Fallout - Do You Prefer Your Character To Come From The Wasteland Or From A Vault ?


Do You Prefer Your Character To Come From The Wasteland Or From A Vault ?

Posted: 27 Dec 2017 07:30 AM PST

I love that your character comes from a functioning vault in fallout and fallout 3, I think it is much cooler playing as a character that has been living in the safety and comfort inside the vault their entire life but for whatever reason they must venture out to the dangerous and unforgiving wasteland.

submitted by /u/sebcastellanos77
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(Lore) Fallout: The Isles (British Isles lore project)

Posted: 27 Dec 2017 08:16 AM PST

DETAILED LORE IS HERE!

My post Yesterday seemed to go down alright, though people said that it was way to short and lacked details, and I agree. I've started to develop all of the factions involved now, giving them lore and history. As well as creating a decently detailed timeline from 2060-2177.

I still dislike all of the flags, and want to change them at some point, but at the moment I think I will start going into more detail about the actual physical settlements in Britain and the way of life, from before the great war to where the dates end up at. Again if anyone wants to help or contribute to this, feel more than welcome, and again any criticism or suggestion for improvement is more than welcome.

submitted by /u/_TheRealScythe_
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Regretting my username...

Posted: 27 Dec 2017 03:43 AM PST

Someone please tell me you can be addicted to stimpaks. The more I overanalyze my username, the less sense it makes. Sounded cool when I made it... is anyone in the fallout universe/lore addicted to stimpaks?

Edit: I'm aware you can't become addicted to stimpaks in the game; that's not what I'm asking. I guess in a way I just need approval. Thanks Dad everyone

submitted by /u/StimpakJunkie
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#1 telltale sign of a vault-dweller's rest spot

Posted: 27 Dec 2017 10:39 AM PST

Giant insects aren't scary, until they get in your face.

Posted: 27 Dec 2017 08:48 AM PST

Just wanna give a hearty Fuck You to Fallout 4s radscorpions.

submitted by /u/TryAndDoxMe
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About to do a blind play through of Fallout 1. Wish me luck.

Posted: 27 Dec 2017 02:36 AM PST

I've played the fallout series since fallout 3 but I've never looked back, until now...

submitted by /u/BareBantz
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You guys seen this? A comedy Fallout 4 machinima series called Raiders.

Posted: 27 Dec 2017 12:12 PM PST

I searched "Fallout machinima" and found this, and I think it's pretty good. It's definitely made by people who know how to write comedy and stories. Decent voice actors, too. Has been fun binging it. Here's the YT playlist: https://www.youtube.com/watch?v=zOrWozQqoNU&list=PLsaeroo8S_9_cMERJOJVep_rVDmVzvi3a

submitted by /u/WildTurkey81
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Playing Fallout 3 for the first time

Posted: 27 Dec 2017 06:31 AM PST

I love it! I've only played fallout 4 and I knew I was missing out. So got the disc version ( the one with the Oblivion combo because I have yet to play that ) and started playing. I do have a few mods like ENB, Flora Overhaul, Iron Sights, etc. I really love the item repair system and the crippled limbs system, because it adds realism. So far I'm level 3 and at Megaton and I've managed to save Lucas Simms from Burke. I've also got to the point where I'm with Moriarty when you have to pay him for information ( im putting off the main quest for a bit )

Is there anything I should do in the game that I do not know about, any really good side quests I should do? Any really good mods?

submitted by /u/SapphireAries_
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Just got Fallout New Vegas for PC

Posted: 27 Dec 2017 11:15 AM PST

Just as the title says I recently got Fallout New Vegas and I'm looking for some mod recommendations. Before you say play the game first without mods I've already beat the game on 360. The reason I got it again is I wanted to experience mods for FNV. Keep in mind my pc isn't the greatest but it still can run FNV.

submitted by /u/AcousticChromosomes
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Fallout-themed calendar?

Posted: 27 Dec 2017 12:54 PM PST

Hey everyone, I have been scouring the internet trying to find a Fallout themed calendar for 2018 but I can't find a single one. Anyone have any idea where I could find one?

submitted by /u/zamardii12
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What kind of Dice does Fallout 1/2 role with?

Posted: 27 Dec 2017 01:54 PM PST

I just want to say I've always wondered this. What is the highest number of points a single roll of the digital dice in Fallout 1/2 can give you, is it multiple dice, what kind, or how many modifiers are commonly believed to be there, and how easily could this system be converted for use on paper, or browser? Because it seem's to take a hell of a lot of calculation.

submitted by /u/SSFSnake
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Codsworth and the BoS?

Posted: 27 Dec 2017 10:48 AM PST

From a gameplay perspective, there's literally nothing stopping me from having Codsworth as a companion, I know,

But from a roleplay perspective, would it make sense to have Codsworth as a companion and be in the BoS, since their entire thing is getting rid of advanced technology?

submitted by /u/IdBeenMarried
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FO4 PC Lowest spec needed

Posted: 27 Dec 2017 01:28 PM PST

So on the 23 December some asshats were so friendly to break in and rob a buddy of mines home, they pretty much took all his stuff. So some of us got together and want to build and get him a pc again as his gf bought him FO4 for Xmas....Now obliviously we can not get him a high end rig cos well even with us all chipping in its way expensive right now, so we hoping there is a min spec to run it properly with some mods... any advice welcome... oh and a pc store donated a 1050 gpu towards his rig and they will build it for free we just dont want to be ripped off by being told we have to have say i9 ect

submitted by /u/daeron187
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Favorite Fallout easter egg?

Posted: 26 Dec 2017 10:02 PM PST

Mine is finding the fossilized Seymor from Futurama in Lonesome Road. Definite runner up being Skynet in the Sierra Army Depot in 2. What are some of yours?

submitted by /u/TheLoneCourier6
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Advice on PC build specs for modded FO4?

Posted: 27 Dec 2017 01:02 PM PST

Just realized that my craptop will not run Cities: Skylines and I'll be damned if I play that on XB1, so it looks like I'm building a desktop PC. I'm also looking forward to playing FO4 with many more mod options. I see Bethesda's recommended specs, but I'm guessing many mods push those requirements up quite a bit. I notice that my XB1 slows down quite a bit with Sim Settlements and most of the "green" mods that add trees and foliage. I'm not dead set on mods like true storms or better texture packs, but they'd be nice if I can get them. What am I realistically looking at for a CPU, video card, ram, etc in order to be able to run this smoothly? I've never built a PC nor have I used a PC for any serious gaming in about 12 years. I feel like I don't even know what questions I should be asking.

ETA: I've had my eye on r/buildmeapc, but I think this community might be able to help me identify my needs more accurately before I head over there.

submitted by /u/golson3
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Spooky Scary Fallout

Posted: 27 Dec 2017 08:49 AM PST

Does anybody have any mod suggestions for making fallout 4 as spooky and eerie as possible? Im basically trying to get a Metro or STALKER vibe. I'm on xbox so my mod options are kinda limited unfortunately.

(A mod similar to Pilgrim would be fantastic)

submitted by /u/MagicalToast98
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Down to my last bottle...

Posted: 27 Dec 2017 08:48 AM PST

https://imgur.com/fVKQ5EW

Going to have to go looting soon, because I'm down to my last bottle of Nuka Cola.

submitted by /u/Mistah_Blue
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Advice/tips/tutorials for a first timer interested in playing Fallout 1?

Posted: 27 Dec 2017 07:06 AM PST

Pretty much what the title says. I'm interested in starting Fo1, but I've heard it is quite punishing to newbies. I actually played the very start, and instantly died to rats just outside the vault.

I was expecting a Diablo-like experience, and wasn't prepared for turn based combat, just to give you an idea of how green I am.

Any advice, or good youtube series/tutorials would be greatly appreciated.

submitted by /u/Obanon
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Venting my frustrations on New Vegas

Posted: 26 Dec 2017 09:34 PM PST

So it's quite common to see New Vegas receive the most praise of any Fallout title on this sub, and recently I just finished my third (or maybe fourth) full playthrough of the game hot off the heels of playing Fallout 4. Going back, however, I find I enjoy New Vegas a little bit less than I did before, and my tolerance for some of its worse aspects has been worn thin.

TL;DR: We often only hear about the good parts of New Vegas, and I think this paints an inaccurate perception of the game. So in the interest of motivating some discussion on New Vegas' faults, I wanted to list my own after returning to it.

Let's get the obvious ones out of the way.

  • The game is buggy as all hell. Yes, I know, this is not a very astute observation, but I feel that discussion of bugs in Bethesda games often get understated. Most people laugh about the "silly bugs" and mostly see them as a minor nuisance at best, and in most Bethesda games, the bugs are often just humorous, if a little immersion-breaking. However, New Vegas is a great deal more complex in its story and quest design than Fallout 3, and the end result is bugs that are less funny and more frustrating. The amount of ways to sequence break in the game is simply astounding, and you will constantly be referring to an online wiki to make sure you do the quests in order so that you don't break anything. The consequences for sequence breaking can be huge, too, keeping you from completing many quests. Then the bugs themselves can cause quests to be impossible to complete. I've lost hours of progress because certain missions had bugs that were unfixable with the console. It's a guarantee that almost any quest involving more scripting than "go here and retrieve the thing" will have bugs. I don't have to tell you that quests like You'll Know When it Happens are riddled with vexing, frustrating bugs. Then there's dozens of small, stupid bugs, like floating rocks or improper collision meshes. These bugs don't outright break the game, but they detract from the overall polish, which the game lacks. This lack of polish makes New Vegas feel more like a mod for Fallout 3 than an actual game at times.
  • The game is very ugly. This is partly due to Gamebryo, but that can't explain all of it, as games like Oblivion look quite good (except in the animation department: and dear god those faces look bad) However, the game looks noticeably worse than Fallout 3 despite coming out nearly half a decade later. The problems don't just stem from the graphics engine, however: Gamebryo can look nice if you put polish an effort behind it, and Fallout 3 wasn't a terrible looking game when it came out in 2008. The problem is mainly in design. I like the designs of some of the new weapons and armor, but good god the faces look horrendous. While the "potato face" syndrome that plagues all Gamebryo games doesn't help, it is not impossible to make decent looking characters in this engine. However, New Vegas' characters suffer from rushed, unpolished design. They often look downright inhuman, with facial features being too big or too large or in the wrong places. At their best they often look like caricatures. The environments are also ugly as sin. They are usually sparse on details and decorum. This is improved in the DLC, though, as all four DLC have better character and environment designs than vanilla. This is likely due to Obsidian being more familiar with the engine, and having a bit more time to polish these.
  • The game lacks many quality of life features. There's no ability to tell your companions to equip things, no autosave system when travelling on the overworld, and there's an absence of map markers for very important places. You can't travel directly to major NPCs like Mr. House, the NCR Colonels, Caesar, e.t.c. Instead you have to walk through several loading screens. House is the worst example of this. First you have to fast travel to Freeside's North Gate. Then you have to go through the gate (loading screen). Then you have to go to the Lucky 38 and enter (loading screen). Then you have to take the elevator to his penthouse (loading screen). Finally, you can converse with him. Nearly every major NPC, from Colonel Hsu to Elder McNamara, is stuck behind several loading screens. There's also way to much walking. This isn't an issue in more exploration-based titles like Fallout 3 or Fallout 4, as those have random encounters to liven up the journey and interesting locations to stumble upon. Here, however, there will be big sprawling locations filled with fucking nothing. Nellis is the most egregious: getting anywhere at Nellis requires traipsing around the massive ass airfield. Why Obsidian couldn't just centralize all the important bits into one location is beyond me.

There's also more complex issues that I don't see mentioned as often:

  • Quest design is often highlighted as being a great improvement over Fallout 3. In most cases this is true, but some quests are just dreadfully designed. The Brotherhood's quest Still in the Dark is just three sequences of annoying fetch quests. There's often no real obstacles between you and the items you are meant to get, as by the time Still in the Dark is activated you are already high level, so most of the enemies are a breeze. For many objectives, the main hurdle is not enemies, but sheer distance. It is not fun walking for 10 minutes just to talk to a Brotherhood scout, only to just fast travel away with no hassle. Hell, 2 of the 3 missing patrols in the first assignment aren't even anywhere dangerous. Most of the DLC quests are just as bad. Both Old World Blues and Honest Hearts are just fetch quests, although they try to put the emphasis back on exploration. Lot's of the quests in Freeside are just some variation of "go to this location and talk to this person, rinse, repeat." For every well written quest in the game, there's plenty of lazily designed questing too.
  • The game is prone to what TVTropes refers to as Guide Dang It! There's a great deal many things that you'd never know how to do in a blind run or that are never properly explained. One thing that always bothered me was Boone's recruitment mission. I'm not sure how you're ever supposed to figure out who is responsible without deferring to the wiki, because asking around gives you vague stuff, and the only way to get a definitive answer is to break into a safe and steal stuff, an action that is often discouraged by the game by giving you negative karma. On my first playthrough, I never found the culprit because I didn't steal things or break into "owned" containers and doors because I assumed all of these actions would be considered bad by the game. This playthrough, I knew a bit better, but it still begs the question of why there's a karma meter in the game at all. Some better examples would include resolving Still in the Dark by having Hardin replace McNamara. Doing this means you can no longer get a truce between the Brotherhood and the NCR, even though there is no indication that Hardin would be beyond approaching the NCR. The dialogue option just isn't given and it can jeopardize the whole thing for a NCR player doing a peaceful run. You'll also miss many quests unless you explore every nook and cranny of the map. That isn't necessarily bad, as I am all for encouraging exploration, but...
  • The map is barren. Oh sure, it has plenty of locations, but many of the locations themselves serve little purpose beyond being a vehicle for quests. Don't get me wrong, I hate the over-saturation of "raider dungeons" in Fallout 3 and 4, but New Vegas would've benefited from having more "dungeon" locations in the game where you can explore and loot. Most locations that aren't tied to quests have very minor loot at best and are often not worth your time, as better equipment and supplies can be acquired through other quests. The end result is that there is no real incentive to explore 70% of the map, unless you are combing it to try and find more questing opportunities. This is definitely an issue of design philosophy too, as even the DLCs suffer from this. There's a huge "risk-reward" imbalance in most of the DLCs. That is fine for Dead Money, as that is more a survival horror experience, and it isn't that big of a deal for Lonesome Road, as that is meant to be a "gauntlet" of sorts where you put yourself to the challenge. However, Honest Hearts is often filled with locations that are not worth exploring, as you'll end up finding better loot off of dead White Legs anyways and it isn't worth getting mauled by Yao Guai or stepping on one of the Survivalist's landmines. Old World Blues is the worst offender, as most of the labs you can visit will often be more dangerous than rewarding. I often wasted more stimpacks, doctor's bags, and ammo exploring the labs than I gained in any particular loot. Barring a few good locations, most of the Big MT isn't worth exploring, as it will often cost you far more in supplies than it will give in rewards. I think this is a holdover from the olden days. Obsidian's design philosophy was very much based on Fallout 2 and as such, they tend to treat locations more as "points of interest" with the big overworld just being space filler inbetween those points. Because of this, having a location with no quests assigned to it wasn't really something they intended to do, and filling the wasteland with interesting locations wasn't a priority. I've often described New Vegas as a theme park, where the locations are rides. All of your interest is placed on the rides, but you still have to trudge back and forth between them through empty space.
  • The locations that are in the game are terribly designed, especially the underground ones. The vaults are twisting mazes that are difficult to navigate and will send you around in circles. Same with Hidden Valley or the Vegas sewers. The Sierra Madre can be disorienting at times because of this. Fuck Mick & Ralph's, too. Why Obsidian thought that they should be put in a corner away from the other locations in Freeside is beyond me.

So in conclusion, while I still find the game enjoyable, it is simply not aging well. It's flaws become more apparent every playthrough, and the game gets noticeably more unstable the further I get into it. It's a bit of a mess, really. All the issues outlined above make the game feel like a Beta, and it is hard to jump from Fallout 4 to this. It is still able to hold my interest because of the compelling storytelling -and thank god for that- but it would benefit immensely from a more polished design. Some people claim that Bethesda didn't give them enough time to develop it, but they had about a year and they were working with an already finished engine and a lot of completed assets already, so I dunno. Put the blame on whomever, I guess.

Sorry for the wall of text, but I just had to vent a little, and I am curious to hear whether other players had complaints of their own.

submitted by /u/DoktorSoviet
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Fallout 3 Operation Anchorage Broke

Posted: 27 Dec 2017 10:30 AM PST

My second time playing through Operation Anchorage was pretty bad.

There is a point in the DLC where they take your weapons and you basically choose a class in which they give you the weapons for that class.

I dont know why, but for every class I chose, I wouldnt get anything. After a few reloads and tries, I decided to give up and play through the DLC with my bare hands. It was tough, but I thought it was funny. Just imagine storming the Chinese trenches and defeating that last Chinese captain and it's me punching these guys to death.

submitted by /u/The_Dude_1945
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New to fallout new vegas

Posted: 27 Dec 2017 03:22 PM PST

Hey guys just wondering if there are any tips, Easter eggs or mods you would recommend for my first run through. Thanks in advance.

submitted by /u/CowXplosion679
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Pre-War aesthetic?

Posted: 27 Dec 2017 03:17 PM PST

What would the aesthetic for pre-war America in fallout be called? That sort of 40's to 50's era look. You know what I'm talking about? I love it.

submitted by /u/ecstatic_elephant
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Why blue glow-stick lights in Raven Rock emit a white light?

Posted: 27 Dec 2017 09:09 AM PST

Blue glow-stick lights found in Raven Rock emit a neutral, white light from them. Are they supposed to emit white light or was this a developer oversight? I'm just curious, sorry if this question is a bit too unusual.

Here's an example: https://vignette.wikia.nocookie.net/fallout/images/e/e5/Raven_Rock_-_The_Autumn%27s_Room.jpg/revision/latest?cb=20100712111513

Those same glow-stick lights which were found in New Vegas - remnant bunker emitted teal, blue light, which was correct.

Example: https://vignette.wikia.nocookie.net/fallout/images/7/78/Remnants_bunker_door_locked_by_password.jpeg/revision/latest?cb=20130513050757

submitted by /u/Lua123
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Idea For New Fallout Villain

Posted: 27 Dec 2017 01:02 AM PST

So, I'm playing COD WW2, when I got an idea for a possible new, semi-original villain.

In this games wasteland, a leader has taken control. An old, pre-was ghoul who claims to be the President of the US (from before the bombs dropped).

However, upon further digging the player can discover that he is just an imposter, taking advantage of the Wastelanders.

You could then decide to join his scheme, or take him down.

Thoughts?

EDIT: So, after seeing some replies I decided to expand on it a wee bit.

This Ghoul President would've been a real asshole before the war, like Eddie Winters. He used his situation to rise to power, and he had some good, and bad, ideas.

The player could then decide if they like the Ghoul enough to not discover his past, and let him lead. Or they could figure his past out, and then decide his fate.

submitted by /u/MontaineLaP
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