Game Update - 12/13 Posted: 12 Dec 2017 05:18 PM PST Features - The Compass has been improved and now shows the following items. The opacity of the items provides a hint as to how far away they are. Your grid location has also been centered in the UI beneath the Compass.
- Nearby points of interest
- Nearby airdrop crates
- The edge of the current gas ring (closest point to safety)
- Icons for your teammates
- This has been set to "off" by default and can be turned on in the settings menu
- Markers you or your team have placed on the map
- This has been set to "off" by default and can be turned on in the settings menu
- The all-new Icebreaker Crate[www.h1z1.com] is in this build.
New Gun Models Gas Pacing and Damage Changes - Increased initial safe zone size by 10% to make it slightly easier to get to
- Increased initial safe zone time to 2min, up from 1 min 30 sec
- Reduced safe zone timers for phases 2-6 to 1min 15sec, down from 1 min 30 sec
- Added 2 additional safe zones for a more gradual but more frequent match progression
- Increased speed of gas movement for phases 2-6. The time to complete should now be 45 sec, down from 60 sec
- Decreased gas damage for phases 6-9 to 9 damage per second, down from between 12 and 15 depending on the phase
- Tightened up the gas center migration for phases 2 and 3, this will cause the safe zones to center on themselves slightly more to remove the RNG from safe zone progression
General Updates - The 1911 has been removed from the game. All 1911 skins have been moved over to the M9.
- Blood effects have been changed back to the classic mist effect.
- Shoe types are now a tiered system, from starter shoes all the way up to the ultra-rare spawning tier three Conveys. While each has a unique sound effect, they have the same footstep volume.
- Starter Shoes (Tier 1)
- Base run speed buff
- Base fall damage reduction
- Workboots (Tier 2) – Rare Spawn
- Medium run speed buff
- Medium fall damage reduction
- Conveys (Tier 3) – Ultra Rare Spawn
- Highest run speed buff
- Highest fall damage reduction
- Tactical and Motorcycle Helmets have been consolidated into a single category. Now you can pick your favorite skin and it will show on your character regardless of which type of helmet you equip.
Bug Fixes - Made improvements to the smoke grenade to make it more visually consistent for players in and out of the smoke.
- Fixed the Eagle Tactical Helmet playing a different effect than other tactical helmets.
- Trailer doors now render further away, preventing an scenario where a player with a hunting rifle could shoot someone who was in a closed trailer.
- Fixed an issue that could cause AK-47s and SMGs to appear to fire indefinitely.
- Stats screen no longer persists on the loading screen after winning a match.
- UI now properly updates with skull payouts for tutorial challenges completed in the main menu.
|
Post a Comment