting Tartarus from Campaign as a boss in WZ, surrounded by Grunts and Elites, in the rocks of the iconic map, Coagulation... then 5 mins later, across the way near the caves, over by the big mound... dropships flying in and out, while Red vs. Blue teams duke it out and capture the bases, rocks, OS cave... Doesn't that sound great? Oh wait, you're getting tired of the Warzone dynamic now? Now you switch to a more balanced BTB playlist, and boom, you're fighting on Coag again, but you're playing Slayer BTB Heavies with BR starts and power items on map to control...

No matter the kind of experience or game modes you enjoy in Halo, you should be able to play on all of the developer-made environments... It promotes quality design within the maps themselves, and the pay-off for the costs it takes to produce the content is fully realized. You will (and should) always have larger and smaller maps in Halo to appeal to both large and small player-counts... that is fine, but that is why you have those in-between maps like Burial Mounds and Zanziber, that bridge the gap and work well for 4v4 modes, as well as larger scale modes. And I mean, nobody wants to play Warzone on Midship anyway...

To wrap this up, I hope you see where I'm coming from with this... point is, we NEED better content and more focused design going forward in Halo. Content that facilitates variety and effectively supports the kind of game modes and experiences that we come to expect out of Halo. If you're going to produce a map, produce a map that can be played as many ways and with as many modes as possible. A few overbearingly large maps (for small games) are fine, as are smaller maps... but even with large maps, you're able to fill a large area with full, cohesive designs/map ideas within, to further maximize the pay-off of production costs...

There are solutions to this issue, and they lie in the structure of past Halo titles... Remixes and specialized maps for certain modes are not it. Apologies if I lost focus in this post... hopefully it makes sense, I just get very passionate and go off on tangents regarding this issue in H5. H6 needs to make changes in this area...

submitted by /u/Lickmyb4c0n
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