Smite - A Brief history of /r/Smite, and a farewell |
- A Brief history of /r/Smite, and a farewell
- Made Chaac into his own Flat Ride \o/
- 2 bombs instead of 4 for the Nightmare patch in adventures.
- Can HirezTv ban the word Loot in chat already? It makes twitch chat even more unbearable than usual
- Totally calculated. Kappa!
- [Recolour] Sly One (Fenrir)
- Conquest Starts Explained feat. DayToRemeber
- Please stop re rolling healers
- SCL LAN final game will go down in history
- Warning: Don’t buy green items in the adventure.
- How To Speedrun Adventures
- Matty for HiRez President 2017
- Fun Montage I made, check it out!
- Romulus and Reemus SMITE God Concept The Wolf-Raised Twins
- Rama Gold Fury snipe +1
- Strife Duet (MS Paint)
- Hindu Loading Screen Skin (Odyssey)
- We need more anti crit items for tanks. Getting hit by 3 basics should not kill me with how much health and defense I have.
- Adventure Gold
- [God Concept Update] Echidna, Mother of Monsters
- Nike's best buff would be more visual clarity.
- Nerf/qol idea for cu chuliann.
- Jumping saves lives!
- Assault should have a list of unrollable gods
- Thoughts on the best Ultimates in the game?
- Black Knigjt Osiris
A Brief history of /r/Smite, and a farewell Posted: 12 Nov 2017 11:52 AM PST Hey people of /r/Smite, I wanted to reconstruct a bit of history of the subreddit and Smite, from its earliest stages up until recent. All recollection is done by memory, so it may be possible that information is incorrect – please don't hesitate to reach out so we can rectify it. Included are links to old threads that I feel are worth reading for a good kick of nostalgia. Also, feel free to click on linked user accounts for an occasiona trip down memory lane. This is a long post, so take care! Closed and Open Beta (2012-2014)Smite's closed Beta release on May 31st, 2012 lead to the creation of this subreddit by /u/dmightx, who quickly handed it over to /u/_SOKK_ (later /u/_sockless_), the person in charge. Sockless was well-acquainted in real life with HiRezDuke, the first(?) Community Manager for Smite. Guan Yu got released as first god after the Alpha, and was considered the most broken thing in the entire history of Smite. Not even one-shot Fenrir, Release Nemesis, or Bellona could match. He was a magical tank with the damage output of a whole team, and was able to easily 1v5 after a few items. Usually, the team that didn't pick a Guan lost. Interestingly, this also shows how the map looked back in beta. Ugly but nostalgic broccoli trees, a fog in the jungle that caused older systems to drop framerates like crazy, and even jungles at the outer edges of the map that contained a health, protections, and cooldown buff. LOWPOLYGOD was assigned as new head moderator not too long after, with Sockless staying as secondary mods together with /u/Alecyte. It might be worth nothing that the subreddit had around 6000 subscribers at that point, and HiRez staff was very active – mostly HirezBart hung around every day to comment and post. You can see this by looking at how many times these old posts had HiRez comments in them. This part is unclear, but at some point, I believe LPG got into an argument with Duke, leading him to kick all mods and leaving the subreddit, to never return. Sockless got hold of /r/Smite again, and re-invited Alecyte to continue. This is when I got accepted into the mod team, along with a few others. From that point on, I basically moderated the subreddit by myself up until /u/NyxAtNight and /u/SkyBlu10 joined the team. Shortly thereafter, /r/Smite hit 10k subscribers. Pretty crazy at that point in time. HiRez decided to shut down their own forums due to inactivity. Since there was no other centralized Smite discussion place, this subreddit became the most visited community platform, and remains that till this day. A small, dedicated group of players got upset for this decision. We gave away 10 artemis convention skins. Imagine what they would be worth today if they had never been put in chests… Anyway. User /u/_Ekoz_ Made a series of nice, random infographics related to theorycrafting of certain gods. For example, how much wine Bacchus had to drink. Or why He Bo's hands are spiky. Why humans are faster than Mercury. And so on. Ekoz' Release the Science: Bacchus Only a week later, Duke resigned from his CM position. Sockless changed all the up- and downvote buttons into little Duke heads to honour his friend. Additionally, I made a special HiRezDuke flair that persisted for years (and still exists, but is very rare). Duke's goodbye Duke's position was given to /u/DryBear, who was Community Manager until early 2015. Launch (2014)Smite's release followed not too much later, in March 2014. /u/Xioden was a frequent contributor to the subreddit, and eventually got hired by HiRez. Xioden's Launch Tournament Overview The launch tourney prize pool was more than $200,000 USD, and a bunch of it came from a share of people purchasing in-game skins, which was a really nice way of crowdfunding. In combination with the official launch and its tournament, the forums were brought back to life, this time with an interface that no longer looked like it came from the previous century. Even though this announcement was pretty hyped, the forums never got as much traction as this subreddit (lol). After a few years however, it appears to be more commonly used. A bit after the launch tournament, out of nowhere, this video was uploaded, which started a meme train of dank Smite montages. Unfortunately, he has unlisted his videos, but they can still be found if you have the link. I'm also sure many of you are well familiar with Schileru, whose videos had gotten really popular around this time, and still are today. Season 1-3 (2014-2016)At some point, the way Patch Notes were presented changed to something similar to what it is now: a serious desk with fairly smooth transitions between in-game and the announcers. Before that time, Bart would go sit in a tiny closet room in the office, and stream the new content with a face camera in the corner. Occasionally other employees (or employers) would come in and talk with him about the changes. It was overall very silly, but it did feel very familiar and was a blast to watch. /u/HiRezArchov became known as 'the MOTD guy', as he pushed for new, interesting mechanics such as extra cooldown or decreased abilities. Archov being hyped for max cooldown MOTDs Additionally – and I am sorry for writing this – but Hirez' CEO got shadowbanned from Reddit by asking for upvotes on a spoiler thread for Global Agenda 2, a game that was announced by the company, but never released. A couple of salty people from Tribes: Ascend reported him and he was banned. In January, /u/HiRezBart and /u/HiRezKelly left the smite team. Throughout the years, this iconic duo had become HiRez' figureheads, and many people were sad to see them go. Not too much later, /u/HiRezAPC also left the team, who had been doing the eSports management from the very beginning. A big core part of the old public face was gone after this. I'd like to give a small shoutout to /u/Probably_psycho for probably being the most persistent user for years. You go! Other long-time users I came to know over the years, you know who you are. Since I've been absent for most of the time at the end of 2015, I can't really say I know much more. There are many interesting stories from then, and I'd like to tell them sometime. Back in the day, I dreamed of working at HiRez, but never gotten around to properly applying. Big thanks to all the previous mods that have volunteered to help in the past. Because of my absence, it is well overdue for me to leave my position, and hand it over to /u/TripleCharged, who has been taking the lead for a year already. I'm entirely confident it is in the right hands with the current mod team and wish them the best of luck in the future. If you have any questions for me about /r/Smite or any particular story of the past, don't hesitate to Ask Me Anything about it. I'll gladly discuss and talk you up. [link] [comments] | ||
Made Chaac into his own Flat Ride \o/ Posted: 12 Nov 2017 01:05 PM PST
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2 bombs instead of 4 for the Nightmare patch in adventures. Posted: 12 Nov 2017 11:49 AM PST I think we most of us can agree that that part (the frozen door) is too slow and cuts the pace of the game. By the point the nightmare patch is deploy most people will already have most of the necesary items, so i dont think that making that section shorter is gonna make people exploit it or something. At that point people will only try to win the final boss as quick as possible [link] [comments] | ||
Can HirezTv ban the word Loot in chat already? It makes twitch chat even more unbearable than usual Posted: 12 Nov 2017 08:26 AM PST I swear 90% of the messages are complaining about not getting loot, or just saying 'loot' as if that makes any difference. Just makes the chat utterly pointless [link] [comments] | ||
Posted: 12 Nov 2017 06:37 AM PST
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Posted: 12 Nov 2017 07:50 AM PST
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Conquest Starts Explained feat. DayToRemeber Posted: 12 Nov 2017 06:52 PM PST
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Please stop re rolling healers Posted: 12 Nov 2017 12:29 PM PST As the title says, it is so frustrating to play assault and get a healer on your team to have it re rolled into bakasura. Now you're facing an enemy team that has a healer so they have a huge advantage. I understand healers might be boring to you, that's fine, don't re roll it trade it to somebody. It's not fair for the rest of your team to make the matchups uneven. I'm well aware you can win without heals facing heals. That's not my point and the factors in that include the enemy team being potatoes. You know the enemy team has a healer when you get one, so stop being selfish and re rolling it. [link] [comments] | ||
SCL LAN final game will go down in history Posted: 12 Nov 2017 07:34 PM PST I can't even, if you haven't seen it, go watch the game 2 between SoaR and CAZ, what an ending and what a game. In my mind goes down as the most hyped non worlds game ever [link] [comments] | ||
Warning: Don’t buy green items in the adventure. Posted: 12 Nov 2017 11:50 AM PST In Trials, buying green items was the way to go because then the first boss chest would give you blue items. In Shadows' continuing theme of anti-fun, that is no longer the case. Once you have all green items, completing the frozen gate gives you a steaming pile of nothing. A surprising design choice, since defeating draugr on "easy mode" requires a number of blue items. So save your gold for blues or purples, as only green items will come from that chest each time you sit through "AFK for four minutes." I had to learn this the hard way and am hoping to prevent others from feeling my pain. I definitely won't be playing the adventure anymore until some serious changes are made. [link] [comments] | ||
Posted: 12 Nov 2017 07:46 AM PST
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Matty for HiRez President 2017 Posted: 12 Nov 2017 05:32 PM PST | ||
Fun Montage I made, check it out! Posted: 12 Nov 2017 03:12 PM PST
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Romulus and Reemus SMITE God Concept The Wolf-Raised Twins Posted: 12 Nov 2017 07:26 PM PST DISCLAIMER: I literally got a Reddit account for the purpose of making this concept, i have no idea how to use Reddit. But i'm just going to list everything that I would like to see if Romulus & Remus were in SMITE. LORE: Many have heard the tale of the Romulus & Remus, The Wolf-Raised Twins. There were thrown into the Tiber River, ordered by Amulius. Who was so thirsty for the power he overthrew the King of Alba Longa, Numitor. PLAYSTYLE: Romulus and Remus are stance switchers, but the instead of switching stances they switch people as a whole (Sort of like Castor & Pollux). Romulus is an Assassin using the power of wolves, and Remus uses iron Roman weapons such as a pilum, a gladius, etc (like Bellona.) Remus shields up, creating an Aura that reduces all damage taken for allies that are within range, when close to Remus, enemies caught in Remus casting the ability will be rooted for .75 seconds. DMG Reduction: 20-25-30-40-50% Root Duration: .75 seconds Cool down: 13 seconds at all ranks Romulus & Remus 4: Substition When needed, Romulus or Remus substitutes themselves out of the battle to let the other in, when used , if ready, the brothers can use their 1's to enter the fight. This will make the ability on cool down when entering the battle PLEASE TELL ME WHAT I SHOULD ADJUST This is bound to have a few problems so feel free to let me now what to change and what needs explaining. Whelp, Later. [link] [comments] | ||
Posted: 12 Nov 2017 08:22 AM PST
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Posted: 12 Nov 2017 01:31 PM PST
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Hindu Loading Screen Skin (Odyssey) Posted: 12 Nov 2017 06:24 AM PST
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Posted: 12 Nov 2017 05:39 PM PST 300 physical protections. Nearly 3k health. Namien lion, mitigation from spirit robe and a shield from bulwark plus thorns and I'm still getting hit for 500. What is the point of protections in this game if they don't really seem to matter? [link] [comments] | ||
Posted: 12 Nov 2017 09:43 AM PST Why didn't Hi-Rez give us like 5 gold per elite monster or 1 gold per tiny monster? It shouldn't take as 7/8 runs up to the Surtr just to get 1 epic when there are 89 of them and 49 of them are useless. Adding those tiny gold wouldn't break the adventure and make it too easy. It would still promote grinding while giving a reasonable time sink for the whole thing. [link] [comments] | ||
[God Concept Update] Echidna, Mother of Monsters Posted: 12 Nov 2017 02:47 PM PST UPDATE NOTESSomehow after like 3 years I finally found the formula on how I want this god to work? Primary List of Concepts Pantheon: Greek LOREEchidna is the mother of many Greek monsters and demons, usually by the monstrous Typhon. She is the child of Phorcys and Ceto and typically the mother of Cerberus, the Lernaean Hydra, the Chimera, Orthrus, and many others. She is also thought to personify the gross swamps and poisons of the Earth. PLAYSTYLEEchidna is an unusual Guardian who uses her monster-spawning powers to aid allies and herself from large distances. Echidna herself is slow, but her monsters are what make up for it. Her bird allows her to protect allies directly while also being able to follow them, and her serpents allow her to be a living ward. Her tunnels allow her to travel across the map in great distances since she is so slow. Echidna has no attack progression. She has the lowest movement speed in the game at 300. APPEARANCEEchidna is a gross heavyset monster with traits from almost all of her children. Her hair drapes down her body wet with murky water, and her face is horrifying to behold. Her body has mouths opening in random places as well as scales and other odd patterns sprinkled across it. In total she looks like a nasty mermaid. Her voice is groggy and watery which adds to her already nasty demeanor. Passive - Born of the Bog
Ability I - Murky DepthsAbility Type: Leap
Dog Damage: 25/35/45/55/65 Ability II - Winged EvilAbility Type: Pet
Metal Volley Damage: 50/80/110/140/170 (+40% of your magical power) Ability III - Draconian SpawnAbility Type: Pet
Serpent Damage: 30/40/50/60/70 Ultimate - MetamorphosisAbility Type: Buff
Cost: 90 Please note that all my concepts are a WIP and will be updated constantly. Any constructive criticism, questions, and feedback is appreciated. Enjoy! [link] [comments] | ||
Nike's best buff would be more visual clarity. Posted: 12 Nov 2017 10:07 AM PST Remember the phrase seeing is believing? Well.... /thread. Well, i could end it there but lets think about this for a moment....
Way too much of nike's kit is invested into free stats and passives that most players aren't going to notice. Free movement is huge on conq (not so much on other maps), protection shred is really nice but rarely ever noticed (look at guan's 3 for a barely felt effect) and her 30 hp/5 is amazing on conquest when combined with a chalice it pretty much gives her infinite hp sustain when roaming... But in an actual fight the nike player will generally leap in, knock up the enemies follow up with her 1 and then basic but most of her team won't see what she has don. as an example; Most people without looking at stats will say that hel's 1 obviously heals for even though it is the exact same base and scaling (hel's 3 ticks for 30 every 1s for 6s with a 5% ratio. Hel's 1 is 180 + 30%.) But you feel the instant heal more because you see it happening, for nike her abilities do things, you just don't see them.
Give nike's 1 a small but noticable aura around debuffed targets and let the green on her staff glow a bit brighter when she levels up her 2 to tell people she has the hp/5 going. While this wouldn't make everyone say 'omg nike so stronk' it would at least make a good portion of people know she isn't anywhere near as bad as most claim. [link] [comments] | ||
Nerf/qol idea for cu chuliann. Posted: 12 Nov 2017 12:13 PM PST When cu goes berserk, the fury bar over his character goes from whatever percentage it's at to 25% instantly. What if it jumped to 100% when he goes berserk and then over the next 20s goes down to 0%, then jumps to 25%. [link] [comments] | ||
Posted: 12 Nov 2017 11:27 AM PST
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Assault should have a list of unrollable gods Posted: 12 Nov 2017 09:00 PM PST Title Going against Zeus 5 matches in a row is just outright unfair AT LEAST let teams surrender earlier (maybe 5 mins) incase a matchup is unwinnable from the get go. No one has fun dealing with a VEL spamming Zeus + odin + scylla. And before someone says "just poke them out" I was given sylvanus, geb, khepri, ymir, and tyr. full defense did nothing vs his kit. [link] [comments] | ||
Thoughts on the best Ultimates in the game? Posted: 12 Nov 2017 04:53 PM PST Research and stuff, some additional opinions besides my own would be great to have. Batz, Ama, Terra, Odin, Morrigan, Cupid, Janus, Nem would be some of my picks. [link] [comments] | ||
Posted: 12 Nov 2017 08:06 PM PST Whoever wants it for PC, pm me I know this isn't smite trades but I'm giving it away tbh Edit: I have another one, ps4 and xbox message for it [link] [comments] |
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