Minecraft - Pitchforks down, folks: Changes to Off-hand are NOT coming to 1.14, and Jeb_ has seen your threads.


Pitchforks down, folks: Changes to Off-hand are NOT coming to 1.14, and Jeb_ has seen your threads.

Posted: 20 Nov 2017 05:31 AM PST

Made some simple bed retextures to make them a bit more fun. Any opinions appreciated!

Posted: 20 Nov 2017 02:45 PM PST

Survival doesn't need to be "larger", it needs to be "fuller".

Posted: 20 Nov 2017 10:53 AM PST

Credits to /u/Dewannawonga, who I borrowed some words from.


The ideal gameplay experience of Survival is non-static. Living a repetitive, monotonous, static life is not fun. There should be activities, goals, plans, action.

But what Survival has become is Creative mode with the tedious challenge of collecting materials tacked on.

The focus of Survival should be on experiences, things that can only be felt and truly enjoyed while in this mode. But recently, the view has shifted to providing players with examples of existing systems- new structures, new blocks. But they don't do anything to make the game less monotonous.

What makes the game mode less static are mechanics- major systems like hunger and combat, and minor activities like fishing and enchanting. Granted, they are present in the game in some form. However, they are extremely underdeveloped to the point where one could say they are neglected. Future updates should address these underdeveloped systems and make them more engaging.

Take fishing as an example. It has so much potential to be a fun sport in the game, something to do alongside your friends. Instead, it's never been updated and remains a mundane task that is primarily used when the player is away from keyboard.

With Survival's health system, combat against monsters could be full of intense moments, life-and-death situations that fill the player with adrenaline and excitement, glorious victories, and defeats due to flaws in strategies or the executions of such. But instead the combat systems are clunky, mob AI is easily exploited, and there's just no challenge, only irritation and a general feeling of annoyance. It's easy to see why players would gravitate towards mini-games and the like- in those games, there's usually a factor that makes it non-static. In Survival, a fight against two zombies will always have the same pattern as another fight against two zombies.

Enchanting could be so much more. Blacksmithing could be so much more. Exploration could be so much more. Mining could be so much more. Food/Hunger/Cooking could be so much more. Agricultural farming could be so much more. Brewing could be so much more.

But instead, players are pushed towards playing Creative mode (either without a health system or with) or waiting for updates that provide new structures/mobs that will be interesting for the first ten minutes and then forgotten.

Survival mode doesn't need to be "larger", it needs to be "fuller".

TL;DR : Survival mode needs to have its existing mechanics developed further rather than have new things piled on.

submitted by /u/Fwuhfwi
[link] [comments]

Villagers have Iron Golems, so I created a Rusty Iron Golem for Illagers

Posted: 20 Nov 2017 10:06 AM PST

Marc_IRL speaks out about subreddit mods segregating team members and applying segregated flairs to them.

Posted: 20 Nov 2017 05:35 AM PST

Autumn Valley

Posted: 20 Nov 2017 04:20 PM PST

[::] I've made a fast sine and cosine graphing calculator for functions in the form y=af(k(x-d)) + c

Posted: 20 Nov 2017 01:03 PM PST

first base of my Survival World! Any advice is welcome

Posted: 20 Nov 2017 05:29 AM PST

Suggestion: If we’re going to get an “entities pass but water doesn’t” type block, it should be implemented in 1.13 rather than 1.14.

Posted: 20 Nov 2017 04:06 AM PST

It's a simple suggestion: if a "entities pass through, water is blocked" block gets added to the game, implement it in 1.13 and not 1.14.

I've seen a few different suggestions (this one's my favourite) regarding new blocks which would replace the functionality of signs/open fence gates, etc. when the new update comes (and here's ya boy Tommo entertaining the thought of such a block). For those out of the loop, update 1.14 will allow water to occupy the same block space as fences, slabs and the like, which is great for underwater building but very bad for mob farm designs and the like, so people have been coming up with ideas for a dedicated block in the interests of compatibility.

My suggestion would be this: if such a block is going to be added, add it in 1.13 and not in 1.14.

My reasoning for this is simple: this will give players the time to update any builds exploiting the old behaviour to replace them with the new blocks, without breaking their whole builds in the process. Then, after they've updated their builds, they can update to 1.14 and not have to suffer the mess.

There could also possibly be a warning message that pops up when trying to load a 1.12.2 or previous map on 1.14, to notify players that don't know of this change, just to not make them freak out over a destroyed build.

submitted by /u/MuzikBike
[link] [comments]

I created an 'Inverted Pyramid' Dungeon for the End

Posted: 20 Nov 2017 10:45 AM PST

I've recreated some of the new textures by Jappa!

Posted: 20 Nov 2017 11:48 AM PST

Abstract Explosion, A giant build [350x256]

Posted: 20 Nov 2017 09:29 AM PST

a ocean monument sliced in half i thought it looked cool

Posted: 20 Nov 2017 08:26 AM PST

My favorite 1.14 feature: cheap item elevators (now that items will float)

Posted: 20 Nov 2017 12:57 PM PST

Technically we could have rice now right?

Posted: 20 Nov 2017 03:41 AM PST

The fact that Jeb showed grass and water can be in the same block space gives me hope.

submitted by /u/Koala_eiO
[link] [comments]

Building hurdles in the Update Aquatic

Posted: 20 Nov 2017 10:08 AM PST

https://imgur.com/a/JLUIm

Primarily, the main reason why I've (and, I think, most in the community) have stayed away from the nearly untapped niche of underwater builds has been the ugly graphical issues non-solid blocks have under water as can be sen in the link. I do hope the upcoming changes to water physics apply to source blocks as well as all non-solids like doors, stairs, buttons and torches. It would also stop people from plunking down a torch to get a free breath of air if they all rendered as a full block of water when placed underwater.

submitted by /u/Stantrien
[link] [comments]

My world tour in pictures! (playing over two years on this map)

Posted: 20 Nov 2017 11:48 AM PST

Water Physics wishlist

Posted: 20 Nov 2017 09:05 AM PST

The new water physics have caused a lot of controversy since they will break a lot of things.

Here are some ideas for fixing those issues:

I: Water will now flush all my redstone away!

S: Simply make water not flush Redstone! Underwater Redstone would be amazing for bases!

I: This will break mob elevators and item streams and probably flood parts of my base!

S: Introduced a new block that blocks water but lets entitys pass through! One great community example recently suggested was soul glass. Makes sense to use a nether block, and soul sand needs a purpose anyway!

Ideally the block would be added earlier in 1.13.x so that players can fix their things before they break.

I: What about Redstone contraption XYZ? Will it break?

S: Introduce water physics in a very early snapshot so that players can start experimenting and giving feedback with enough time to tweak behavior.

If all of these solutions are added the vast majority of contraptions will be easily fixable and it would make plenty of new things possible. Let us as the community work together with Mojang to make 1.14 amazing and enjoyable for everyone!

submitted by /u/15_Redstones
[link] [comments]

Current progress on my City Hall (WIP)

Posted: 20 Nov 2017 04:17 PM PST

I made a light armor resource pack

Posted: 20 Nov 2017 05:53 AM PST

Shulker Box Secret Entrance Concept (Description in comments!)

Posted: 20 Nov 2017 10:41 AM PST

Need NEW Ideas

Posted: 20 Nov 2017 01:45 PM PST

The Back Gate

Posted: 20 Nov 2017 05:39 AM PST

Post a Comment

Powered by Blogger.