Dead by Daylight Thoughtful Thursday has started.


Thoughtful Thursday has started.

Posted: 21 Dec 2017 01:11 AM PST

Shitposts and memes are temporarily banned for 24 hours. Shitposts posted during this time will be removed on sight.

Thoughtful Thursday ends at 12AM Thursday / 3AM EST Friday.

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Developer Stream #83

Posted: 21 Dec 2017 10:50 AM PST

Hi everyone!

Welcome back to our weekly Megathread for the Developer Stream. Please be aware that every submission addressing the contents of the Developer Stream will be removed on sight - if you want to discuss the topics or ask any questions, this Megathread is your best friend!

Be civil. Stay positive. Give constructive feedback. <3


Livestream on Twitch


Summary:

  • Double Bloodpoints from December 28th to January 2nd!!!
  • Headcase for PS4 is coming; they got confirmation that it's on the way
  • Devs will be on vacation next week, so no Developer Stream next Thursday
  • Do not expect changes for the next 1-2 weeks
  • Somebody on the team is working on a random generation tool that will improve the map generation
    • They're testing maps without any pallets to see if there are issues with the general map design
  • SWF compensation for Killers is discussed internally
    • They prefer to even out the field rather than simply giving more bloodpoints
  • The incoming Emblem system will give more incentives not to camp/tunnel in order to pip
    • PTB will come soon TM
  • Please continue to give constructive feedback
  • Perk reworks and QoL changes for Killers have been addressed internally
  • Bloody stats (Survivors): Relation between 4-perk loadout popularity and efficiency
    • The most popular loadout is used 2.15% of the time with an escape rate of 49%
    • This means even though it's the most popular loadout, it's not the most efficient
    • Some rare loadouts get escape rates up to 58%
    • While some loadout might help, there are many other factors in play in regards to the escape rate
    • Most popular loadout: Borrowed Time, Decisive Strike, Self Care, Sprint Burst
    • Lowest escape rate: Dead Hard, Self Care, Unbreakable, Streetwise
    • Highest escape rate: Bond, Lightweight, Premonition, Sprint Burst
  • They are not considering a "Dead by Daylight 2.0" yet since that means you're done with the current game, but they like the idea of other games in the same universe
  • Bodyblocking the hook is not seen as a problem since you can simply hit the survivor; it's nothing they'll work on soon
submitted by /u/ms_claymore
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Survivors as killers, by Curiomode.

Posted: 21 Dec 2017 10:53 AM PST

Brave Laurie.

Posted: 21 Dec 2017 04:57 AM PST

You can now buy the official Trapper mask from the DBD Store for €49.99!

Posted: 21 Dec 2017 08:27 AM PST

PS4 NA Head Case Time!

Posted: 21 Dec 2017 09:01 AM PST

When you get into a lobby post-recent patch and you're up against your eighth Wraith of the night

Posted: 20 Dec 2017 09:59 PM PST

The amount of safe pallets in Blood Lodge is absoutly ludicrous

Posted: 21 Dec 2017 08:39 AM PST

You don't even need to loop on that map. You can just run from one pallet to the other dropping them on the first lap and still likely never run out.

Some maps needs some minor teaks, but holy shit, that one needs to be completely redone.

It's only saving grace is that weird buggy ass window on that one building.

submitted by /u/KanariaRose
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When EW1 Michael finds you

Posted: 21 Dec 2017 12:55 AM PST

Freddy being unable to stop waking survivors from healing sleeping ones is the dumbest mechanic i've ever experienced

Posted: 21 Dec 2017 10:29 AM PST

This isn't even an exaggeration.

I can't believe it's intentional and not a bug.

submitted by /u/KanariaRose
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More I play, more I realize how well made "The Shape" is. I think he is the Best killer out there.

Posted: 20 Dec 2017 10:34 PM PST

I honestly think he is the BEST killer in DbD. He really fits this game so well.

I played this game over 150 hours and now I am not scared anything . I rarely get surprise in game as well, that is except when I play against Shape.

Even after playing for 150 hours, playing against Shape makes my heart beat so fast, simply because way he is designed.

I am rank 6 this season and get match with rank 1~rank 5. Amazing thing about the Shape is, even in this high rank, you see numerous survivor getting grabbed right away because they didnt realize shape was coming. (when he is on 1st tier)

It always make my heart beat so quickly when Shape suddenly appear out of no where and hits me, or stalk me when I didnt realize he was looking at me for quite some time.

Not to mention that some killers use ultra rare perk that allow him to instantly kill him regardless of health state. It just gives me goose bump every time I play against him.

Playing against other killer sometimes doesnt feel like playing survivor game, but playing against shape always make this game so much fun.

submitted by /u/arithain
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Did anyone notice the horrifying faces that show up after you succesfully started the dream transition with someone?

Posted: 21 Dec 2017 01:32 AM PST

Please, devs.. if there are less than 4 people when the game starts, end the game and refund items/offerings.

Posted: 21 Dec 2017 01:17 PM PST

Most of David King's perks really do accentuate his "asshole" personality.

Posted: 21 Dec 2017 01:41 AM PST

According to David's lore, he's basically an asshole with an anger and drinking problem. What I find hilarious as well as interesting is how two of his three perks really do show off his asshole nature.

We're Gonna Live Forever encourages you to take hits for people as well as rescue them off of hooks. This seems like the opposite of an asshole perk at first glance, but remember how most people with this perk behave: they rush unhooks without giving a single D A R N about the wellbeing of the person they unhooked. This can result in the unhooked person going right back on the hook. Then David waltzes back in and does another unhook. WGLF truly does encourage you to be an asshole.

Dead Hard is just an exhaustion perk. The killer will think you're an asshole for using it, but that's about it.

No Mither is the most asshole-ey perk you could ever use in this game. You literally start the trial injured and cannot be healed. You get some small bonuses in exchange for that, but they don't even partially make up for the crippling weakness you just put on yourself. Since you've made yourself much more easily killable, that means that you have reduced the effectiveness of your team as a whole. You are the epitome of an asshole.

submitted by /u/FrankWest21CP
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Blood Warden has an interesting extra use to it.

Posted: 21 Dec 2017 11:51 AM PST

It's nothing major, but the perk icon lights up the exact moment an exit gate is opened. As far as I know, this is the only way in the game to know if a gate is open or not aside from walking over and checking the gate yourself.

I haven't done this yet, but one could in theory throw on Blood Warden and use it primarily as a way of telling if the survivors can escape yet or not. I figure that that can be valuable information, especially if someone is hooked and you're debating on whether or not you should try to find the others.

submitted by /u/FrankWest21CP
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Today is the day

Posted: 21 Dec 2017 05:53 AM PST

I believe in the devs. I believe that today they are going to announce double bloodpoints. No matter what they said before. I simply hope and trust.

submitted by /u/Lorothar
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Dead by Daylight is a stealth game

Posted: 20 Dec 2017 03:19 PM PST

Bill used his flashlight after every pallet. Bill fucked up.

Posted: 21 Dec 2017 09:17 AM PST

How do you juke?

Posted: 21 Dec 2017 05:12 AM PST

I'm an xbox one player and I cannot juke/escape killer to save my life. Literally. Any tips?

submitted by /u/nutellachomps
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Do any other players try to be positive in post game chat?

Posted: 21 Dec 2017 04:14 AM PST

Because I for sure don't run into it much.

I play mostly Killer, but have been doing increasingly more Survivor as of late, just to relax and understand the other side a bit.

Whichever side i'm on it's really just all BM all the time. The old case of "Killer does well, people call them a tunneler, camper, try hard, etC" "Killer does poorly, they're trash, garbage and should uninstall".

Like it's not at all hard to tell if someone is new to Nurse, and boy do survivors let them hear it. I Just don't get the point. The player is clearly new, why not something like

"Hey, good try, keep practicing Nurse and one day you'll be a monster."

Seriously, why does it cost to be nice, or at least civil?

submitted by /u/KanariaRose
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Dead By Daylight "Stranger Things" intro video

Posted: 20 Dec 2017 10:52 PM PST

Game is just about unplayable for me...

Posted: 21 Dec 2017 12:22 PM PST

It's mind boggling. On PS4 my internet connection speed is usually over 100 Mbps download and around 10 upload. My ping averages around 60. Connected by LAN. And yet for this game and this game only I have the most ridiculous lag. And not even in a helpful way.

Either as killer or survivor about 90% of the time my character can't run. My sprint is about equivalent to everyone else's walk. Some times it's even worse and it seems like there's actually someone pulling a leash and my character will barely move. When I get hit by a killer I get absolutely no bounce off. I'll get hit and then can get hit again maybe only 5 feet away. The nurse can catch me from behind from a distance with her normal slower speed while I'm "sprinting".

Has anyone else had this problem with this game? It makes no sense that just one game can act like this. I do like the game, it's pretty fun but has become unplayable for me.

submitted by /u/cd355
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Balance. Low effort Shitpost

Posted: 20 Dec 2017 04:54 PM PST

Ruthless

Posted: 20 Dec 2017 11:25 PM PST

I spent the last 3-4 days funneling BP on meg for sprint burst and now its on shrine.

Posted: 20 Dec 2017 03:14 PM PST

Apparently playing Billy or other decent killers is justification to be flamed

Posted: 21 Dec 2017 12:30 AM PST

Heads up boys, only Wraith and Freddy from now on...

submitted by /u/virgadark
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Fixing Freddy

Posted: 21 Dec 2017 04:52 AM PST

Now, I love Freddy, he's my favorite killer movie-wise, and while aesthetically he's great in-game, I think we can all agree his kit leaves a lot to be desired. So here's my ideas for fixing good old Sharp Hand Joe, arranged by what I consider most game changing.

Major Changes:

  • Be able to create/change things in the dream world: One of the scariest parts about Freddy in the movies is that you're trapped in his world. He's the master and he can do nearly anything he wants. This would be a great way to introduce some really interesting and game-changing add-ons. I'm thinking about things like being able to spawn hooks in front of him, manually block windows for a short period of time or burn dropped ballets (say a pallet gets destroyed if it stuns you). I'd give a couple of these sorts of powers to his base kit, and have the rest based on add-ons (this also makes playing against him unpredictable, as you don't know exactly what he can do until it's too late).

  • The more people in dream-state, the faster you do things: Think about it like Fire Up, but with people rather than gens. This should help remove the tunneling aspect of Freddy, as he's given more of a reason to go around looking for other survivors than focus on one. It could possibly even affect things like his lunge distance and base speed. This also works lore-wise, as Freddy becomes more powerful with fear in the movies.

  • Change the way dream transition works: The dream transition simply doesn't work. It takes longer than even pre-buff wraith, but I don't know that simply shortening it works either, cause we don't want him just getting a free hit. What if Freddy had something similar to Myers, in that he focus in on a survivor (or group of survivors) to put them to sleep. Freddy could "stalk" them to any degree he wanted from 0 to 7 seconds (making this entire mechanic optional for the killer, giving more options for tactics), and the longer he does this, the less time it takes for him to be able to hit and the slowness effect would also decrease. Once the killer's happy with the time he's put the survivors to sleep, he'd change stances (this he could do nearly instantly with no slow down) and use the power like he normally would. From the survivor's POV, getting put to sleep would involve the children's song getting louder exponentially, a faint heartbeat playing as well as Freddy flickering in like he does during the current transition, again flickering in at an exponential rate, so at the start he'd flicker in once every few seconds, but by the end he'd flicker in once or twice a second. This whole thing would be on an individual basis, meaning you couldn't put someone to sleep and decrease the negative effects on a different survivor. In all honesty, I'm not to sure about this change, it adds a confusing layer to an already confusing character. Maybe just Occam's Razor it and decrease the dream transition time. Lore-wise it works though, as a large part of the movie the chapter was based off was the characters falling into nano-sleeps and Freddy flashing into view. Dunno, it also just kind of makes more sense to fall into a sleep rather than snap into one.

  • Make it harder to get out of dream state: How about when you get out of the dream state by failing a skill check, whatever you're doing goes down by twice the default amount. This not only encourages further teamwork, but helps reduce the helplessness that Freddy can tend to have to gen rushing. This effect could be increased as more people are in the dream world.

  • Make effects more severe in the dream world: Have negative effects like exhaustion last a long, long time in the dream world. This, along with giving him some more effect add-ons, would make the dream world a truly terrifying place to be for a survivor.

  • Decrease the bloody fog: It looks cool, but seriously…

  • Change the mori: Sure, this won't change gameplay at all, but his mori does just look a bit silly. Here's my two ideas. The first one (which requires a lot less work) is make it so the mori is at first seen from the real world, so you have your initial two cuts (but please, animate these, having the survivors just standing there expressionless while blood spurts on the screen just looks terrible), and then have the hand explode out the chest like normal, with the world quickly transitioning into the dream world. Finally, either cut out the weird pointy thing he does or make him go into the iconic "This is God" pose (https://i.ytimg.com/vi/0oWdy2KMlZw/hqdefault.jpg) , which would be much more suitable. Otherwise just straight out copy one of the fatalities from Mortal Kombat 9, those were wicked and I miss seeing them.

Perk Changes:

  • Fire Up: Fire up's a good idea, but it seems kind of lackluster ingame. Possible fixes could be to simply up the numbers a ton, have it affect more actions (like recovery from a swing) or a mixture of the two.

  • Remember Me: Now I actually quite like Remember Me, but its still one of those perks that never really make it into my perk setups. If I had to give it a buff, I would say at tier one, it assigns to one random gate, and when it's first touched the killer is notified (as if I survivor quick vaults a window). At tier 2, this is happens for both gates and at 3 you get notified whenever someone touches it, i.e if someone lets go and gets back on it.

  • Blood Warden: Again, I like Blood Warden, but it's so situational. I'd imagine the amount of kills due to Blood Warden alone is rather small. So how about if you hook a survivor while the exit gates can be powered, the exit is blocked once a gate is powered for 3/5/7 seconds. You can see the aura of people who are opening gates. These effects are removed if the survivor is saved.

What do you guys think, are these realistic changes?

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