Fortnite A look into the new currencies


A look into the new currencies

Posted: 15 Dec 2017 06:16 AM PST

Introduction

Hey guys, Whitesushi here. With the latest update, plenty of new stuff has been added and I am here to do my usual analysis to cover some of them. For this post in particular, we will be looking at the event currencies. Hopefully, those of you reading this or my other upcoming posts will find at least one such topic interesting/ useful.

Before I jump in, I just would like to promote my spreadsheet a little which has since been updated to the latest 1.11 patch as well as its fairly new feature of allowing you guys to now select your heroes when using the TDPS calculator. I am also in the process of updating the event tab so it should be populated with information in the next few days.


Seasonal Gold

What better way to start this analysis than this new seasonal currency. You get these doing any missions (except StS.. well technically you can get it from the quest but that's not the point) and they can be used in this store. Of course, I'm just not here to explain the obvious so let's instead examine how much you can farm and what you should be buying. At the moment,

There is no daily cap to seasonal gold

So we instead look at how much a player can reasonably farm. I went ahead and did some runs on my own to come up with the following table

Mission Power Seasonal Gold Gold/Power
23 57 2.48
52 86 1.65
56 89 1.59
70 95 1.36

The gold/power is only there to show you that reward does not scale proportionally with difficulty, and is not meaningful in any other way.

Assuming a player only farms power 70 Radars/ Survivors/ Encampments, he will be able to earn 285 seasonal gold/ hour. To purchase the entire catalog of event items (not weekly), the player will need 20670 seasonal gold. This essentially means that to obtain everything within 39 days, the player is required to play a total of 76 hours which comes out to approximately 2 hours a day. This number fluctuates depending on the power of missions you are doing but I would safely estimate 2 ~ 4 hours per day

Weekly Items

You can basically just follow my thought process above to derive how much you need to play to unlock the weekly items you want except now the time frame is only 7 days (or only 2 days as of me writing this post). However, I will throw a few noteworthy ones being

  • If you want to unlock everything which costs 7360 seasonal tickets, you will need to play a total of 26 hours which translates to 13 hours/ day for this week and 4 hours/ day for a regular week

  • If you only want the Legendary Flux and Armory Slots, it only costs 625 seasonal gold which is approximately 2~3 hours of farming

Luckily for us, we don't need to buy everything. We may already have some of the items or simply isn't interested in it. As such, the average player should spend less time farming for seasonal gold than my estimates

So to sum up this section, players should earn seasonal gold at a rate of approximately 285 per hour which takes them 2 hours a day to complete the event side or 6 hours a day to complete both sides on a regular week


Legendary Flux

So earlier I mentioned that players may want to aim for Legendary Flux but how good is it actually? If we look at the store page, the costs are

5 Legendary Flux for 75 Seasonal Gold

We also need to acknowledge that it costs 100 Legendary Flux to upgrade an Epic Hero to Legendary. Doing some quick math, we find that it costs 1500 seasonal gold which translates to ~5.26 hours of playtime to upgrade one hero. Of course, if you had followed my analysis in the previous section, you would notice that this 5 hours is automatically included in my estimated ~2hrs/ day of farming. However, here's where it gets interesting

To upgrade, we must first have an Epic. Luckily, Epic Games pegged a "price" to Epic Heroes as seen in our Shock Specialist A.C who costs 1000 seasonal gold. In other words, a somewhat "guaranteed" Legendary would cost you 2500 seasonal gold in total (and a bunch of experience/ manuals).

  • If I spend this 2500 seasonal gold on V-Bucks, I would only get 500 V-Bucks which isn't even enough for a Super Hero Llama (for a guaranteed Legendary Hero), let alone something I have some control over

  • This also appears to be a better deal than picking off a Legendary hero which costs 2800 seasonal gold but of course, it all comes down to if the hero is desirable

To sum up this section, flux farming is generally worth it since it only costs ~5 to 8 hours of farming to obtain a Legendary Hero.


Snowflake Tickets

Epic sure added a lot of currencies with this update but we are reaching the end at last. We know that you can do a total of 10 dailies for Snowflake Tickets per day. Of course, the amount of Snowflake Tickets vary depending on your level of missions. For calculations sake, let's assume someone farming power 70 missions who will receive 125 tickets per mission (I mean we assumed power 70 in our earlier sections). This person ends up spending 3.33 hours and obtains 1250 tickets.

The same person then moves on to do his dailies for survive the storm which consists of 3 x 3 days and 1 x 7 days. Given that he was doing power 70 missions, he should be able to tackle this on power 70 as well (it all checks out now). Anyway, this will net him a total of 3600 snowflake tickets but at the cost of ~2.23 hours if he skipped as soon as the day began which I would round up to 3 hours. The aspect of time will be discussed in the next section so let's focus instead on snowflake tickets.

  • With a whooping total of 4850 tickets just slightly shy of 5 llamas day, we don't even need math to know that the player would easily collect everything from the Holiday Survival Llamas (except we still won't because RNG). This isn't even considering all the additional tickets you get from buying llamas or completing quests

However, what's interesting is how one method is clearly faster than the other. If we do the math, we quickly find out that regular missions net you approximately 375 tickets per hour whereas survive the storm nets you approximately 1200 tickets per hour. That's almost 3 times as much. That said, there is a catch which will be explained in the next section


So how much should I play?

So before you guys jump in and start farming your Survive the Storm, we need to discuss the idea of rewards overlapping. For instance, the player could be farming a map which has both Snowflake Tickets and Seasonal Gold, while at the same time completing his main questline..... or be doing Survive the Storm. Factoring these in, we find that the player would potentially be

  • Farming 375 tickets & 285 seasonal gold going the regular missions route OR
  • Farming 1200 tickets going the StS route

Of course, he can go both but for now, let's focus on the difference. So is 950 Seasonal Gold worth 1200 - 375 = 825 Snowflake Tickets? If I just look at the event store and calculate based on value, the answer is No. 825 Snowflake Ticket is almost 1 Snowflake Llama which at worst gives you an Epic Weapon worth 600 Seasonal Gold or at best a Legendary Hero worth 3200 Seasonal Gold. However, I'm not tell you that farming StS is definitely better because...

- inserts lengthy disclaimer on how people perceive different items to be valuable

Anyway, let's do our favorite scenarios thing and make guesstimates on what different groups of players are going to get out of this event. We assume the event lasts for 40 days since that's what the store shows for the "event" category

  • The Super Casual / Jaded Veteran plays for 1 hour a day. As such, he doesn't want to spend it all on StS and instead farms regular missions. This lets him obtain 375 Snowflake Tickets & 285 Seasonal Gold per day to end up with 15000 Tickets & 11400 Seasonal Gold. He ends up with a 44.5% chance of getting the item he wants from llama and about 55.15% of the event store

  • The Casual Gamer plays for 2 hours a day, half of which he spends on regular missions and the other half on 1 x 7 days 70. This lets him obtain 2038 Snowflake Tickets & 285 Seasonal Gold per day to end up with 81520 Tickets & 11400 Seasonal Gold. Compared to the first player, he has a 96% chance of getting the item he wants from llama

  • The Semi-Hardcore/ Fortnite Streamer plays for 4 hours a day. He also reads Reddit and realized you don't need to do more than 1 StS per day to be almost guaranteed the item you want. As such, he spends 3 hours on regular missions. This lets him obtain 2038 Snowflake Tickets & 855 Seasonal Gold per day to end up with 81520 Tickets & 34200 Seasonal Gold. Not only is he able to buy out the entire seasonal event store, he has plenty of leftover to pick what he likes from the weeklies

  • The Hardcore wants to complete all his dailies. As such, he spends approximately 7 hours a day to do so (yea it's about there). With his slightly bigger stash of 37962 Seasonal Gold, he's able to purchase a bit more than the Semi-Hardcore but having completed all his dailies, his 194000 Snowflake Tickets nets him enough llamas to pretty much get 1 of everything

And then there's the last type, the completion-ist. This person farms enough seasonal gold to buy everything in the seasonal gold shop. This will come out to approximately 62727 seasonal gold assuming the weekly total stays consistent over 40 days. On top of the 3 hours spent on StS, this player needs to spend an additional 5.5 hours a day on regular missions, putting him at a total at 8.5 hours a day..... Oh that's not as crazy as I initially expected


Conclusion

I'm pretty sure you guys have noticed by now but this event is extremely generous. Just by playing an hour a day, a player will be able to pretty much get what he wants from this event and it really doesn't take much more than 2 hours a day to guarantee it. Even the hardcore completionist doesn't have to lose sleep over trying to get everything out of this event.

Once again, thanks for spending time to read through this lengthy analysis. Do let me know if I left anything out in the comments and I will make the appropriate adjustments.

TL;DR StS is technically more efficient than regular missions but 2 hours a day of regular missions let you eventually buy everything from event side shop

submitted by /u/Whitesushii
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The event store has completely changed this game for me

Posted: 15 Dec 2017 07:10 AM PST

I used to log into Fortnite, check the storms/mission rewards and promptly log out when seeing there wasn't anything available that gave me the kind of progression I wanted. Now every mission allows me to get closer to goals that I want. Whether thats upgrading my Epic heroes to legendaries, getting better survivors, or even working toward more upgrade mats. The event store has given players the control over their experience that we've desperately needed. Now instead of praying I pull a legendary Deadeye to replace my Epic, I can log in and work toward one every day, and not have to spend money doing it.

I didn't expect Epic to give us options ahead of the rng llama model, but it has honestly saved this game for me and I hope they don't ever take this away from us.

Epic please keep the store through all events. Keep gold available in all missions and you'll retain more players and make up the revenue by making players want to spend money over making them feel like they have to.

submitted by /u/rudymog
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That was Painful

Posted: 15 Dec 2017 09:26 AM PST

PSA: You can have multiple defenders in STS

Posted: 15 Dec 2017 08:56 PM PST

You can have a max of 8 bodies (Heroes + Defenders) in any survive the storm.

So if 1 person in the team doesn't put down a defender, then another person could put down 2 defenders.

This makes it pretty easy for high level players to spend more time AFKin in low level STSs, or if you don't have a full team, then throw down a few defenders to cover 1 side.

The storm changes every night, but it never moves during a nighttime spawn, locations are indicated on your map. So don't leave your defender slacking off where they won't see any action.

submitted by /u/oKKmonster
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Update: Fragment Fury Jess Support Bonus doesn't work at all

Posted: 15 Dec 2017 09:16 PM PST

Another two alerts to irk me

Posted: 15 Dec 2017 08:47 AM PST

YOU CAN ROCKET RIDE IN SAVE THE WORLD

Posted: 15 Dec 2017 01:56 PM PST

Found some VBucks on the street

Posted: 14 Dec 2017 11:27 PM PST

Missed opportunity in this patch

Posted: 15 Dec 2017 12:33 PM PST

There should have been a Christmas Taker that has a bundle of mistletoe in his hand and he keeps coming in for kisses.

submitted by /u/armchair
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[PvE]Why do I have to be killed during the loading time.

Posted: 15 Dec 2017 02:14 PM PST

And why is the loading time included in the mission?
I can not understand.

submitted by /u/TheEndOfFortnite
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New soldier's explosive rounds

Posted: 15 Dec 2017 03:09 PM PST

Anyone else have any luck trying to get this to trigger? I have constantly been fulfilling the requirements for it to trigger but I have yet to see any type of explosive rounds/explosion go off. Been testing it, and so have some friends and no luck so far.

If you have gotten it to work, what damage did it do? 4,000 as the description Says? Can it crit? And what does it look like when it happens.

Also, I'm curious if anyone has a guide out comparing this new snow soldier vs urban assault headhunter. New snow soldier reminds me of the urban assault, special forces banshee and master grenadier all mixed into one.

Thanks

submitted by /u/Batosai59
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An analysis for Vacuum Tube weapon elements

Posted: 15 Dec 2017 09:45 PM PST

Introduction

Hey guys, Whitesushi here, once again digging deeper into this new update. The topic for this post, as seen in the title, will be on the new elements. More specifically, I will be going over the Vacuum Tube Weapons which sport a base Nature element and give you guys some insights on maximizing elemental coverage. It will also be a shorter post than usual since there's only so much to talk about.

Reading through several posts, many of you guys have been asking for the interactions between the new double elements (nature + whatever) which you can now roll on the Vacuum Tube weapons. However, I did not actually get any of such weapons out of my recent llama openings. Fortunately though, I chanced upon a PvE streamer for the game Avid_is_Odd (links to his Twitch channel) who had those and was really cool about testing them out for me. Cut the long story short, here's what the table looked like

Attacking Element Against Fire Against Water Against Nature
Nature Energy 42% 117% 84%
Nature Fire 42% 75% 117%
Nature Water 75% 117% 42%
Nature Nature 25% 100% 67%

Here's an image to the full element table found in my spreadsheet which has been updated. I went on to expand on these results looking mostly at Vindertech vs Vacuum Tube. I took the average of all the damage % for each element against the various husks and came up with this table, excluding Nature + Energy since it's an overlap

Attacking Element Against Fire Against Water Against Nature
Vindertech 89% 64% 75%
Vacuum Tube 47% 97% 75%

This basically tells us that on average, the Vacuum Tube performs better against Water enemies than Vindertech but performs much worse against Fire enemies in that regard. But, this information is meaningless. What is, however, interesting will be covered in the next section


What elemental combinations is good?

Yep, this is definitely on your minds right now because it sure was on mine when I looked at my own table. If we recall to an older post of mine where I covered the importance of elemental damage, you will remember that I recommended running 1 weapon against each element. This essentially means running those combinations which deal 117% damage to their respective counters which are

  • Against Fire: Water + Energy
  • Against Water: Nature + Energy / Nature + Water
  • Against Nature Fire + Energy / Nature + Fire

If you look at the results, you will notice that Vindertech Weapons fit all the bill given how energy is present in all 3 situations. You can also just run the standard laser weapons that are innately energy based. That said, if you don't have a Vindertech Weapon, the Vacuum Tube series provides sufficient coverage for water/ nature enemies

But what if I want to run 1 weapon that is generally good?

On the surface, you might think this would be a standard energy weapon since it does 67% damage to all the elements. Well, that's not actually the case. I went on to find the sum of "damage" each of the combinations do and came up with this extension to my table. This basically shows that

Assuming an equal distribution of elements, the Energy + X weapons would do approximately 20.9% more damage overall

If you're still puzzled, it basically means that the gain in damage resulting from a counter element offsets the loss in damage resulting from an elemental weakness. I know it's a little late for me to be telling you guys this since you can't really farm for those Vindertech weapons anymore. However, it's not all that bad considering that if you guys look closely, the new Vacuum Tube weapons can go up to 234%, just a little shy of the 243% Vindertech weapons do.

Just to prove this further, I went to consider the 10% additional damage a regular elemental weapon gets to roll as opposed to the double element and crunched the numbers. The later (double element) still comes out on top with about 9.9% final damage


Some calculations stuff

Lastly, and not so importantly, this entire test has also confirmed a theory I had for a while regarding the elemental calculations. This is pretty boring stuff so feel free to skip to the conclusions if you're not keen.

Still here? Well when it comes to calculating the effect of elemental damage, the system seems to have set conditions leading to results such as

  • If it is strong, +50%
  • If it is weak, -25%
  • If it is neutral, +17% (more precisely 16.7%)

Oh and before I forget, against all elementals, the base value is immediately halved.

  • Take for example a fire gun against nature husk. We first half it to 50%, then add 50% since fire is strong against nature. Finally, we get our result of 100% which matches the results we have.
  • Using another example with a fire + energy gun against water husk. We first half it to 50%, minus 25% since fire is weak to water and add 17% since energy is neutral to water husk. Finally, we get 42% which again matches our test results.

It is worth noting that similar elements do not overlap and double count so Energy + Energy is exactly the same as Energy but most of you guys should be familiar with this by now.

So far, all evidence seems to support that this is true. I won't talk about whether or not this is good game design because I have little experience designing games but I hope this formula will help you guys understand the elemental system and maybe verify your own results for future elemental combinations.


Conclusion

Element remains an important aspect of the game especially in the later stages of the game. I can't emphasis enough how beneficial it would be to run 3 weapons that each counter a single element. However, if you don't have the luxury of that, there are options beyond getting a single energy element that could prove better. Do let me know what you guys think in the comments. Once again, thank you guys for taking time to read through my posts.

TL;DR Check intro for new elemental table. Vindertech Weapons were amazing from an elemental standpoint. Energy + X element is better than purely energy as general purpose weapon.

submitted by /u/Whitesushii
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Problem with textures

Posted: 15 Dec 2017 07:19 PM PST

I currently run Fortnite at 120fps 720p with V sync on. I have a good computer, but any setting under 'epic' has blurry textures that are hard to look at, let alone play with. Sometimes it works fine, but most of the time it doesn't. Is this a general issue, or can I fix this?

submitted by /u/LeviathanJPTV
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Ralphie's Sniper any good?

Posted: 15 Dec 2017 04:28 PM PST

Anyone snag one of these yet? Besides being an awesome homage item, I'm curious if its worth the 2,000 new currency to pick this up. They say it does MASSIVE headshots...can anyone give us some intel on just how massive that is? Thanks!

submitted by /u/debacol
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Failed to create party?

Posted: 15 Dec 2017 04:05 PM PST

I keep trying to login but I'm getting a "failed to create party" message. Not sure if it's something on my side, or PSN, or Epic. Anyone else having this issue or have a fix?

submitted by /u/TylerTheSandwich
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What is the point of having rucksack for more grenades with such long cooldowns? ��

Posted: 15 Dec 2017 06:43 PM PST

The tactical bonus on the new Snow Stalker Jonesy seems good until you get in game and notice the cooldowns between some of these grenades that it makes it almost seem pointless being able to carry more. Not to mention that they use up nearly half your energy bar as well.

Maybe there is a slight difference, but it's so little if there is.

submitted by /u/anchordeep
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Will "The Floss" emote be available for purchase?

Posted: 15 Dec 2017 02:51 PM PST

I want that emote so bad, is it going to make it to PVE? Because I don't think I will ever make it to tier 49 on the battle pass. :(

submitted by /u/claytonsnow
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Survive the storm

Posted: 15 Dec 2017 08:44 PM PST

I am power level 27 but both the 3 and 7 day survive the storm missions are level 15, so how do I increase the level of the survive the storm? Level 15 is too easy and wont give me any commander XP?

submitted by /u/MercerPS
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Sorry, had to share the emotion

Posted: 15 Dec 2017 02:57 AM PST

Yeah.. this perk seems usefull

Posted: 15 Dec 2017 06:03 AM PST

Daily Llama Thread 15/Dec/2017 - It's a Llama llama

Posted: 15 Dec 2017 04:01 PM PST

Hello Storm Chasers! Today's Daily Llama can be found below posted by /u/stormshieldonebot in the comments below!

How likely is a Llama to show up?

Llama - Click for details Percent
Ranged 33%
Weapon 18%
People 13%
Trap 12%
Melee 10%
Legendary Troll Stash 3%
Super Ranged 3%
Super People 3%
Super Hero 3%
Super Melee 1%
Legendary Troll Truck 1%

Source - Storm Shield One

submitted by /u/AutoModerator
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PSA: You can no longer shoot anomaly shards :(

Posted: 15 Dec 2017 06:05 AM PST

Trollsicle Quest! Survive The Storm, Three Picture Guide!

Posted: 15 Dec 2017 03:49 AM PST

Is Save The World worth it now?

Posted: 15 Dec 2017 06:11 PM PST

So I know very little about the whole Save The World side of the game, but I'm interested. After the updates and all the changes lately, is it worth the money?

submitted by /u/tke439
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