Guild Wars 2 - Mounts and Math - how much for the skins you want? |
- Mounts and Math - how much for the skins you want?
- Did something happen to home instance Aurillium Nodes?
- Five+ Years playing GW2 and never noticed this audio cue until now.
- While you're all arguing about mount skins, our guild was wondering if Path of Fire was big enough...
- I'll see your fashion magazine and raise you a comic cover
- WP - "The Lady In Red & Mysterious Dead Bodies | Current Events Return?"
- [dT] Gear Optimizer Tool & Balance Patch Updates
- QoL Suggestion for Salvage All
- Just defeated Tegon and Temar in the Foundry...
- There's a new sniper in town.
- Why are walls dentrimental to the defender? (WvW)
- I made my Asura engineer just because I knew I'd one day have a Grypphon...
- What is your experience with the new mount skins?
- people with stowed spears and gs on land
- Fall Damage LUL
- Mirage vs Chronomancer: pros and cons?
- Soooooo.... What were the poll results for the weapon designs!
- Glitched glider created a Flying Saucer Skimmer skin
- Condi Weaver - 30k dps - Earth/Fire
- 8700k and 1700x users do you mind chiming in about performance?
- [probable bug] Power Engi Conversion Trait Interaction
- Rune of the Renegade Vs. Rune of the Berserker
- THE PATH OF FIRE HUNT: [[North American Servers]]
- Ls4 release date 2017vs2018
Mounts and Math - how much for the skins you want? Posted: 12 Nov 2017 05:12 AM PST Hi, trying to figure out whether to spend my gems, I did some maths. Please keep opinions and politics in the megathread; this thread is purely to quantify the expected costs against the RNG, hopefully helping you make an informed spending decision. The premise is this: you look through the 30 mount skins, and you decide that you like x of them, and don't care for the others. Given that number x, how many adoption licenses would you expect to open until you have everything you want? Let's say you're only interested in one specific skin. Assuming uniform drop rates, you're equally likely to get it on your first or your 30th license. The average number of licenses you'd need to open is
More generally, the chance for getting the desired X skins with N licenses (for N >= X) is:
Here's how many licenses you'd need to open on average to get the X skins you want:
Immediately obvious from the third column is the fact that you get more skins for your buck if you like a lot of the skins. Duh. More interesting is row number 4. You'd expect to need 24.80 licenses, but 24 single licenses cost 9600 gems - as much as the 30-pack. tl;dr: If you want more than 3 specific skins, it is on average more cost efficient to just buy the 30 pack. I'm a math person, I've done a lot of stochastics, and those numbers were higher than I expected. Loot boxes are really efficient at obfuscating true costs, so I'm hoping that this will help you make an informed decision. I also want to reiterate that these numbers only work for picky customers (like me), who want a few specific skins. Like my dual-Astralaria-Warrior totally wants Starbound and Stardust, so if I start buying, then I'm not going to stop until I have both of them. Now I have a better idea of how much that'll cost me. If you just want a selection of skins, but don't care about the specifics, then my numbers are meaningless, and you can just buy a few and enjoy whatever is inside. Or if you want one jackal-skin out of three you like, and one griffon-skin out of two you like, then you'll get entirely different numbers. [link] [comments] | |||||||||||||||||||||||||||||||||
Did something happen to home instance Aurillium Nodes? Posted: 12 Nov 2017 10:41 AM PST I have had one of these nodes in my home instance for some time, but some time this past week it seem to have disappeared. [link] [comments] | |||||||||||||||||||||||||||||||||
Five+ Years playing GW2 and never noticed this audio cue until now. Posted: 12 Nov 2017 02:21 PM PST
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Posted: 12 Nov 2017 07:02 PM PST
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I'll see your fashion magazine and raise you a comic cover Posted: 12 Nov 2017 06:47 PM PST
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WP - "The Lady In Red & Mysterious Dead Bodies | Current Events Return?" Posted: 12 Nov 2017 04:30 PM PST
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[dT] Gear Optimizer Tool & Balance Patch Updates Posted: 12 Nov 2017 08:00 AM PST Hi everyone, we updated our website to reflect the recent balance changes. But let's start with the more fun part: Gear Optimizer updatedWe took your feedback, greatly extended our gear optimizer and it's finally in a state to do a public release. Link: http://discretize.eu/#mechanics/gear-optimizer Features
Customization
The last point is a bit more complicated to explain. The composed "Damage" score you see on results is made up of relative coefficients for power and condition damage. To get the real damage distribution of your build, there are two main options:
Unfortunately the second ones aren't easy to get, so for the moment a rough estimation is the next best thing. We're working on providing an automated solution to extract percentages - see in foresight below. We'll also add presets for popular builds once the balance patch dust settles. Now keep in mind this is a gear optimizer, not a DPS calculator. It is currently impossible to model rotation data and related things like Alacrity, pets or procs like the Geomancy sigil (Bleeding on Crit). Balance patch updatesLink: http://discretize.eu/#classes The recent "balance patch" mixed some minor things up, here is a short summary of fractal related changes:
Please keep in mind some minor things could still change, though this should give you a rough outlook for the coming meta. ForesightWith the new updates to the gear optimizer we kinda pushed the current website structure to its limits - but we want to do a lot more things:
Therefore we decided to port the whole project to a new framework, which also allows us to open the guide creation process to other contributors. We're working hard on this and hope to provide you with an update in the coming weeks. If you have any questions concerning the gear optimizer or class changes, feel free to ask in the comments. As always, thanks to all our supporters and see you in daily fractals! [link] [comments] | |||||||||||||||||||||||||||||||||
QoL Suggestion for Salvage All Posted: 12 Nov 2017 09:08 AM PST I LOVE the fact that Anet added the salvage all with the preview window. I HATE the fact that if there is an item in the preview window that you do not want to salvage you cannot simply click or right click it to remove from this action. This would be a welcome quality of life enhancement for me if Anet took action to implement it [link] [comments] | |||||||||||||||||||||||||||||||||
Just defeated Tegon and Temar in the Foundry... Posted: 12 Nov 2017 01:44 PM PST And wow, what an awesome fight! Cool mechanics, awesome visuals. Honestly, the first time they howled, I got a little shiver. Seriously fun. Nice work! [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 12 Nov 2017 06:45 AM PST https://imgur.com/gallery/ho5e6kZ And suprisingly, it's a downed ranger. [link] [comments] | |||||||||||||||||||||||||||||||||
Why are walls dentrimental to the defender? (WvW) Posted: 12 Nov 2017 04:50 PM PST I'm curious. Being on a wall really gives no benefit in WvW to defend anything. In fact, it's more often than not, just pure suicide. Now granted, this is a fantasy game, but even fantasy games should abide by rules of common sense. Going on a wall in WvW means you'll either be pulled off or condi-bombed/AoE'd to death. Trying to get on siege, even when the siege is placed in the verrrrrrrrry back edge or corner means the same. Placing siege behind a wall means you don't have the camera angle to see over and fire. The only time that's remotely effective is if it's behind a gate and you can see through the gap and fire that way, but let's be honest - who attacks gates anymore? Some thoughts to possible solutions: 1.) AoE's can no longer land on top of the walls, or just on the very edge of the wall due to line of sight. 2.) Defenders on the wall, when the keep is owned by said defender, gain either longer range OR an increase to damage. 3.) Those attacking those up on a wall suffer a decrease to damage. 4.) Catapults have a minimum range from which they must be from the wall to fire. Any of these solutions would be acceptable, but in reality as it stands now, the most defenders get to usually do is just sit behind a wall and wait for the attackers to burn through and come to them. Thoughts? [link] [comments] | |||||||||||||||||||||||||||||||||
I made my Asura engineer just because I knew I'd one day have a Grypphon... Posted: 12 Nov 2017 07:20 PM PST
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What is your experience with the new mount skins? Posted: 12 Nov 2017 01:42 PM PST (This isn't a hate post or anything just citing my experience and wondering how everyone else was doing) Since I consider myself super compulsive, I've limited my skin purchases to once a month to match my usual gem compulsory purchases and I've found myself enjoying these skins more than I thought I would've. Shoutout to my fav "Crowned Ancient" you and me against the world babe. How's everyone else's experience with these skins going? [link] [comments] | |||||||||||||||||||||||||||||||||
people with stowed spears and gs on land Posted: 12 Nov 2017 07:48 AM PST After the pof launch i have seen a lot of people with both a spear and theis gs on the back in a cross, like they stowed them both. Can anyone explain how they manage to do that? i cant seem to find it in the setting. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 12 Nov 2017 07:08 PM PST
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Mirage vs Chronomancer: pros and cons? Posted: 12 Nov 2017 06:46 PM PST I just hit level 80 with my Mesmer and am wondering which elite spec to develop first. Which would be better to start with? Can someone give a list of pros and cons? e.g. which is better in which game modes or situations, which has better mobility, burst damage, sustained damage, etc? [link] [comments] | |||||||||||||||||||||||||||||||||
Soooooo.... What were the poll results for the weapon designs! Posted: 12 Nov 2017 12:07 PM PST Im itching to see what won! Apparently the deadline is up [link] [comments] | |||||||||||||||||||||||||||||||||
Glitched glider created a Flying Saucer Skimmer skin Posted: 12 Nov 2017 04:32 PM PST | |||||||||||||||||||||||||||||||||
Condi Weaver - 30k dps - Earth/Fire Posted: 12 Nov 2017 05:42 PM PST I know no one likes hearing from me, and that they want qT's info, but figured I can share anyhow and let folks take it as they like. With the nerf to fgs, it seems to be less dps than taking fire elemental (by about 1k or so). Both focus and dagger offhand have the same overall dps; though you get a lot more spikes from focus so use that for shorter fights. I went ahead and assumed, with the buffs to renegade, that Assassins Presence would be added to the realistic buffs... and then everything else is the usual (minus GotL, of course). Here are the logs (including my bad habit of cancelling auto attacks): I do not have legendary armour to test Renegade runes, but it might be a dps increase. The problem there would be the loss of the power damage that gets converted back into condi damage with the Power Overwhelming trait. Unless I am reading it wrong, there is ~35% damage from physical, which also comes into play. Edit:: Added link to skill on FGS that had the big nerf. You can see the mention in the Version History on that wiki page. [link] [comments] | |||||||||||||||||||||||||||||||||
8700k and 1700x users do you mind chiming in about performance? Posted: 12 Nov 2017 08:47 AM PST So with black Friday and cyber Monday closing in i'm looking to upgrade my almost 7 year old 2600k @ 4.6. Since GW2 is a game I play regularly i'm trying to see what will be my best option. Now I know intel always holds the upper hand in gaming due to IPC but I want to know if there is marginal gains after a certain point when it comes to GW2. Edit- parts list in case anyone cares or has suggestions. Edit 2- some extra bits. I currently have a 1080, no cpu cooler is selected since I will reuse my current custom loop, just need a new block. Also the reason for a 1kw power supply is due to extra fans, water pump, and maybe sli 1080 in the future. [link] [comments] | |||||||||||||||||||||||||||||||||
[probable bug] Power Engi Conversion Trait Interaction Posted: 12 Nov 2017 11:00 AM PST I've been fiddling around with power Holosmith builds, and one of the things that has interested me quite a bit is dropping Glass Cannon for Blasting Zone. Even assuming you are already guaranteed permanent 25 might, the difference between the two talents is pretty small on their own merits. We can approximate power as a 1% damage increase per 30 points, which makes Blasting Zone worth roughly 4%, vs the 5% of Glass Cannon. This means that Blasting Zone pulls ahead if you are below 75% health for 20% or more of the fight (not common in the double-healer meta, but still does happen, especially with frequent overheats). What interested me though was not the fact that the talents are so close, but rather the fact that Big Boomer should in theory tip the scales entirely in favor of Blasting Zone. My understanding is that conversion talents are not meant to apply to dynamic effects (such as boons and other conversion talents), but they are supposed to apply to static effects, such as the increased power from a talent. Unfortunately, this conversion does not appear to work. Testing on my Holosmith, I have the same character sheet Ferocity with and without Blasting Zone, indicating that Big Boomer is not applying to the extra 120 power it provides. This is true both in and out of combat. So either my understanding of trait conversions is wrong (very possible!), or Big Boomer is simply bugged and we're missing out on a superior talent pairing in the power HS build. [link] [comments] | |||||||||||||||||||||||||||||||||
Rune of the Renegade Vs. Rune of the Berserker Posted: 12 Nov 2017 11:04 AM PST Which one is currently better for the Axe/Torch -/Sword Mirage Build? [link] [comments] | |||||||||||||||||||||||||||||||||
THE PATH OF FIRE HUNT: [[North American Servers]] Posted: 12 Nov 2017 09:24 AM PST THE PATH OF FIRE HUNT: Join us as we tour the Crystal Desert! WP's, HP's, MP's, POI's, Vista's, Event's. Any level is welcome, RP friendly. /sqjoin Brother Drake. 12th of sunday, 10 am PST/ 11 am MST/ 12 pm CST/ 1 pm EST. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 12 Nov 2017 12:49 PM PST What u guys think will we get the season this month or next year january? Let the speculation begin! [link] [comments] |
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