DayZ - Can we just take a moment to appreciate the file names for the Taser and Dart Gun images? |
- Can we just take a moment to appreciate the file names for the Taser and Dart Gun images?
- I think this belongs here (x-post from /r/gaming)
- I miss Frankie
- loot up for 2 hours, see player at stary, track him to NWAF, sneak up on him, open inventory to make sure my gun is loaded, game crashes, come back, dead
- The Oldest Games of Steam Early Access. (#35 will probably not shock you.)
- It's all right to be bored with DayZ right now or if you want to play something else.
- Doors not working!
- Got my DayZ Prize from the Screenshot Contest finally!
- Cannibal Camp Anyone?
- Humans of Chernarus #10
- For those thinking of you considering purchasing DayZ now...
- Dayz.62 GET OOT
- Anyone know what happened to days YouTube's Ninjayourself?
- Dayz standalone Full release Refund question.
- Haven't played before but saw it's on sale. Are there enough zombies to make single player worthwhile?
- Current state of DayZ Standalone?
- The Gong-Foo Masta (2:23)
- Real weird audio issue
- The road marks tell the story, we were flat out haha!
Can we just take a moment to appreciate the file names for the Taser and Dart Gun images? Posted: 12 Dec 2017 04:24 AM PST
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I think this belongs here (x-post from /r/gaming) Posted: 12 Dec 2017 07:36 AM PST
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Posted: 11 Dec 2017 05:22 PM PST No matter how "dead" dayZ becomes, I will always go back and watch Frankie's arma 2 dayZ mod videos... they have to be the best videos on the internet. [link] [comments] | ||
Posted: 11 Dec 2017 07:39 PM PST | ||
The Oldest Games of Steam Early Access. (#35 will probably not shock you.) Posted: 11 Dec 2017 01:58 PM PST I'm cross-posting this from /r/pcgaming because I figure the length DayZ has been in Early Access is thrown around a lot and this brings a bit more info to the discussion. Steam's Early Access program became available March 20th, 2013. Since then Early Access model has been inundated with new games, mostly by independent developers. Here is an accounting of the first year of games to enter the program (those that entered Early Access during 2013). The list was made using this SteamSpy page and this old RockPaperShotgun article. There may be some games missing as there's no real way to search for games that entered Early Access in 2013 but have since left the program (thanks, Valve). The first batch:
The rest of the year:
So, those are the oldest games to have gone through Steam Early Access. By the end of this week all of them will have been in Early Access for more than 4 years. Basic stats: 41% (16/39) have left Early Access, in a polished, finished state, or not.
21% (8/39) were abandoned or otherwise had their development postponed indefinitely. Thoughts? EDIT: Added Castle Story and adjusted stats accordingly. EDIT 2: Starbound. [link] [comments] | ||
It's all right to be bored with DayZ right now or if you want to play something else. Posted: 11 Dec 2017 12:18 PM PST One of the most common complaints I see about DayZ boils down to some variation of "I am just bored with the game." This inevitably is treated as "evidence" that the game has failed, the Devs have run off with the money and are never coming back, and that DayZ is truly dead. But, it's really not. It doesn't really mean anything. Without counting players losing interest who have well over 100 hours (this being a MINIMUM number, because I firmly believe once your drop over 100 hours in something, you clearly enjoyed it, and are likely to get bored at some point), there just really isn't a ton to do in the game right now, and for me personally, once it kind of clicked that eventually, any and all progress made in the game is going to be erased at any update, I sort of just lost interest and decided to wait for Beta, whenever that may be. At its heart, DayZ is not really a competitive shooter like PUBG, but it is meant to let you experience living and surviving in a wasteland. The very nature of the game being in Early Access sort of kills the immersion of that artifice, and forces the game to ultimately just be a big empty death match. And there are a million other games that do the pure deathmatch cocktail a lot better. A lot of people are bored with the game. Even the Dev Team has been pretty upfront about the state of 0.62 and how it doesn't have much appeal at the moment. Why would it? It's missing a lot of content right now, including the very thing that controls how it plays. That doesn't mean you can't find enjoyment in it, and clearly people have been able to do that since 2013, but it is only natural that until it gets past that hurdle, people are going to taper off and move on to something else. While it is easy to equate your own personal boredom or the testimonials of the others, or even Steam numbers as "proof" of the game's demise, the only thing that would truly mean the game is dead, is if the Dev Team had been silent for an extended period of time, and we had no idea what they were working on, or even if something might come out someday. None of that is true. 2018 for Beta is not what anyone wanted to hear, but the truth is that the Dev Team has always provided updates to the community on a regular basis, and demonstrated that the game is making progress behind the scenes. That those updates aren't always as satisfying as you want them to be, or that the Dev Team isn't communicating with you the way you think they should, DOES NOT mean the game is dead or abandoned. There's room to debate the methods of their communication, but that's really another thread. But don't worry about it if you see player numbers down, and there's this wave of "THE SKY IS FALLING!" hot takes flooding the sub and youtube. DayZ is an easy target for YouTubers to score some views or Redditors to score some karma, because it does have a bad rep, deserving or not. Don't worry about it if you find yourself bored with the game and haven't touched it in months. Players and Streamers will come back in droves with the next update, as they always do. The quality of the product in that update will determine the game's future, not its current state and positive word of mouth can make up for A LOT of time spent waiting. People forget very quickly how mad they once were, once they get the thing they have been waiting for. Worry about it if Beta comes and it has nothing included in the last (or upcoming) Status Report. Worry about it if the Dev Team suddenly goes radio silent for months. Worry about it if 2018 comes and goes, and we don't see a single update. Worry about it if BI announces DayZ Loot Boxes or DayZ DLC before Beta. Until then, don't waste your energy fretting about this game or being mad about it on the Internet. There are plenty of other things for you to be angry about it, and this really isn't one of them. As as a side note, please remember that the Developers of this game are human beings and we have no reason to assume they haven't been working in good faith to get this product out to us as quickly as they can, and in the best condition that they can. Until we see actual evidence otherwise, stop going after them on Twitter or anywhere else. You can be critical of the product, your enjoyment of it, or anything else related to Bohemia Interactive without attacking people on a personal level for something they probably have no direct control of it. Development simply taking "a long time" is not a good enough reason for you to tell someone how you'd like them to eat shit and die, even though it may feel like it. [link] [comments] | ||
Posted: 12 Dec 2017 05:32 AM PST So a couple of friends and myself are looting along the southern coast and I get to some shipping containers, I get an "Open" option when I run up to the door but when I press F, it changes to "Close" but the door stays closed and I cannot enter the container. I spend a minute or two, trying to open and close the container complaining about everything from "I thought they fixed this" to "The server must be running like a dog". Turns out I had a collapsible fishing rod in my hand... [link] [comments] | ||
Got my DayZ Prize from the Screenshot Contest finally! Posted: 11 Dec 2017 02:49 PM PST
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Posted: 12 Dec 2017 07:04 AM PST
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For those thinking of you considering purchasing DayZ now... Posted: 11 Dec 2017 10:58 AM PST Don't. Before reading this, understand that I have collectively put 2000+ hours into the DayZMod/Standalone. I began playing in March 2012 in the early days. That was a time when DayZ was a magical game. It inspired a prolific genre of survival games, and for good reason- DayZ Mod was one of the greatest PC gaming experiences of all time. It was so popular that it shot up a dead Arma 2 2010 release to the top of the Steam Sales charts in 2012. When DayZ Standalone was released in December 2013, the community was stoked. People bought it in droves to experience the new and improved Chernarus. We all believed it was the beginning of bringing DayZ to the next level, and the future was bright. Little did we realize it was the beginning of the end of DayZ. For the first 6 months, the Bohemia team did in earnest try their best to bring all of the gameplay features that were in DayZ Mod to Standalone- such as vehicles, helicopters, and much of the high level loot in the Mod. But the new engine that DayZ Standalone was operating on was a complete mess. So much so in fact, that it had to be replaced. However that didn't stop the die hards and fans from playing in droves for the first year through the game-breaking bugs, as many a promises were made and carrot's dangled for the imminent release of all the features missing from the original Mod. Over time however- these initial roadmaps were the preverbal can kicked down the road, and the language changed from quarterly ETA's to "Soon", or no ETA's at all. The focus became lootable items (of which there is no tradable market btw, and many of these items are useless) and hunting and farming. Zombies, barely touched for years saw minimal updates while in-game animals were tweaked more than actual gameplay. Network bubble issues continued to be troublesome in PVP scenarios. Loot has become so scarce that spending 2-3 hours gearing up before having a decent loadout is now the norm. That however isn't the worst of it. After nearly 4 years to the day of DayZ Standalone's release and the game still being in an Alpha state- this DayZ Bohemia Dev team has effectively killed the community this game once had. There was once a time that DayZ Mod/DayZ Standalone had the most brilliant appeal and player stories accompanied with it, and on a grand scale. Thanks to it's popularity, new stories and experiences in full servers were a regular occurrence. Some of my best memories in the 25 years of my gaming were in the Mod/Standalone days thanks to the vibrant community. Now, it's gone. Arguably DayZ's greatest appeal was the community it produced. Now thanks to the lack of development transparency, ridiculous timelines never met, and overall lack of urgency, that community has effectively fractured and left a void. It will never be the game that we deserved. [link] [comments] | ||
Posted: 12 Dec 2017 04:37 AM PST
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Anyone know what happened to days YouTube's Ninjayourself? Posted: 12 Dec 2017 01:42 AM PST This chap made some amazing days content a few years ago then all of a sudden all uploads stopped and nothing was posted on Twitter to say what happened? Anyone know? I hope he is okay. [link] [comments] | ||
Dayz standalone Full release Refund question. Posted: 11 Dec 2017 10:16 AM PST First off I am not a troll just asking a legitimate question. Is it true that when an early access game enters full release there is a period of time that steam has to offer a refund based on "This game is not what i expected"? Isn't this in place because a game could market as a FPS in EA but turn into a racing game on release? If this is true then isn't it a good possibility that Dayz standalone will never exit EA because they don't have the money to refund all the people that would, justifiably, want one? [link] [comments] | ||
Posted: 11 Dec 2017 09:13 AM PST I'm really interested but truthfully I don't care for multiplayer games. This looks like it could be a fun zombie survival game playing solo but I keep reading there are hardly any zombies. Is this true? I'm interested in 7 Days to Die as well but the crafting looks like a PITA. Thanks! [link] [comments] | ||
Current state of DayZ Standalone? Posted: 11 Dec 2017 01:05 PM PST So lately I've been kinda craving some DayZ type gameplay, and I'm not really into the whole battle royale scene, been considering taking the plunge and buying escape from tarkov but I wanted to see where DayZ Standalone stands as of december 2017? Is it any good yet? it's been sitting in my library unplayed for ages EDIT: since some people can't pick up on implications, I bought Standalone at launch, It's not a matter of 'save your money' save your money in this case would mean don't buy escape from tarkov Also why are so many of you downvoting? I was just asking a question of what the current state of the game is [link] [comments] | ||
Posted: 11 Dec 2017 03:04 PM PST
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Posted: 11 Dec 2017 05:19 PM PST Everything works fine but as soon as I enter a server it begins crackling and popping my speakers very loud and aggressively. Menu sounds fine, only happens when I join a game. halp [link] [comments] | ||
The road marks tell the story, we were flat out haha! Posted: 11 Dec 2017 10:01 AM PST
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