Destiny - Masterworks - How to find, Stat boosts and information |
- Masterworks - How to find, Stat boosts and information
- [Spoiler] While i dont personally agree with many complaints on this reddit, i now know what it feels like to have something you loved about this franchise destroyed
- Xur will NOT be appearing on Mercury - dmg04
- Add a Broken ornament to Ikora Rey's gear
- I've got to hand it to you Bungie, the new grinding incentives have got me excited to get home and play the game.
- Warlock Glide seriously needs a buff to speed
- Massive Breakdown of Curse of Osiris Weapon and Armor Lore, Collected and Organized
- The Aeon Cult gloves have lore that all go together.
- Savathun's Song Nightfall boss insta kill.
- Let us make EVERY green, blue and purple an armor ornament for 25 legendary shards a piece
- Bungie, do you realize that we have 18 different mods for a class ability cooldown? And only 50 slots in our inventory. Managing mods are a nightmare. While I’d like to see the mod system expanded, can you please simply it?
- The shape of the shield around the Raid Lair boss is a Hexagonal Bipyramid
- Xur always shows up at the flashpoint planet. This week's flashpoint is Mercury.
- Give planet tokens when completing strikes, based on what planet the strike is on
- If I reroll a masterwork will it reset the kill counter?
- For all the criticism I give this game, Masterworks are excellent.
- If you Infuse a MasterWork Weapon into another weapon, you will not receive a MasterWork Core.
- Bungie knew orbs on multikills dropping on the victims bodies wouldn’t break pvp based off years of data on how bad we were at picking up crests in supremacy
- Why is the Mercury sword not a lightsaber?
- Flashpoint Mercury is easily my favourite Flashpoint!
- DeeJ - Tomorrow the date for The Dawning will be announced.
- 9 supers in a single strike with randoms.
- Passing on some info about warlocks and masterworks that I like
- Masterworks are a great start, but they need to be expanded
- It'd be really nice if the game stopped giving me Blue Geometry, Atlantis Wash, and Avalon Teal for nearly everything I do.
Masterworks - How to find, Stat boosts and information Posted: 13 Dec 2017 03:05 AM PST Good Morning Guardians,
Adding something unique is maybe what a lot of us felt lacking so far but this is a great start to making that 10th Better Devils feel special Below, I have tried to consolidate all the current information we have and also throw some SGA in there to help us get the best out of our new arsenal As ever, if I have missed something or information can be added, please let me know. "Yes Sir, I need a weapon" MW weapons can drop from a variety of places and a weapon has a chance to drop as a MW aslong as your Power Level is above 250 and the Weapon is a Legendary. Most notably -
Note
"Thought I'd try shooting my way out—mix things up a little" You can also upgrade your current weapon sets using a new currency item 'Masterwork Cores', Upgrading / Re-rolling a Weapon costs 'Master work Cores' - These are only obtainable by dismantling MW Weapons. Upgrade costs:
Re-roll costs:
Numbers Game Possible stat boosts that can be applied with a MW Weapon - Edit - From comments, it seems like different weapon types can produce different numbers e.g. Hand Cannon would get 5 Handling but an AR 10. Keeping my eyes peeled to confirm this or if you have seen this, please share and we'll get it built up together Edit2 - Reports that these numbers can vary. We are yet to confirm if this maybe goes by Archetype, Power Level or is just RNG between getting a +5 or a +10. This comment states Stability and Range can be 5 or 10.
SGA
The Last Word As I've mentioned, this is a big step in the right direction for adding a unique addition to Weapons and having more of 'My own' feeling to things. Especially since they can drop so you now have a clear goal at chasing something you want or by upgrading it yourself and rolling it to be yours Hopefully this will be built up and can in future be considered for Armour also to really add more to it Extra points if you can guess the reference theme Now if you'll excuse me, I've got a MW Better Devils to hunt down Happy Holidays, Guardians! Thank you for the Gold kind Dude or Dudette! Honestly not necessary but I appreciate it all the same
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Posted: 13 Dec 2017 05:58 AM PST I am of course talking about the new saint-14 quest line, i have been following this since the first discovery of his body, and i knew about the leak quests and honestly i was hyped as fuck. I was even more hype when i received the quest today after finishing the sword verse, i grinded for a couple hours and finally finished the entire quest line, and im appalled at this sorry half assed return of one of the most beloved lore characters. The entire quest the return of saint is hyped us as being an amazing thing, osiris tells us he can sense him in the forest, i knew that he was likely in the tomb but when i saw his giant pool of light i thought, this is how we will revive him, i was however met with a 2 second speech about how saint 14 was cool, and a rest in peace, and then im rewarded an emblem and a shotgun whos lore tab hints at so much more i know will never happen. What could have been a return of an amazing character, the introduction of a new event, and something that makes this expansion at least a bit more redeemable to those that hate it, you offscreen yet another legend, thanks bungie. [link] [comments] | |||||||||||||||||||||||||||
Xur will NOT be appearing on Mercury - dmg04 Posted: 13 Dec 2017 10:32 AM PST
Keep an eye out on Friday for your favorite snake faced vendor. [link] [comments] | |||||||||||||||||||||||||||
Add a Broken ornament to Ikora Rey's gear Posted: 13 Dec 2017 08:31 AM PST Basically an ornament that makes it look all busted up like at the start of the campaign. I have a friend who would love this. [link] [comments] | |||||||||||||||||||||||||||
Posted: 13 Dec 2017 07:03 AM PST Obligatory "should have been here at the start" out the way, because it totally should have been here day one. The new armour ornaments, buying gear sets from vendors, masterworks, the forge weapons at mercury are all great changes that really excite me, never have I wanted a full ornamented gear set more than now. An excellent round of updates Bungie, keep it up. [link] [comments] | |||||||||||||||||||||||||||
Warlock Glide seriously needs a buff to speed Posted: 13 Dec 2017 08:46 AM PST I've mained a Warlock since day one of D1 and barely even touch my Warlock now in D2. Glide is painfully slow making everything from PvP to simply patrol extremely aggravating due to its slower maneuverability. Titans have strafe lift allowing for easy back pedaling. We all know how better control is amazing for Hunters. And yes, sure Voidwalkers have blink but the most decent double jump for Warlocks being locked to one subclass is pretty unfair considering what the latter have. Bungie please, for the love of Ghaul, bring blink to other Warlock subclasses or give a slight buff to glide's speed. [link] [comments] | |||||||||||||||||||||||||||
Massive Breakdown of Curse of Osiris Weapon and Armor Lore, Collected and Organized Posted: 13 Dec 2017 07:50 AM PST OsirisHistory
Banishment Osiris stood at the far end of the Underwatch, his back to her. "We need to talk," she said. Sagira turned. He did not. "I'm surprised you came alone. Have you finally learned confidence?" "Yes." Ikora clenched her fists, then released them. "Not from you." He crossed his hands behind his back. "I know why you're here." "I should hope so." "This meeting was prophesied. As is my impending banishment." "Then you had ample warning." "This is ridiculous!" Sagira snapped. "We're at war. Osiris does what you all are too scared to do, and you banish him? How're you going to win against the Darkness without him?" Osiris held up a hand to silence her. "Ikora knows," he said. "She pretends otherwise, but she knows." "Winning by your terms is no victory." Ikora's hands were fists again. She unclenched them. "Goodbye, Osiris." Understanding
Exploration "I've misplaced Osiris again," Sagira told a Goblin. The Goblin, being a Goblin, shot at her. She dodged with a sigh, and continued through the Forest. "If I was Osiris, where would I go to celebrate Panoptes becoming scrap metal?" The answer, when Sagira finally tracked him down, surprised her. Osiris hovered, cross-legged, at the center of a ruined Lighthouse. A dead sun loomed in the lightless sky. Arrayed on the ground below to the horizon, yellow Vex eyes pierced the gloom. Sagira zoomed straight to Osiris's side. "I thought we averted this future!" Eyes closed, Osiris shook his head. "Many equations lead to this answer." A sound like a drumbeat, but with the impact of an earthquake, shook the Lighthouse. Sagira darted through the crumbling chamber. "What do we do?" Another bone-rattling drumbeat kicked up clouds of dust. Osiris floated to his feet. "We start over." BOOM. Through the window, a shadow eclipsed the Vex eyes. "But first," he said. "You'll have to rez me again, old friend." Adoration
The Lost Prophecies
-- Ikora
-- Osiris
Osiris's PhilosophyFrom the journals of Ikora Rey:
From Brother Vance's writings:
Excerpt from a letter written by Lord Shaxx to the Speaker, dated three years ago:
Saint-14
-- Saint-14 [link] [comments] | |||||||||||||||||||||||||||
The Aeon Cult gloves have lore that all go together. Posted: 13 Dec 2017 03:16 AM PST It begins with the Hunter, with the opening [ bracket. It ends with the Warlock, ending with the ] bracket.
Compiled, with some punctuation for effect: We followed the Path. The Path crumbled beneath our feet. Our feet became one mind. One mind can absorb the truth. The truth is that Osiris understands nothing. Nothing can describe the joy of shared thought. Thought you knew what they were didn't you? You haven't lived as they do. Do you wish to find your future? Your future is predetermined. Predetermined individuals will never find answers. Answers lie in forbidden places. Places bound by shared dreams. Shared dreams will reveal your nature. Your nature is to destroy. Destroy your sense of self. Self preservation coddles leaders into ritual complacence. Complacence is something I have forgotten. I have forgotten loneliness, uncertainty, life alone. Alone I see with my six eyes. Eyes watching from beyond the heliopause. The heliopause is a curtain before the next and final act. Act decisively to meld with yourselves. Yourselves will know you. You together, alone, striving toward your final purpose. Purpose built to move as they move. Move to stand apart from your heroes. Heroes are commonplace these days. Days of change draw ever closer. Closer looks at what is forbidden can only help. Help them help you. You are so afraid of the taboos. Taboos must be overthrown. Overthrown rulers would agree, I'm sure. Surely you are convinced by now. Now go, and find yourselves. [link] [comments] | |||||||||||||||||||||||||||
Savathun's Song Nightfall boss insta kill. Posted: 13 Dec 2017 08:04 AM PST https://www.youtube.com/watch?v=xeAgKpdbNUc After melting the inverted spire nightfall boss (see here if you don't know what im talking about) https://www.youtube.com/edit?o=U&video_id=B1OZ8Eo8Bnw We decided to pay savathun's shrieker a visit and it did not last long. 1 Sunbreaker with hammer striker and barricade 1 voidwalker with vortex nova bomb 1 gunslinger with celestial nighthawk All 3 with cluster bomb rockets. [link] [comments] | |||||||||||||||||||||||||||
Let us make EVERY green, blue and purple an armor ornament for 25 legendary shards a piece Posted: 13 Dec 2017 02:50 AM PST Title. The fashion game is the end game of any true MMO. I am sick of being limited to stupid purples when plenty of greens and blues look great and every other MMO in the world found out that more options is never a bad thing. Like, give us an option to add a piece of armor to a list of ornaments were are allowed to use so we can actually feel like we are collecting things. So if you spend 25 legendary shards unlocking the raid chest piece, from now on you can apply the raid chest piece in the same way you can apply ornaments to EVERY chest piece you ever get from then on out -- forever, and can change it at will. Come on Bungie. [link] [comments] | |||||||||||||||||||||||||||
Posted: 13 Dec 2017 12:47 PM PST The solution here isn't to add more inventory space; but rather to give us a single mod for:
If you want both legendary and rare mods to exist that's cool, but make it more interesting than +5 light (being that light is almost meaningless).
Any more ideas for mods? [link] [comments] | |||||||||||||||||||||||||||
The shape of the shield around the Raid Lair boss is a Hexagonal Bipyramid Posted: 13 Dec 2017 09:28 AM PST | |||||||||||||||||||||||||||
Xur always shows up at the flashpoint planet. This week's flashpoint is Mercury. Posted: 12 Dec 2017 08:52 PM PST | |||||||||||||||||||||||||||
Give planet tokens when completing strikes, based on what planet the strike is on Posted: 13 Dec 2017 02:11 AM PST So if you're doing Exodus Crash on Nessus, you'd get Nessus Tokens upon completion. Thoughts? [link] [comments] | |||||||||||||||||||||||||||
If I reroll a masterwork will it reset the kill counter? Posted: 12 Dec 2017 08:03 PM PST | |||||||||||||||||||||||||||
For all the criticism I give this game, Masterworks are excellent. Posted: 13 Dec 2017 12:37 AM PST Especially when paired with Orpheus rigs. I'm an orb-generating machine and I love it. Even better that you can pick up your own orbs. I generated 60 orbs in a strike and used my Super probably 5-10 times during a single strike. This is so fun. More stuff like this, Bungie! Edit: Oh, and they also give a reason to chase after loot and to do strikes, and they make getting weapon parts and turning in vanguard/crucible tokens exciting again (because you can get masterworks/masterwork cores) [link] [comments] | |||||||||||||||||||||||||||
If you Infuse a MasterWork Weapon into another weapon, you will not receive a MasterWork Core. Posted: 12 Dec 2017 08:28 PM PST [Title] Did it for science. The more we know, right? Edit: Thank you for the front page awareness everyone. MasterWorks seems like it will be a system that is good for the game moving forward and this first installment seems to be fitting in well. MasterWorks actually brings to a positive change to our gameplay that is significant, because for the first time, we actually have the ability to generate orbs of light for not only own teammates more consistently outside of our Supers, but generate orbs for ourselves as well. While the 10% stat boost seems to be more about personal preference, it is very much a feature that should be welcomed by the community because it is something that can only get better with time and development. Edit 2: I'm going to answer a few questions I already replied to in the comments, because restating them seems to be important. You will know that you have received a MasterWorks weapon, because they will have a golden/yellow barrier outlining your weapon in your inventory and if you look at the name of the weapon, it has a new banner behind the text. Also, you get a different animation and white/gold text when the weapon drops from completing an activity or getting one from a vendor. If you detail the weapon, the 4th slot will be filled in and there should be a crest in the bottom right corner next to your weapon's stat showcasing that you have it as well. MasterWorks essentially give you some form of a grind in D2 that utilizes Legendary Shards - it's what you make of it. MW perks revolve around slightly improving your weapon's base stats by 10% (range, velocity, blast radius, reload speed, etc.) except for Impact and Rate of Fire (can anyone confirm?) as well as your magazine size - but only one gets affected and it's not entirely subjective especially when you get 10+ Range for a Hand Cannon or 10+ Magazine on a Scout Rifle. Also, MasterWorks gives you an additional support/team-oriented perk. The only one I know of right now generates orbs of light for YOURSELF and your teammates when getting multi kills and people in the comments are confirming that it is significant in PvE and can be significant in PvP. MW does not increase your light, that is still reserved for Legendary Mods specifically. As far as we currently know, you can only obtain MasterWorks Cores by dismantling a MasterWorks Weapon. Infusing will not count as dismantling and when you infuse a MasterWorks Weapon into normal or MW Weapon, the MasterWorks will disappear and not transfer to the infused weapon. [link] [comments] | |||||||||||||||||||||||||||
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Why is the Mercury sword not a lightsaber? Posted: 13 Dec 2017 05:01 AM PST With vex tech infused weapons, this seems like an opportunity missed. Edit: I know about trademarks, I should've clarified... "a sword that looks similar to a lightsaber but is not one by name" [link] [comments] | |||||||||||||||||||||||||||
Flashpoint Mercury is easily my favourite Flashpoint! Posted: 13 Dec 2017 10:55 AM PST The mini events, the hordes of high end enemies (Not sure if there's special rewards for beating them all before they escape) and just the gorgeous scenery Really happy with this week with all the changes and how it's enhanced the game experience Curse of Osiris has been great so far, here's to it developing further in Season 2! [link] [comments] | |||||||||||||||||||||||||||
DeeJ - Tomorrow the date for The Dawning will be announced. Posted: 13 Dec 2017 12:17 PM PST https://twitter.com/DeeJ_BNG/status/941033843728850944 Fan asked if he knew the date and he said he does and tomorrow we will too. [link] [comments] | |||||||||||||||||||||||||||
9 supers in a single strike with randoms. Posted: 12 Dec 2017 09:22 PM PST I just matched into my first match with both teammates using Masterclass'. One had a Nameless Midnight, the other had a Better Devils, and I had a Uriels. The supers just kept coming out. The bottom left was a nonstop feed of orb generation, and since the orbs spawn on the enemies body they were always conveniently in front of us to pickup. For the first time since this game launched, I felt truly powerful. [link] [comments] | |||||||||||||||||||||||||||
Passing on some info about warlocks and masterworks that I like Posted: 13 Dec 2017 07:43 AM PST So my warlock has ophidian aspect and I just made my positive outlook a masterworks weapon. Rerolled the first perk to get faster reload. With the gauntlets and this perk, it reloads so fast. Benefit of that being on positive outlook, it has kill clip. Just thought I would share. Anybody else found any cool combos with the new masterworks weapons?? [link] [comments] | |||||||||||||||||||||||||||
Masterworks are a great start, but they need to be expanded Posted: 13 Dec 2017 06:32 AM PST I wanted to take some time to look at Masterworks and provide some feedback on first glance. Masterworks are a great addition to the game and are an excellent first step in the right direction to add grind and replay-ability. These need to be expanded upon as like most things in Destiny, they have a lot of great potential to make the game that much more engaging and in depth. There are a few things I'd like to talk about, this includes perks and stats and drops.
Drop Rates (PLEASE READ EDIT 2 BELOW - I KNOW) The drops for masterworks as it seems right now is quite low, having played nearly all day yesterday, I only had one masterwork weapon drop, which was a sidearm, dismantling gave me 1 core. Upgrading a gun to become masterwork costs 10 cores.
Currently the drop rate combined with the cost of upgrading doesn't leave much room for experimentation. Of course it's only the first day, and I don't expect to have everything on the first try. I however did have 500 gunsmith parts, and nearly 200 tokens for each vendor and none of them gave me a masterwork. To me, that's far too low of a drop-rate. But that's just me, RNG can be very fickle and it might just be the luck of the draw, maybe i'll have better luck the rest of the week.
PvE/PvP Masterwork Perks Having orbs drop from multi-kills is awesome, and the stats bonus is... ok, it's not really all that noticeable. What there should be is PvE/PvP centric perks that can roll. We already have it set to track PvE/PvP kills, why not have it so that if you choose a PvE Masterwork it provides a random perk chosen from a small pool of PvE perks? Same with PvP.
With this you could still balance guns in such a way that perks that make PvE more fun won't affect PvP, and some perks can appear in both pools. Just imagine being able to roll Outlaw on Better Devils? Rerolling and such would work the same as well. I think this would be an excellent opportunity to make players more engaged and add in random rolls without actually adding random rolls.
Alternatively, you could have it so that Masterworks just add a random perk for PvE and then disable the masterwork perk in PvP?
Expanding Masterworks I'm sure this is obvious and something that might already be in the works but I thought I would mention it anyway. Masterworks should be expanded to armor and exotics. Maybe armor could add something like say... Super/grenade/melee charge? Just throwing that out there...
I'd love to hear what other people think about Masterworks and what else Bungie could do to make them better. I think it's a great step forward, and although it's not what we had, it's something.
EDIT: Based on comments, I know Bungie has already stated they're looking to expand it. I know it's only been out for a day, these are "first impressions". It's never too early or too late to provide feedback for something. Having a conversation and trading ideas is a good thing. I feel like if they're working on it, now is the crucial time to provide feedback if it can make a bigger difference. EDIT 2: I'm very thankful for everyone joining in on the conversation, love hearing what everyone has to say on the subject! I realize I jumped the gun on talking about drop rates, it is likely too early to talk about, and I agree with what most are saying. It's RNG and we can't expect everyone to have the same experience when chasing these weapons, I never wanted that to be the focus, but I'm still glad it sparked conversation :). [link] [comments] | |||||||||||||||||||||||||||
Posted: 12 Dec 2017 07:34 PM PST Seriously, these are some of the most hideous shaders in the game. I'd rather not use a shader than apply them onto my equipment. [link] [comments] |
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