Destiny - Daily Questions [2017-12-02] |
- Daily Questions [2017-12-02]
- Did we collectively forget that Eververse was supposedly to support extra content...until it didn't?
- I 100% support a “State Of Destiny 2” update once a month
- Bungie, just to clarify, Hunters DO NOT want a nerf to the recovery stat. We just want more sets focused on recovery.
- Constructive Feedback to buff the Subclasses.
- Release schedule & summary of changes for Curse of Osiris
- Can't believe I'm actually saying this, but... can we have the Grimoire cards back?
- Marty O'Donnell on MoTS release: "Activision has no stake in this since they don't own any Destiny IP. This is all up to Bungie."
- 1AU has the best mission mechanics in Destiny
- For being "good for new players" Destiny 2's lore is unfriendly as hell.
- The Third Spire Wallpaper
- [D1] Tyra Karn has a beautifully rolled Memory of Gheleon in Stock
- Bungie Plz Addition: increase the vault space and/or addition of kiosks
- Deck the Halls with Faction Rallies
- The Adventures in D2 are Great!
- I really miss pre-DLC launch events. Can we please get them back for DLC 2?
- It says a lot about the state of the game that the community is writing fan fiction of game-fixes instead of normal fan fiction.
- Over a year ago, Redditor accurately predicts destiny 2
- Bring back scarves
- Destiny Legal News 5.6
- Rogue Seven found the real friend game
- Orpheus Rigs recharges ANY Hunter Super, not just Shadowshot! You can triple the length of Arc Staff and Golden Gun!
- Lost Sector Emblems
- The lack of connection to our species long forgotten achievements is what hurts Destiny 2 the most for me.
Posted: 02 Dec 2017 05:00 AM PST Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself. Be sure to sort by new to see the latest questions! Rules
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Did we collectively forget that Eververse was supposedly to support extra content...until it didn't? Posted: 02 Dec 2017 05:55 AM PST As the title suggests, Bungie's rationale for implementing micro transactions into Destiny 1 was, according to them at the time, to fund extra free content in between the major content releases. Lets not forget that not only was SRL really the biggest culmination of that, but that the game did not need them to have made a profit to invest back into it, having made the full $500 million franchise investment back in the first week of Y1 after all. NOT ONLY THIS, but then Eververse is in D2 at launch, this time with no justification and certainly no extra content as of yet, and still no one ever seems to have mentioned this at all. Please say I have just missed a huge rant thread about this somewhere because it really troubles me that the developers are correct in that they can rely on consumer apathy to push shady shit into their games. D2 is getting blasted for a lot right now, and this should be on that hit list too, at least in my humble opinion. EDIT: Wow. Suffice it to say this garnered a whole lot more attention than I was expecting it to. Thank you to everyone who engaged with it and actually had a discussion (as it was intended to be) rather than simply ripping each other's throats out. To be clear: This discussion centres around the faux-justification Bungo made for introducing Eververse and question where the content that should, if you interpret the Bungie statement this way, have come along with it, primarily in Destiny 1 - I can't stress that enough. Those who say this is entirely invalidated by D2 having been out only 3 months (which I disagree with even in the case of that game too) are missing the point, somewhat; again, though, the conversation around this too is quite welcome. This is NOT about whether Eververse is effectively Pay-to-Win or not, to be clear. Table that for other threads, please. Again, though, thank you to the very very very many of you who have given good, polite debates and continue to do so. [link] [comments] | |||||||||
I 100% support a “State Of Destiny 2” update once a month Posted: 02 Dec 2017 09:30 AM PST "The State of Destiny 2" article was I believe an excellent update from the dev team for where we are and plan to go. I don't love not hate everything in it, as we all have our thoughts, but it's an excellent piece of communication. Let "This Week At Bungie" fill in details week to week, I completely support a State of Destiny 2 article published once a month. For example: The State of Destiny 2 - January: -The Dawning is in full swing -Here's when you'll be seeing the Prestige updates this month -Here's the feedback from Curse of Osiris, and how we're addressing it -Etc etc etc The State of Destiny 2 - February -We just announced Expansion 2 -Here are our goals for February updates -Season 3 teases -Etc Etc Etc tldr: I thoroughly enjoyed the "State of Destiny 2" article, and feel it becoming a monthly recurring piece would go a long way for improved communication with the community. [link] [comments] | |||||||||
Posted: 02 Dec 2017 09:53 AM PST As a Hunter main, I felt this post was necessary. In the past, Bungie seemed to nerf things like this when certain classes were at a disadvantage in some areas. Nobody wants that, and it wouldn't be fair. We Hunters just want more sets with recovery. At the very least, make mobility stat a bit more meaningful. [link] [comments] | |||||||||
Constructive Feedback to buff the Subclasses. Posted: 02 Dec 2017 06:34 AM PST I will try to keep the explanation as simple as I can. NO SALT. VoidwalkerChaos Accelerant should not decrease Super energy when charging a Grenade. Chaos Accelerant allows the Voidwalkers to charge their Grenades to increase their blast radius and duration at the cost of Super energy. It does not increase damage. Chaos Accelerant Features:
Yet, the Striker's Magnitude Perk grants more beneficial features without any downsides through:
The Nightstalker's Lockdown Perk also freely increases the Grenades duration and Smoke Bomb effects has no downsides as well. Therefore, charging Grenades should not decrease Super energy, as waiting 83 seconds and using 2 seconds to charge your Grenade is already the cost. StormcallerReplace Transcendence with Feedback
Change the cooldown of Rising Storm and Chain Lightning Melee to 1:23 from 1:34 to make it in line with the other Melee Abilities
DawnbladeFusion Grenade//Flux//Magnetic
Daybreak
Attunement of SkySwift Strike
Winged Sun
Icarus Dash
Attunement of FlameIgniting Touch
Everlasting Flame
Add a new Perk, Song of Flame (Idea from DefiantMars)
Phoenix Flight (Idea from Faust_8)
GunslingerReduce the beaconing red flare from planted Tripmine Grenades
SupersGunslinger: Way of the Outlaw
Nightstalker: Way of the Pathfinder
Arcstrider's Arc Staff
Voidwalker: Attunement of Chaos
Sunbreaker's Hammer of Sol
Titan's Melee AbilityTitan's Hammer Strike, Sesimic Strike, and Shield Bash
All Melee abilitiesPressing the melee button to use the default Class Melee while holding it to use the Charged Melee.
All Ability CooldownsWhat makes Destiny 1 so fun, satisfying, and 'powerful' is that Grenades and Melee Abilities recharge so much faster, making you feel like a god. In Destiny 2, Grenades and Melee Abilities takes so long to recharge, which makes most people relying more on their Guns instead. Abilities are like additional layer with grants the players more possibilities of combat, and it also makes the game more interesting. Some Abilities in Destiny 1 were a problem such as:
Yes, they were a problem but most of the abilities are finally tuned in Destiny 2. All Abilities in Destiny 2 have their damaged lowered, which is fine for balance. Since the damage of these abilities are finally nerfed, why are they further destroy by increasing the cooldowns? However, some people are worried because having the cooldowns lowered will lead to ability spam. I disagree. Since Abilities are weaker and do not one shot in D2, people will not spam them to get a kill, and will only use them when needed since there is no instant kill potential. For example, Sticky Grenades were spammed in D1 because they have a one hit kill potential. Since they are nerfed in D2, people will not spam them anymore and will only use them when needed. This also explains the lack of Sticky Grenades used in D2 Crucible. Increasing the cooldowns of the Guardians abilities is like lowering the identity and minimizing the strengths of a Guardian. This problems greatly affects the Warlock Class as having less Spells to cast is like handicaping the abilities of a Wizard, when a Wizard is prime in those abilities. Remember the Live Action Trailers of Destiny that attracted so many new people and hype up the veterans? It is because the Guardians in the trailers were showing their badass abilities to defeat their enemies: Guardians are like soldiers infused with elemental powers that can heal from a fatal wound in seconds with the Light. Think of an immortal Captain America with solar/arc/void powers and Wolverine's healing, and the ability to revive. That is how powerful and amazing a Guardian is.
Even with the maximum amount of Armor Mods, Destiny 2 still cannot have the cooldown time of the abilities in Destiny 1, which makes the game 'stale'. Grenades and Melee abilities in Destiny 2 should have a similar cooldown to Destiny 1 to recapture the feeling of a god. Abilities are balanced in Destiny 2 but they are locked behind under a long cooldown. It is time to unlock it. Bring back SPACE MAGIC! I WANT TO BE A GUARDIAN, NOT A COD SOLDIER. Add D1 Customisation Interface to D2Simplify the customisation options for Subclasses just to cater to the casuals is pure stupid. Casuals are NOT stupid. The D1 Subclass Perk selection was very simple to understand and to select, even a child will know how it works after 1 minute of meddling. Forcing us to choose either 2 options of play style that consists of fixed Perks destroys the player's freedom of choice. Destiny is a game that makes us the Legend. "It does not matter who you are, only what you become." Is a quote that I will always remember from the D1 trailers. Remembered the quote "Become Legend." You craft and choose what you want for your Legend, not to follow some stupid Attunement, Code, or Way. In Destiny 1:
In Destiny 2:
For example, if you love all of the Perks in the Gunslinger's Way of the Outlaw but hated the last Perk which grants you a very short Golden Gun duration with 6 shots? Too bad, Bungie forced you to use it. You cannot swap its corresponding Perk from the other Path. This destroys the player's freedom of choice. Bungie wanted the game to focus on our choices, yet they forced us to use a fixed system. Then, some people might say "BUT EVERYONE USES THE SAME SUBCLASS BUILD IN DESTINY 1!" Yeah, this is f**king because all of the other Subclass Perks are weak as horse shit when compared to the other perks in the same column. Who would use Angel of Light over double more DPS Solar Grenades? Who would use Angry Magic over Annihilate when the blast radius for Nova Bomb is freaking big? Maybe if Bungie buff those weak perks, people will use them... All Armor Pieces should be reforgeable with Legendary Shards to change its intrinsic perk to your desired StatAll Armor pieces should have a node that allows the user to swap/rerolled its instrinic perk at a cost of x Legendary Shards. This is done to boost the incentive to get all armor with your desired stat, especially for the Raid armor. Wanted the Raid Hunter Armor Set but it is locked to Mobility and you grinded the Raid a lot? With rerollable Armor, you can get Recovery on it! Idea:
Give everyone their freedom back please. Hunter's Cloaks and Helmets // Warlock RobesFix the graphical glitch in armor pieces that are made of cloth Cloaks and robes sometimes have a graphical glitch where they flicker when you sprint and jump in game. Proof: https://imgur.com/a/FOAcN Reason for the camping and team shooting META
Live Team and Chris Barrett, you all are the keys to make us Guardians again. [link] [comments] | |||||||||
Release schedule & summary of changes for Curse of Osiris Posted: 02 Dec 2017 07:20 AM PST December 5 release schedule
Known changes & improvementsDecember 5
December 12
Sources:
Please tell me if I missed anything and I will update the list! Edit: added GMT times (UK time) Edit2: added reset time change + 4K HDR support for new consoles [link] [comments] | |||||||||
Can't believe I'm actually saying this, but... can we have the Grimoire cards back? Posted: 02 Dec 2017 11:41 AM PST Or at least something similar? I know, all thing considered this is currently not exactly top prio, but please hear me out: It hit me a few days ago when someone made a thread about possible story content in the Rasputin DLC (cheers, buddy). I really miss theorycrafting threads about the lore in Destiny. You know, those Chinese Walls of text put together from smallest scraps of info found in the cards that people used to post on regular basis? They were amazing. I loved reading them and have huge respect for people who put them together. Remember that thread on whether or not Rasputin shot down the Traveler during the Collapse? That shit was badass. Grimoire cards were far from perfect. People were right with their complains, all this stuff should've been in the game. But if you take them for what they are, they are fuckin brilliant and sure as hell better than what we currently have. They started as pretty cool read in Vanilla Destiny and became absolutely incredible in Taken King. I adore the Books of Sorrow, despite having basically no clue wtf is going on there. Hell, as embarrassing as it is to admit, I even tried to write my own versions of them, because they were so frickin inspiring. I'd love to see the theorycrafting community do their magic again. So yeah... maybe when the important gameplay related things are out of the way, can Bungie do something for the lore-starved people like me? PS: sorry for mistakes, I'm not a native speaker. [link] [comments] | |||||||||
Posted: 01 Dec 2017 11:02 PM PST Source: https://twitter.com/MartyTheElder/status/936745772246220800 Really makes you think about the "developers v publishers" argument... [link] [comments] | |||||||||
1AU has the best mission mechanics in Destiny Posted: 02 Dec 2017 07:40 AM PST In general I don't love Destiny's mission mechanics. It's fun-ish but doesn't make sense why our enemies keep leaving plates and swords and balls of destructive energy lying about. On the other hand it makes sense but is flat-out boring waiting for ghost to hack into things. Plus why is ghost so good at this? But the sun-side section on the Almighty? It's excellent. It's immersive as all hell and instantly clicks; no-one needs a Byf video explaining why we might be burning out there and the visuals are gorgeous. Gameplay-wise the response is simple and rational - use shadows to protect yourself - but creates a fresh tactical experience. Could do a lot more with that mechanic. Imagine a Crucible map on a spinning asteroid that goes from sun-side to dark-side and back. Radar disables when it's on the sun-side. I don't think 1AU entirely ran out of great mechanics there, either. The rock vacuum tunnel was cool, though could have been even cooler bouncing around with Cabal bosses and bits of rock and whatnot, like a cross between Destiny and Asteroids. Even using a tank to drive around and blow up their cooling systems was fun and made sense in the context. From end to end, the mission makes sense, looks gorgeous and is a ton of fun to play. Bungie: more like that, please! Honorable mentions go to the "ambush Cabal" adventure in the EDZ (though let me place the charges), the drilling rig public events (but why the vex spires on the vex planets, or those locations for glimmer drills, or those mechanics for Taken Blights?), the disappearing floors in the beta strike, the rising lake of darkness in the PS4 strike, getting the tidal generators going on Titan and the cable car ride in ROI and climbing Felwinter's Peak. Everything else... well, you know about everything else. [link] [comments] | |||||||||
For being "good for new players" Destiny 2's lore is unfriendly as hell. Posted: 02 Dec 2017 12:31 AM PST No explanation of the golden age, the darkness, fallen clans. Making references to areas in Destiny 1 that new players have never been to. I know this seems like a small complaint, but would removing a few voice lines and adding a few lines of text really hurt? You have an entire new platform and you can't explain what's even going on. [link] [comments] | |||||||||
Posted: 02 Dec 2017 02:33 AM PST https://i.imgur.com/DQxSysC.jpg Screenshot Retouched in Photoshop [link] [comments] | |||||||||
[D1] Tyra Karn has a beautifully rolled Memory of Gheleon in Stock Posted: 02 Dec 2017 05:49 AM PST It comes with an Intellect/Discipline roll of 38/45. That is a max Intellect value and a Discipline stat only 6 points shy of a perfectly rolled Artifact. As far as I can tell that is the best rolled Gheleon to date.
Perks:
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Bungie Plz Addition: increase the vault space and/or addition of kiosks Posted: 01 Dec 2017 05:35 PM PST Hello Guardians, This change has been added to Bungie Plz. Submitted by: /u/FakeBonaparte Date approved: 2017-12-02 Why it Should be added:
Criteria Used:
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Deck the Halls with Faction Rallies Posted: 02 Dec 2017 10:00 AM PST Merry Christmas Guardians! I wanted to share these Faction Christmas Stockings I made on Twitch this week. I can't wait to see what Xur is going to leave :D Handmade by: Nerd and Needle FactionStockings [link] [comments] | |||||||||
The Adventures in D2 are Great! Posted: 02 Dec 2017 08:48 AM PST I plowed through the story campaign on PS4 and PC. Grinded out my gear to 305. Played trials and the raid. Got my quest exotics, and my iron banner emblem. But in all of this I never touched the adventures. So, like a lot of you, I was looking for something to do and figured I'd start clearing these off the map. Holy crap! These adventures are dynamic, filled with lore, and some of the most fun and sometimes mildly challenging things I can currently find to do. They are amazing to do for pure enjoyment. I hope they can be repeatable or upped in difficulty coming up! All I can say is, Bungie, more of this! And try to weave them into the story or make a logical pathway to entice people to complete them over pure enjoyment. *edit phone post [link] [comments] | |||||||||
I really miss pre-DLC launch events. Can we please get them back for DLC 2? Posted: 01 Dec 2017 08:44 PM PST I loved how Wolves would invade the cosmodrome the week before HoW dropped. I wish we could have gotten some kind of Vex transmission public event type thing where they were causing trouble leading up to Curse of Osiris. Hopefully we will get some for the future! PS: I don't know if this topic was already posted or not, I didn't see it so I thought I'd mention it. :) [link] [comments] | |||||||||
Posted: 01 Dec 2017 06:43 PM PST It seems like every single day we've voted a thread to the front page that's a well-thought out fix to a problem in D2. Then there's also all of the threads with suggestions and minor tweaks and other adjustments that could improve the game. We really do want this game and franchise to be everything that it can be (and everything we were promised). At this point in a franchise's life (3+ years into it) we should just be writing normal fan fiction (e.g. .......porn) by now. [link] [comments] | |||||||||
Over a year ago, Redditor accurately predicts destiny 2 Posted: 01 Dec 2017 03:32 PM PST | |||||||||
Posted: 02 Dec 2017 08:06 AM PST One cool thing about the Age of Triumph was that it made legendary versions of formerly rare-exclusive gear. On hunters, this meant shorter cloaks, and a hoodless, cloakless scarf were available. Can we get more of these in the future bungie? Capes without hoods, hoods without capes, and scarves? [link] [comments] | |||||||||
Posted: 02 Dec 2017 08:36 AM PST Lawyer guardian here, I have some crucially important legal news for you. Okay, maybe it's not important, but in a very sarcastic way it maybe kinda is important. Have Eververse's antics gone too far? [link] [comments] | |||||||||
Rogue Seven found the real friend game Posted: 02 Dec 2017 03:38 AM PST I made a post earlier in the week talking about how our clan was deleted and we lost our rank 6, I'll link it below for context. We didn't give up though and we created a bond of scrub daddy's and scrub carry's which comprised of 1 fully leveled guardian carrying the other 2. Someone in the clan came up with the idea of creating alt accounts letting them join the clan, running public events until we got 5K xp with a scrub daddy, deleting the character then rinsing and repeating until we hit rank 6 in just 4 days. We did a painful amount of heroic events and I think it's safe to say most of us never want to do the slow walk in the first mission ever again haha shout out to all the boys for being good bunch of lads getting in on the grind and that one salty leader who brought us all together by deleting our clan to help us find the real friendgame. Also thanks to all the guardians who offered us a place in their clan. https://www.reddit.com/r/DestinyTheGame/comments/7g3oa6/our_clan_got_deleted_by_a_salty_leader [link] [comments] | |||||||||
Posted: 01 Dec 2017 11:43 PM PST Recently posted by Baken Gangsta, who's pretty amazing Destiny glitch finder. Check it out: https://www.youtube.com/watch?v=gXWxzTM8t7E https://www.youtube.com/watch?v=z02NFFEUr2w Also, inb4 "If only I could get them to drop for me..." Edit: Sorry for the misleading title. I guess in my hype of seeing this in action, I didn't think to clarify the title. You still need to start out with Shadowshot, but once you've fired it off, you can switch subclasses it will refill that super...even during the actual super, extending the length. [link] [comments] | |||||||||
Posted: 02 Dec 2017 04:46 AM PST I'll preface this by saying: The Lost Sectors in this game are amazing environments. I recommend everyone check them out if only for their beauty. The ones you haven't seen show up as brighter lost sector icons on the map. So here's what I don't get : When you finish the first lost sector on a planet you get an emblem. When you finish the last lost sector on a planet you get nothing, and aren't sure if you've missed one. Why aren't those reversed? You should not get a lost sector emblem till you've completed all the lost sectors on that planet. It's pretty minor in the grand scheme of things, but it bugs me. [link] [comments] | |||||||||
Posted: 02 Dec 2017 03:59 AM PST Hi all. Just wanted to add my two cents to the current conversation regarding the regretful differences between Destiny 1 and Destiny 2, apologies if this has already been raised by someone else. Here goes... Whilst Destiny 1 struggled in a lot of respects to tell the history of its own universe, one aspect that absolutely succeeded, was the visual appearance of the environments we operated in. As a rough example, early in Destiny 1, we are taken on what amounts to an introductory tour of the Cosmodrome. Whilst wandering through the rusting wasteland, your attention is pulled from multiple directions; abandoned escape ships stalled on their launch pads, huge arrays looming on the horizon, bits of technology that are just futuristic enough to appear foreign and familiar at the same time. In one defining moment, all of this visual stimulation is brilliantly punctuated by my favorite piece of audio so far in the franchise - Dinklebot saying,"You know, this place must have been amazing before the collapse. Thousands of humans boarding the colony ships, off to build cities beyond". Visual and audio coming together in this manner jolted my imagination and curiosity, pulled me into the potential lore of the wider universe, in a way that is notably absent for the majority of Destiny 2. On the surface, this may seem like an odd thing to say when you consider that the EDZ is the single largest playable space so far in the franchise, but nothing about this environment captures me in the way the Cosmodrome did. No real hints of the golden age to avert your gaze towards, no large expanses of rusting planes and ships-come-tombs, just an environment that appears more like a generic WW2 themed shooter, than a Destiny universe. The same can be said for the other planets as well. Now, I know that a large part of this stems from the need to explain our enemies backstories, but this shift of focus was too heavy in my opinion. Brief moments aside (notably the Archology on Titan and the Exodus Black on Nessus), the lack of attention to our history, weakens my interest in the Destiny experience. Gone are the moments when you first set foot on the moon and look back at the earth, or the times you first venture onto Venus and Mars and realize the true extent of our development as a species, all this forgotten history waiting to be recovered. Say what you want about Destiny 1's failings story and lore-wise, but the tone used, those moments of being visually blindsided by the sheer extent of our past achievements, are sorely lacking from Destiny 2. I don't know if anyone else feels the same way, but I know this is my biggest deterrent from losing myself in Destiny 2, the way I did in 1. TL;DR: The environments in Destiny 2 do not engage the player's imagination on a human level the way those of Destiny 1 did. [link] [comments] |
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